Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
We will be performing maintenance for patch 11.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

THE NEW DK SPIKES

  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I did my best to take some neutral screenshots with no gear interference: (Click for full view)
    Screenshot-20260113-163745.png
    Screenshot-20260113-163804.png
    Screenshot-20260113-163808.png
    Screenshot-20260113-163823.png
    Screenshot-20260113-163813.png
    Edited by ArchangelIsraphel on January 13, 2026 9:49PM
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    MXVIIDREAM wrote: »
    Cerbolt wrote: »
    MXVIIDREAM wrote: »
    osd82eo0zjpn.jpeg
    qy44cqtitqlc.jpeg

    Lmao that looks more like a turtle shell than anything dragon related.

    here's a better pic, that one's very misleading:
    bpreqq393kyf.png
    3w9hqthdsv2r.png

    Still yours is misleading due to the colour of you clothes hiding the shell look and how zoomed in you are mine is just from gameplay how we will see it as we play and you’re actively trying to photograph them as good as possible and even then still not quite right, if the was a bit bigger less shell like and extended down the back a bit lower like into a point they would be incredible just help push this change so we can all be content for the next how ever many years
    MXVIIDREAM wrote: »
    Alright guys, Ima be honest. Ima take back what I said, I love all the animations lmao. Aside from the glitchy wings lol and other small visual issues like aoes tilting sideways.

    I went through every one with various outfits, and once you get used to them you grow to love it. At least I did. I think once people get used to the smaller spikes they'll actually enjoy its sleeker look. When you hyper focus on em yea they dont look that great but on my ten different outfits looking at em during various animations, fire going etc, especially my shirtless outfits, it just looks so sleek...

    I am happy either way, big spikes, little spikes, they have their pros and cons, but the more I play the more I love the changes, so thats a good sign.

    I dont wanna show pics or make videos, instead I encourage people to download the PTS and try for yourself if you havent already, but I was very impressed by what Ive seen

    Even the heart above the head, while a change, I like because it has this badass bone like fire ribcage on you during. You get used to it. And above all, all the animations are so damn smoooooth to use, I did some work on the dummy and whip to light attack, heavy attack weaving etc is so easy to do, and building damage stacks is also a breeze. I didnt change my build up from what its at right now, just kept the typical wretched vitality rallying, bloodspawn and or roksa, and that alone with rally not procing since i was in my house was hitting an easy 6k damage on top of the damage done buffs etc from the perks, with about 8k pen not counting fire breath etc etc.

    This will definitely be a wonderful change for pvp, and likely pve also. I'll be pure dking for sure.

    It will be interesting to see, I really cant wait for this to go live and hate that I tried this out so early lmfao.

    I give the changes an A-/B+ since theres some bugs but an easy A- when the wings are fixed. Maybe an A+ If they change the spikes and theyre bigger but rn they're fine. I think I kinda agree now with what @Radiate77 said with seeing your character more because it looks great letting the fire do the talking instead of the spikes, theyre incredible changes.

    I get what your saying but your whole idea and thought process is around comprimse

    Right long one here that I hope you can appreciate and agree with
    I really appreciate you taking the time to actually test everything and come back with a thoughtful take — and I agree, the gameplay side of these changes feels fantastic. The smoothness, flow, and overall feel of the class is a big win, and that’s why so many of us care so deeply about getting the visuals right too.

    I think what your post actually highlights really well is the core point of this thread: a lot of us are enjoying the good enough to overlook the parts we don’t love. But ideally, we shouldn’t have to compromise. If players could enjoy the smoother animations and have stronger, more iconic spikes — or choose to remove things like the heart visual if they don’t like it — that would let everyone fully appreciate the changes without any lingering “I wish this was different” feelings.

    This is a rare moment where Dragonknight is being meaningfully reworked, and it may be the last major pass for a long time. That’s why people are being so vocal now — not to reject the changes, but to help shape them into something the whole community can be genuinely happy with for years to come. Giving players choice or refinement here would turn a good update into a great one.

