CaptainVenom wrote: »IMHO they need to rework Heavy Attacks to be either a charged, more powerful Lightning Ball (something like Skyrim's Chain Lightning, that hits hard and shocks nearby targets) or a channeled Flame/Ice Beam, as Staff HA is really inconsistent right now. And should ZOS choose to pick a charged lightning ball for Lightning Staves, they need to make all staves HA to not break stealth and invisibility. This is simply because all other weapons HA don't.
Ice Staves can be used for damage if you got a Critical Chance/Damage build btw... there's still Minor Brittle.I think the biggest concern and question I have is will entire skill lines be removed. Like is sorc''s lightning going from sorc to Warden to fit the nature theme?
Highly doubt it. We still got subclasses.
i doubt it.
Poison in Dragonknight was not in the name of any skill line, it was only in a few morphs.
Winter's Embrace and Storm Calling are in name about frost and shock.
ESO_Nightingale wrote: »CaptainVenom wrote: »IMHO they need to rework Heavy Attacks to be either a charged, more powerful Lightning Ball (something like Skyrim's Chain Lightning, that hits hard and shocks nearby targets) or a channeled Flame/Ice Beam, as Staff HA is really inconsistent right now. And should ZOS choose to pick a charged lightning ball for Lightning Staves, they need to make all staves HA to not break stealth and invisibility. This is simply because all other weapons HA don't.
Ice Staves can be used for damage if you got a Critical Chance/Damage build btw... there's still Minor Brittle.I think the biggest concern and question I have is will entire skill lines be removed. Like is sorc''s lightning going from sorc to Warden to fit the nature theme?
Highly doubt it. We still got subclasses.
Minor brittle isnt unique to ice staves anymore, its also a group buff, not a personal one, so every other build benefits from it significantly more.
Turtle_Bot wrote: »ESO_Nightingale wrote: »CaptainVenom wrote: »IMHO they need to rework Heavy Attacks to be either a charged, more powerful Lightning Ball (something like Skyrim's Chain Lightning, that hits hard and shocks nearby targets) or a channeled Flame/Ice Beam, as Staff HA is really inconsistent right now. And should ZOS choose to pick a charged lightning ball for Lightning Staves, they need to make all staves HA to not break stealth and invisibility. This is simply because all other weapons HA don't.
Ice Staves can be used for damage if you got a Critical Chance/Damage build btw... there's still Minor Brittle.I think the biggest concern and question I have is will entire skill lines be removed. Like is sorc''s lightning going from sorc to Warden to fit the nature theme?
Highly doubt it. We still got subclasses.
Minor brittle isnt unique to ice staves anymore, its also a group buff, not a personal one, so every other build benefits from it significantly more.
This has been a similar issue for Sorcs and Shock damage for ages now too. Inflicting minor vulnerability sounds like it's a really strong debuff for a damage type to have access to, but like minor brittle, it's a named group debuff and every damage type benefits from it significantly more than shock damage does (especially flame, poison and bleed that have unique and stacking debuffs), minor vulnerability has also been added to so many sources now that it's also no longer unique or a reason to bring a significant source of shock damage anymore for it beyond a weapon glyph.
I'd like to see concussed (shock damage status effect) get the Sundered treatment where it inflicts a named debuff on the target but also buffs the user of it in a small way (say +1% crit rate or +1% damage done for 3 seconds on proc?).
Chilled is a bit more difficult since it's so overloaded for tanking/support (snare + maim + brittle) that to also buff it significantly for DPS would make it extremely overloaded. It would require a full rework to frost damage as a whole and while warden seems the perfect time to do this, I'm not sure if ZOS has enough manpower to do this properly without making too many significant disruptions to tanking/support. Frost is a tough one to solve for sure.
i doubt it.
Poison in Dragonknight was not in the name of any skill line, it was only in a few morphs.
Winter's Embrace and Storm Calling are in name about frost and shock.
While the New DK rework is indeed exciting, considering Sorc's past experience of being ignored by the official team, and the many existing skills and sets whose names do not match their actual output, such as Monolith of Storms without Monolith, or Absorption Field that does not actually absorb anything, or Unstable Clannfear which is actually very stable, it is not surprising that a Storm Calling line without any shock damage appears.
ESO_Nightingale wrote: »
That wont happen
ESO_Nightingale wrote: »
That wont happen
Yes, nobody wants it to happen. But based on how Sorc has been treated in the past, I'm not so optimistic.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »
That wont happen
Yes, nobody wants it to happen. But based on how Sorc has been treated in the past, I'm not so optimistic.
i really dont see what anyone would have to gain by removing shock damage from storm calling.
FoolishOptimist wrote: »I think I would preference Bleed going to Nightblade to support both their Assassination and Siphoning Skill Lines (Blood Mage!) while Warden focuses on Frost and Poison as more seasonally thematic (Winter and Spring).
I’d love Corrupting Pollen to become a Venomcaller-like channeled effect that deals Poison damage in an AoE around the caster, as an option to differentiate the Arcanist’s Beam and the DK’s fire breath.
I agree the pull should be removed from Winter’s Embrace and given to Green Balance’s vine skill; one to pull player to target and one to pull target to player similar to chains but could maintain healing effects.
