Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
We will be performing maintenance for patch 11.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

PTS Update 49 - Feedback Thread for Classes & Abilities

  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    I Love most of the new Two Handed Animations. Only one Thing bothers me: All the Animations are kinda Orange, But Rally is pure Red. Would fit better if it had the orange Color as well.

    Please no. Rally looks amazing and badass, its the one skill I dont want them to change.

    gl70p7cft5r9.png
    mhdwcurkzhiu.png

    Mmmm dang that looks good.

    Besides that rally was always shiny and stood out. If they're gonna lessen the flash of or change skills it shouldn't be this, it should maybe be spammables.

    I think all the two hander skills look great but I wouldn't be upset if the spammables got toned down some. Rally though should look epic and boy does it.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    The outrageously ill-considered global nerf to healing received after exceeding two HOTs is probably the worst single change that I've ever seen in a Patch Notes release. The spirit of the idea is sound, limiting the effectiveness of HOT-stacking in PvP; but the execution is absolutely abysmal.

    The first and most obvious reason for why this change is a complete disaster is because you, as a player, have ZERO CONTROL over whether or not you will receive this essentially death-sentence. It makes casual zone healers the literal scourge of the earth in Cyrodiil because they will be, rather than assisting their faction, walking Grim Reapers sentencing their own side to death by simply trying to help them. It is also a fantastic opportunity for trolling and sabotage as logging-in on an enemy faction for the specific purpose of destroying their healing becomes a very appealing strategy for a subset of players.

    Easy ways that you can salvage this situation:

    1. Disallow sticky HOTs of the same morph from stacking with each other and call it a day (this is by far the best option)
    2. Apply the 50% healing nerf specifically to sticky HOTs

    Both of these achieve the intended goal of the change without pitting players at each other's throats or having disastrous impacts downstream of the change.

    I sincerely hope to see one of those two listed in the PTS Notes for Week 2.

    Consider this a vote from me @ZOS_Kevin to especially pay attention to this and send to the team. This is a change I feel needs to be made before update 49 goes live, not after. Its very important.
    FoJul wrote: »
    da0sibe6mbpc.png

    Great. So, very good.
    What this means is that in 4v4, you should decide the role of the healer.
    For group healing, you should only use "Radiating Regeneration" and not "Echoing Vigor".
    DPS and tanks can use just one HoT without any problems.
    The penalty for having three or more HoTs is very well balanced.
    "Ward Ally" will attract attention.
    However, HoTs like "Radiating Regeneration" should not stack.
    You don't want to accidentally receive two HoTs from another player.
    Other morphs, like "Echoing Vigor" and "Resolving Vigor", should not stack.

    Pale order bis

    Slept on reply
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Crowborne
    Crowborne
    Soul Shriven
    new two handed animations look' like genshin impact, black desert, final fantasy, and street fighter. they need more weight/ pause on impact, and far less colored trails. I liked the more grounded old look. the new ‘critical charge’ does not look like ‘critical charge’, it used to slam the ground, now it just slices the ground. each ability originally had a distinct style, ‘critical charge’ was a heavy slam, ‘cleave’ was a clean slice, and so on, now they all feel the same.. it's like you’re trying to mimic 'combo combat' games, but eso isn't that. honestly needs reworked, this might make me and others leave the game. it needs to have more impact and pause on contact. hate to give criticism but it needed to be said.. 🫤 and please leave the flashy trails for the crown store. some of us want a less flashy color option, aka, remove the bright color trails. it needs to make a thud, ‘visually and audibly, on impact. and revert to the more original mmo coloring on the weapon. not this 'genshin impact' leaving trails of color. I'll go play 'genshin impact' if I want that. But I won't play eso if they do that.
    Edited by Crowborne on January 18, 2026 7:40AM
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