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Feature Request - Crafted set loaning for Guilds / Friends

  • tsaescishoeshiner
    tsaescishoeshiner
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    This would make under 50 battlegrounds super imbalanced, and doesn't particularly serve any need compared to all the other things that could be worked on, let alone bug fixing the loan mechanic.
    PC-NA
    in-game: @tsaescishoeshiner
  • SilverBride
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    richo262 wrote: »
    Given a majority of my QOL requests end up in the game at some point, I'll be sure to tag you when some sort of Guild gear system is introduced.

    Which ones were those?
    PCNA
  • richo262
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    richo262 wrote: »
    Given a majority of my QOL requests end up in the game at some point, I'll be sure to tag you when some sort of Guild gear system is introduced.

    Which ones were those?

    The set collection system, grand attunable crafting stations, swimming mounts, group finder, the soon to be arriving skill/respec on the fly system, soon to arriving account wide outfit slots. I requested class merging ie Dragon Knight + Necromancer = Death Knight, sub classing is not what I envisioned, but that arrived instead, I'm not surprised that requires balance. Many more have made their way into the game. I predicted DBH and TG will go free to play (I already own these so it wasn't a freebie request), and I suspect that they will one day receive full skill trees and the Nightblade might actually be decommissioned as a byproduct as the purpose of a Nightblade will be satisfied by TG / DBH trees.

    Things I anticipate will arrive
    • Removal (and possible refund) of armory assistant for an on the fly armory system that will improve the system to the standard or greater than certain addons.
    • Due to the amount of items in the game ever expanding, I anticipate a rework of the existing materials to reduce junk mats (such as reducing 10 types of water for alchemy to 1) to make the materials used more scalable as more content (and mats) is released.
    • Some sort of easier method to assist guild members with equipment and outfit a guild armory. (There are often talks to improving guilds, such as proper guild halls rather than somebodies player home).
    • The Warden refresh will result in the Warden being de-pegged from the Morrowind theme (option to re-use those skill cosmetics via the skill style system) and become more a druidic, such as ravens instead of cliff racers.
    Edited by richo262 on January 18, 2026 1:55AM
  • SilverBride
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    Good ideas, some of which other players had advocated for, too.

    But as far as renting armor, I just don't think there will be much support for the idea. I know, as a master crafter, I would not go to the time and expense to craft anything for it. And I certainly would not rent any armor.
    PCNA
  • wolfie1.0.
    wolfie1.0.
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    richo262 wrote: »
    richo262 wrote: »
    Given a majority of my QOL requests end up in the game at some point, I'll be sure to tag you when some sort of Guild gear system is introduced.

    Which ones were those?

    The set collection system, grand attunable crafting stations, swimming mounts, group finder, the soon to be arriving skill/respec on the fly system, soon to arriving account wide outfit slots. I requested class merging ie Dragon Knight + Necromancer = Death Knight, sub classing is not what I envisioned, but that arrived instead, I'm not surprised that requires balance. Many more have made their way into the game. I predicted DBH and TG will go free to play (I already own these so it wasn't a freebie request), and I suspect that they will one day receive full skill trees and the Nightblade might actually be decommissioned as a byproduct as the purpose of a Nightblade will be satisfied by TG / DBH trees.

    Things I anticipate will arrive
    • Removal (and possible refund) of armory assistant for an on the fly armory system that will improve the system to the standard or greater than certain addons.
    • Due to the amount of items in the game ever expanding, I anticipate a rework of the existing materials to reduce junk mats (such as reducing 10 types of water for alchemy to 1) to make the materials used more scalable as more content (and mats) is released.
    • Some sort of easier method to assist guild members with equipment and outfit a guild armory. (There are often talks to improving guilds, such as proper guild halls rather than somebodies player home).
    • The Warden refresh will result in the Warden being de-pegged from the Morrowind theme (option to re-use those skill cosmetics via the skill style system) and become more a druidic, such as ravens instead of cliff racers.

    A lot of the stuff you claim to be your ideas, others have asked for. Including myself.

    The warden is already in the process of getting skill styles that changes the theme. Dont be surprised if more come, its a good revenue source, but base level will probably maintain its theme. There is nothing to indicate that it wont.

    Consolidation of mats I have been asking for as soon as we got rid of vet levels.

    I have requested and suggestion many many many guild enhancements over the years many of them QoL and good ideas.

    I just wish you luck on it. One of the reasons those other things got in is because you wernt alone in the idea. The forums are full of ones that didn't make it. Some are very very popular and been requested since game launch... and still not present.
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