However, from forums, it seems that most Sorc players want an emphasis on shock and Dark Magic gameplay, rather than Daedric, and Warden player seems to prefer emphasizing frost damage.
This warden player prefers animal companions.
I'd also like to know what the focus will be for the warden. Will it be frost, animal companions, or something else?
However, from forums, it seems that most Sorc players want an emphasis on shock and Dark Magic gameplay, rather than Daedric, and Warden player seems to prefer emphasizing frost damage.
This warden player prefers animal companions.
I'd also like to know what the focus will be for the warden. Will it be frost, animal companions, or something else?
Whizzinglane wrote: »THE WARDEN:
I think the Warden class should have skills that emphasize nature, for example: Air, Water and the Earth. Frost should be a morph to water. Also the Warden class needs other animal companions such as the Wolf, Eagle and the Bear, of course.
Ingel_Riday wrote: »A stamina warden is a mixture of weapons and pet animals, like a ranger on steroids.
Dear @ZOS_Kevin @ZOS_JessicaFolsom
According to the Class Identity Refresh description, Warden seems to no longer emphasize frost and animals, but rather the so-called seasons; similarly, Sorc no longer emphasizes shock, but rather Dark Magic and Daedric.
It would be great if we could understand the development direction in advance and propose changes before it's too late.
Nemesis7884 wrote: »Warden lce
Sorc lightning
Nb poison
Templar physical
Necro Disease
Arcanist Magic
There u go
Ingel_Riday wrote: »A stamina warden is a mixture of weapons and pet animals, like a ranger on steroids.
That's how I see my warden, so I'd hate to see them go full on with frost. That doesn't mean I want to see frost go. As you said, right now wardens have a choice. Hopefully that choice won't go away. If they want to make it frost/bleed, with bleed going to animal companions, that would be fine. I just don't want to see one choice obliterated.
Nemesis7884 wrote: »Warden lce
Sorc lightning
Nb poison
Templar physical
Necro Disease
Arcanist Magic
There u go
What if Arcanist became Frost, Warden got Poison, Templar kept Magic and Nightblade landed Bleed?
I've played a stamsorc for a long time, and its main defining skill is hurricane which is in the lightning skill tree. If we loose hurricane I am done with sorcerer.
Personally, I'd prefer to emphasize Sorc's unique characteristics as a mage and free Sorc from the constraints of pets. I initially chose Sorc for its Destruction magic, such as lightning and dark magic, not to become a zookeeper wielding a dagger.
Personally, I'd prefer to emphasize Sorc's unique characteristics as a mage and free Sorc from the constraints of pets. I initially chose Sorc for its Destruction magic, such as lightning and dark magic, not to become a zookeeper wielding a dagger.

I've played a stamsorc for a long time, and its main defining skill is hurricane which is in the lightning skill tree. If we loose hurricane I am done with sorcerer.
Personally, I'd prefer to emphasize Sorc's unique characteristics as a mage and free Sorc from the constraints of pets. I initially chose Sorc for its Destruction magic, such as lightning and dark magic, not to become a zookeeper wielding a dagger.
I think they expect everyone to use Soul of the Flame and it restores both resources. With SotF, Combustion and Take Flight you can sustain on both max stam and max mag specs.I wouldn't be surprised if by the end of the PTS we see some DK abilities have conditional resource costs based on the primary resource, like we see on Arcanist. The static cost of Engulfing Dragonfire makes me think it's not finished yet.