The maintenance is complete, and the PTS is now back online and patch U49 (11.3.0) is available.
Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 12:
• [COMPLETE] ESO Store and Account System for maintenance – January 13, 9:00AM EST (14:00 UTC) - 12:00PM EST (17:00 UTC)
• ESO Store and Account System for maintenance – January 14, 9:00AM EST (14:00 UTC) - 12:00PM EST (17:00 UTC)

PTS Update 49 - Feedback Thread for Housing & Furnishings

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the new houses and furnishings. Specific feedback that the team is looking for includes the following:
  • What are your general thoughts on new houses?
    • Buccaneer Bay
    • Night's Den
  • What do you think of the new furnishings?
  • Do you have any other general feedback?
Edited by ZOS_Kevin on January 12, 2026 6:50PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • xencthlu
    xencthlu
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    I can't find the Night's Den. I ran around Fargrave looking for it, to no avail. It's not on the crown store or in the gold coast bazaar. Where is it and how can I get it for testing purposes?
    I care what you think.
  • seecodenotgames
    seecodenotgames
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    I assume the Night's Den is part of the new Night Market, which will be added to PTS on week 2.
    Houses on PC EU (newest first)
    70. Shadow Queen's Library (Shadow Queen's Labyrinth) - A forgotten library in the Evergloam
    69. Bank of Necrom (Emissary's Enclave) - A second bank in Necrom has opened for customers to store their treasures
    68. Aldmeri Mansion (Seabloom Villa) - The luxury home as an Altmer family
    67. Dawnwood Village (Gladesong Arboretum) - A village built into a new forest
    66. Undaunted Fortress (Mournoth Keep) - The undaunted have moved into these Orcish Towers
    65. Wedding at Sea (The Fair Winds) - Have a lovely wedding ceremony at sea and relax in the bridal suite in the Captain's Quarters
    64. Alikr Oasis Paradise (Sword-singer's Redoubt) - This grand home was built above a deep well to commemorate their ancestors
    63. Azandar's Tea House (Kelesan Ruhn) - A tea shop/cafe in the shape of a life-sized teapot
    62. Sand Castles (Fogbreak Lighthouse) - A literal life size sand castle
    61. Riften Meadery (Old Mistveil Manor) - A new meadery has opened outside Riften
    60. Helene's Writing Room (Golden Gryphon Garret) - A small room for Helene to get some quiet writing time
    59. Picnic at Pelin (Black Vine Villa) - Based on the lore book Picnic at Pelin (A Horror Story)
    58. Almalexias Temple (Forsaken Stronghold) - A Dunmer Tower with a shrine to the three
    57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot
    56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands
    55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold
    54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen
    53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft
    52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground
    51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained
    50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture
    49. Argonian Sea Town (Tel Galen) - An Argonian sea port
    48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia
    47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave
    46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub
    45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees
    44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body
    43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view
    42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs
    41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia
    40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse
    39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood
    38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room
    37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.
    36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village
    35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim
    34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement
    33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel
    32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.
    31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining
    30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town
    29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor
    28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre
    27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops
    26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin
    25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars
    24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer
    23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds
    22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm
    21. Replaced with 54. The Secret Tower
    20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island
    19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja
    18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant
    17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe
    16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties
    15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek
    14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine
    13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin
    12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort
    11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean
    10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs
    9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish
    8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake
    7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms
    6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity
    5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls
    4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse
    3. Artaeum Theatre (Grand Psijic Manor) - Tiered Balcony
    2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension
    1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
  • xencthlu
    xencthlu
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    I assume the Night's Den is part of the new Night Market, which will be added to PTS on week 2.

    "Night's Den: The Night Market provides vast opportunities, including a former bank vault in need of a new owner. Hoard your wealth – and your faction's secrets – inside. Plus decorate your den with faction furnishings as you gain favor with your chosen group!

    This Notable home can be collected and upgraded from quests and activities available when the Night Market is active, but it is currently unlockable on the PTS server."
    I care what you think.
  • lillybit
    lillybit
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    Buccaneer Bay doesn't have an exit! There's nothing to interact with to leave. You can Go To Exit through the house menu but still can't leave
    PS4 EU
  • Sordidfairytale
    Sordidfairytale
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    xencthlu wrote: »
    I assume the Night's Den is part of the new Night Market, which will be added to PTS on week 2.

    "Night's Den: The Night Market provides vast opportunities, including a former bank vault in need of a new owner. Hoard your wealth – and your faction's secrets – inside. Plus decorate your den with faction furnishings as you gain favor with your chosen group!

    This Notable home can be collected and upgraded from quests and activities available when the Night Market is active, but it is currently unlockable on the PTS server."

