Warhawke_80 wrote: »Coopersnow wrote: »Arguing against light attacks because they are a barrier to entry makes no sense.
You do not even compete at the highest end, every piece of content is clearable with the worst of the worst build.
So saying that there is a barrier to enter is not true.
If the actual argument is oh i want world records but wtihout any effort put in. Yea and i want to be Lebron James(Please) but it aint happening.
Eso combat is literally the only thing any endgame person plays the game at all.
LA weaving affects no other aspect of the game outside of litreally record pushing/scorepushing. Matter of fact bring back old bashweaving aswell since again it literally does not affect any other aspect of the game.
And even in scorepushing you would be quite surprised by what just beam/velothi can do.
So litearlly nothing in this argument makes anysense.
Hey, fair points—ESO's super forgiving....
But weaving gates more than leaderboards: consistent trials, pugs, mid-score pushes demand 100k+ parses (weaving = 20-30% DPS). Miss it, you're dead weight or benched—not fun group vibes.
Physically brutal too—hand pain, arthritis from endless clicking forces healer/tank switches or quitting raids.
Bash weaving? Axed for clunkiness; light weaving's the same twitchy mess. Beam/Velothi skips most LAs (nice!), but needs some for procs/ults, caps lower on boards—not competitive.
ESO endgame's combat core, but weaving excludes folks. 2026 refreshes/animations? Perfect for synergies making DPS accessible sans grind, skill ceiling intact....and looking at where the game is going overall the changes actually do make sense when you think about it.
Coopersnow wrote: »Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
Oh and you can literally get some bad world records with just beam velothi atm.
There’s pretty solid evidence that the average MMO player is getting older.SummersetCitizen wrote: »
Interesting point I hadn’t considered.
I do think our community’s average age gets older each year as fewer young people seem to enjoy this genre.
Changes, with this in mind, could be positive if we really do plan to be around 10 more years as we all continue aging.
Average age of MMO players is around 30. Aroun 60% are 25 - 44 (hardly old), and around 25% are under 25. This is in keeping with general population demographics.
So there is nothing to indicate that younger gamers are playing MMOs less, merely that population wise they are outnumbered by a generally aging population.
If 80% of MMO players were currently in their 60s, then yeah maybe age-related conditions could impact but that isn't the case.
Warhawke_80 wrote: »Coopersnow wrote: »Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
Oh and you can literally get some bad world records with just beam velothi atm.
That is the argument the Hyper-competitive players use when they kick you...I'm just going by what the game experts say...
Maybe they will keep it around, but I think honestly as we get more Solo/Story mode Dungeons and Trials and more players go that route...you may see it fall away completely...but time will tell.
Warhawke_80 wrote: »Coopersnow wrote: »Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
Oh and you can literally get some bad world records with just beam velothi atm.
That is the argument the Hyper-competitive players use when they kick you...I'm just going by what the game experts say...
Maybe they will keep it around, but I think honestly as we get more Solo/Story mode Dungeons and Trials and more players go that route...you may see it fall away completely...but time will tell.
The same is not true in reverse. You cannot cast a skill and cancel it's animation by light attacking - hence it's one-directional. If you cast a skill first you cannot light attack for 1s - because LA is also a skill and it is subject to the GCD.
It depends on the length of the animation. If a portion of the animation is longer than the gcd, it will be cancelled with a light attack under normal circumstances. One such ability is unnerving bone yard as can be observed just slightly with the clenching hand. But most animations complete within the gcd. Abilities aren't affected by the LA cooldown but LAs are affected by the ability cooldown.
In testing today. I realized that the recent animation changes broke some things in regards to this. Last spring while testing some things, I know for a fact I could block cancel blockade at a certain point in the animation and that is not currently working for me tonight -- at least on PTS. Perhaps the recent animation changes factor into this.
There may be a few sklills for which that is true, but we were discussing the GCD, were we not? Which brings me back to this:That's not true. LA and abilities have a separate cooldown and can preempt each other.
Are you now willing to accept that is not the case? And it is as I explained earlier, being LA does not trigger the GCD but it subject to it. i.e. you cannot cast a skill and then immediately light attack.
The ESO trial community is incredibly welcoming accessible. I haven't even heard of someone being kicked out of a group because of a heavy attack build.
The ESO trial community is incredibly welcoming accessible. I haven't even heard of someone being kicked out of a group because of a heavy attack build.