ESO_Nightingale wrote: »Also it should be mentioned, if they rework a morph of shalks to frost damage, they should be replaced with ice wraiths.
ESO_Nightingale wrote: »Also it should be mentioned, if they rework a morph of shalks to frost damage, they should be replaced with ice wraiths.
I’m curious how that would work animation-wise. In my mind, magshalks would be shalks made of ice or just flat out ice spikes shooting out of the ground. I could, however, see an ice wraith to replace blue betty.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Also it should be mentioned, if they rework a morph of shalks to frost damage, they should be replaced with ice wraiths.
I’m curious how that would work animation-wise. In my mind, magshalks would be shalks made of ice or just flat out ice spikes shooting out of the ground. I could, however, see an ice wraith to replace blue betty.
they could easily reuse the concept of either of these attacks that the NPCs already do:
Shard Burst
The wraith burrows underground and bursts at its target's location, indicated by a red circle, dealing moderate physical damage and stunning. The wraith cannot be attacked both when it's about to dive and shortly after surfacing. Blocking prevents the stun. The wraith uses this ability regardless of distance.
or
Blood on the Water
The wraith charges forward, indicated by a red rectangle, dealing moderate frost damage, applying the Chilled effect and knocking down targets in its wake. It then leaves behind a trail of ice which heavily snares. Blocking prevents the knockdown.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Also it should be mentioned, if they rework a morph of shalks to frost damage, they should be replaced with ice wraiths.
I’m curious how that would work animation-wise. In my mind, magshalks would be shalks made of ice or just flat out ice spikes shooting out of the ground. I could, however, see an ice wraith to replace blue betty.
they could easily reuse the concept of either of these attacks that the NPCs already do:
Shard Burst
The wraith burrows underground and bursts at its target's location, indicated by a red circle, dealing moderate physical damage and stunning. The wraith cannot be attacked both when it's about to dive and shortly after surfacing. Blocking prevents the stun. The wraith uses this ability regardless of distance.
or
Blood on the Water
The wraith charges forward, indicated by a red rectangle, dealing moderate frost damage, applying the Chilled effect and knocking down targets in its wake. It then leaves behind a trail of ice which heavily snares. Blocking prevents the knockdown.
I genuinely did not think they had the ability to bury underground, now your suggestion makes a lot more sense hahaha. I can be on board with that!
Zodiarkslayer wrote: »@ESO_Nightingale
I agree to most of your Warden proposals, under one caveat. And this is regarding your very first pain point. Class Identity.
In my opinion Frost damage and the animals/plants/nature theme of the Warden/Druid/Hermit of the Wilds archetype do not fit.
Don't get me wrong. Frost damage is awesome, I love it and I want to have Frost DPS characters in ESO. It is just: Why the Warden?
In my opinion all the idiosyncrasies of the class' identity stem from the fact, that at the time of release of the class, there were little to no sources for frost damage. And so it was slapped on to the latest and shiniest addition to the game. It probably seemed like a good idea at the time, but it hurt the class in the long run.
Frost damage needs its own class! It always did.
ESO_Nightingale wrote: »To be honest i just dont think they'll change up major class themes at this point in the game's cycle.
Zodiarkslayer wrote: »ESO_Nightingale wrote: »To be honest i just dont think they'll change up major class themes at this point in the game's cycle.
So do I. But I am right, aren't I?
Zodiarkslayer wrote: »Frost damage needs its own class! It always did.
Zodiarkslayer wrote: »Frost damage needs its own class! It always did.
My concern is the lack of class change tokens. Can’t keep warden as the frost class and make a new animal/plant class because that’d be bad for stamdens. Can’t keep the animal/plant and make a new class because that’d be bad for frostdens and tanks. A cryomage class would be great but only if ZOS can figure out class changes.
(P.S. I desire an aquamage class, could combine ice and water to have a half ice half water class since ice is… frozen water. But I presume I’m the only one who wants water magic considering it’s only because I love Maormer.)
...It would be nice to get rid of the requirement to slot the bear [or the wolf or eagle... we need new animals companions ] on both bars...
Anti_Virus wrote: »imo frost damage would be best on necromancer
Anti_Virus wrote: »imo frost damage would be best on necromancer
Thing is, necromancer is necromancer no matter how you splice it. Warden is more vague and can be spliced into a cryomancer class or a druid class. Just like how sorcerer can be spliced into lightning mage or summoner.
YandereGirlfriend wrote: »I would like to see more interactions from the class kit (abilities, passives) with the Concussed status effect.
Like others have said, applying Minor Vuln definitely ain't it because that debuff is ubiquitous and even if it weren't it just turns you into a buff-bot for everyone else rather than being useful specifically for you because you are a Sorcerer and not some other class. Give Sorcerers a specific reason to pursue the status effect and elevate it beyond the others for them.
Someone else can try to cook on whatever those mechanics should look like. But something broad like more damage or new mechanics to Concussed targets should be mandatory. As well as likely buffing the status effect damage for Sorcerers as we see with Wardens -> Chilled and Dragonknights -> Flame.
That said, status effects themselves are definitely on the verge of #DoinTooMuch and so perhaps leaving their specifics procs where they are and working more with the class skills/passives themselves is the better play.