omegatay_ESO wrote: »opethmaniac wrote: »I don't understand why so many players are complaining about the Battle Pass. Tier 0 is completely free and offers far more value than the previous login rewards (e.g., 8,000 Seals of Endeavor) and other stuff we don't even know about yet.
Tiers 1 and 2 offer (of course) even more rewards, but these are completely optional, from everything I've seen. Everyone can decide for themselves whether they want to spend the money, for example, on the new mount.
Pay-to-win expansions like new Mythics or the Scribing (at the time of release) are eliminated, and you're not forced to always buy the latest expansion for them (we'll see what the future holds).
The only thing that really bothered me were the vague hints regarding PvP. In my opinion, there's still a lot of potential here to make PvP more attractive (e.g., levelable PvP sets with progressive skins or new prestige ranks). Let's see what else comes along.
Obviously we don't know what the reward tiers look like yet. But from other games I have played with Battle Pass systems. The free tier is usually garbage. They Want you to buy the premium tiers, it's where they make money. Look at the login rewards for example, that is free tier. My two cents.

omegatay_ESO wrote: »opethmaniac wrote: »I don't understand why so many players are complaining about the Battle Pass. Tier 0 is completely free and offers far more value than the previous login rewards (e.g., 8,000 Seals of Endeavor) and other stuff we don't even know about yet.
Tiers 1 and 2 offer (of course) even more rewards, but these are completely optional, from everything I've seen. Everyone can decide for themselves whether they want to spend the money, for example, on the new mount.
Pay-to-win expansions like new Mythics or the Scribing (at the time of release) are eliminated, and you're not forced to always buy the latest expansion for them (we'll see what the future holds).
The only thing that really bothered me were the vague hints regarding PvP. In my opinion, there's still a lot of potential here to make PvP more attractive (e.g., levelable PvP sets with progressive skins or new prestige ranks). Let's see what else comes along.
Obviously we don't know what the reward tiers look like yet. But from other games I have played with Battle Pass systems. The free tier is usually garbage. They Want you to buy the premium tiers, it's where they make money. Look at the login rewards for example, that is free tier. My two cents.
They covered this for Season 0 in the reveal stream .... image below
tomofhyrule wrote: »What ever happened to 'The Elder Scrolls' story line anyway? In the stand-alone games, this is the core story. Currently, there is nothing regarding that. Just in PVP moving scrolls. The Elder Scroll lore is lost. I would really like the game to get back to its core lore in some way. Right now, the game is just an acronym. Hoping this is a direction at some point.
I mean... if we want to be technical, the first time an Elder Scroll is even seen in the mainline games is in TES4, and that's only in one guild quest. Only in TES5 did we actually see a scroll in the Main Quest and see its importance. The previous games were pretty much like "this is a mystical-enough sounding framing device" and basically never mentioned them at all.
ESO's Scrolls lore is honestly par for the course.

Hardhearted wrote: »Could someone clarify the access to zones? I've heard that all players will soon have access to all zones for free as a part of the base game. But this graphic has Orsinium, Thieves Guild, Dark Brotherhood and Imperial City added to Base Game in Season o and Greymoor added in Season 2. Is the accessibility to all zones going to be phased in over time or all at once - or am I misunderstanding what the graphic is saying (maybe access to zone stories and not just the zone or ???).
One of my concerns is that if all players have access to all zones, then so do bots and if I start seeing bots farming in dlc zones, I'll just quit the game - they are that irritating to me. ZOS should have more concern about bots ruining the game economy than they obviously do.
Perhaps it was explained and I just missed it, for the mount upgrades, is it just the ability to upgrade 3 skills at once at $250 per skill ($750) or is the price $250 for all three?
Also, how much total for 12 months paid up front for an ESO+ Subscription and the Tome/Seasons?
Hardhearted wrote: »Could someone clarify the access to zones? I've heard that all players will soon have access to all zones for free as a part of the base game. But this graphic has Orsinium, Thieves Guild, Dark Brotherhood and Imperial City added to Base Game in Season o and Greymoor added in Season 2. Is the accessibility to all zones going to be phased in over time or all at once - or am I misunderstanding what the graphic is saying (maybe access to zone stories and not just the zone or ???).
One of my concerns is that if all players have access to all zones, then so do bots and if I start seeing bots farming in dlc zones, I'll just quit the game - they are that irritating to me. ZOS should have more concern about bots ruining the game economy than they obviously do.
Perhaps it was explained and I just missed it, for the mount upgrades, is it just the ability to upgrade 3 skills at once at $250 per skill ($750) or is the price $250 for all three?
Also, how much total for 12 months paid up front for an ESO+ Subscription and the Tome/Seasons?
I'd like to ask if the Class Identity Refresh plan includes class masteries and class sets? The new class refresh might cause existing class masteries and class sets to become incompatible or difficult to use, and class masteries and class sets are essentially part of Class Identity.