I have, many straight up ban heavy attack builds and require arcanists only (not just vCR), unless they know you play DK or Necro well. I get it, but I have cleared most of the recent vet trials on both builds. I tend to just block the raid leads that have real strict requirements to avoid the pings. FtC does have some pretty laid back leads though. I did a vOC last month with them. Most of the bigger trial discords tend to focus on hardmodes as of late though, and I kind of get no heavy attacks there. With the passive nerfs, even 4 man hardmodes they lack the burst for some mechs.
There's a difference between not selecting someone because don't fit the group comp and kicking. When a player is kicked, it's usually some combination of not listening to instructions or not being able to keep up. 20-40k dps DDs is pretty normal in eso trial pugs.
Of course hard modes and other interesting challenges are different. It's not that heavy attack builds can't complete that content. Content creators have shown heavy attack and 1.5 bar builds can be extremely effective! And of course top players have memed tris and hard modes with heavy attack builds.
The actual reason is that people who choose heavy attack builds tend to be either physically able but without the competitive will to compete for a spot in a tri/hm run, or who have physical limitations that affect their ability to compete.
Even though I weave and am probably a solid upper mid tier player, I'm part of the latter group as my endurance for those activities is MUCH lower than it used to be! If I go too hard for too long, I'll certainly pay a price. Just like when I sprint too much or shovel the driveway too hard on these old bones in real life.
GloatingSwine wrote: »Pepegrillos wrote: »Weaving and floatyness are the two main aspects of ESO's combat that people outside of the game tend to single out when they say the game's combat is trash. ESO is well-known for having the worst combat of all the major MMORPGs (just do a quick search outside of the ESO-sphere). The problem is that we have a very vocal group that absolutely loves weaving, and a lot of people that might not love it, but at least tolerates it.
I'm not sure if they'll do something about it. All I know is weaving and an aging population don't go well together.
ESO's "Floatiness" can't be fixed. It's a consequence of being able to attack and move at the same time. Because you can attack and move at the same time, no attack can deliver the sensation of shifting the weight of the character into the attack or locking them into recovery frames. Either of those things would mean that the motion of the character was being controlled by the attack not the player, forcing motion into the plane of the attack or pausing it for recovery.
And those are how games deliver the sensation of "weight" in attacks. (If you want to know more, go on YouTube and look for New Frame Plus and their series about the animation of Monster Hunter, the weighty attacks game.)
And you can't change that without ripping the entire animation system out of the game and building a new one from the ground up because all the skeletons and articulation and rigging are designed to work with independent upper and lower body that can attack and move together (and probably ditching first person mode).
They also can't that or "weaving" without rebalancing and rebuilding literally everything on every class, weapon, guild, and world skill line, because if every attack animation has to complete every time, every single weapon and ability has to be rebalanced to account for the different lengths of animation now present, and the damage of a basic attack has to be competitive with a skill activation that could have consumed the same time-unit as its animation.
SummersetCitizen wrote: »There’s pretty solid evidence that the average MMO player is getting older.SummersetCitizen wrote: »
Interesting point I hadn’t considered.
I do think our community’s average age gets older each year as fewer young people seem to enjoy this genre.
Changes, with this in mind, could be positive if we really do plan to be around 10 more years as we all continue aging.
Average age of MMO players is around 30. Aroun 60% are 25 - 44 (hardly old), and around 25% are under 25. This is in keeping with general population demographics.
So there is nothing to indicate that younger gamers are playing MMOs less, merely that population wise they are outnumbered by a generally aging population.
If 80% of MMO players were currently in their 60s, then yeah maybe age-related conditions could impact but that isn't the case.
Industry surveys and player demographic data also show fewer younger players jumping into traditional MMOs compared to the past. Younger audiences tend to gravitate toward games that are quicker to pick up and easier to play in short bursts, like shooters, battle royales, or mobile games.
That doesn’t mean young players don’t exist in MMOs at all, just that the core audience increasingly skews older and long-term rather than constantly being refreshed by new, younger players.
I am guessing we are talking totally different levels of content as well, 20-40k is more of normal trials and not vet. I think FtC does do some normal level content, but most of the other discords not so much. Even a few of my guilds are strictly veteran for the most part, as you can't really fully learn the trial in normal when most mechs aren't important until vet unless the group dps is really that low.
