SilverBride: They can do this by debuffing the player to make them weaker rather than making the enemies more difficult. The enemies can stay the same. It's the player that will need to be changed.
Seraphayel: They can do this in two ways:
1. Give you a buff / debuff that decreases your own potential, e.g. meaning you deal less damage / healing and receive more damage / less healing.
2. Give you a buff / debuff that increases the potential of enemies, e.g. they deal more damage (to you).
I'd say 2. is the likely option here as making players weaker seems worse than making enemies stronger.
Basically its just three different tiers of the existing Endeavors / Golden Pursuits as task schedule. How much of the game will be new areas and quests?
With all the current DLC's becoming base game over time, players that don't have those DLC's will have lots more to do than those who have done them already.
Do you all think these tasking iare going to be enough to keep long term players interested?
robwolf666 wrote: »SilverBride: They can do this by debuffing the player to make them weaker rather than making the enemies more difficult. The enemies can stay the same. It's the player that will need to be changed.
Seraphayel: They can do this in two ways:
1. Give you a buff / debuff that decreases your own potential, e.g. meaning you deal less damage / healing and receive more damage / less healing.
2. Give you a buff / debuff that increases the potential of enemies, e.g. they deal more damage (to you).
I'd say 2. is the likely option here as making players weaker seems worse than making enemies stronger.
That makes sense as scaling, but the devs didn’t say “scaling” or “stat modifiers” — they said “difficulty settings.”
If the only change is buffs/debuffs applied to players or enemies, then functionally everyone is still playing on the same difficulty, just with different math.
That’s where I’m getting stuck.
Elvenheart wrote: »I love my Uncle Sheo and can’t wait to see him again in a new story! And I hope it has lots of butterflies! 🦋
AlexanderDeLarge wrote: »I am extremely happy with this year of maintenance, there's enough content in the game. (...)
Also, I wonder if we'll start getting more character slots now that housing finally gets the furnishing slot increases, I LOVE making new characters and I had some cool ideas but I was stuck at 20/20 characters...

Medieval3D wrote: »A little feedback from a player since 2014:
Please add some minor detailed immersive stuff, in example:
- immersive first person horse riding camera, there is an addon about it, but everytime TESO gets an update it breaks first person animation when weapons are drown (makes hands and weapon tilt), I so immersive to ride in your mount in first person view...
- Fix first person bow animation, isn't fair that at early stages of the game looked so cool and well made, now after many updates at some point the animation in first person to shot with bow always has a weird lean after shot, it seems that got permanently that way due it was removed the draw animation and never was fixed..
- Add immersion, forget new casual console players, they tend to destroy game franchises in long term, they dont really care about TES
- Please focus on immersion, details and lore
*A bit of feedback on the new announcements:
- About TESO Plus new announced features..Why do you think it is fun to have faster level up and easy gold... that's the opposite of fun, it devalues the worth of the gameplay and even worst if you have to pay for it... please do not make the same mistakes many MMORPG does, apparently many MMORPG has a decrease curve in development at some point until then all is messed up and the game has no sense at all... look at bad World of Warcraft has became is an example of how to destroy a game franchise, never be like them please! It seems TESO is at the peak of the curve, so go up, not down on the curve... please
AlexanderDeLarge wrote: »I am extremely happy with this year of maintenance, there's enough content in the game. (...)
I've read this repeatedly over the last few days ("ESO has 1000 hours of content, we dont need more!"). There are still many loyal players who have been around for many years, or even over a decade, and who have already played through everything multiple times – what new content are we getting?
My motivation to play is exploring new areas and experiencing new quests, getting to know new characters, lore, companions... I have no interest in playing through the old areas or quests for the 20th time just because they might now be available on a new difficulty level or bring you another mount or style page.
I really hope the devs aren't just working for new players.
Have you tried creating a new character, not assigning the CP, and just adventure with standard, loosely put together gear? Most people do not play this way, but it can be a cure for boredom when everything cannot be broken with a single, well-planned strike. There are many ways to play when the story is completed. Different classes, different races, different alliances, different gear, different attitudes. (Even different subclassing options to test out.)
I don't say what's next with sadness, it is always said with a bit of excitement and a what am I going to try next? It would be sad if I was left with nothing else to try.