    I wouldnt say its compromising per say, its more like I have a hard time deciding which I prefer lmao because I see the pros and cons of the new look xD Like before on low res pictures I hated it, yea it looked terrible of course.

    In 4k though on my screen I see all the details and their thought process of displaying the skill without taking away from the outfit youre wearing. So it doesn't do what the old spikes did visually but it does something else, that is augmenting the look rather than taking away.

    Incoming a lot of photos to convey what I mean better, I still think they look much better in game but I'll do my best.. and yea a lot of these are with the rally ability i know, its so clean I had to show tho while spiked lmao:

    a69us4utixsm.png
    imj7txtw7xcw.png
    4bufsgxghu3g.png
    sh1n6pk1s9bx.png
    4ezvziowrb8r.png
    whep4xz2avdf.png
    q8i664dlzrmk.png
    4a8g7qzq5rqi.png
    echbc5b3x3wg.png
    d5d0efhuuw42.png
    avh8r2w39jca.png
    s1au562ecv25.png
    iqmtxah1mqfa.png
    pm6ul1zhh73x.png
    veq9tcc7jvfx.png
    00ci2rgytxva.png
    66weduqy5com.png
    gmnld1vsaxeq.png
    adorfkrrnr5t.png
    gq3x9dtn7o0q.png
    xq7s22z5qil4.png




    There, plenty more and a few with me shirtless lol, this isnt a slight against you, your pictures are just too blurry to see properly

    Just great, now I see two more parasites on the arms. Is this transmittable?
    Edited by ESO_player123 on January 13, 2026 9:47PM
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    I did my best to take some neutral screenshots with no gear interference: (Click for full view)
    Screenshot-20260113-163745.png
    Screenshot-20260113-163804.png
    Screenshot-20260113-163808.png
    Screenshot-20260113-163823.png
    Screenshot-20260113-163813.png

    Okay. I’m liking this EVEN MORE now.
    Wow is it starting to look wicked.
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    I did my best to take some neutral screenshots with no gear interference: (Click for full view)
    Screenshot-20260113-163745.png
    Screenshot-20260113-163804.png
    Screenshot-20260113-163808.png
    Screenshot-20260113-163823.png
    Screenshot-20260113-163813.png

    Looks even worse here almost like they’ve been glued on they need to be coming out of the toon not glued on, bit more across the shoulders and a bit further down the lower back and just a bit bigger as a whole I really hope they get this right they seem to be listening thankfully and greatfully
    Edited by MXVIIDREAM on January 13, 2026 9:53PM
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    MXVIIDREAM wrote: »
    Cerbolt wrote: »
    MXVIIDREAM wrote: »
    osd82eo0zjpn.jpeg
    qy44cqtitqlc.jpeg

    Lmao that looks more like a turtle shell than anything dragon related.

    here's a better pic, that one's very misleading:
    bpreqq393kyf.png
    3w9hqthdsv2r.png

    Still yours is misleading due to the colour of you clothes hiding the shell look and how zoomed in you are mine is just from gameplay how we will see it as we play and you’re actively trying to photograph them as good as possible and even then still not quite right, if the was a bit bigger less shell like and extended down the back a bit lower like into a point they would be incredible just help push this change so we can all be content for the next how ever many years
    MXVIIDREAM wrote: »
    Alright guys, Ima be honest. Ima take back what I said, I love all the animations lmao. Aside from the glitchy wings lol and other small visual issues like aoes tilting sideways.

    I went through every one with various outfits, and once you get used to them you grow to love it. At least I did. I think once people get used to the smaller spikes they'll actually enjoy its sleeker look. When you hyper focus on em yea they dont look that great but on my ten different outfits looking at em during various animations, fire going etc, especially my shirtless outfits, it just looks so sleek...

    I am happy either way, big spikes, little spikes, they have their pros and cons, but the more I play the more I love the changes, so thats a good sign.

