SilverBride wrote: »
SilverBride wrote: »
The set collection system, grand attunable crafting stations, swimming mounts, group finder, the soon to be arriving skill/respec on the fly system, soon to arriving account wide outfit slots. I requested class merging ie Dragon Knight + Necromancer = Death Knight, sub classing is not what I envisioned, but that arrived instead, I'm not surprised that requires balance. Many more have made their way into the game. I predicted DBH and TG will go free to play (I already own these so it wasn't a freebie request), and I suspect that they will one day receive full skill trees and the Nightblade might actually be decommissioned as a byproduct as the purpose of a Nightblade will be satisfied by TG / DBH trees.
Things I anticipate will arrive
- Removal (and possible refund) of armory assistant for an on the fly armory system that will improve the system to the standard or greater than certain addons.
- Due to the amount of items in the game ever expanding, I anticipate a rework of the existing materials to reduce junk mats (such as reducing 10 types of water for alchemy to 1) to make the materials used more scalable as more content (and mats) is released.
- Some sort of easier method to assist guild members with equipment and outfit a guild armory. (There are often talks to improving guilds, such as proper guild halls rather than somebodies player home).
- The Warden refresh will result in the Warden being de-pegged from the Morrowind theme (option to re-use those skill cosmetics via the skill style system) and become more a druidic, such as ravens instead of cliff racers.