MindOfTheSwarm wrote: »Wardens are up next and the work is likely done at this point if not nearing completion. What are people expecting here due to its “season” theme?
I wouldn't be at all surprised if they put storm callings surge into dark magic, then replaced the rock candy projectile with being a lightning spammable instead.
I'm not sure what the daedric line would look like, since things like curse and ward are meant to effect your pets as well.
With them having a philosophy of adding beams, I hope the beam fits into a morph on the lightning line as well. Perhaps liquid lightning. Or maybe an overhaul of the overload ultimate, which actually sounds more fun and engaging imo than it being a regular skill. Make the lightning beam a long range and feel powerful, but not a constant skill on the belt to use since it's an ultimate.
With them having a philosophy of adding beams, I hope the beam fits into a morph on the lightning line as well. Perhaps liquid lightning.
I wouldn't be at all surprised if they put storm callings surge into dark magic, then replaced the rock candy projectile with being a lightning spammable instead.
I'm not sure what the daedric line would look like, since things like curse and ward are meant to effect your pets as well.
With them having a philosophy of adding beams, I hope the beam fits into a morph on the lightning line as well. Perhaps liquid lightning. Or maybe an overhaul of the overload ultimate, which actually sounds more fun and engaging imo than it being a regular skill. Make the lightning beam a long range and feel powerful, but not a constant skill on the belt to use since it's an ultimate.
I also wanted to add that sorc always seemed like a burst class to me, between the exploding CC, the rune, the lingering execute, and the powered proc of the crystal spammable. I hope that playstyle is recognized and maintained in the refresh in the form of morphs.
Nemesis7884 wrote: »What i always wanted with Warden (which to me basically summarizes the Ranger / Druid fantasies) is to have a shape shift ultimate like the druids have...which i think could be a cool tank ulti, shapeshifting into a bear/ursaug
Nemesis7884 wrote: »What i always wanted with Warden (which to me basically summarizes the Ranger / Druid fantasies) is to have a shape shift ultimate like the druids have...which i think could be a cool tank ulti, shapeshifting into a bear/ursaug
While transforming into a bear/bear beast might be fun, considering the existence of werewolves, I think adding a transformation ability to a class might displease werewolf players. Because in past cases, classes typically don't have permanent weaknesses like werewolves and vampires, giving a class a transformation ability would essentially provide a flawless werewolf-like being, which could potentially reduce the value of werewolves.
Nemesis7884 wrote: »druids can transform into ursaugs and the necro has a transform ulti as well
ESO_Nightingale wrote: »I wouldn't be at all surprised if they put storm callings surge into dark magic, then replaced the rock candy projectile with being a lightning spammable instead.
I'm not sure what the daedric line would look like, since things like curse and ward are meant to effect your pets as well.
With them having a philosophy of adding beams, I hope the beam fits into a morph on the lightning line as well. Perhaps liquid lightning. Or maybe an overhaul of the overload ultimate, which actually sounds more fun and engaging imo than it being a regular skill. Make the lightning beam a long range and feel powerful, but not a constant skill on the belt to use since it's an ultimate.
I also wanted to add that sorc always seemed like a burst class to me, between the exploding CC, the rune, the lingering execute, and the powered proc of the crystal spammable. I hope that playstyle is recognized and maintained in the refresh in the form of morphs.
feels like something they'd try to maintain given the whole dk with dots thing. (they need a buff, but still.)
emilyhyoyeon wrote: »The fixation on the ''seasons'' term is weird to me. When I first read those class blurbs, the warden one with ''seasons'' seemed obviously to me as a justification for the green balanace + ice combo of warden, since I've seen so many comments over the years saying things along the lines of ''ice never made sense to be a part of warden's kit with nature and animal magic!!''.
ESO_Nightingale wrote: »emilyhyoyeon wrote: »The fixation on the ''seasons'' term is weird to me. When I first read those class blurbs, the warden one with ''seasons'' seemed obviously to me as a justification for the green balanace + ice combo of warden, since I've seen so many comments over the years saying things along the lines of ''ice never made sense to be a part of warden's kit with nature and animal magic!!''.
If im being fully honest, i think seasons is a fluff word that doesnt mean anything. Warden doesnt have a class mechanic or damage profile or really anything. Its a class that has a bunch of random damage skills on it. It doesnt have an identity outside of the colour and theme of its skills and it needs one. "Not having an identity" is not an identity.
This warden player prefers animal companions.
I'd also like to know what the focus will be for the warden. Will it be frost, animal companions, or something else?
This is what I meant when I said that removing or binding specific styles because of Class Identity Refresh will definitely cause dissatisfaction, especially for classes like Warden and Sorc, whose skill lines have vastly different styles. We really should know the development direction early on to avoid being caught off guard.
ESO_Nightingale wrote: »emilyhyoyeon wrote: »The fixation on the ''seasons'' term is weird to me. When I first read those class blurbs, the warden one with ''seasons'' seemed obviously to me as a justification for the green balanace + ice combo of warden, since I've seen so many comments over the years saying things along the lines of ''ice never made sense to be a part of warden's kit with nature and animal magic!!''.
If im being fully honest, i think seasons is a fluff word that doesnt mean anything. Warden doesnt have a class mechanic or damage profile or really anything. Its a class that has a bunch of random damage skills on it. It doesnt have an identity outside of the colour and theme of its skills and it needs one. "Not having an identity" is not an identity.
I can see that. But I also am someone that usually appreciates a jack of all trades sort of class. That's why in prior elder scrolls games I always went with a spellblade. If the class was actually less themed, I can see how that "non identity" could fit people's preference when choosing a class for the first time, by being able to adapt to multiple situations.
But obviously as an adjustment to a current class, it's difficult to balance between druidic, ice, animal ranger, and Morrowind specific themes that players have already gotten used to. It's hard to imagine where they are gonna go with it.
Dear @ZOS_Kevin @ZOS_JessicaFolsom
Although the opposition was relatively small, most players did not expect that the DK's poison damage would be removed., and not something they had previously requested, could ZOS inform us whether other classes, such as Warden and Sorc, which previously combined multiple playstyles, will also have elements added or removed?
According to the Class Identity Refresh description, Warden seems to no longer emphasize frost and animals, but rather the so-called seasons; similarly, Sorc no longer emphasizes shock, but rather Dark Magic and Daedric.
However, from forums, it seems that most Sorc players want an emphasis on shock and Dark Magic gameplay, rather than Daedric, and Warden player seems to prefer emphasizing frost damage.
This time players can (barely) acceptable removal of poison damage from the New DK doesn't mean that removing frost from Warden or forcing Sorc back into a zoo-like playstyle will be acceptable.
It would be great if we could understand the development direction in advance and propose changes before it's too late.
ESO_Nightingale wrote: »emilyhyoyeon wrote: »The fixation on the ''seasons'' term is weird to me. When I first read those class blurbs, the warden one with ''seasons'' seemed obviously to me as a justification for the green balanace + ice combo of warden, since I've seen so many comments over the years saying things along the lines of ''ice never made sense to be a part of warden's kit with nature and animal magic!!''.
If im being fully honest, i think seasons is a fluff word that doesnt mean anything.