
The transparency being gone is a huge upgrade. But I am not 100 % sure that the chest pound is worth that sudden weapon stow on the back that is played for some weapons. Wasn't there a more elegant way of doing this? Spoils the improvement a little.
HatchetHaro wrote: »I fully agree with points 1, 2, and 3 here. Defo not the continuous sound, though.
HatchetHaro wrote: »I fully agree with points 1, 2, and 3 here. Defo not the continuous sound, though.
HatchetHaro wrote: »I fully agree with points 1, 2, and 3 here. Defo not the continuous sound, though.
NuclearPath wrote: »HatchetHaro wrote: »I fully agree with points 1, 2, and 3 here. Defo not the continuous sound, though.
Hi Hatchet. We heard your feedback and therefore have decided to remove Argonian from the game. Anyway yeah I also like this idea but as a DK main I actually kinda liked the old effect. New one is cool don't get me wrong (minus the heart... idk if that's intentional or not but why is it up there) but I actually really liked the full body effect, but I seem to be alone in that.
NuclearPath wrote: »HatchetHaro wrote: »I fully agree with points 1, 2, and 3 here. Defo not the continuous sound, though.
Hi Hatchet. We heard your feedback and therefore have decided to remove Argonian from the game. Anyway yeah I also like this idea but as a DK main I actually kinda liked the old effect. New one is cool don't get me wrong (minus the heart... idk if that's intentional or not but why is it up there) but I actually really liked the full body effect, but I seem to be alone in that.
NuclearPath wrote: »HatchetHaro wrote: »I fully agree with points 1, 2, and 3 here. Defo not the continuous sound, though.
Hi Hatchet. We heard your feedback and therefore have decided to remove Argonian from the game. Anyway yeah I also like this idea but as a DK main I actually kinda liked the old effect. New one is cool don't get me wrong (minus the heart... idk if that's intentional or not but why is it up there) but I actually really liked the full body effect, but I seem to be alone in that.
As a fellow DK main I also liked old effect because of the beating heart, but it looks too much like a failed invisibility spell, where only the character's circulatory system is visible.
MXVIIDREAM wrote: »Have you guys had any updates ?
MXVIIDREAM wrote: »Have you guys had any updates ?
No, and I'm not sure the developers have confirmed this issue. I also can't check the changes on the PTS, as I don't have it installed.
MXVIIDREAM wrote: »Have you guys had any updates ?
No, and I'm not sure the developers have confirmed this issue. I also can't check the changes on the PTS, as I don't have it installed.
We had a confirmation that it was not a Bug, and that they were looking into adjusting the animation over in the Bug Reports thread for this patch.
MXVIIDREAM wrote: »Have you guys had any updates ?
No, and I'm not sure the developers have confirmed this issue. I also can't check the changes on the PTS, as I don't have it installed.
We had a confirmation that it was not a Bug, and that they were looking into adjusting the animation over in the Bug Reports thread for this patch.
Great, thanks for the notification.
James-Wayne wrote: »If the heart above the head is a visual bug like the wings then how in the hell did this get past QA before PTS, it's so obvious.
Put my name down as QA, I have over 12 years experience with ESO!
https://www.youtube.com/watch?v=Rdi4Yzr4TsgThe team has reviewed the feedback we have received on the refreshed visuals for Dragon Blood and has made the following changes:
- The heart iconography no longer appears above the user's head
- A brief pulse of heart FX plays on cast to align with the animation and accentuate the activation of the ability
We have seen the feedback regarding extending the molten ribcage visuals to be present for the duration of the ability - the team has decided to not action on this feedback, as the intention behind this visual is to highlight the instant heal being applied to the player.
You can see the updates to the visuals in this video:https://www.youtube.com/watch?v=Rdi4Yzr4Tsg
These changes will arrive in the third week of PTS. Thank you for your continued feedback as we continue to iterate on the refreshed Dragonknight visuals.
The team has reviewed the feedback we have received on the refreshed visuals for Dragon Blood and has made the following changes:
- The heart iconography no longer appears above the user's head
- A brief pulse of heart FX plays on cast to align with the animation and accentuate the activation of the ability
We have seen the feedback regarding extending the molten ribcage visuals to be present for the duration of the ability - the team has decided to not action on this feedback, as the intention behind this visual is to highlight the instant heal being applied to the player.
You can see the updates to the visuals in this video:https://www.youtube.com/watch?v=Rdi4Yzr4Tsg
These changes will arrive in the third week of PTS. Thank you for your continued feedback as we continue to iterate on the refreshed Dragonknight visuals.
Very good visual overall, but also very sad to see the Weapons being completely hidden for the animation. In week 1 you had at least shields still being drawn and I really hoped you could manage to keep all Weapons displayed and drawn. Although it does look cleaner than the 2h-Weapon teleporting to the back,this is quite disappointing for me compared to the "old" Version, where really only the transparency was an issue. I hope changing this still remains as an option for the future.
The team has reviewed the feedback we have received on the refreshed visuals for Dragon Blood and has made the following changes:
- The heart iconography no longer appears above the user's head
- A brief pulse of heart FX plays on cast to align with the animation and accentuate the activation of the ability
We have seen the feedback regarding extending the molten ribcage visuals to be present for the duration of the ability - the team has decided to not action on this feedback, as the intention behind this visual is to highlight the instant heal being applied to the player.
You can see the updates to the visuals in this video:https://www.youtube.com/watch?v=Rdi4Yzr4Tsg
These changes will arrive in the third week of PTS. Thank you for your continued feedback as we continue to iterate on the refreshed Dragonknight visuals.