    I dont wanna show pics or make videos, instead I encourage people to download the PTS and try for yourself if you havent already, but I was very impressed by what Ive seen

    Even the heart above the head, while a change, I like because it has this badass bone like fire ribcage on you during. You get used to it. And above all, all the animations are so damn smoooooth to use, I did some work on the dummy and whip to light attack, heavy attack weaving etc is so easy to do, and building damage stacks is also a breeze. I didnt change my build up from what its at right now, just kept the typical wretched vitality rallying, bloodspawn and or roksa, and that alone with rally not procing since i was in my house was hitting an easy 6k damage on top of the damage done buffs etc from the perks, with about 8k pen not counting fire breath etc etc.

    This will definitely be a wonderful change for pvp, and likely pve also. I'll be pure dking for sure.

    It will be interesting to see, I really cant wait for this to go live and hate that I tried this out so early lmfao.

    I give the changes an A-/B+ since theres some bugs but an easy A- when the wings are fixed. Maybe an A+ If they change the spikes and theyre bigger but rn they're fine. I think I kinda agree now with what @Radiate77 said with seeing your character more because it looks great letting the fire do the talking instead of the spikes, theyre incredible changes.

    I get what your saying but your whole idea and thought process is around comprimse

    Right long one here that I hope you can appreciate and agree with
    I really appreciate you taking the time to actually test everything and come back with a thoughtful take — and I agree, the gameplay side of these changes feels fantastic. The smoothness, flow, and overall feel of the class is a big win, and that’s why so many of us care so deeply about getting the visuals right too.

    I think what your post actually highlights really well is the core point of this thread: a lot of us are enjoying the good enough to overlook the parts we don’t love. But ideally, we shouldn’t have to compromise. If players could enjoy the smoother animations and have stronger, more iconic spikes — or choose to remove things like the heart visual if they don’t like it — that would let everyone fully appreciate the changes without any lingering “I wish this was different” feelings.

    This is a rare moment where Dragonknight is being meaningfully reworked, and it may be the last major pass for a long time. That’s why people are being so vocal now — not to reject the changes, but to help shape them into something the whole community can be genuinely happy with for years to come. Giving players choice or refinement here would turn a good update into a great one.

    I wouldnt say its compromising per say, its more like I have a hard time deciding which I prefer lmao because I see the pros and cons of the new look xD Like before on low res pictures I hated it, yea it looked terrible of course.

    In 4k though on my screen I see all the details and their thought process of displaying the skill without taking away from the outfit youre wearing. So it doesn't do what the old spikes did visually but it does something else, that is augmenting the look rather than taking away.

    Incoming a lot of photos to convey what I mean better, I still think they look much better in game but I'll do my best.. and yea a lot of these are with the rally ability i know, its so clean I had to show tho while spiked lmao:

    a69us4utixsm.png
    imj7txtw7xcw.png
    4bufsgxghu3g.png
    sh1n6pk1s9bx.png
    4ezvziowrb8r.png
    whep4xz2avdf.png
    q8i664dlzrmk.png
    4a8g7qzq5rqi.png
    echbc5b3x3wg.png
    d5d0efhuuw42.png
    avh8r2w39jca.png
    s1au562ecv25.png
    iqmtxah1mqfa.png
    pm6ul1zhh73x.png
    veq9tcc7jvfx.png
    00ci2rgytxva.png
    66weduqy5com.png
    gmnld1vsaxeq.png
    adorfkrrnr5t.png
    gq3x9dtn7o0q.png
    xq7s22z5qil4.png




    There, plenty more and a few with me shirtless lol, this isnt a slight against you, your pictures are just too blurry to see properly

    Just great, now I see two more parasites on the arms. Is this transmittable?

    Yeah those arms seriously need to loose the shell part they look horrific
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Brother @MXVIIDREAM im starting to feel like you hit me with the psi-op of the century!

    I gotta clear up some drive space.
    Edited by Radiate77 on January 13, 2026 9:55PM
  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭✭
    MXVIIDREAM wrote: »
    Looks even worse here almost like they’ve been glued on they need to be coming out of the toon not glued on, bit more across the shoulders and a bit further down the lower back and just a bit bigger as a whole I really hope they get this right they seem to be listening thankfully and greatfully

    Yes, that's exactly why I screenshotted the angles I did. While it gives a better view of the effects, it also very clearly shows where the visuals need to be improved. I think the arms might annoy me even more than the back piece does. I really dislike the whole "pad" thing underneath the spikes in general.

