Although the single player Elder Scrolls games by Bethesda and ESO by ZOS are different games, and may have contradictions in lore, they are still intricately intertwined. And a significant portion of the players (me included) are coming to ESO from the single player games. For some ESO is the first online game/MMORPG, and they got into ESO precisely because of the single player games (just like me).MorallyBipolar wrote: »ESO is supposed to be competitive, not a stroll through the countryside listening to stories.
frogthroat wrote: »I hadn't considered this. If this is what is going to happen, then I think I am going to be changing my mind from slightly negative scepticism to cautiously optimistic.Tanks aren’t going to do solo mode and neither are healers, so queue times will if anything be faster due to less DPS in the queue…
I don’t understand how it could be considered a problem that people who prefer being solo will do solo dungeons and people who like group content will do group dungeons. And for some people the preference will just depend on how they’re feeling that day. This is a good thing. Do you really want to be doing content with people who resent being there?
MorallyBipolar wrote: »When the toxic casuals get their way there will be no end game community left. Ya'll are shooting yourselves in the foot.Warhawke_80 wrote: »MorallyBipolar wrote: »ESO is an MMO with group content being the end game activities.
The casual solo crowd just keep lobbying for changes that will make life much harder for those of us who play for the group content.
Solo and story modes discourage grouping, which is the opposite of what ZOS should do if they want to maintain a viable ESO going forward.
And I'm sick and tired of people trying to claim ESO is the latest edition of Elder Scrolls. It's not. ESO wasn't even created by the same studio that produces Elder Scrolls games. ESO is an MMO and grouping is a vital aspect of the game.
ESO already caters almost exclusively to the casual crowd and it's been very detrimental already. Just look at the exodus of players after U35 hit. U35 killed the end game trial community. But the casual solos don't care because it doesn't effect them. Yet the population continues to decline further and further the more ZOS caters to the casual solo players.
Trials and vet dungeons are a blast when they click. But let's be real: the vast majority of ESO players are solo or duo folks, not raid chasers. Reddit polls and threads consistently show 90%+ of content is soloable, and most players stick to overland, quests, or arenas with a buddy—group stuff is a small slice.
The real grouping killer? Hardcore guilds and PUGs kicking anyone under perfect DPS or mechanics.
Newbies and casuals get burned once, then nope out forever—sticking to solo where it's chill. That's why queues feel dead: the pool of potential groupers left awhile back because they were told they were "Bads"....ZOS catering to the solo/duo crowd keeps the 26M player base alive and growing.
More casuals = more funding for your trials. Win-win but honestly there has to be folks actually showing up for them and that has been a issue.
Yeah toxic groups gatekeeping everyone not fitting their expectations are one of the main reasons most ESO players are not playing in groups.
Despite coming from Skyrim I played PvP in Cyrodiil daily for years solo, in PuGs and smallscales but had to stop because solo I get zerged on sight by everyone, PuGs arent available most of the time or get killed immediately and most PvP groups dont let me play with them and the few that do are not online most of the time.
Cooperharley wrote: »Less DPS in the queue will not make it a shorter queue necessarily unless a TON of dps stop queueing to make it relatively similar % wise between roles. Again, I really don't think we're going to see a big queue difference. If we want a faster queue, we just need to make support roles more enticing and exciting.
spartaxoxo wrote: »When I queue for a group in the dungeon finder, I don't know what my teammates' motivations are the majority of the time. And if they don't share them, then I don't care. Although, I will help them if asked. I just want to find a group in a timely manner and get the dungeon completed for whatever reason I went inside.
But that other poster brought up socializing. And that won't work if the other person has no interest whatsoever.
MorallyBipolar wrote: »ESO is an MMO with group content being the end game activities.
The casual solo crowd just keep lobbying for changes that will make life much harder for those of us who play for the group content.
Solo and story modes discourage grouping, which is the opposite of what ZOS should do if they want to maintain a viable ESO going forward.
