Chilly-McFreeze wrote: »if nightblade does get poison that could make for an even better rat king build then the strange green fire we have now. this rework is good. can't wait to see what they do with the other classes. the new dk on pts plays so well.
If, could, then.
Then again, IF nightblade even get's poison as it's (only?) element, it will take far too long until this happens. The roadmap states that nightblade is the 5th class that get's refreshed. The picture showcasing ZOS idea for each class hints nothing in that direction for NBs.
And even if, no one playing a poison DK will benefit from that.
Personofsecrets wrote: »
it isn't deleting anything. Just changing poison to fire. restoring the fire, dragon, earth theme and getting rid of the tacked on green fire.
nightblade will probably get poison.
and the classes are fine to you. a lot of people aren't happy with the current balance of everything.
there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.

there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.
Its weakening the class. You make it sound so simple. Its not just a change, if I take a Renaissance painting and scribble a little mustache and some big ears over it, is that just a change too?
Also, sometimes you have to allow for a bit of imagination. Poison for the DK is really like acid or noxious chemicals produced from volcanic processes. It's not necessarily the same thing as poison from like rattlesnake.
Acid is basically fire in chemical form. It dissolves material, changes the chemical nature of material, produces smoke and toxins. Their effects are similar.
By only having fire, let's think about this... Dragons don't just breathe fire in ESO. So again, are they making like a Fire Mage here, is it a Paladin? Cause it really feels they're trying to unmake the DragonKnight into something else.
Poison could also go on Wardens since it's a nature-based damage type and they already do things like summon fungus and stinging swarms. Plants and animals are how most people get poisoned naturally.
I know assassins in fantasy also use poison but the nightblade seems like it has a different magical focus with shadow.
I do understand the loss of the Green Poison Dragon fantasy though for those that liked it.
Chilly-McFreeze wrote: »if nightblade does get poison that could make for an even better rat king build then the strange green fire we have now. this rework is good. can't wait to see what they do with the other classes. the new dk on pts plays so well.
If, could, then.
Then again, IF nightblade even get's poison as it's (only?) element, it will take far too long until this happens. The roadmap states that nightblade is the 5th class that get's refreshed. The picture showcasing ZOS idea for each class hints nothing in that direction for NBs.
And even if, no one playing a poison DK will benefit from that.
I would rather they take chances. instead of a few fire abilities made green we could get a well thought out skill line on another class based around poison.
I love poison. I liked it enough to get that poison skeever mount. I want them to do something else with poison. anything else. green fire ain't it. poison class abilities suck thematically in eso and it deserves better.
there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.
Its weakening the class. You make it sound so simple. Its not just a change, if I take a Renaissance painting and scribble a little mustache and some big ears over it, is that just a change too?
Also, sometimes you have to allow for a bit of imagination. Poison for the DK is really like acid or noxious chemicals produced from volcanic processes. It's not necessarily the same thing as poison from like rattlesnake.
Acid is basically fire in chemical form. It dissolves material, changes the chemical nature of material, produces smoke and toxins. Their effects are similar.
By only having fire, let's think about this... Dragons don't just breathe fire in ESO. So again, are they making like a Fire Mage here, is it a Paladin? Cause it really feels they're trying to unmake the DragonKnight into something else.
it's not unmaking it. they turned fire green and called it a stamina morph. it was just a bandaid. they went back to fire. that's all. I don't think that's worth keeping. they should do something different with poison. I think that is their plan.
also I never said they only use fire. that's in what you quoted. dragons most commonly use fire. the skill line is called ardent flame. i'm not the one making it seem like a fire mage
Chilly-McFreeze wrote: »if nightblade does get poison that could make for an even better rat king build then the strange green fire we have now. this rework is good. can't wait to see what they do with the other classes. the new dk on pts plays so well.
If, could, then.
Then again, IF nightblade even get's poison as it's (only?) element, it will take far too long until this happens. The roadmap states that nightblade is the 5th class that get's refreshed. The picture showcasing ZOS idea for each class hints nothing in that direction for NBs.
And even if, no one playing a poison DK will benefit from that.
I would rather they take chances. instead of a few fire abilities made green we could get a well thought out skill line on another class based around poison.
I love poison. I liked it enough to get that poison skeever mount. I want them to do something else with poison. anything else. green fire ain't it. poison class abilities suck thematically in eso and it deserves better.
But wouldn't you be doing the same thing with a different class? Flipping them green when they're not currently that way?
Why can't we 'take chances' with the DK abilities as well and use something other than how the DK was originally presented. How many years ago was that? Over 10 years and the DK should not evolve from what it was?
there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.