    The visuals themselves are...okay, but they lack the molten feel of the first skill visuals. They look too solid. More like metal that's been heated in a forge than molten power bursting free from someones skin. The whole thing just seems very lifeless and underwhelming compared to the old visual.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    MXVIIDREAM wrote: »
    Looks even worse here almost like they’ve been glued on they need to be coming out of the toon not glued on, bit more across the shoulders and a bit further down the lower back and just a bit bigger as a whole I really hope they get this right they seem to be listening thankfully and greatfully

    Yes, that's exactly why I screenshotted the angles I did. While it gives a better view of the effects, it also very clearly shows where the visuals need to be improved. I think the arms might annoy me even more than the back piece does. I really dislike the whole "pad" thing underneath the spikes in general.

    The visuals themselves are...okay, but they lack the molten feel of the first skill visuals. They look too solid. More like metal that's been heated in a forge than molten power bursting free from someones skin. The whole thing just seems very lifeless and underwhelming compared to the old visual.

    I know what you mean the spikes emerging from the dks skin was iconic
    This kind of looks like they’ve stuck a tiny spiked bag on with a side of parasites leaving off the arms I think a good start would be to remove whatever that base is and make the spikes extend slightly lower and just generally make them bigger I think this in itself would be a dramatic improvement most of us would be grateful for
  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, exactly. It was one of the things that actually drew me to playing the class. I think a lot of the other new visuals are a big improvement, but this particular skill (and a couple others) have been a downgrade.

    I thought this image I found might be a useful comparison of old to new:

    ESO-Combat-Skills.jpg
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    Yes, exactly. It was one of the things that actually drew me to playing the class. I think a lot of the other new visuals are a big improvement, but this particular skill (and a couple others) have been a downgrade.

    I thought this image I found might be a useful comparison of old to new:

    ESO-Combat-Skills.jpg
    If they can find a middle ground for the length between the two it’ll be perfect
    The go a lot lower and the new ones should go that low aswell I feel to break up the turtle shape we have
    Edited by MXVIIDREAM on January 13, 2026 10:07PM
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    iyx wrote: »
    MXVIIDREAM wrote: »
    Cerbolt wrote: »
    MXVIIDREAM wrote: »
    osd82eo0zjpn.jpeg
    qy44cqtitqlc.jpeg

    Lmao that looks more like a turtle shell than anything dragon related.

    here's a better pic, that one's very misleading:
    bpreqq393kyf.png
    3w9hqthdsv2r.png

    Still yours is misleading due to the colour of you clothes hiding the shell look and how zoomed in you are mine is just from gameplay how we will see it as we play and you’re actively trying to photograph them as good as possible and even then still not quite right, if the was a bit bigger less shell like and extended down the back a bit lower like into a point they would be incredible just help push this change so we can all be content for the next how ever many years

    a95ed8a61e9af4f73f885cc7cf2522d8.jpg

    It's just that your Nord looks badass, anything would look cool on this dude.

    [snip] you know what I'll take the compliment, and I dont disagree it does look a bit pineconey
    [edited for profanity bypass]
    Edited by ZOS_Icy on January 16, 2026 12:09PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭✭
    MXVIIDREAM wrote: »
    If they can find a middle ground for the length between the two it’ll be perfect
    The go a lot lower and the new ones should go that low aswell I feel to break up the turtle shape we have

    Agreed! I think the most important thing to me is that all of the skills really say "dragon". If the "pad" were removed, and the spikes were carried down the spine further, narrowing towards the bottom, it would be an improvement.

    I also always liked the way the spikes taper from short, to long, then short again. It gave the impression of a dragons spine

    I mean, I wouldn't object to molten/charred lava scales being at the base of the spikes to blend them into the character more. The pad just looks so artificial/chunky.