There are still meme runs, but the top end trial community is quickly disappearing. I don't think there's any reason why there couldn't be a heavy attack IR done today.I remember the IR meme runs, but that was pre-nerfs and where are those players now? Most probably don't even play anymore. Those guys were already doing IR repeats as it was. I still think the nerfs were more to do with the pvp thing though and not having an easy fix, but it could have also been for the Arcanist launch to be AoE dominance. Unfortunate but it is what it is at this point.
I'm getting older too, I switched to controller which helped and heavy attacks just felt more natural to my playstyle from the git go. The oakensoul and empower changes did help a lot and I started enjoying the game more. Arcanist isn't really hard, tbh I find it's rotation easier and less strain on the hands and wrist, but I do enjoy my heavy attacks more overall due to versatility. I have cut my trials down to like 3 a month, when I used to do 2-3+ a week. I do a casual trial group with a guild group once a week, which is the only reason it is that high. We helped get a few guildies their first vMoL and vHRC HM clears today. Hopefully with the combat changes things will become more fun again.
Warhawke_80 wrote: »But weaving gates more than leaderboards: consistent trials, pugs, mid-score pushes demand 100k+ parses (weaving = 20-30% DPS). Miss it, you're dead weight or benched—not fun group vibes.
HatchetHaro wrote: »The only good argument I've seen against light-attack weaving come from an accessibility standpoint, so you have hit the nail right on the head on light-attack weaving's biggest flaw. There is something to be said about technique, though, because ultimately, light-attack weaving only requires one skill input and one attack-input per second; you don't really need to spam left-click to be able to light-attack weave, so the accessibility issue is not as bad as you make it out to be.
I myself find light-attack weaving quite fluid, so I don't quite agree with you there. Besides, to address those accessibility concerns, there are extremely viable builds that have minimal weaving, and you did mention that most content can be done without weaving anyways.
I think the key here is that, ultimately, there is always going to be an inherent skill gap in any game you play, mostly gated behind APM. League of Legends, Apex Legends, Fortnite, Smash Bros, TETR.IO etc all have high skill ceilings gated behind a level of APM that would be considered inaccessible to certain disabilities, but that's just how games work. The good news is that ESO is different to those examples in that it isn't a zero-sum game; it is an MMO, and you can absolutely get help from friends and guildmates for any content you want to do!
this part is wrongWarhawke_80 wrote: »Coopersnow wrote: »Arguing against light attacks because they are a barrier to entry makes no sense.
You do not even compete at the highest end, every piece of content is clearable with the worst of the worst build.
So saying that there is a barrier to enter is not true.
If the actual argument is oh i want world records but wtihout any effort put in. Yea and i want to be Lebron James(Please) but it aint happening.
Eso combat is literally the only thing any endgame person plays the game at all.
LA weaving affects no other aspect of the game outside of litreally record pushing/scorepushing. Matter of fact bring back old bashweaving aswell since again it literally does not affect any other aspect of the game.
And even in scorepushing you would be quite surprised by what just beam/velothi can do.
So litearlly nothing in this argument makes anysense.
Hey, fair points—ESO's super forgiving....
But weaving gates more than leaderboards: consistent trials, pugs, mid-score pushes demand 100k+ parses (weaving = 20-30% DPS). Miss it, you're dead weight or benched—not fun group vibes.
Physically brutal too—hand pain, arthritis from endless clicking forces healer/tank switches or quitting raids.
Bash weaving? Axed for clunkiness; light weaving's the same twitchy mess. Beam/Velothi skips most LAs (nice!), but needs some for procs/ults, caps lower on boards—not competitive.
ESO endgame's combat core, but weaving excludes folks. 2026 refreshes/animations? Perfect for synergies making DPS accessible sans grind, skill ceiling intact....and looking at where the game is going overall the changes actually do make sense when you think about it.


MXVIIDREAM wrote: »Light attack weaving is a core part of this game and if you refuse to learn it that’s on you it’s a staple leave it alone
Warhawke_80 wrote: »MXVIIDREAM wrote: »Light attack weaving is a core part of this game and if you refuse to learn it that’s on you it’s a staple leave it alone
Lets not go to far out there....lol
LaW was a bug that became a feature.....the devs got away with one as ESO combat was never meant to be what it is.