I’m so so disappointed and so is everyone I talk too, there is one change that’s really difficult for me — and clearly many others — to accept: the new Dragonknight Spikes (or not) animation.
The original spikes weren’t just a visual effect; they were a core part of the Dragonknight’s identity. Full-body, outward-facing, aggressive spikes that instantly communicated power and intimidation. This animation has existed for over a decade, appearing in trailers, previews, and promotional material, and it’s something many of us have played with and grown attached to for years.
The new version feels more like a small spiked shell or backpack rather than a transformation, and it breaks the established class fantasy and lore that Dragonknight players have loved for so long.
To be clear, this isn’t about the gameplay(skill) changes — those are fine great in fact . Many of us have played Dragonknights for 14 years across betas, launches, and expansions. These characters aren’t just builds — they’re identities we’ve grown attached to.
I respectfully ask that the original spike animation be restored, or at least offered as an option, while keeping the updated skill effects intact. Dragonknight spikes are synonymous with the class, and changing them this drastically takes away something fundamental.
Thank you for listening, and thank you for continuing to support our Dragonknights
Edited by MXVIIDREAM on January 12, 2026 11:54PM