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Arthritis and DPS

  • Artisian0001
    Artisian0001
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    No. This skill should have a cast time, it would be broken without one.
  • Artem_gig
    Artem_gig
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    Radiate77 wrote: »
    Artem_gig wrote: »
    You're so casual... Just use the skill not where the enemy is, but where it will be.

    Such a weird take. OP makes a valid point about the skill feeling like it was designed for 2014 and your argument for them is to get better?

    No, he complains that the cast time is too long (oh my God, 2 seconds is so long). And because of this, the skill doesn't have enough time to reach the enemies. So... What's the problem with shooting where the enemies are going instead of where they are standing? Really, the only thing I can suggest is to git gud. It's the same stupid take as in Silksong, where people complain about the diagonal jumps being inconvenient. This is done intentionally to test the player's skill in using the skill.
  • Orbital78
    Orbital78
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    One of the most basic things I did for Arthritis (rheumatoid), was to swap from keyboard and mouse to controller. A pad is so much easier on the hands.
    It does take a bit of getting used to though.

    I think of it as my gaming retirement. :)

    Yup, the main issue I had with standard controllers was the lack of buttons (I used a standard Xbox one controller for years, still do on the old PC). I upgraded to a Flydigi Vader 3 pro and it was a game changer, probably slightly less high quality feel than an Elite but better overall and it has more buttons. The Vader 5 just came out recently and it looks like it added two more buttons even. That is 8 more buttons than a standard Xbox controller, and 4 more than the Elite. All of those buttons can be mapped to keyboard commands as well, something Microsoft locks behind the Elite the last time I checked.

    If you're having hand/wrist probs I think this could be the greatest help. Wireless controllers FTW. I do still have a UI toggle to use keyboard when needed, this games inventory management is pretty bad. Addons help with auto sell filters and such though.
    Edited by Orbital78 on January 11, 2026 2:08AM
  • Radiate77
    Radiate77
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    Artem_gig wrote: »
    Radiate77 wrote: »
    Artem_gig wrote: »
    You're so casual... Just use the skill not where the enemy is, but where it will be.

    Such a weird take. OP makes a valid point about the skill feeling like it was designed for 2014 and your argument for them is to get better?

    No, he complains that the cast time is too long (oh my God, 2 seconds is so long). And because of this, the skill doesn't have enough time to reach the enemies. So... What's the problem with shooting where the enemies are going instead of where they are standing? Really, the only thing I can suggest is to git gud. It's the same stupid take as in Silksong, where people complain about the diagonal jumps being inconvenient. This is done intentionally to test the player's skill in using the skill.

    Would you use that same argument in PvP where players have several multipliers to movement speed and erratic movement?
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • ZhuJiuyin
    ZhuJiuyin
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    Elemental Explosion is the most cumbersome skill I've ever seen. A 2-second cast time is a joke in a game that emphasizes instant blocking, rolling, and dashing.

    Dark Exchange's 1-second cast time already drew criticism from many players, but Explosion takes a whopping 2 seconds! After 2 seconds, your enemy is either far away or you're already dead.

    If we're debating high risk versus high reward, Explosion's damage needs to be increased to compensate for the risk. The 2-second cast time isn't just a waste of 2 GCDs; other burdens need to be considered, such as increased susceptibility to interruption, inability to block, inability to roll, inability to hit targets, loss of two light attack and weapon enchanting damage, reduced set triggers due to decreased attack frequency, reduced movement speed during the cast time, etc.

    I think either Explosion's damage needs to be increased, or the cast time reduced to 1 or 1.2 seconds; otherwise, the current Explosion lacks appeal and usability. Looking at eso-log and PVP bomber recommendations, Explosion is either almost never seen or is only a backup option.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Artem_gig
    Artem_gig
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    Radiate77 wrote: »
    Artem_gig wrote: »
    Radiate77 wrote: »
    Artem_gig wrote: »
    You're so casual... Just use the skill not where the enemy is, but where it will be.

    Such a weird take. OP makes a valid point about the skill feeling like it was designed for 2014 and your argument for them is to get better?

    No, he complains that the cast time is too long (oh my God, 2 seconds is so long). And because of this, the skill doesn't have enough time to reach the enemies. So... What's the problem with shooting where the enemies are going instead of where they are standing? Really, the only thing I can suggest is to git gud. It's the same stupid take as in Silksong, where people complain about the diagonal jumps being inconvenient. This is done intentionally to test the player's skill in using the skill.

    Would you use that same argument in PvP where players have several multipliers to movement speed and erratic movement?

    So our siege weapons can already fire instantly?
  • Radiate77
    Radiate77
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    Artem_gig wrote: »
    Radiate77 wrote: »
    Artem_gig wrote: »
    Radiate77 wrote: »
    Artem_gig wrote: »
    You're so casual... Just use the skill not where the enemy is, but where it will be.

    Such a weird take. OP makes a valid point about the skill feeling like it was designed for 2014 and your argument for them is to get better?

    No, he complains that the cast time is too long (oh my God, 2 seconds is so long). And because of this, the skill doesn't have enough time to reach the enemies. So... What's the problem with shooting where the enemies are going instead of where they are standing? Really, the only thing I can suggest is to git gud. It's the same stupid take as in Silksong, where people complain about the diagonal jumps being inconvenient. This is done intentionally to test the player's skill in using the skill.

    Would you use that same argument in PvP where players have several multipliers to movement speed and erratic movement?

    So our siege weapons can already fire instantly?

    You’re saying that Siege Weapons that provide you a huge aerial view, and fire without a channel time, yet have a quick travel time compensated by a massive radius while doing significantly more damage should be used to substitute the Destruction Staff skill?