    It's listed in the Housing Tours, but it doesn't show up in the collectibles menu under "Not Collected".
    The Vegemite Knight
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    lillybit wrote: »
    Buccaneer Bay doesn't have an exit! There's nothing to interact with to leave. You can Go To Exit through the house menu but still can't leave

    I suspect one of the devs was listening to Hotel California. "You can check out any time you like, but you can never leave."
    The Vegemite Knight
  • couriersix
    couriersix
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    The new Worm Cult door furnishing doesn't fit properly into the empty doors in the Cradle of the Worm Colossus house. I would also like to see a Worm Cult style platform furnishing in the same vein as the Deadlands Floor, Large Square, so we can build balconies in our house.

    I would also like to see some Worm Cult style wall/archway furnishings please!

    Otherwise, I do like the new pieces and I feel like they are reasonable to obtain.

    baiyukmjalbg.png
    PC / NA - cp 1700+ - EP magicka necro.
  • MoonPile
    MoonPile
    ✭✭✭✭✭
    Hello!

    Review of the U49 Stone-Nest Structural Plans with screenshots:
    https://moonpile.tumblr.com/post/805573376017154048/eso-u49-pts-stone-nest-structures


    Quotes from the post:

    Notes – Good:
    • As you can see, these are ENORMOUS!
      It was hard to even screenshot them all together! Hide an entire house in just 1 slot! 😹
      Fantastic for reskins & custom builds.
    • Beautiful textures, as expected from the overland models.
    • Versatile pieces with interesting features! ... lots of creative uses for all!

    Could be better / wishlist:
    1. Some walls are paper-thin, flat, perfectly straight.

    Disappointing because:
    A. There are such wonderfully-chunky, uneven, crumbling, bumpy, round-edged pieces throughout Solstice that would have been amazing for ruins & adventure builds (+ other creative uses)!

    B. Hard to work with thin walls, everything clips through them.

    It’s likely impossible to change these 3D models now. But it’d be wonderful if we could get more of these partial walls, chunky, bumpy, uneven and ruined pieces in a future update. Examples shown in post. (& Druidic structural pieces are a nice example of this.)

    2. Door – The entire thing swings open like a hinged door.
    Argonian stone doors slide open, no? Given how the model is made (fused), it’s probably impossible to change. Just strange.

    4. Would love more building parts, like the rounded roofs / pergolas, windows, etc. in future updates: [examples shown in post]

    4b80bea8728cab0061958d1d6610caef4ed7a943.png

    Edited by MoonPile on January 13, 2026 5:37AM
  • Arunei
    Arunei
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    Can't find where to unlock the Night's Den.

    The other house is nice, not really my thing though. The indoor areas seem kind of small though, for a Notable House. I'd have suggested making the outdoor area a bit smaller and expanding the inside. That being said, it's nice to see a Notable House period where a person with ESO+ can (probably) decorate it fairly easily. Too many Notable Houses are far too big to allow for them to be furnished properly.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • MoonPile
    MoonPile
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    Just 2 initial thoughts about Buccaneer Bay:
    (*well, besides the bug / ship / entrance issue.)

    1. Beautiful red & brick walls! Wish we could have those & other structural items from here as loose pieces to build with.

    2. I noticed the door locks right away because they echo a big Wishlist item: the ability to lock / unlock specific interactibles like lights, doors, gongs, bells, etc. so that Limited Visitors can still use specific items, while leaving the rest untouched as a builder intends.

    But similar to the animal toggle at Hiddenspring Cottage: we'd love to have non-pet animals roaming in any house, and a UI feature to to "unlock" specific items in any house, rather than toggles in specific homes. Not that they're mutually exclusive! Just a hope the true request / user problem also may be considered or WIP.

    zl3oelozde8z.png
    Edited by MoonPile on January 12, 2026 11:32PM
  • DoofusMax
    DoofusMax
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    Buccaneer Bay is awesome looking, but has two major problems that I noted pretty early. First, there's no exit. You can get in easily enough, but there's nothing interactable to get out, at least not anywhere around the point where you zone in. Second, if you jump/fall into the water on the side with the ship (inaccessible - questionable design choice, IMO), there's no way out of the water other than swimming with the slaughterfishies and rezzing on the dock.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Sordidfairytale
    Sordidfairytale
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    DoofusMax wrote: »
    Buccaneer Bay is awesome looking, but has two major problems that I noted pretty early. First, there's no exit. You can get in easily enough, but there's nothing interactable to get out, at least not anywhere around the point where you zone in. Second, if you jump/fall into the water on the side with the ship (inaccessible - questionable design choice, IMO), there's no way out of the water other than swimming with the slaughterfishies and rezzing on the dock.

    It is possible to swim around the island and get back onto the island on the back side. Additionally you can "Go To Entrance" from the menu. No need to get nibbled.
    The Vegemite Knight
  • gamergirldk
    gamergirldk
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    We need a change on drop rates for funiture plans.