Its weakening the class. You make it sound so simple. Its not just a change, if I take a Renaissance painting and scribble a little mustache and some big ears over it, is that just a change too?
Also, sometimes you have to allow for a bit of imagination. Poison for the DK is really like acid or noxious chemicals produced from volcanic processes. It's not necessarily the same thing as poison from like rattlesnake.
Acid is basically fire in chemical form. It dissolves material, changes the chemical nature of material, produces smoke and toxins. Their effects are similar.
By only having fire, let's think about this... Dragons don't just breathe fire in ESO. So again, are they making like a Fire Mage here, is it a Paladin? Cause it really feels they're trying to unmake the DragonKnight into something else.
it's not unmaking it. they turned fire green and called it a stamina morph. it was just a bandaid. they went back to fire. that's all. I don't think that's worth keeping. they should do something different with poison. I think that is their plan.
also I never said they only use fire. that's in what you quoted. dragons most commonly use fire. the skill line is called ardent flame. i'm not the one making it seem like a fire mage
Ok you say it's not unmaking it right? Then why is it so weak now. It wasn't weak before.
And I know what the skills are called btw.
Chilly-McFreeze wrote: »if nightblade does get poison that could make for an even better rat king build then the strange green fire we have now. this rework is good. can't wait to see what they do with the other classes. the new dk on pts plays so well.
If, could, then.
Then again, IF nightblade even get's poison as it's (only?) element, it will take far too long until this happens. The roadmap states that nightblade is the 5th class that get's refreshed. The picture showcasing ZOS idea for each class hints nothing in that direction for NBs.
And even if, no one playing a poison DK will benefit from that.
I would rather they take chances. instead of a few fire abilities made green we could get a well thought out skill line on another class based around poison.
I love poison. I liked it enough to get that poison skeever mount. I want them to do something else with poison. anything else. green fire ain't it. poison class abilities suck thematically in eso and it deserves better.
But wouldn't you be doing the same thing with a different class? Flipping them green when they're currently not that way?
Why can't we 'take chances' with the DK abilities as well and use something other than how the DK was originally presented. How many years ago was that? Over 10 years and the DK should not evolve from what it was?
Furthermore, I ask this... if them resetting it back to what you think it should be from years ago is a refresh, then what is being refreshed? That's not a factory reset, not a refresh.
IMO most who were Stam DKs in Cyrodiil prior to hybridization have a warm spot in their hearts for the poison themed skills.
I'm very sad to lose them from a character development/continuity standpoint. Before anyone says it, no skill styles are not the solution.
The Dragonknight class seems absurdly monochrome now. I've been into dragons since reading Dragonlance novels as a child and they were always very colorful and diverse. The same is true in the TES Universe. I find red dragons to be rather cliche to be honest.
there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.
Its weakening the class. You make it sound so simple. Its not just a change, if I take a Renaissance painting and scribble a little mustache and some big ears over it, is that just a change too?
Also, sometimes you have to allow for a bit of imagination. Poison for the DK is really like acid or noxious chemicals produced from volcanic processes. It's not necessarily the same thing as poison from like rattlesnake.
Acid is basically fire in chemical form. It dissolves material, changes the chemical nature of material, produces smoke and toxins. Their effects are similar.
By only having fire, let's think about this... Dragons don't just breathe fire in ESO. So again, are they making like a Fire Mage here, is it a Paladin? Cause it really feels they're trying to unmake the DragonKnight into something else.
it's not unmaking it. they turned fire green and called it a stamina morph. it was just a bandaid. they went back to fire. that's all. I don't think that's worth keeping. they should do something different with poison. I think that is their plan.
also I never said they only use fire. that's in what you quoted. dragons most commonly use fire. the skill line is called ardent flame. i'm not the one making it seem like a fire mage
Ok you say it's not unmaking it right? Then why is it so weak now. It wasn't weak before.
And I know what the skills are called btw.
BardokRedSnow wrote: »there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.
Its weakening the class. You make it sound so simple. Its not just a change, if I take a Renaissance painting and scribble a little mustache and some big ears over it, is that just a change too?
Also, sometimes you have to allow for a bit of imagination. Poison for the DK is really like acid or noxious chemicals produced from volcanic processes. It's not necessarily the same thing as poison from like rattlesnake.
Acid is basically fire in chemical form. It dissolves material, changes the chemical nature of material, produces smoke and toxins. Their effects are similar.