And I'm sick and tired of people trying to claim ESO is the latest edition of Elder Scrolls. It's not. ESO wasn't even created by the same studio that produces Elder Scrolls games. ESO is an MMO and grouping is a vital aspect of the game.
ESO already caters almost exclusively to the casual crowd and it's been very detrimental already. Just look at the exodus of players after U35 hit. U35 killed the end game trial community. But the casual solos don't care because it doesn't effect them. Yet the population continues to decline further and further the more ZOS caters to the casual solo players.
MorallyBipolar wrote: »When the toxic casuals get their way there will be no end game community left. Ya'll are shooting yourselves in the foot.
CatoUnchained wrote: »MMO's aren't for people afraid to socialize. ...as if pixels interacting over the internet is even socializing.
Cooperharley wrote: »frogthroat wrote: »I hadn't considered this. If this is what is going to happen, then I think I am going to be changing my mind from slightly negative scepticism to cautiously optimistic.Tanks aren’t going to do solo mode and neither are healers, so queue times will if anything be faster due to less DPS in the queue…
Less DPS in the queue will not make it a shorter queue necessarily unless a TON of dps stop queueing to make it relatively similar % wise between roles. Again, I really don't think we're going to see a big queue difference. If we want a faster queue, we just need to make support roles more enticing and exciting.
Also, somebody said support roles likely won't play solo - I think that really just depends. I'm a healer main and play tank here & there and would absolutely do solo dungeons if done correctly. If it's similar to a solo arena, but you can just bring a companion, then you're correct. I likely will do just group stuff. If they implement a system similar to WoW's delves, where you have a companion filling a role, or even better, you have 3 companions filling the roles in a group that you do not occupy (eg, i'm a healer, so there's a tank & 2 dps), then I absolutely will.
Everything depends on implementation. Either way, it's very exciting and i'll make a DPS build just to take every dungeon slow and learn the story the first time. Past that, who knows?
CatoUnchained wrote: »MorallyBipolar wrote: »ESO is an MMO with group content being the end game activities.
The casual solo crowd just keep lobbying for changes that will make life much harder for those of us who play for the group content.
Solo and story modes discourage grouping, which is the opposite of what ZOS should do if they want to maintain a viable ESO going forward.
And I'm sick and tired of people trying to claim ESO is the latest edition of Elder Scrolls. It's not. ESO wasn't even created by the same studio that produces Elder Scrolls games. ESO is an MMO and grouping is a vital aspect of the game.
ESO already caters almost exclusively to the casual crowd and it's been very detrimental already. Just look at the exodus of players after U35 hit. U35 killed the end game trial community. But the casual solos don't care because it doesn't effect them. Yet the population continues to decline further and further the more ZOS caters to the casual solo players.
Someone gets it.
Solo dungeons will make it even harder to for groups using group finder. U35 already decimated the end game community, and solo dungeons will just further the damage.
CatoUnchained wrote: »spartaxoxo wrote: »When I queue for a group in the dungeon finder, I don't know what my teammates' motivations are the majority of the time. And if they don't share them, then I don't care. Although, I will help them if asked. I just want to find a group in a timely manner and get the dungeon completed for whatever reason I went inside.
But that other poster brought up socializing. And that won't work if the other person has no interest whatsoever.
MMO's aren't for people afraid to socialize. ...as if pixels interacting over the internet is even socializing.
CatoUnchained wrote: »MMO's aren't for people afraid to socialize. ...as if pixels interacting over the internet is even socializing.
Some people seem to forget the history of Elder Scrolls.
ESO attracted peeple from the solo playing community to it because of this.
Solo dungeons are more in keeping with its original setup.
I am not saying not to have group content just the more diveerse a game is the better it is off for it.
The original set up is to require grouping for dungeons.
Some people seem to forget the history of Elder Scrolls.
ESO attracted peeple from the solo playing community to it because of this.
Solo dungeons are more in keeping with its original setup.
I am not saying not to have group content just the more diveerse a game is the better it is off for it.
The original set up is to require grouping for dungeons.