According to statistics such as log, it is obvious that both class masteries and class sets need to be readjusted to align with the standards of the subclass era, otherwise they will still be difficult to use, at least in the PVE end game.
I think other players want to know if class masteries and class sets will also have a chance to be updated later?
BoloBoffin wrote: »Hardhearted wrote: »Could someone clarify the access to zones? I've heard that all players will soon have access to all zones for free as a part of the base game. But this graphic has Orsinium, Thieves Guild, Dark Brotherhood and Imperial City added to Base Game in Season o and Greymoor added in Season 2. Is the accessibility to all zones going to be phased in over time or all at once - or am I misunderstanding what the graphic is saying (maybe access to zone stories and not just the zone or ???).
One of my concerns is that if all players have access to all zones, then so do bots and if I start seeing bots farming in dlc zones, I'll just quit the game - they are that irritating to me. ZOS should have more concern about bots ruining the game economy than they obviously do.
Any new content going forward is free. Existing DLC will be added over time (Year 1 zones in Season Zero, Greymoor (Western Skyrim/Blackreach) in Two, etc.)
Interesting to me is that chronologically we got Summerset/Artaeum before Greymoor, but Greymoor is being added to the base game before Summerset.
I'd like to ask if the Class Identity Refresh plan includes class masteries and class sets? The new class refresh might cause existing class masteries and class sets to become incompatible or difficult to use, and class masteries and class sets are essentially part of Class Identity.
According to statistics such as log, it is obvious that both class masteries and class sets need to be readjusted to align with the standards of the subclass era, otherwise they will still be difficult to use, at least in the PVE end game.
I think other players want to know if class masteries and class sets will also have a chance to be updated later?
We’ve already been asking for this, as the current situation already means that Templar “class” mastery is more like “cla” mastery unless you keep Restoring Light.BoloBoffin wrote: »Hardhearted wrote: »Could someone clarify the access to zones? I've heard that all players will soon have access to all zones for free as a part of the base game. But this graphic has Orsinium, Thieves Guild, Dark Brotherhood and Imperial City added to Base Game in Season o and Greymoor added in Season 2. Is the accessibility to all zones going to be phased in over time or all at once - or am I misunderstanding what the graphic is saying (maybe access to zone stories and not just the zone or ???).
One of my concerns is that if all players have access to all zones, then so do bots and if I start seeing bots farming in dlc zones, I'll just quit the game - they are that irritating to me. ZOS should have more concern about bots ruining the game economy than they obviously do.
Any new content going forward is free. Existing DLC will be added over time (Year 1 zones in Season Zero, Greymoor (Western Skyrim/Blackreach) in Two, etc.)
Interesting to me is that chronologically we got Summerset/Artaeum before Greymoor, but Greymoor is being added to the base game before Summerset.
They both govern access to a skill line, but Antiquities cannot be replaced like someone crafting jewelry for you.
BoloBoffin wrote: »Perhaps it was explained and I just missed it, for the mount upgrades, is it just the ability to upgrade 3 skills at once at $250 per skill ($750) or is the price $250 for all three?
Also, how much total for 12 months paid up front for an ESO+ Subscription and the Tome/Seasons?
I don't know where you got that dollar amount from, or why you see money at all. My understanding is that when you use in-game gold to level your mount, you will get a bump of 3 a day rather than 1 in the option you choose. So, it will take 10 days eace to level up each attribute (30 days total) instead of 30 days each (total of 90 days).
What ever happened to 'The Elder Scrolls' story line anyway? In the stand-alone games, this is the core story. Currently, there is nothing regarding that. Just in PVP moving scrolls. The Elder Scroll lore is lost. I would really like the game to get back to its core lore in some way. Right now, the game is just an acronym. Hoping this is a direction at some point.
robwolf666 wrote: »ESO difficulty - They, the devs, say they're going to have the overland PvE difficulty have more than one setting, while not separating players... All well and good, but I don't see how they can have different difficulty settings occupy the same place and the same time without separating players. How can a CP level player on hard difficulty, fight the same enemy as a sub-level 50 player on easy setting at the same time? The only way I see different difficulty settings working is by separate instances - like the old Vet servers. Or even solo instancing like the main story, guild stories or dungeons.
SilverBride wrote: »robwolf666 wrote: »ESO difficulty - They, the devs, say they're going to have the overland PvE difficulty have more than one setting, while not separating players... All well and good, but I don't see how they can have different difficulty settings occupy the same place and the same time without separating players. How can a CP level player on hard difficulty, fight the same enemy as a sub-level 50 player on easy setting at the same time? The only way I see different difficulty settings working is by separate instances - like the old Vet servers. Or even solo instancing like the main story, guild stories or dungeons.
They can do this by debuffing the player to make them weaker rather than making the enemies more difficult. The enemies can stay the same. It's the player that will need to be changed.