    If I farm in Solstrice I should get majority of the plans I find in the style that came with that zone. Stop bloading the drop pool with other zone styles.
    This should go for every zone. It would make it more fun and rewarding knowing one have better chance to find a certain style.
    I dont mind farming it is just frustration getting 1old plan after another in a new zone.
  • Baracuta90
    Baracuta90
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    Night's Den seems completely inaccessible at the moment, so I'm unable to comment on that.

    Buccaneer Bay is fabulous. Definitely a big house that offers a lot of different options to focus on or decorate independently. That said, there is one key space that I think would elevate the home's utility be so much more: the ship you spawn in-front of.

    Naval-related houses are always in demand in my guilds and social groups around ESO. The Fair Winds was a great addition and did a lot of cool things with land/other ships passing by, but it falls victim to the same troubles that a lot of big houses do.

    That size of ship parked at Buccaneer Bay would be a wonderful addition to the house (I would also love to just see it as its own Classic Home, too. With a more fleshed-out, yet accurately-sized below-deck if that were the case).

    I say push the invisible wall back so that the ship is accessible, and make the housing entrance/exit an interaction with the wheel, like at the Colossal Aldmeri Grotto.
    The Dad-Cat
  • MageCatF4F
    MageCatF4F
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    My pirate crew and I waiting to board ship - except we can't. Well, I as their Captain can't.

    As you can see, no one is at all happy about the situation.

    Note: I had to add the cannons. They of course don't come with the ship - no no no no cannons in ES. Mechanical spiders yes.

    cmp6ipeqhqow.png
  • kind_hero
    kind_hero
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    About the Buccaneer Bay:

    Very ambitious build, which shows the current 700 slot limitation is an issue for large housing areas.
    I like this place a lot, it is awesome. Here are some remarks:
    • The rooms are to dark! This is an issue with ESO housing in general. There has to be some sort of incremental setting to control the background lighting of an interior. Also, the light sources should have at least a brighter additional setting.
    • I am a fan of the Hew's Bane / Redguard 2.0 assets used in this house. When can we expect to see them in the game as furnishings? Especially the wooden walls, stairs and ofc the plaster ones. I really believe these assets will benefit the game, as they fit so many cool themes, like pirates, shanty town, Arabian Nights, lavish palaces or temples. Hew's Bane has such a great mix of them.
    • What I also like about this place is the use of ladders. We need more of these teleports in our houses. I would like the team to comment if such teleports are possible as a furnishing to be used by the player. Because me and many other players have suggested many times to have portal / grappling / void / ladder teleports in player builds so we can build up and save slots for stair construction.
    • Which brings me to another point. Why can't we chose where the player spawns in the house? I see with this house the player spawns near a ship which probably it's not yet finished, so we can't exit, but how about being able to chose the spawn and exit point from some preset points or have them entirely customizable. This would make the large housing spaces like this one or the Ayleid ruins, much more interesting. Often a big chore with houses is to run from the entrance to the "core" of the housing creation. This would be a QoL improvement which will also make lots of houses more interesting. Many players place all the function NPCs (banker/merchant/decon etc) at the entrance.
    • And my last feedback/request related to the (currently) bugged exit of Buccaneer Bay is to have a functional wayshrine, at least for exiting, as a furnishing. Right now people: 1) go to the guild list, look for a guildie in a zone they would like to exit to, teleport there. 2) open the map and teleport to the place they want to go. 3) run to the exit, mount up and run to the nearest wayshrine (which often is not straight forward to reach) and use it. Is it technically complicated to have a wayshrine furnishing as a masterwork item, for example?

    About the furnishings:
    • I like the Argonian temple styled structural furnishings. Now we can make entire temple complexes or very interesting builds! I just hope there are plans to revisit older styles, which are frustratingly lacking structural furnishings!
    • Regarding the Fargrave styled plates: they look like switches. Can we expect to see some interaction in the future, I mean linking a switch to the opening of a door or turning on a light or a fire?

    About the housing limit increase:
    • This is the thing that really got me excited to play ESO again. I can revisit some of my smaller builds, and add the things I dreamed about years ago.
    • But there is one more thing I would like addressed or explained if it's not possible to change. The limit of pets/npcs or so called special collectibles. Why can't we have more of these, since there are so many NPCs to collect, from companions to bankers, instructors, or guests? Could they use furnishings in the future? Like using a chair, a bed, or perhaps use an emote or personality we acquired?

    Thank you. I really appreciate the new communication style and mindset you showed in the recent streams, and I hope this will continue in real engagement with the community on the forums and PTS forums.

    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Galagladi Dragonblood
    Is it possible to make readable books not count as furnishings? Some of us would love to create a real library, but the books take up too much space. Is there a reason why we can’t place unlimited books in our houses? And if so would it be able to implement something similar in the future?
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