Shaun98ca2 wrote: »Group Dynamics
- Allot of people don’t understand how critical positioning is in ESO. If you’re nice about it, they’ll appreciate suggestions.
- Awareness is the most important element of healing. Focus on: where you and your team are positioned, fight mechanics, team health and your resources.
Helpful Morph & Skill Choices
- Rushed Ceremony -> Breath of Life - increases targets healed, decrease chance of heal going to the wrong person.
- Restoring Aura -> Repentance – free heal, nuff said.
- Cleansing Ritual -> Extended Ritual – instant cast, set it and forget it.
- Rite of Passage -> Remembrance – best damn heal in the game, use it early and often.
- Grand Healing -> Healing Springs – magicka rebate on every cast, pop it like it’s hot.
- Force Siphon -> Quick Siphon – team gets healed while attacking.
- Backlash -> Purifying Light – adds to group dps and heals
- Essence Drain – heal -> heavy attack -> heal -> heavy attack -> etc…
- Circle of Protection -> Ring of Preservation – incentive for the team to stay close.
just a few points ive noticed , cos ive re-specced a few times to try both morphs. breath of life is a great "oh feck" heal but very costly at like 500+ magika. i actually prefer the other morph which gives a chunk of magika back but still saves that one target who takes a big hit. if everyone takes a big hit gotta slap incantation down which heals thro any damage in the game just as long as folk actually step into the circle .
purefying light is good but the healing circle is very small which kinda lets it down imo. still good tho.
You know Honor the Dead isn't working correctly right? Currently the mana regen is applied ONLY if your target has 50% health AFTER the heal is applied.