rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
Flawed premise. Replacing the current spaghetti code and information storage (which is what a class change would require) is far more difficult than simply adding in additional clean code to store the information on the new lines.
rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
Flawed premise. Replacing the current spaghetti code and information storage (which is what a class change would require) is far more difficult than simply adding in additional clean code to store the information on the new lines.
If they are force 'resetting' all the classes, then we should have the right to 'opt out' of their reset and have at least one opportunity to choose a different class/path. It has everything to do with that and whatever else is just excuses. If they can make subclassing work this flawlessly, if they can make this many different changes to the classes themselves, then no there's nothing stopping them from providing a class change token.
Its 2026 I am a programmer, I am also well versed in Database as well and if they want to make these changes, it can be done. If the code is bad, then it needs to be replaced, doesn't it? If the Database is wrong, then it too needs to be rebuilt. All of it... can be done... if that is the real issue and I'm not completely convinced that it is.
And if it was, all or parts of the job could be outsourced either to another company or to a different team under MS Umbrella itself. You can't just tell us anything man, I mean if this was like a smaller company or something like that then yeah ok. But it's not. You're saying a MS Subsidiary can't fix their coding and DB issues? C'mon man.
rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
Flawed premise. Replacing the current spaghetti code and information storage (which is what a class change would require) is far more difficult than simply adding in additional clean code to store the information on the new lines.
rafaelcsmaia wrote: »rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
Flawed premise. Replacing the current spaghetti code and information storage (which is what a class change would require) is far more difficult than simply adding in additional clean code to store the information on the new lines.
I honestly dont get what you're saying, an option to change all 3 lines instead of just 1 per class is redoing it? Mind you I am a full time developer, if it is this hard to do it, then i agree with the comment above, it should all be redone. Also, dont need to be stingy with the money tree comment, we all know this would be a token they can monetize off, dont troll farm here.
rafaelcsmaia wrote: »rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
Flawed premise. Replacing the current spaghetti code and information storage (which is what a class change would require) is far more difficult than simply adding in additional clean code to store the information on the new lines.
I honestly dont get what you're saying, an option to change all 3 lines instead of just 1 per class is redoing it? Mind you I am a full time developer, if it is this hard to do it, then i agree with the comment above, it should all be redone. Also, dont need to be stingy with the money tree comment, we all know this would be a token they can monetize off, dont troll farm here.
Dagoth_Rac wrote: »rafaelcsmaia wrote: »rafaelcsmaia wrote: »The argument of "It will be hard to code" or "break the game" has been thrown out of the window when subclassing arrived, and since all classes will be reworked to the point you might like one better than your current main, this might be the right time to have this option.
Flawed premise. Replacing the current spaghetti code and information storage (which is what a class change would require) is far more difficult than simply adding in additional clean code to store the information on the new lines.
I honestly dont get what you're saying, an option to change all 3 lines instead of just 1 per class is redoing it? Mind you I am a full time developer, if it is this hard to do it, then i agree with the comment above, it should all be redone. Also, dont need to be stingy with the money tree comment, we all know this would be a token they can monetize off, dont troll farm here.
It's not just about being able to monetize, but opportunity cost. If it costs 20 million dollars in time/resources to develop a class change token because character is deeply tied to class in some convoluted foundational code from 2007, and they don't foresee selling 20 million in class change tokens, then it is not a money maker. Or, if it costs 20 million dollars in time/resources to develop and they foresee selling 30 million in class change tokens, but 20 million spent on a different project forecasts as 50 million in revenue, that will get precedence over the class change token.
I thought this was all covered last year, subclassing was the offering because class change tokens were not seen as a viable development.
You are right that there may become a time where it is worth while, but that they chose to write and implement a new core system that was released as part of base game, instead of doing a class change token speaks volumes to me for how easy it must be.
rafaelcsmaia wrote: »That only makes sense if you know how they coded the game, either to assume the code is a mess or it needs to be done like this or that, they way you talk makes it looks that either their code sucks or theyre outright incompetent to handle changes (or both), ive been here for quite some time and Ive see the same comments about race change, subclassing, alliance change, you name it, all without the game completelly being destroyed. I made this post to see if i get any developer attention, not to argue.
rafaelcsmaia wrote: »I again have to say i agree with the other post above, if theyre redoing everything, I gotta have the right to opt out to whatever they do with the character I play.
rafaelcsmaia wrote: »That only makes sense if you know how they coded the game, either to assume the code is a mess or it needs to be done like this or that, they way you talk makes it looks that either their code sucks or theyre outright incompetent to handle changes (or both), ive been here for quite some time and Ive see the same comments about race change, subclassing, alliance change, you name it, all without the game completelly being destroyed. I made this post to see if i get any developer attention, not to argue.
I again have to say i agree with the other post above, if theyre redoing everything, I gotta have the right to opt out to whatever they do with the character I play.