Seraphayel wrote: »spartaxoxo wrote: »ZOS_JessicaFolsom wrote:Hi there! This is in progress, and we are actually reviewing article copy for an update about this that will be going out in the next couple weeks. It is still planned for the Season Zero timeframe. It's worth noting that Seasons are a bit different than traditional updates in that there will be content releasing throughout the Season, not just all at once at the beginning.
I saw this on Reddit so I figured that I would share it here.
https://www.reddit.com/r/elderscrollsonline/s/pwKnulsJDz
Thank you very much, I appreciate communication on all channels, but something like this should always be found on the forum.
I mean four days ago I asked exactly this and even quoted Kevin.
Can we have test dummies at the level of overland content? Like the different levels of WBs.
I am only finding dummies for vet dungeons and really tough trials. This doesn't make sense to me as it suggests that the Development team believes only end-gamers and groupies care about their output.
I would also like a dummy that fights back so I can test my healer and tank.
spartaxoxo wrote: »Can we have test dummies at the level of overland content? Like the different levels of WBs.
I am only finding dummies for vet dungeons and really tough trials. This doesn't make sense to me as it suggests that the Development team believes only end-gamers and groupies care about their output.
I would also like a dummy that fights back so I can test my healer and tank.
There's also the precursor dummy. It's just an overland mob with more HP (around 300k). It won't be accurate for what you do in group content but it will be good enough if you're just curious about killing overland stuff.
Fruity_Ninja wrote: »Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!
One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.
You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.
You are suggesting that ZOS exclude non-grouping players from a zone?
AlexanderDeLarge wrote: »Fruity_Ninja wrote: »Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!
One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.
You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.
You are suggesting that ZOS exclude non-grouping players from a zone?
Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.
Now that the game features a NPC companion system there's even less reason to argue against this.
AlexanderDeLarge wrote: »Fruity_Ninja wrote: »Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!
One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.
You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.
You are suggesting that ZOS exclude non-grouping players from a zone?
Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.
Now that the game features a NPC companion system there's even less reason to argue against this.
I don't use housing, can I get a discount?AlexanderDeLarge wrote: »Fruity_Ninja wrote: »Hi ZOS team good to hear about Overland Difficulty coming in some format in 2026, well done!
One thing to think about, is there are other games out there where some ‘sections’ of a zone are Elite/Hard Mode type content. It’s a really good way to create overland group content, where people group up in zone chat to farm/grind in those areas.
You guys had this with Craglorn back in the day, it was such a good zone before it was nerfed. PUG teams just coordinating to go through Craglorn quests/bosses/delves. After it was nerfed Craglorn literally just became a dead zone used for grinding Spellscar.
You are suggesting that ZOS exclude non-grouping players from a zone?
Sure, why not? There's like 40 zones in the game. Craglorn and Murkmire reverting to their "Adventure Zone" status would hardly move the needle in either direction.
Now that the game features a NPC companion system there's even less reason to argue against this.Are you willing to pay more for those exclusive zones?
- Development team state they did not want to separate players. Group-only zones separate players. I don't think this is the best answer as us Elites will still be in the zone with you, ruining your experiance, allegedly.
- Groups can play the entire map save the main story. Solo players are left out of group dungeons, most trials, and some WB / dolmen-like events. You think it a good play to leave them out more? I get no enjoyment from solo stories, do you think it's OK to leave me out more?
TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
spartaxoxo wrote: »TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
spartaxoxo wrote: »TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.
spartaxoxo wrote: »spartaxoxo wrote: »TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.
The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.
TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
spartaxoxo wrote: »spartaxoxo wrote: »TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.
The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.
I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.
The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.
I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.
I'm sorry. I'm genuinely confused here. What do you mean by this statement? Do you mean dungeons are not group content to you? Or that quests can't be done with friends? Or am I missing something?
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »TBH, being dismissive and passive aggressive is not helping anyone.
There is only ONE solo story and that is the main story. Even then only the dungeon is a solo event.
Allow me to point out that I do not own that conflict. It is real and it makes people angry enough to not play more.
Housing is a side hustle, a zone is part of the game progression. Can you see the difference?
What? There are a ton of solo stories in this game. There is also solo content of medium (arc 2-3, normal mode solo arenas) and hard difficulty (arc 4+, vet solo arena) and that stuff is designed from the ground up for solo players. Solo players can also solo many of the game's dungeons. The higher the skill level the more of them they can solo.
Not a solo story if a group can do the quests, yes? The only solo story is the main story where all the dungeons are solo. Going into the harborage is solo. That is what I mean. I am not saying that only one story can be done solo; I am saying that only one story MUST be done solo.
The content is balanced for solo though. So it is a solo story. I can solo a lot of the dungeons, but those are still group content. They let us play the way we want where we can but there's definitely content specifically balanced and designed for solo play and content specifically balanced and designed for groups. Most of the quests are designed to be done solo.
I disagree with your concept of what can be done in groups. Disagreeing with different ideas is not taking this conversation any further than where it has been. Better we agree that we cannot agree on what the definition of what can be done with groups is.
I'm sorry. I'm genuinely confused here. What do you mean by this statement? Do you mean dungeons are not group content to you? Or that quests can't be done with friends? Or am I missing something?
I am saying that a player that groups can do so with all the content save the harborage dungeons/visits.