Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Uppercut / dizzy swing complaint thread

MincMincMinc
MincMincMinc
✭✭✭✭✭
Guys why are we making uppercut even shorter cast time? How does this make the skill unique and different from the rest?

At this point what distinguishes this skill from any other instant cast spammable? This skill itself was the defining part of many people's builds long ago where you could land a large hitting skillshot on your opponents if they failed to counterplay. We shouldn't continue removing all unique things from the game to turn everything into copies of the generic playstyle.

With subclassing it is hard enough as is to justify ever using uppercut over surprise attack. Now even more so it will just be a clunky version of Surprise attack without in class slottable passives and guaranteed crit backing it up. If I wanted to play nightblade, I would just slot nightblade skills.

We shall see on week 2 or 3 but I imagine they will end up removing damage from the skill as compensation for the timing difference.
Edited by MincMincMinc on January 12, 2026 6:34PM
I only use insightful
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Agreed, making Uppercut faster is certainly a prelude to an incoming nerf and I would much rather just keep the cast time.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Id rather go back to the 1.2-1.5s cast time before the horrible offbalance changes were pushed onto dizzy in elsweyr.

    See my other thread on offbalance thread, not going to rehash what everyone seems to agree on over there.

    https://forums.elderscrollsonline.com/en/discussion/687298/offbalance-is-a-terrible-mechanic#latest
    I only use insightful
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Personally I like being able to medium weave people down with Dizzy, and get much more resources on heavy attacks, but yeah we’ve been creeping towards an instant-cast skill and I’d rather not have Uppercut lose it’s identity.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Marto
    Marto
    ✭✭✭✭✭
    You're focusing too much on the numbers and not enough on the goal of the update, which is improving the animations and gameplay feel.

    I haven't finished updating the PTS to check it out myself, but 2H straight up looks like a brand new weapon. It's probably wiser to not carry preconceived notions of what 2H used to be, and instead focus on what we have right now, and on what issues and fixes it may need.
    Edited by Marto on January 12, 2026 7:16PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)
    Edited by Avran_Sylt on January 12, 2026 7:17PM
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Radiate77 wrote: »
    Personally I like being able to medium weave people down with Dizzy, and get much more resources on heavy attacks, but yeah we’ve been creeping towards an instant-cast skill and I’d rather not have Uppercut lose it’s identity.

    The problem zos had originally was the old game was designed around 90% base movement speed to 120%. Now people are sitting at 170% on average builds without trying to build for speed. Anyone who really wants to can sit at 200% and never sprint again.

    So when summerset began the power creep of speed stat dizzy long cast got harder to use. When zos gutted the forward momentum 8s immunity to snares/roots dizzy became near impossible for the average player to hit. (this is why Forward momentum is still never used btw HINT ZOS PLS)

    Because players had a hard time hitting it due to their lack of building movement speed zos decided to slap on a snare effect to apparently help chase targets. In reality the snare just makes enemys roll dodge and try to escape.....which is counter to its reasoning of helping land hits.


    Dont forget that dizzy had to lose its guaranteed knockup because zos also changed onslaught from its unique ult return morph to a straight copy and paste of corrosive. Which was 90% of the issue, before nobody complained at all about dizzy swing.
    Edited by MincMincMinc on January 12, 2026 7:19PM
    I only use insightful
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.
    I only use insightful
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Bit off topic, but as a StamSorc main, I would prepare yourself for when Sorcerer loses Physical Damage.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Oh gotcha, your concern is PvP Burst (Why else bring up curse or shalks).

    Even if it did go back to the old one, you'd still be slapping shalks/contingency/curse on it since you can layer them, still playing the same meta because that'd be even more burst damage.

    Why not try layering it all with Anthelmir's, using a HA into a CC ability?
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Radiate77 wrote: »
    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Bit off topic, but as a StamSorc main, I would prepare yourself for when Sorcerer loses Physical Damage.