By only having fire, let's think about this... Dragons don't just breathe fire in ESO. So again, are they making like a Fire Mage here, is it a Paladin? Cause it really feels they're trying to unmake the DragonKnight into something else.
it's not unmaking it. they turned fire green and called it a stamina morph. it was just a bandaid. they went back to fire. that's all. I don't think that's worth keeping. they should do something different with poison. I think that is their plan.
also I never said they only use fire. that's in what you quoted. dragons most commonly use fire. the skill line is called ardent flame. i'm not the one making it seem like a fire mage
Ok you say it's not unmaking it right? Then why is it so weak now. It wasn't weak before.
And I know what the skills are called btw.
Because dots got nerfed with the two second procs and DKs due to being so common and popular get a lot of flack when we're strong in the meta and called for mass nerfs regularly. Our sustain was dropped, DK wings have been nerfed for years, same with og reflective wings.... lots of reasons that have nothing to do with having stamina poison themed skills specifically. DK is a meat and potatoes class, frontliners. By its nature and association with Nords and Dunmer, being two very popular races from very popular games in the fandom respectfully, there's a lot of us. So we're under scrutiny for being overpowered every time we're strong in the meta. Its annoying and frustrating.
If you mean the class after these changes, its not weak at all. Is it as strong as these subclass combos, no idea yet but it is definitely improved. Thats good enough for me.
BardokRedSnow wrote: »there is no paladin knight. it's dragon knight. changing fire to poison was no trouble back in the day. as seen on pts changing poison back to fire was also no problem now that damage scales from highest stats. that is clearly what their vision for dragonknight was as evidenced by the class on release and the recent changes.
poison or chemicals aren't a common source of damage for dragons in elder scrolls. mainly fire. sometimes other elements. so I don't think it was at home. poison was a bandaid that is no longer needed.
Anyways, I believe they probably have a general plan for the classes going forward and we will have to wait and see. poison will end up somewhere.
Its weakening the class. You make it sound so simple. Its not just a change, if I take a Renaissance painting and scribble a little mustache and some big ears over it, is that just a change too?
Also, sometimes you have to allow for a bit of imagination. Poison for the DK is really like acid or noxious chemicals produced from volcanic processes. It's not necessarily the same thing as poison from like rattlesnake.
Acid is basically fire in chemical form. It dissolves material, changes the chemical nature of material, produces smoke and toxins. Their effects are similar.
By only having fire, let's think about this... Dragons don't just breathe fire in ESO. So again, are they making like a Fire Mage here, is it a Paladin? Cause it really feels they're trying to unmake the DragonKnight into something else.
it's not unmaking it. they turned fire green and called it a stamina morph. it was just a bandaid. they went back to fire. that's all. I don't think that's worth keeping. they should do something different with poison. I think that is their plan.
also I never said they only use fire. that's in what you quoted. dragons most commonly use fire. the skill line is called ardent flame. i'm not the one making it seem like a fire mage
Ok you say it's not unmaking it right? Then why is it so weak now. It wasn't weak before.
And I know what the skills are called btw.
Because dots got nerfed with the two second procs and DKs due to being so common and popular get a lot of flack when we're strong in the meta and called for mass nerfs regularly. Our sustain was dropped, DK wings have been nerfed for years, same with og reflective wings.... lots of reasons that have nothing to do with having stamina poison themed skills specifically. DK is a meat and potatoes class, frontliners. By its nature and association with Nords and Dunmer, being two very popular races from very popular games in the fandom respectfully, there's a lot of us. So we're under scrutiny for being overpowered every time we're strong in the meta. Its annoying and frustrating.
If you mean the class after these changes, its not weak at all. Is it as strong as these subclass combos, no idea yet but it is definitely improved. Thats good enough for me.
ZOS already said the DK in its current form was lacking in terms of power. You can look at the full report from them if you wish, I don't want to speak for their findings.
Second, subclass builds are well-known to be superior to pure DK, and furthermore several notable authorities in the community have lists showcasing common subclass skill combinations. The DK skills are not anywhere close to the more desired ones.
So DK in its current form, meet a weakened PK class from factory reset, stripped of its identity. Are you sure the Paladin is going to whip subclass hybrids? I mean, as long as, you are sure.
The theme for the DK, for many years now, has consisted of the following:
- Eastern Akaviri Martial Skills
- Earth themes based more on Geology than Biology
- Dragon Power, especially Eastern (Akaviri), Nord Dragon powers
- Abilities that were previous described as being Noxious or causing Painful burning
- Flames, Poison and a bit of Disease mixed in
You see, I believe, it comes down to what the vision is for each Class and drawing the Class from a well of lore, a sense of realism as well as an experience of true discovery. Rather than someone for whatever unrelated reason, sitting behind a desk and gluing things together based on an image they like rather than grown or evolved from a seed that grew from the story behind it.
