tomofhyrule wrote: »I don't think the reason that they're doing the order they're doing is because of what's overtuned and what's not. I think the reason is because some are easier than others, so they work as proofs-of-concept while they get more time to think about the ones that need more help.
DK, for all of its issues, wasn't really in a bad place originally. The goal is to not centralize power in any one line and instead keep themes, which DK kind of had already. Sure, one of the DK lines was pretty good for DPS (even though it had some support skills in it) and one was pretty centralized for tanking (but it underperformed against every comparative tanking line from other classes, so it was used by nobody), while the third line was a general 'support' line that had a lot of useful stuff making it pretty meta for tanks. However, that also meant it was easy to muddle everything around.
As a basegame class, that meant they could do it quickly to gauge how the rework would land and then have a standard to balance the rest against. They did start the DK rework before the surveys and everything were finished, after all.
Warden makes sense as a second class because it was the first DLC class, and therefore the first that has distinct lines by role. However, there's been a lot done already to muddle the tank line into a DPS line, so part of the job is already done. That therefore can server as their proof-of-concept on how the DLC classes will change, since they will need to end up doing things like adding damage skills to the healing line and shuffling the passives.
Classes like Necromancer are just in a bad state overall, so I'm sure that's why it's taking the longest to get to it because it needs the most work. Nightblade as well needs a fair amount of work to devalue Assassination and make Shadow useful. That's probably why these are so late in the game, since they're thinking more about how much work it will be instead of how much it needs balance. Arcanist also doesn't need an animation or effect redo, but it's extremely regimented by line, so that means it'll be harder to get that muddled together (also the fact that that will come with a nerfing of the individual lines if the power is moved into other lines, and people will riot if they lose too much power at once).
Yes, the balance being in the can is a bad thing, but we've been saying that (rightly so) since Subclassing dropped, and even before that. They really should have started by trying to rebalance obviously overtuned things like Assassination or Herald's super mega crit passives back in U47 and U48 instead of just doing nothing to combat. But they instead chose to do the balance and the reworks in one sweep, so they're starting with the easier ones to rework and then moving up the the ones that need more work, which makes sense in a way.
But absolutely, we will see this will make each class more devalued as we go until mid 2027, when more things are finally finished.
However, all my point of view is influenced by the fact that I'm completely misaligned with their "mixing up roles in all lines" idea, I think subclassing is a tool that lets people specialise their chars to a certain role. While a class should be able to carry out all 3 roles, and a pureclassed char should be able to have tools to tackle different aspects of the game, it only makes sense for a group oriented dd to get rid of the dead weight some lines represent, since they are not getting anything out of those.
Splitting the useful features for a particular role among 3 class lines just makes me feel I have to cope with a lot of dead weight to be able to have the DK dd feeling. If this ends up being the case for all classes, why would anybody want subclassing? Imagine runeblades and scholarship in one line, flail/dread in another, and fatecarver in another one. As things stand, it'll almost pointless to pick any of the pts dk lines in subclassing. Can't say how it'll be if they butcher all 7 classes, but I'm not looking forward to it. I feel the only point of subclassing then would be to aesthetically roleplay a char idea, rather than to be able to optimise, and even so, that char idea would be inherently weaker.
As the DBH and TG DLC's are going free to play, I have no objection to ZOS decommissioning the Nightblade in favor of providing proper skill trees in the DBH and TG skill trees.
nightbringer1993 wrote: »I was dissapointed to see that the latest patch 49 did not offer any true balance changes and just DK got refreshed. In my opinion the class refresh order should have been different, especialy since subclassing and the many nerfs we had over the years
1:Nightblade
Nightblade should have been the first class to be remastered due to how overtuned the assassination skill line is and how the cloak feels uneeded nowadays. The crit damage buff should go along the cloak to have more class identity. And have two ro three charges of grim focus is just crazy. I play nightblade nowadays in PvP because my main class got nerfed so much and I can tell you how strong the assassination skill line and the other two skill line should get more love.
2:Necromancer
This class was my main class and the one that brought me into the game in 2019 and to see how many nerfs and unnecessary changes were made in the class made me change class against my will. The corpse limitation nuked the class script and corpseburster set due to corpse constantly dissappearing and the removal of stalking blastbone was a huge hit on the damage of the class, I rarely see anyone using grave lord sacrifice, and people just use the other blastbone, blastbone that is missing from the vengeance skills. Set like turning also gave access to the Maj vul debuff to other classes which also was a nerf on the class, as necros were not needed anymore for this debuff to happen. The summong are just too weak and not worth sloting especialy since scibbing and subclassing, and skill like totem and graps are just useless and we lack a proper stun skill in PvP. So many things could be done to this class, and people on forums made many threads concerning this. Putting necromancer last place for class refresh without counting arca was another insult to players who bought this class or the Elsweyr DLC. Last fall I was kicked out of a trial group right before we went in the trial just for being a necro.