    Oh the second I heard about subclassing I knew the go to was going to be animal, assassin, and storm. Stamwarden, stamsorc, and stamblade have all relied on a single skill line forever. Then we got the chance to use all 3 which perfectly fill in their gaps?

    Stamblade had DPS skills but missed buffs and utility
    Stamsorc had utility but missed buffs and dps skills
    Stamwarden had buffs but missed utility and dps.

    Perfect storm right there. If jabs didnt miss targets that are standing still we probably would see alot more aedric in top level pvp.
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Oh gotcha, your concern is PvP Burst (Why else bring up curse or shalks).

    Even if it did go back to the old one, you'd still be slapping shalks/contingency/curse on it since you can layer them, still playing the same meta because that'd be even more burst damage.

    Why not try layering it all with Anthelmir's, using a HA into a CC ability?

    Well you wouldn't want to back then. Yes you can now, but the purpose of the oldschool dizzy stamsorc was that there was no setup. The build was the speed class which could engage and disengage on a target at whim. (again now adays speed is a joke and everyone is as fast or even faster than stamsorc)

    You are talking about setting it up as a traditional generic meta build where there is not lost time or the issue of people countering your long cast time leaving you unblocked during setup and open to stun, snare, or root counters. All of which end your planned combo.
    Zos allowing and not designing against timed skills was a terrible move too. They already saw issues with crystal weapon and imbue.....then they let subclassing have people pair up 3 proc sets, curse, shalks, merciless, you name it all at the same time. No wonder we are stuck in a meta where people stall tank run around for 40s and only do ult combos.
    Edited by MincMincMinc on January 12, 2026 7:58PM
    I only use insightful
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Radiate77 wrote: »
    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Bit off topic, but as a StamSorc main, I would prepare yourself for when Sorcerer loses Physical Damage.

    Oh the second I heard about subclassing I knew the go to was going to be animal, assassin, and storm. Stamwarden, stamsorc, and stamblade have all relied on a single skill line forever. Then we got the chance to use all 3 which perfectly fill in their gaps?

    Stamblade had DPS skills but missed buffs and utility
    Stamsorc had utility but missed buffs and dps skills
    Stamwarden had buffs but missed utility and dps.

    Perfect storm right there. If jabs didnt miss targets that are standing still we probably would see alot more aedric in top level pvp.
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Oh gotcha, your concern is PvP Burst (Why else bring up curse or shalks).

    Even if it did go back to the old one, you'd still be slapping shalks/contingency/curse on it since you can layer them, still playing the same meta because that'd be even more burst damage.

    Why not try layering it all with Anthelmir's, using a HA into a CC ability?

    Well you wouldn't want to back then. Yes you can now, but the purpose of the oldschool dizzy stamsorc was that there was no setup. The build was the speed class which could engage and disengage on a target at whim. (again now adays speed is a joke and everyone is as fast or even faster than stamsorc)

    You are talking about setting it up as a traditional generic meta build where there is not lost time or the issue of people countering your long cast time leaving you unblocked during setup and open to stun, snare, or root counters. All of which end your planned combo.
    Zos allowing and not designing against timed skills was a terrible move too. They already saw issues with crystal weapon and imbue.....then they let subclassing have people pair up 3 proc sets, curse, shalks, merciless, you name it all at the same time. No wonder we are stuck in a meta where people stall tank run around for 40s and only do ult combos.

    I'm confused.

    You're talking about there not being setup when your reminiscing on an ability with a longer channel time before damage, more setup, that is better telegraphed and able to be blocked or dodged in order to allow for greater damage, if it lands.

    That being said, haven't played oldschool stamsorc. Was there a way to bypass the windup? Or is this annoyance on how complex burst in the current-day meta is?
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    Radiate77 wrote: »
    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Bit off topic, but as a StamSorc main, I would prepare yourself for when Sorcerer loses Physical Damage.

    Oh the second I heard about subclassing I knew the go to was going to be animal, assassin, and storm. Stamwarden, stamsorc, and stamblade have all relied on a single skill line forever. Then we got the chance to use all 3 which perfectly fill in their gaps?