    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    MXVIIDREAM wrote: »
    If they can find a middle ground for the length between the two it’ll be perfect
    The go a lot lower and the new ones should go that low aswell I feel to break up the turtle shape we have

    Agreed! I think the most important thing to me is that all of the skills really say "dragon". If the "pad" were removed, and the spikes were carried down the spine further, narrowing towards the bottom, it would be an improvement.

    I also always liked the way the spikes taper from short, to long, then short again. It gave the impression of a dragons spine

    I mean, I wouldn't object to molten/charred lava scales being at the base of the spikes to blend them into the character more. The pad just looks so artificial/chunky.

    Love this exactly what the idea we all seem to want is not to much but not to little

  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    I will say this the actual spike design like their individual,pointer, straighter, shape is actually better
    Edited by MXVIIDREAM on January 13, 2026 10:42PM
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Yes, exactly. It was one of the things that actually drew me to playing the class. I think a lot of the other new visuals are a big improvement, but this particular skill (and a couple others) have been a downgrade.

    I thought this image I found might be a useful comparison of old to new:

    ESO-Combat-Skills.jpg

    Now that takes me back...yeah I want to see a compromise that brings it much closer to this.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    Yes, exactly. It was one of the things that actually drew me to playing the class. I think a lot of the other new visuals are a big improvement, but this particular skill (and a couple others) have been a downgrade.

    I thought this image I found might be a useful comparison of old to new:

    ESO-Combat-Skills.jpg

    Now that takes me back...yeah I want to see a compromise that brings it much closer to this.
    Think
    Between the new length and this length will be perfect
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    MXVIIDREAM wrote: »
    Yes, exactly. It was one of the things that actually drew me to playing the class. I think a lot of the other new visuals are a big improvement, but this particular skill (and a couple others) have been a downgrade.

    I thought this image I found might be a useful comparison of old to new:

    ESO-Combat-Skills.jpg
    If they can find a middle ground for the length between the two it’ll be perfect
    The go a lot lower and the new ones should go that low aswell I feel to break up the turtle shape we have
    Imagine if we could have the glowing orange portions as actual flames 🔥😍
  • J18696
    J18696
    ✭✭✭✭✭
    I think if they just lessen the shell looking aspect of the texture at the base of the spikes alot of the general complaints would go away
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Morvan
    Morvan
    ✭✭✭✭✭
    I did my best to take some neutral screenshots with no gear interference: (Click for full view)
    Screenshot-20260113-163745.png
    Screenshot-20260113-163804.png
    Screenshot-20260113-163808.png
    Screenshot-20260113-163823.png
    Screenshot-20260113-163813.png

    To be fair, it doesn't look that bad, they just need to change that turtle shell shape a bit, the parts on the arms do look hideous though.
    Edited by Morvan on January 14, 2026 1:06AM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • TankHealz2015
    TankHealz2015
    ✭✭✭
    I like the new much more than the original.
  • iyx
    iyx
    ✭✭✭
    Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.

    Here I tried to mash:
    1. old look
    2. The new pinecone aesthetic~
    3. draconic spine (most frequently mentioned by other players in this thread)
    4. hot obsidian spikes (my personal preference)

    eso64-2026-01-14-10-40-37dd4.jpg

    Sorry if the image isn't legible enough, I made it quickly.
  • Wup_sa
    Wup_sa
    ✭✭✭
    iyx wrote: »
    Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.

    Here I tried to mash:
    1. old look
    2. The new pinecone aesthetic~
    3. draconic spine (most frequently mentioned by other players in this thread)
    4. hot obsidian spikes (my personal preference)

    eso64-2026-01-14-10-40-37dd4.jpg

    Sorry if the image isn't legible enough, I made it quickly.

    Looks good aside from the knuckle spikes
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    iyx wrote: »
    Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.

    Here I tried to mash:
    1. old look
    2. The new pinecone aesthetic~
    3. draconic spine (most frequently mentioned by other players in this thread)
    4. hot obsidian spikes (my personal preference)

    eso64-2026-01-14-10-40-37dd4.jpg

    Sorry if the image isn't legible enough, I made it quickly.

    Brother this is wicked I hope a dev see’s this honestly this is exactly what a lot of us want to see you’ve nailed it
    iyx wrote: »
    Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.