    It would be much better if you could fire off the skill in-between siege weapon fire and have the skill actually connect to your target instead of hitting 15 feet away from them because they had Major Expedition and a 2 second head start.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • SugaComa
    SugaComa
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    Can I ask a question to all who commented here , why do you assume this is an issue in PvP, it's not in PvP it pretty much always hits due to having the enemy lined up coming through breaches

    I'm am talking strictly for players in public areas like delves and public dungeons where you're more likely to have your mob pulled away from you

    So I'm leading them say north and I line up ready for them to enter the hit zone when in runs some and does an AOE taunt and pulls them 90° left or right it's worse in a pug dungeon when two dds have taunts on cos they have faked tanked some earlier and now the enemies are being pulled all over even the boss.


    Or your at an incursion on solstice defending a siege camp and the boss is being dragged in every direction you spend more time missing with this skill that its just not worth running and that needs to change destro has been needed enough making the scribed skills a choice that no one wants to make is rubbing salt in the wound
  • Vulkunne
    Vulkunne
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    SugaComa wrote: »
    For this of us getting older and having issues like arthritis in our hands, high DPS is much harder to achieve

    Thank fully Velothi Ur-Mage's Amulet combined with other sets allows us to be able to compete on some level, and a really good skill to boost damage is the scribed skills for the destro staff.

    But it needs a tweak, a two second ramp up is almost impossible to land it correctly as by the time it fires someone has moved the enemy .

    Can we please have the cast time looked at for this skill for the love all players

    Completely agree. Anything would help.
    "Today Victory is mine. Long Live the Empire." - Grand Admiral Vulkunne
  • IsharaMeradin
    IsharaMeradin
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    SugaComa wrote: »
    Can I ask a question to all who commented here , why do you assume this is an issue in PvP, it's not in PvP it pretty much always hits due to having the enemy lined up coming through breaches

    I'm am talking strictly for players in public areas like delves and public dungeons where you're more likely to have your mob pulled away from you

    So I'm leading them say north and I line up ready for them to enter the hit zone when in runs some and does an AOE taunt and pulls them 90° left or right it's worse in a pug dungeon when two dds have taunts on cos they have faked tanked some earlier and now the enemies are being pulled all over even the boss.


    Or your at an incursion on solstice defending a siege camp and the boss is being dragged in every direction you spend more time missing with this skill that its just not worth running and that needs to change destro has been needed enough making the scribed skills a choice that no one wants to make is rubbing salt in the wound

    If you pay attention to the mobs that get hit, they have an effect on them. More often than not, despite the mobs getting pulled from where you expect, you still hit the majority of them. I never target where I think they will be, I always target where they are with a little bit between them and me. That one light attack hit between my shalks cast and the scribed skill cast, usually brings them my way.

    And even if a group of mobs were missed because someone pulled them a bit further, what is the harm? They're still going to die, and I've most likely already damaged them in more than one way. Bosses are the only mobs to even worry about missing loot and those will stick around to get enough hits on them anyway (unless event camping is going on, and if that is happening, why are you using this skill?). I don't see the reason to complain about the skill that much from a PVE perspective.

    I cannot speak for actual PVP as I have not really done PVP since scribing that skill on this one particular character. I've done some resources and probably helped with a keep once or twice. But actual PVP, no clue.
    PC-NA / PC-EU
    ID @IsharaMeradin
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    Latash Gra-Ushaba - Orc Dragonknight
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    Sasha al'Therin - Nord Necromancer
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    ID @IsharaMeradin-Epic
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  • Vaelithra_Sundergale
    .
    Edited by Vaelithra_Sundergale on January 15, 2026 2:04AM
  • frogthroat
    frogthroat
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    SugaComa wrote: »
    For this of us getting older and having issues like arthritis in our hands, high DPS is much harder to achieve

    Thank fully Velothi Ur-Mage's Amulet combined with other sets allows us to be able to compete on some level, and a really good skill to boost damage is the scribed skills for the destro staff.

    But it needs a tweak, a two second ramp up is almost impossible to land it correctly as by the time it fires someone has moved the enemy .

    Can we please have the cast time looked at for this skill for the love all players

    Maybe a heavy attack build would be better for you?

    Currently the best guides for heavy attack builds are on Hyperioxes' website. https://hyperioxes.com/

    Most of the Hyperioxes' heavy attack builds use either Ring of the Pale Order (for solo) or Rakkhat's Voidmantle (for group content), but also a few builds with Oakensoul Ring.

    There's also an Oakensoul HA guide for all classes here: https://alcasthq.com/eso-one-bar-oakensoul-builds/
    However, that is for pure classes and has not been updated for subclassing. Consider an Oakensoul build only when you need a super simple "press one button down" build. If you still have the mobility for it, go for a Hyperioxes' HA build instead.
  • Mathius_Mordred
    Mathius_Mordred
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    Great scribed skill, never used due to absurd cast time, awful in almost all content except maybe as noted in some PvP scenarios. Any skill that's not an instant cast is generally ignored by this particular player at least.
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  • ApoAlaia
    ApoAlaia
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    Great scribed skill, never used due to absurd cast time, awful in almost all content except maybe as noted in some PvP scenarios. Any skill that's not an instant cast is generally ignored by this particular player at least.

    I tried it wit the 'dispel' focus script as a support skill for certain content where 'running out of floor space' seemed to be an issue for us.

    The cast time and unreliability of the effect made it quite pointless.

    2 GCDs that were best used to do something else.
  • Drinks_from_Ponds
    Drinks_from_Ponds
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    Wow launched a one button rotation for this and people with disabilities, can we get something like this?
    FOR THE PACT!!!!!
  • Orbital78
    Orbital78
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    Wow launched a one button rotation for this and people with disabilities, can we get something like this?

    We basically have that now, unless you expect 120k+ from one button.
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