    Stamblade had DPS skills but missed buffs and utility
    Stamsorc had utility but missed buffs and dps skills
    Stamwarden had buffs but missed utility and dps.

    Perfect storm right there. If jabs didnt miss targets that are standing still we probably would see alot more aedric in top level pvp.
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Oh gotcha, your concern is PvP Burst (Why else bring up curse or shalks).

    Even if it did go back to the old one, you'd still be slapping shalks/contingency/curse on it since you can layer them, still playing the same meta because that'd be even more burst damage.

    Why not try layering it all with Anthelmir's, using a HA into a CC ability?

    Well you wouldn't want to back then. Yes you can now, but the purpose of the oldschool dizzy stamsorc was that there was no setup. The build was the speed class which could engage and disengage on a target at whim. (again now adays speed is a joke and everyone is as fast or even faster than stamsorc)

    You are talking about setting it up as a traditional generic meta build where there is not lost time or the issue of people countering your long cast time leaving you unblocked during setup and open to stun, snare, or root counters. All of which end your planned combo.
    Zos allowing and not designing against timed skills was a terrible move too. They already saw issues with crystal weapon and imbue.....then they let subclassing have people pair up 3 proc sets, curse, shalks, merciless, you name it all at the same time. No wonder we are stuck in a meta where people stall tank run around for 40s and only do ult combos.

    I'm confused.

    You're talking about there not being setup when your reminiscing on an ability with a longer channel time before damage, more setup, that is better telegraphed and able to be blocked or dodged in order to allow for greater damage, if it lands.

    That being said, haven't played oldschool stamsorc. Was there a way to bypass the windup? Or is this annoyance on how complex burst in the current-day meta is?

    When you find an enemy player, you have to setup to attack them. So you buff up, then debuff them, then cast dots on them, then do timed setups, then go into spammable combo.

    Stamsorc back in the day 2014-2017 era didnt have any of that. You were just a freight train running around as fast as possible hunting for skill shots. You would run up or streak in, then do a dizzy, techchase the block or roll dodge with an execute or ult, then leave. No commitment, just going straight in and out on a target.

    No there was no bypass for the cast time. You went into the swing animation and were open to be hit, pressured, stunned, snared, rooted, ulted, burst the whole time. Plenty of swing animation for a clear telegraph, and plenty of counterplay options for your opponent.

    maybe another reference would help. Imagine if you play Call of duty and loved sniping because it required a quick precise skillshot but was hard to hit. Then slowly the game devs say "oh its too hard to hit, so lets half the damage, but make it shoot 2x as fast"...."ehh lets now make it shoot automatically".........Well now its not a sniper...........Its just your typical rifle/machine gun. If I wanted to use a machine gun, I would have slotted a machine gun.
    Edited by MincMincMinc on January 12, 2026 8:20PM
    I only use insightful
  • Lagzee
    Lagzee
    ✭✭✭
    ya the dk animations are a W, at least at a first glance. God knows what issues they will cause down the road, and honestly i would have sooner just had the old ones because i played with them for a decade. But these do look nice. That being said, the 2h ones are a massive L. Not a fan. They look mid and feel bad.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Avran_Sylt wrote: »
    Radiate77 wrote: »
    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Bit off topic, but as a StamSorc main, I would prepare yourself for when Sorcerer loses Physical Damage.

    Oh the second I heard about subclassing I knew the go to was going to be animal, assassin, and storm. Stamwarden, stamsorc, and stamblade have all relied on a single skill line forever. Then we got the chance to use all 3 which perfectly fill in their gaps?

    Stamblade had DPS skills but missed buffs and utility
    Stamsorc had utility but missed buffs and dps skills
    Stamwarden had buffs but missed utility and dps.

    Perfect storm right there. If jabs didnt miss targets that are standing still we probably would see alot more aedric in top level pvp.
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Oh gotcha, your concern is PvP Burst (Why else bring up curse or shalks).