BardokRedSnow wrote: »Chilly-McFreeze wrote: »if nightblade does get poison that could make for an even better rat king build then the strange green fire we have now. this rework is good. can't wait to see what they do with the other classes. the new dk on pts plays so well.
If, could, then.
Then again, IF nightblade even get's poison as it's (only?) element, it will take far too long until this happens. The roadmap states that nightblade is the 5th class that get's refreshed. The picture showcasing ZOS idea for each class hints nothing in that direction for NBs.
And even if, no one playing a poison DK will benefit from that.
I would rather they take chances. instead of a few fire abilities made green we could get a well thought out skill line on another class based around poison.
I love poison. I liked it enough to get that poison skeever mount. I want them to do something else with poison. anything else. green fire ain't it. poison class abilities suck thematically in eso and it deserves better.
But wouldn't you be doing the same thing with a different class? Flipping them green when they're currently not that way?
Why can't we 'take chances' with the DK abilities as well and use something other than how the DK was originally presented. How many years ago was that? Over 10 years and the DK should not evolve from what it was?
Furthermore, I ask this... if them resetting it back to what you think it should be from years ago is a refresh, then what is being refreshed? That's not a factory reset, not a refresh.
The class is being refreshed
Personofsecrets wrote: »Poison could also go on Wardens since it's a nature-based damage type and they already do things like summon fungus and stinging swarms. Plants and animals are how most people get poisoned naturally.
I know assassins in fantasy also use poison but the nightblade seems like it has a different magical focus with shadow.
I do understand the loss of the Green Poison Dragon fantasy though for those that liked it.
I tend to agree with this. I think that ice damage should get nyxed from wardens, and they should be the poison dot class. This change would really spice things up. I can't wait. If some players don't like this change, then that will be too bad as we can't hold back changing the game just because a few people are entrenched in the old ways. Switching things up, shaking things up, modernizing the game, and refreshing the game necessarily means players paying the blood tribute of their ways of enjoying the game on the alter of anti-sub-classing mania.
Chilly-McFreeze wrote: »Personofsecrets wrote: »Poison could also go on Wardens since it's a nature-based damage type and they already do things like summon fungus and stinging swarms. Plants and animals are how most people get poisoned naturally.
I know assassins in fantasy also use poison but the nightblade seems like it has a different magical focus with shadow.
I do understand the loss of the Green Poison Dragon fantasy though for those that liked it.
I tend to agree with this. I think that ice damage should get nyxed from wardens, and they should be the poison dot class. This change would really spice things up. I can't wait. If some players don't like this change, then that will be too bad as we can't hold back changing the game just because a few people are entrenched in the old ways. Switching things up, shaking things up, modernizing the game, and refreshing the game necessarily means players paying the blood tribute of their ways of enjoying the game on the alter of anti-sub-classing mania.
It doesn't bother me so ZOS should take away from those who liked it. Am I interpreting this correctly?
Taking away poison from DK, arguing for stripping frost of THE frost class today... at this point, why not scrap all the current classes and start from blank?
Hey, I don't like lightning on my sorc - why not strip it and make it an aeormancer / physical dmg only class? I mean, crystals should do physical dmg, scamps slashing, clannfears tail whip, hurricane, me moving at high speed through enemies - all that should be physical, right? Shake things up, modernize, if some don't like it, too bad - You see what I did there?
Chilly-McFreeze wrote: »Personofsecrets wrote: »Poison could also go on Wardens since it's a nature-based damage type and they already do things like summon fungus and stinging swarms. Plants and animals are how most people get poisoned naturally.
I know assassins in fantasy also use poison but the nightblade seems like it has a different magical focus with shadow.
I do understand the loss of the Green Poison Dragon fantasy though for those that liked it.
I tend to agree with this. I think that ice damage should get nyxed from wardens, and they should be the poison dot class. This change would really spice things up. I can't wait. If some players don't like this change, then that will be too bad as we can't hold back changing the game just because a few people are entrenched in the old ways. Switching things up, shaking things up, modernizing the game, and refreshing the game necessarily means players paying the blood tribute of their ways of enjoying the game on the alter of anti-sub-classing mania.
It doesn't bother me so ZOS should take away from those who liked it. Am I interpreting this correctly?
Taking away poison from DK, arguing for stripping frost of THE frost class today... at this point, why not scrap all the current classes and start from blank?
Hey, I don't like lightning on my sorc - why not strip it and make it an aeormancer / physical dmg only class? I mean, crystals should do physical dmg, scamps slashing, clannfears tail whip, hurricane, me moving at high speed through enemies - all that should be physical, right? Shake things up, modernize, if some don't like it, too bad - You see what I did there?
Funny you tried to use sarcasm but couldn't see theirs.