Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [COMPLETE] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
•[COMPLETE] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

Onslaught ?

albertberku
albertberku
✭✭✭✭
I am not really playing ESO anymore but was just reading the PTS patch notes and one thing directly caught my eye. So do i understand this correct? You are changing Onslaught so that it will give 100% penetration and 100% critical chance together for 5 seconds? I am not sure if you are aware but in PvP you can just open with heavy attack Onslaught while stunning your target. You could for example go with the new mythic Huntmans Warmask and plus sets like Tharriker etc. and since Onslaught and everything afterwards will crit you would open a gank guaranteed with something close to 30 - 35k+ dmg (~20k Onslaught + ~8k Contingency + ~5k heavy attack + ~2k weapon glyph) plus stun since you will stun from sneak. There is absolute 0 counterplay here, your first hit while you are hidden will hit your target and stun them and then 0.4 sec afterwards comes a guaranteed raw and crit Onslaught + Contingency since your target is stunned. And now after that 5 seconds of 100% penetration and 100% crit... Another thing is that it says Onslaught is now 5 seconds instead of 8 seconds, but Onslaught has always been a 5 seconds Ultimate as far as i know.

Since it is guaranteed crit + pen now, you wont even need skills like Cloak or Arterial Burst or sets like True-Sworn Furry/Titanborn (therefore no need for under 50% health openers anymore) or any kind of crit chance stat. You would just push damage and crit damage even more. Combine it with 3 damage lines like Assasination, Storm Calling and Aedric Spear...

For PvP this is going to be as hilarious as Subclassing... If this goes live in this state, i am 100% going to return to Cyrodiil with my subclass heavy attack onslaught ganker, which was already absurd but lacking guaranteed crits at +150% crit damage and %100 hp, so i couldnt kill my target every time, lmao.
Edited by albertberku on January 13, 2026 1:59AM
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Yeah remember how onslaught 100% pen on everything was so strong they had to nerf dizzy swing into oblivion.....and then they finally nerfed onslaught. Well now it has 100% pen on everything and 100% crit



    Why dont we go back to having onslaught have the unique ult return on execute like it used to instead of being a copy and paste of corrosive. And at the same time go back to dizzy swing being a long cast time heavy hitter like it is supposed to. Plenty of other generic spammables we dont need another.
    I only use insightful
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    This also allows tanky players to build more tank and sacrifice all sources of crit to line up a Shalk/Contingency/Onslaught burst too.
  • Markytous
    Markytous
    ✭✭✭✭
    What's bizarre about Berserker Strike overall is that, despite the teeming benefits at its proposal, it still doesn't outperform the likes of a Dawnbreaker. A 5 second window of auto-crits is a massive steroid, sure, but if something ends up happening to prevent subsequent damage from the user, a Dawnbreaker (unmorphed) outperforms it every time due to the DoT component that it has. After the Onslaught morph lost its reset potential I stopped valuing it entirely due to the cost and counterplay. Berserker Rage at least gives mitigation and CC immunity, which compliments the Two Hander skill line in lining up Follow-Up combos and overall uplifts the flavor of its Skill Line. Onslaught will forever have to compete with other single target offensive ultimates such as Death Stroke, which has a low cost, considerable damage + steroid. Dodgeable, high cost ultimate doesn't feel great and I shouldn't have to run Swordsinger to want to meme around with it.

    TLDR I don't think 5 second autocrit will magically make most people want to use this. It is classy to see but I never see it anywhere. Crit is already very accessible (most don't invest far over 50% due to diminishing returns). Maybe it saves people from slotting Mech Acuity? As a bomber, do you really want to rely on the AoE of Onslaught before you spam your cleave? idk. Feel free to enlighten me.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    If you arent running bonk next patch are you even pvp-ing?
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Different idea. Why not make onslaught work like old dizzy.

    75ult
    channel ult for 0.5s afterwards if you release the key you will hit whoever you are aimed at
    single target
    leap damage
    knockup

    Something that is atleast unique and different besides a soon to be nerfed copy of corrosive.
    I only use insightful
  • FoJul
    FoJul
    ✭✭✭✭
    Yeah remember how onslaught 100% pen on everything was so strong they had to nerf dizzy swing into oblivion.....and then they finally nerfed onslaught. Well now it has 100% pen on everything and 100% crit



    Why dont we go back to having onslaught have the unique ult return on execute like it used to instead of being a copy and paste of corrosive. And at the same time go back to dizzy swing being a long cast time heavy hitter like it is supposed to. Plenty of other generic spammables we dont need another.

    With the new animations for 2h, and the change to onslaught, I can 100% guarantee that I will be using this playstyle, I love the changes, and it is far from a generic spammable.

    100% crit chance and 100% pen is quite absurd, but isn't better than corrosive by a pretty big margin. Even Incap still is better in most cases.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    FoJul wrote: »
    Yeah remember how onslaught 100% pen on everything was so strong they had to nerf dizzy swing into oblivion.....and then they finally nerfed onslaught. Well now it has 100% pen on everything and 100% crit



    Why dont we go back to having onslaught have the unique ult return on execute like it used to instead of being a copy and paste of corrosive. And at the same time go back to dizzy swing being a long cast time heavy hitter like it is supposed to. Plenty of other generic spammables we dont need another.

    With the new animations for 2h, and the change to onslaught, I can 100% guarantee that I will be using this playstyle, I love the changes, and it is far from a generic spammable.

    100% crit chance and 100% pen is quite absurd, but isn't better than corrosive by a pretty big margin. Even Incap still is better in most cases.

    Playing with dizzy more during testing and I think its fine. Although I still have my complaints about how offbalance is poorly designed. CC mechanics should be the most prominent and visually clear for players to understand. Yet now we have these crazy flamboyant 2h animations that LOOK COOL, but realistically they mask the core CC mechanics that are far more important to how the game plays/feels.


    Onslaught 100% pen and 100% critchance will vastly outpace incap. Tooltip coefficient wise onslaught is less than incap by a slim margin, but it bypasses all resists so it ends up being far more.

    100% pen on lets say an 18.5knpc / 500 converts to 37% damage done. For pvp we are talking an average 25k resist player/660 converting to a 38% damage done bonus compared to the 20% incap ON ONE TARGET

    So onslaught already nearly 2x the damage bonus of incap. Lets assume 120% crit damage (a low meta pvp value). In the following burst of 5gcds after an ult that is 5*120 = 600% For incap lets assume most assassination builds run at 50% crit chance cuts this value in half to 300%.

    This is the reason I know onslaught wont last long. People have already been abusing onslaught and acuity, now they simply dont need acuity and can run essence thief ontop of having free acuity. With how it is now I can just make a 60khp permablock tank and rely on onslaught master 2h to wipe groups for free. Now instead of acuity on my permablock tank I can throw on plague or VD.
    Edited by MincMincMinc on January 13, 2026 4:33PM
    I only use insightful
  • SirIronclad
    SirIronclad
    ✭✭✭
    Why dont we go back to having onslaught have the unique ult return on execute like it used to instead of being a copy and paste of corrosive. And at the same time go back to dizzy swing being a long cast time heavy hitter like it is supposed to. Plenty of other generic spammables we dont need another.

    Yes, please! I loved the "execute" version of onslaught!

    And I agree that 2H attacks should feel weighty - without making the gameplay sluggish though.

  • Wolfshade
    Wolfshade
    ✭✭✭✭✭
    Its simple to explain: They have graphs, want players to get closer on one level, save Cyro and performance.
    This comment is awesome!

    **End of the Internet**
Sign In or Register to comment.