    Even if it did go back to the old one, you'd still be slapping shalks/contingency/curse on it since you can layer them, still playing the same meta because that'd be even more burst damage.

    Why not try layering it all with Anthelmir's, using a HA into a CC ability?

    Well you wouldn't want to back then. Yes you can now, but the purpose of the oldschool dizzy stamsorc was that there was no setup. The build was the speed class which could engage and disengage on a target at whim. (again now adays speed is a joke and everyone is as fast or even faster than stamsorc)

    You are talking about setting it up as a traditional generic meta build where there is not lost time or the issue of people countering your long cast time leaving you unblocked during setup and open to stun, snare, or root counters. All of which end your planned combo.
    Zos allowing and not designing against timed skills was a terrible move too. They already saw issues with crystal weapon and imbue.....then they let subclassing have people pair up 3 proc sets, curse, shalks, merciless, you name it all at the same time. No wonder we are stuck in a meta where people stall tank run around for 40s and only do ult combos.

    I'm confused.

    You're talking about there not being setup when your reminiscing on an ability with a longer channel time before damage, more setup, that is better telegraphed and able to be blocked or dodged in order to allow for greater damage, if it lands.

    That being said, haven't played oldschool stamsorc. Was there a way to bypass the windup? Or is this annoyance on how complex burst in the current-day meta is?

    When you find an enemy player, you have to setup to attack them. So you buff up, then debuff them, then cast dots on them, then do timed setups, then go into spammable combo.

    Stamsorc back in the day 2014-2017 era didnt have any of that. You were just a freight train running around as fast as possible hunting for skill shots. You would run up or streak in, then do a dizzy, techchase the block or roll dodge with an execute or ult, then leave. No commitment, just going straight in and out on a target.

    No there was no bypass for the cast time. You went into the swing animation and were open to be hit, pressured, stunned, snared, rooted, ulted, burst the whole time. Plenty of swing animation for a clear telegraph, and plenty of counterplay options for your opponent.

    maybe another reference would help. Imagine if you play Call of duty and loved sniping because it required a quick precise skillshot but was hard to hit. Then slowly the game devs say "oh its too hard to hit, so lets half the damage, but make it shoot 2x as fast"...."ehh lets now make it shoot automatically".........Well now its not a sniper...........Its just your typical rifle/machine gun. If I wanted to use a machine gun, I would have slotted a machine gun.

    Hmm, by techchase I assume you mean blockcancelling the channel to be able to immediately cast another ability, bypassing the GCD that would have otherwise triggered and performing a "feint", where the only correct option was to just hold block?

    Anyway, I don't see too much of an issue with a longer channel, but not on the first ability for the 2H skill-line. Slow, cumbersome, not a great introduction to a skill-line. Maybe they can add more skills to weapon skill-lines in the future, techniques learned through various guilds or NPC's, where such an attack is like that.

    But making the 2H more streamlined with how general ability use is handled is the better first step, IMO.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Radiate77 wrote: »
    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Bit off topic, but as a StamSorc main, I would prepare yourself for when Sorcerer loses Physical Damage.

    Oh the second I heard about subclassing I knew the go to was going to be animal, assassin, and storm. Stamwarden, stamsorc, and stamblade have all relied on a single skill line forever. Then we got the chance to use all 3 which perfectly fill in their gaps?

    Stamblade had DPS skills but missed buffs and utility
    Stamsorc had utility but missed buffs and dps skills
    Stamwarden had buffs but missed utility and dps.

    Perfect storm right there. If jabs didnt miss targets that are standing still we probably would see alot more aedric in top level pvp.
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    I like it. Looks cool, and if LA weaving into repeated casts it lets the LA look a bit more aligned with the flow of attacks.

    Only complaint is that the contrails seem way too excessive for the visual rework as a whole (But I'm not a flashy kind of person, could these be toned down/slotted into skill styles?).

    But, why would they remove damage from a skill that is still beholden to the GCD?