3:Sorcerer
The pets of this class are not strong enought in my opinion as we have to slot them in both bars and other skills could go to these spots to buff up the damage. A pure class bonus could be created to have such thing in the game. Streak is also exemely powerful in PvP, so much that it is also the most used skill line in pvp because of it's mobility and stuns. I bet many sorc mains would find other reason to remaster the class.
4:Warden
The class also needs to be change as I feel other pets than the bear could be added to its tool kits and some skill and trait are just too strong. Deep fissure provide burst and both Maj and Min breach which is very strong, The free to cast netch is also very strong as it helps in sustain and provide the maj brut and sorc that most people require in DD builds. The class script also really needs a change because getting people stuck in walls with that mass charm is simply not acceptable, especialy in BGs or in IC in the next patch where we will not be able to port out of IC with 100+ tel var.
5:Dragonknight
This is where I would have placed DK and honestly the changes in the PTS will not make people run away from current meta such as arca beam DD or the warden OP builds in PvP
6. Templar
Ever since the jab change I have seen people unhappy with this, but once more just like NB, aedric and dawnwrath skill line are used mostly for their passive mixed with the arca beam meta.
7:Arcanist
The arcanist is the latest class added to the game so it's visual is particularly fine, but the beam build is simply too strong and trial groups just want to have them for it's DD
Conclusion
The current scheme of patchs we are seeing lately suggest that classes won't be balanced before 2028. For each class refresh there should be changes to other underpowered or overpowered classes. After that I understand that we all have our point of views concerning the subject, and I bet people will have different class order than mine, but honestly I don't feel like the one we are having right now is the right one.
TX12001rwb17_ESO wrote: »wasn't making the other classes like Arcanist the whole point.
tomofhyrule wrote: »In terms of the effects, sure. They want all classes to have unique and impactful animations and effects (yes, some would use the descriptors 'obnoxious' and 'flashy,' but YMMV).
tomofhyrule wrote: »In terms of the effects, sure. They want all classes to have unique and impactful animations and effects (yes, some would use the descriptors 'obnoxious' and 'flashy,' but YMMV).
We may assume that that was the only goal when they started the refresh with the DK. After all that was around the time subclassing was released: too early to have 'found' the problems with it. I think that explains why the article about the DK refresh is such an inconsistent muddle, because they had to somehow make (it seem) addressing subclassing issues was a part of the refresh when it actually wasn't. Basically they don't consider the problems caused by subclassing urgent enough to depart from a schedule that's based on making abilities look cool.
nightbringer1993 wrote: »Necromancers have been severely nerfed over the last three years. and when I saw that on PTS no changes were made on other classes exept for DK I felt like the class that brought me into this game will remain weakened up until 2028. I have a char that I am trying to do my best to keep up but I keep on being outmatched by all other classes. Wardens go crazy buffs lately especialy with their toxic charm class scripit. DK got buffed many times, was probably nerfed a bit but the perma corosive build had to be taken down. Sorc were completely OP in 2024, the same patch that nerfed blastbone. Templar have passives that are also OP for DD lines concerning crit damage builds.
Nightblade, well, let"s say that they don't look nightblade anymore with subclassing and assassination is just used for it"s passives and the cloak gameplay is just for trolling in PvP, because other skill lines are just far stronger in order to kill people. I went nightblade when necro got nuked with the blastbone nerf so I can tell that I miss the cloak gameplay. ZOS destroyed the game with subclassing, some classes more than others. And I stopped being necro for high end gameplay just because I was being kicked out for using that class or that I was too seriously outmatched by classes like warden in PvP or arca in PvE. In tanking necro is still ok, but people just want DK or wardens for that.
There were once again no changes on other classes on last PTS patched and if things follow the same paterns of this patch then it means that classes like necromancers or nightblade won't be balanced before 2028. It is way too long, especialy for classes like necromancer that have been nerfed like hell over the past three years, and having it last is a serious insult once again for those who play necro and were forced to change class for high end gameplay's sake. Cyro nowadays is full of toxic charm wardens, then the top DD is still arcanist and will remain arcanist for a long time if things follow the same pattern of last PTS patch notes. So there is absolutly no balance going on, and if this summer, wardens once again gets heavy buffs and that necro remains in the "grave" again, I will go mad and probably go on other games, because I am tired of seeing other classes that I don't use being buffed again and again and to see those I use being nuked with nerfs, and forcing others into other classes is not acceptable.