I meant the original setup of The Elder Scrolls.
JustLovely wrote: »JustLovely wrote: »Solo dungeons in any capacity is a horrible idea for any MMO.
People who are afraid to group just need to dive in and do it. It won't always work out how you like, but that's life. Sometimes it turns out great and you make a new friend.
I think you're missing the point, some people want to take the dungeons slow, roleplay, etc the first quest through. I think it is healthy to give it as an option.
That is hard in a group setting when half want to speed run. Groups will likely default more to speed runs when everyone has the option to get their skill point solo... Eventually once all dungeons have the option.
Story mode is already an option. Just group with 3 friends and go the the dungeon of your choice and spend as much time there doing whatever you like. I'm pretty sure you could even do one friend and two companions and make it work, or just go in by yourself and solo the dungeon.
Solo mode is already an option.
The group finder is already struggling and solo/story mode will just make it harder for those of us who play group content and run pug dungeons, which all end game being group content.
Just because the solo casuals hate/fear or whatever their problem is with group content may be, most of ESO and all of ESO end game is group content. Lobbying to make it harder to form groups hurts the entire game and everyone who plays it.
ESO is not part of the Elder Scrolls series of games. ESO is only elder scrolls themed. What other Elder Scrolls game is an MMO? (right, none, ever) ESO wasn't even created by the same studio that creates Elder Scrolls games.
This push by the casuals that never play any group content when all end game activities are group content is asking for the game to be made into something it was never intended to be.
[snip]
ESO is not part of the Elder Scrolls series of games. ESO is only elder scrolls themed. What other Elder Scrolls game is an MMO? (right, none, ever) ESO wasn't even created by the same studio that creates Elder Scrolls games.
This push by the casuals that never play any group content when all end game activities are group content is asking for the game to be made into something it was never intended to be.
[snip]
In the end it's not yours or mine to decide what ESO becomes, but ZOS's decision. And it seems they've made theirs.
[edited to remove quote]SilverBride wrote: »Solo mode is already an option.
The group finder is already struggling and solo/story mode will just make it harder for those of us who play group content and run pug dungeons, which all end game being group content.
Just because the solo casuals hate/fear or whatever their problem is with group content may be, most of ESO and all of ESO end game is group content. Lobbying to make it harder to form groups hurts the entire game and everyone who plays it.
This isn't just about solo mode. It's about story mode and being able to do dungeon quests and play through the story at our own time and in our own way.
This isn't about fearing group content. I run dungeons and trials and I still look forward to story mode so I can have my relaxing immersive time, too.
And it's not about lobbying to make it harder for others to form groups. No one wants story mode just so they can hurt group players. They just want to enjoy the dungeon and story.
Having problems forming groups is a separate issue and not the responsibility of other players to fix it.
It's up to us whether we stick around and keep playing ESO. And all your pushing to make ESO a solo game has already decimated the player population. Keep at it and they may as well shut the game down.
Some people seem to forget the history of Elder Scrolls.
ESO attracted peeple from the solo playing community to it because of this.
Solo dungeons are more in keeping with its original setup.
I am not saying not to have group content just the more diveerse a game is the better it is off for it.
The original set up is to require grouping for dungeons.
I meant the original setup of The Elder Scrolls.
ESO is not part of the Elder Scrolls series of games. ESO is only elder scrolls themed. What other Elder Scrolls game is an MMO? (right, none, ever) ESO wasn't even created by the same studio that creates Elder Scrolls games.
This push by the casuals that never play any group content when all end game activities are group content is asking for the game to be made into something it was never intended to be.
[snip]
The main question I ask myself when reading this thread is this: The amount of prejudice, accusations and outright hostility towards solo players is quite noticeable. How would that motivate any solo player to try group content if they know they'll likely come across the same people there?
I'd also think higher difficulty group content needs people to be able to collaborate reasonably. I don't even see much ability for that in this thread, and we're not even in a difficult and potentially stressful scenario here, but just talking.