PathosDante wrote: »Healing should only apply within the group. In fact, all buff applications should be limited to group members. You’ll see that the importance of forming groups will increase. The game will become more social and cooperative.


I find the heart floating above the head skill kind of annoying too. Make it a fireball or something. Supposed to be a dragon not a necromancer.
Also all skills that use wings are sideways.
Some of my friends are saying the damage and healing is too weak so some buffs wouldn't hurt
the new 2h animations are great for swords. No clue about axes and hammers

master_vanargand wrote: »
Great. So, very good.
What this means is that in 4v4, you should decide the role of the healer.
For group healing, you should only use "Radiating Regeneration" and not "Echoing Vigor".
DPS and tanks can use just one HoT without any problems.
The penalty for having three or more HoTs is very well balanced.
"Ward Ally" will attract attention.
However, HoTs like "Radiating Regeneration" should not stack.
You don't want to accidentally receive two HoTs from another player.
Other morphs, like "Echoing Vigor" and "Resolving Vigor", should not stack.
MincMincMinc wrote: »master_vanargand wrote: »
Great. So, very good.
What this means is that in 4v4, you should decide the role of the healer.
For group healing, you should only use "Radiating Regeneration" and not "Echoing Vigor".
DPS and tanks can use just one HoT without any problems.
The penalty for having three or more HoTs is very well balanced.
"Ward Ally" will attract attention.
However, HoTs like "Radiating Regeneration" should not stack.
You don't want to accidentally receive two HoTs from another player.
Other morphs, like "Echoing Vigor" and "Resolving Vigor", should not stack.
No this is horrible, this means if any random player who thinks they are helping heals you......they will actually cut your healing by 50%.
So if I wanted to troll BG matches I could go in on a lvl10 no gear and spam Hots to get my own team killed.