Have you tried creating a new character, not assigning the CP, and just adventure with standard, loosely put together gear? Most people do not play this way, but it can be a cure for boredom when everything cannot be broken with a single, well-planned strike. There are many ways to play when the story is completed. Different classes, different races, different alliances, different gear, different attitudes. (Even different subclassing options to test out.)
I don't say what's next with sadness, it is always said with a bit of excitement and a what am I going to try next? It would be sad if I was left with nothing else to try.
The person you quoted said he's tired of playing the same stories for the 20th time and wants to experience new ones and also see new locations. How does a higher difficulty change that? It's still the same places (that after a decade you can basically navigate in your sleep) and it doesn't change the story either just because an enemy takes 5 hits to be killed instead of 1. It just takes a few seconds longer. Testing different classes and races, sure - but I'd be surprised if there any many long-time players who have never tried that before.
What is your complaint?
Endeavor coins have a large multiplicity when buying goods. And they get tedious daily and weekly assignments. To buy something, you have to do it monotonously for weeks. I would not like to be left with 15999 coins. and don't buy a mount. On the other hand, doing these tasks is very annoying in general. If you do them purposefully and constantly. My son and I now have more than 55-68 thousand coins each.I believe they will still exist, but will just be called 'seals', as the endeavor system will not be around anymore.
Endeavor coins have a large multiplicity when buying goods. And they get tedious daily and weekly assignments. To buy something, you have to do it monotonously for weeks. I would not like to be left with 15999 coins. and don't buy a mount. On the other hand, doing these tasks is very annoying in general. If you do them purposefully and constantly. My son and I now have more than 55-68 thousand coins each.I believe they will still exist, but will just be called 'seals', as the endeavor system will not be around anymore.
Endeavor coins have a large multiplicity when buying goods. And they get tedious daily and weekly assignments. To buy something, you have to do it monotonously for weeks. I would not like to be left with 15999 coins. and don't buy a mount. On the other hand, doing these tasks is very annoying in general. If you do them purposefully and constantly. My son and I now have more than 55-68 thousand coins each.I believe they will still exist, but will just be called 'seals', as the endeavor system will not be around anymore.
Honestly how often do you find yourself fighting the same enemy in overland? People obsess over this as a design issue but it's such a rare occurrence. Give priority to whoever hits it first. Give priority to the lower difficulty. I really don't care how they handle it, it's not nearly enough of a reason to not have difficulty options.robwolf666 wrote: »ESO difficulty - They, the devs, say they're going to have the overland PvE difficulty have more than one setting, while not separating players... All well and good, but I don't see how they can have different difficulty settings occupy the same place and the same time without separating players. How can a CP level player on hard difficulty, fight the same enemy as a sub-level 50 player on easy setting at the same time? The only way I see different difficulty settings working is by separate instances - like the old Vet servers. Or even solo instancing like the main story, guild stories or dungeons.
More thoughts:
I now went and read about the Tamriel Tomes on the website itself, and I saw that a PERSONALITY is behind a paywall?? Imo these should be available for direct purchase in the crown store, and because this is behind a paywall, I won't be returning to the game. I love personalities and it already sucks that some are behind crown crates. This is true FOMO for me since I won't be spending 60 euros a year just to grind some monotone tasks so I can unlock ONE THING I actually would want. Gold Coast Bazaar was supposed to rid people of FOMO but the Tomes are only adding more of it! At least with crown crates, you just need to open your wallet, no need to grind anything (but the money irl).
Here's for hoping that you'd add a way to directly purchase singular cosmetic rewards from Tomes, but it's most likely you won't. Which means I can go back to kicking pebbles and whatnot.
AlexanderDeLarge wrote: »Honestly how often do you find yourself fighting the same enemy in overland? People obsess over this as a design issue but it's such a rare occurrence. Give priority to whoever hits it first. Give priority to the lower difficulty. I really don't care how they handle it, it's not nearly enough of a reason to not have difficulty options.robwolf666 wrote: »ESO difficulty - They, the devs, say they're going to have the overland PvE difficulty have more than one setting, while not separating players... All well and good, but I don't see how they can have different difficulty settings occupy the same place and the same time without separating players. How can a CP level player on hard difficulty, fight the same enemy as a sub-level 50 player on easy setting at the same time? The only way I see different difficulty settings working is by separate instances - like the old Vet servers. Or even solo instancing like the main story, guild stories or dungeons.