    GCD starts at cast, not on channel end, it's why you can do something like Dizzy+SA landing withing a GCD, or Snipe+SA. Unless there's some hidden oddities I'm not aware of.

    Myself this will be an interesting skill to use to source Major Berserk prior to a cast-time effect, such as the DK's new Engulfing Flames)

    Way back when they had kept playing with the timing and always adjusted its damage based on the cast time. Originally the whole draw of the skill was aiming and hitting the long cast time for a skill that did 1.5x the spammable damage as a reward. It was chunky and hit hard.

    Now the skill plays like any other spammble. You cant fully rely on it like before and inevitably you need to supplement it with a timed skill like sub assault or curse. So instead of being its own playstyle now it is a clunky niche version of the generic playstyle available all throughout the game.

    Just hard for me as a 10 year stamsorc player to see my main playstyle gutted apart and then gutted even more.

    Oh gotcha, your concern is PvP Burst (Why else bring up curse or shalks).

    Even if it did go back to the old one, you'd still be slapping shalks/contingency/curse on it since you can layer them, still playing the same meta because that'd be even more burst damage.

    Why not try layering it all with Anthelmir's, using a HA into a CC ability?

    Well you wouldn't want to back then. Yes you can now, but the purpose of the oldschool dizzy stamsorc was that there was no setup. The build was the speed class which could engage and disengage on a target at whim. (again now adays speed is a joke and everyone is as fast or even faster than stamsorc)

    You are talking about setting it up as a traditional generic meta build where there is not lost time or the issue of people countering your long cast time leaving you unblocked during setup and open to stun, snare, or root counters. All of which end your planned combo.
    Zos allowing and not designing against timed skills was a terrible move too. They already saw issues with crystal weapon and imbue.....then they let subclassing have people pair up 3 proc sets, curse, shalks, merciless, you name it all at the same time. No wonder we are stuck in a meta where people stall tank run around for 40s and only do ult combos.

    I'm confused.

    You're talking about there not being setup when your reminiscing on an ability with a longer channel time before damage, more setup, that is better telegraphed and able to be blocked or dodged in order to allow for greater damage, if it lands.

    That being said, haven't played oldschool stamsorc. Was there a way to bypass the windup? Or is this annoyance on how complex burst in the current-day meta is?

    When you find an enemy player, you have to setup to attack them. So you buff up, then debuff them, then cast dots on them, then do timed setups, then go into spammable combo.

    Stamsorc back in the day 2014-2017 era didnt have any of that. You were just a freight train running around as fast as possible hunting for skill shots. You would run up or streak in, then do a dizzy, techchase the block or roll dodge with an execute or ult, then leave. No commitment, just going straight in and out on a target.

    No there was no bypass for the cast time. You went into the swing animation and were open to be hit, pressured, stunned, snared, rooted, ulted, burst the whole time. Plenty of swing animation for a clear telegraph, and plenty of counterplay options for your opponent.

    maybe another reference would help. Imagine if you play Call of duty and loved sniping because it required a quick precise skillshot but was hard to hit. Then slowly the game devs say "oh its too hard to hit, so lets half the damage, but make it shoot 2x as fast"...."ehh lets now make it shoot automatically".........Well now its not a sniper...........Its just your typical rifle/machine gun. If I wanted to use a machine gun, I would have slotted a machine gun.

    Hmm, by techchase I assume you mean blockcancelling the channel to be able to immediately cast another ability, bypassing the GCD that would have otherwise triggered and performing a "feint", where the only correct option was to just hold block?

    Anyway, I don't see too much of an issue with a longer channel, but not on the first ability for the 2H skill-line. Slow, cumbersome, not a great introduction to a skill-line. Maybe they can add more skills to weapon skill-lines in the future, techniques learned through various guilds or NPC's, where such an attack is like that.

    But making the 2H more streamlined with how general ability use is handled is the better first step, IMO.