    Here I tried to mash:
    1. old look
    2. The new pinecone aesthetic~
    3. draconic spine (most frequently mentioned by other players in this thread)
    4. hot obsidian spikes (my personal preference)

    eso64-2026-01-14-10-40-37dd4.jpg

    Sorry if the image isn't legible enough, I made it quickly.

    This is the general idea that everyone seems to want to see do you think you can ask if something like this is achievable ?@ZOS_JessicaFolsom

    Edited by MXVIIDREAM on January 14, 2026 6:50AM
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    iyx wrote: »
    Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.

    Here I tried to mash:
    1. old look
    2. The new pinecone aesthetic~
    3. draconic spine (most frequently mentioned by other players in this thread)
    4. hot obsidian spikes (my personal preference)

    eso64-2026-01-14-10-40-37dd4.jpg

    Sorry if the image isn't legible enough, I made it quickly.

    I think there’s potential for the hand spikes to cause issues interacting with weapons, animations and actions and outfits so, although they’re pretty badass I’d be okay with loosing them but I think you’ve captured the rest of it beautifully if I’m honest

  • iyx
    iyx
    ✭✭✭
    Agreed, I went owerboard with knuckles :D (honestly I've always wanted also leg spikes, but we need to stay reasonble, have we). And with assymetry, pattern must stay symmetrical for simplicity sake, but with the new effect its looks really jarring.
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    iyx wrote: »
    Agreed, I went owerboard with knuckles :D (honestly I've always wanted also leg spikes, but we need to stay reasonble, have we). And with assymetry, pattern must stay symmetrical for simplicity sake, but with the new effect its looks really jarring.

    Some spikes down the back of the legs would be dope but let’s not push it, you made a really cool design though think you’ve captured what we all want to see they’re not obnoxiously big like they used to be but still big enough to keep that iconic look

  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    I’m also not sure if the skill is bugged earth shield mantle (the damage shield morph) gives no visual shield I’ve just noticed
    Edited by MXVIIDREAM on January 14, 2026 8:37AM
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    Morvan wrote: »
    I did my best to take some neutral screenshots with no gear interference: (Click for full view)
    Screenshot-20260113-163745.png
    Screenshot-20260113-163804.png
    Screenshot-20260113-163808.png
    Screenshot-20260113-163823.png
    Screenshot-20260113-163813.png

    To be fair, it doesn't look that bad, they just need to change that turtle shell shape a bit, the parts on the arms do look hideous though.


    That’s all of it lol
  • iyx
    iyx
    ✭✭✭
    MXVIIDREAM wrote: »
    iyx wrote: »
    Agreed, I went owerboard with knuckles :D (honestly I've always wanted also leg spikes, but we need to stay reasonble, have we). And with assymetry, pattern must stay symmetrical for simplicity sake, but with the new effect its looks really jarring.

    Some spikes down the back of the legs would be dope but let’s not push it, you made a really cool design though think you’ve captured what we all want to see they’re not obnoxiously big like they used to be but still big enough to keep that iconic look

    Thanks, all people here have left so many detailed descriptions of how they want the updated spikes to look like, so it's easy to put together something similar to the desired result.
  • Cerbolt
    Cerbolt
    ✭✭✭✭
    iyx wrote: »
    Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.

    Here I tried to mash:
    1. old look
    2. The new pinecone aesthetic~
    3. draconic spine (most frequently mentioned by other players in this thread)
    4. hot obsidian spikes (my personal preference)

    eso64-2026-01-14-10-40-37dd4.jpg

    Sorry if the image isn't legible enough, I made it quickly.

    Now this is cool. I hope ZOS is looking at this because it's a lot better than that turtle shell pinecone thing they've got going on.
    PS EU | AD - For the Queen!
    Relaryn - Altmer Vampblade | Vashirr - Khajiit Magdk | Khahan-ra - Khajiit Magplar
    Kazhran - Khajiit Stamsorc | Dar'zhir - Khajiit Stamarc | Zathril - Altmer Frostden
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