Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
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We will be performing maintenance for patch 11.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

Will we see more weapon reworks this year?

FabresFour
FabresFour
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I know this isn’t part of the published roadmap, but the roadmap doesn’t cover 100% of the content we’ll receive, as we well know. I’d like to know if ZOS has made any statements regarding this. Personally, the Two Handed rework excited me just as much as (if not more than) the DK rework—I thought it was extremely well done and VERY satisfying to play. The two animations for the Uppercut skill, for example, feel incredibly satisfying when executed.

I’d love to see the same level of care given to the bow and the staff! Truly excited for the future of the game!!
@FabresFour - 2305 CP
Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
Twitch: twitch.tv/FabresFour
  • ESO_Nightingale
    ESO_Nightingale
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    I hope they do the staves next. They're looking very dated now.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LunaFlora
    LunaFlora
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    they said they would do other weapons in the January 7 livestream.
    https://youtu.be/Bg3gcsstoXk?si=fe4YJQgOZRSilGfv
    38 minutes into the video, when they talked about 2 handed refresh.
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  • Cooperharley
    Cooperharley
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    Yep
  • MincMincMinc
    MincMincMinc
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    The big worrying part is how absurd some of the animations are. Skills that are basic spammables are getting ultimate quality and scale animations. Which there is the notion that if everything is crazy looking, nothing is crazy looking. We should have more basic, basic skills. Then we should have more crazy ultimate and CC or gamechanger type skills.

    At the end of the day it is a combat game we need to see the combat. Sure the animations look fine on their own at a test dummy, but at some point we need to have 50+ players on the screen casting and know whether a merciless bow is going to do 50% of our hp every 5s.
    I only use insightful
  • Markytous
    Markytous
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    The original Cleave and Critical Charge animations are SO GOOD, too! I wish the snappiness of them could remain. Currently, the PTS Cleave, Momentum and Berserker Strike don't look very snappy or aggressive. They look somewhat smooth. Don't get me wrong, the "idea" of the animations are cool such as the sword flip after Momentum. I just wish the refreshed Cleave looked and sounded as snappy, aggressive or as clear at telling when the hitbox check occurs. Uppercut looks good, though.

    There are still more PTS weeks ahead. I hope these new animations get touched up very well. I keep targeting Cleave with my complaints - the effects are "too much" and the animation looks too smooth. Lets get these moves looking and feeling fine!
  • Turtle_Bot
    Turtle_Bot
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    I'm hoping ZOS looks into the staff lines next.

    Daggers/DW have been BiS for PvE DPS for well over half the games lifespan now, mostly due to the super strong crit bonuses they grant that no other weapon matches, so it would be nice to see a change here for PvE DPS to have other options, especially Mag options.

    Destro (Ice) staff has been the BiS back bar weapon (even better than sword and shield in most cases) for PvP since around U33 when resto staff got massively (and rightfully at the time) nerfed, mostly due to the overloaded ice staff versions of the destro passives due to trying to force it into the tanking role as well as a DPS role and ele sus.

    Something that probably won't happen, but when reworking the Destruction Staff line, I would love it if ZOS could introduce a new staff line, "Alteration Staff" or "Mystic Staff" that focuses purely on tanking and support (like sword and shield is for stamina weapons), that way ZOS can rework the frost passives into actual DPS passives and keep magic and hybrid tanking viable by having this new staff dedicated to it with the passives, morphs and new focused abilities. Bonus is no new motifs would be required for the 500+ existing styles, since it would re-use existing staff motifs and assets.
  • HalfDragoness
    HalfDragoness
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    I'm also hoping for a major staff overhaul. I love having magicka based characters and I'd love to see each destruction staff type have it's own separate skill line, with the addition of being able to use a staff as a melee weapon. It would also be exciting to have Mysticism and alteration staves as there are so many magic schools in other Elder Scrolls games but only one staff type in ESO.

    While I do like that using melee weapons with magic builds is an option I dislike feeling pigeon-holed into using daggers for high end content. It always throws me off because I'm used to the range of a staff and then I can't use heavy attacks to restore magicka.

    There's a lot of room for creative exploration with extra staves. I hope we see more!
  • BruteRX7
    BruteRX7
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    Turtle_Bot wrote: »
    I'm hoping ZOS looks into the staff lines next.

    Daggers/DW have been BiS for PvE DPS for well over half the games lifespan now, mostly due to the super strong crit bonuses they grant that no other weapon matches, so it would be nice to see a change here for PvE DPS to have other options, especially Mag options.

    Destro (Ice) staff has been the BiS back bar weapon (even better than sword and shield in most cases) for PvP since around U33 when resto staff got massively (and rightfully at the time) nerfed, mostly due to the overloaded ice staff versions of the destro passives due to trying to force it into the tanking role as well as a DPS role and ele sus.

    Something that probably won't happen, but when reworking the Destruction Staff line, I would love it if ZOS could introduce a new staff line, "Alteration Staff" or "Mystic Staff" that focuses purely on tanking and support (like sword and shield is for stamina weapons), that way ZOS can rework the frost passives into actual DPS passives and keep magic and hybrid tanking viable by having this new staff dedicated to it with the passives, morphs and new focused abilities. Bonus is no new motifs would be required for the 500+ existing styles, since it would re-use existing staff motifs and assets.

    They really need a Melee staff. It's mind blowing that in the entirety of the elderscrolls universe, no one thought to use a staff like a spear or bo staff. Cave men had the intelligence to use a staff/spear as a melee weapon to keep enemies at a distance and inflict damage but no one in tamriel even thought to use one like that?
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