    Yes by tech chase I mean stop what you are doing and wait for your opponent to move so you can hit the stun or hit your followup. For example i dizzy stun someone and they roll dodge after I would stall for a split sec to land the execute or to sync up my next dizzy hit.

    Well so it used to be that most NPCs did the 2h charge up skill too so even PvE players would learn the play/counterplay intuitively. When was the last time an NPC tought you the inner workings of offbalance mechanics?

    Generally weapon skills are not even the spammables anymore with the focus on class skill lines. Initial first impressions are always going to come from the class spammables. Considering weapons are practically optional extra skills you would want to design these to have their own unique flavor instead of being a worse copy of the inclass spammable people have.
    Edited by MincMincMinc on January 12, 2026 11:48PM
    I only use insightful
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im just not a fan of the new animation at all. Much preferred the old one.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    React wrote: »
    Im just not a fan of the new animation at all. Much preferred the old one.

    So after playing it ingame it feels weird to weave. Its very easy to mess up your light attack between dizzy hits. I think because it is just not clear when the hit happens. The animation is way too flamboyant.(granted I keep having my animations bug and stop showing LMAO)

    I will say I like it more than current dizzy, but I would prefer to go way back to pre elsweyr dizzy with the knockup and long charge time.


    maybe change onslaught to be old dizzy lol. Instead of the proposed, bound to be nerfed, concept. Let me knock someone into the air with an aim check at the end of the cast on a low cost ult with around 1.5 to 1.75 damage coefficient. DK leap atleast does more than that lol


    IMO it is also not great to bloat combat with needless animation soup. All the big red wooshy trialing animations are cool, but its not a single player game. With a hundred players on screen we NEED to see important animations like Ultimates, Stuns, Pulls.......not some idiot spamming a sword swing.
    I only use insightful
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Oh BTW here is a quick parse for timing. So each dizzy hits in 1s intervals on gcd. So hopefully we dont see a damage reduction. So no damage change thatll make it really viable compared to surprise attack or blood for blood.

    wg59kajodguz.png

    Offbalance is still terrible and will only be harder to see with the new animations waving around. So much for telegraphs. Not to mention dizzy doesnt have a clear swing animation so dont expect to ever see a telegraph for offbalance. Your character is simply going to flop over at some point while fighting against a 2 hand user.

    Dizzy also still does a pointless snare to add insult to injury. Its worth nothing and should just be removed. All the snare does is add 0.001ms lag to the server. It does not help gameplay at all nor is it wanted. Simplify the skill, give it a 1% damage coefficient boost or something instead of the snare. Literally anything.
    I only use insightful
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    As a player with high ping (300+ms) I've always hated cast times because having high ping always made them effectively double in length (made the skills actually unusable when they were 1 second cast time or longer) and it just gets worse and more buggy the more that performance degrades.

    Over time I've gotten used to some of the shorter cast times (up to 0.5s which is most ults) to still use such abilities and not have them essentially be free GCDs for my opponent to cast something while I can't, but this has come with other issues, namely animation locks and desyncs where my character tries to medium weave despite only inputting for a light attack and the animations mess up and lock my character from doing anything until I dodge roll or bash spam and it fixes itself (sometimes casting everything at once, sometimes just doing nothing at all) and while not exclusive to abilities with cast times, it is far more prevalent when weaving while using abilities with cast times and the longer the cast time, the worse it is. Another bug I have also experienced due to abilities with cast times is bar swap being ignored, even post cast, there's a significant (up to 1s) delay on being able to bar swap, often requiring multiple inputs to fix it (especially noticeable when using dark deal with its 1 second cast time).

    I don't mind having skill shots in the game, but with how many issues cast times have, especially with high ping, poor performance and bugs, I like that they are moving away from long cast times to shorter ones.
  • Markytous
    Markytous
    ✭✭✭✭
    If Surprise Attack isn't getting nerfed, Uppercut isn't getting nerfed. A more usable Two Hander makes me happier. Good change on the PTS patch notes.
Sign In or Register to comment.