seecodenotgames wrote: »I assume the Night's Den is part of the new Night Market, which will be added to PTS on week 2.
seecodenotgames wrote: »I assume the Night's Den is part of the new Night Market, which will be added to PTS on week 2.
"Night's Den: The Night Market provides vast opportunities, including a former bank vault in need of a new owner. Hoard your wealth – and your faction's secrets – inside. Plus decorate your den with faction furnishings as you gain favor with your chosen group!
This Notable home can be collected and upgraded from quests and activities available when the Night Market is active, but it is currently unlockable on the PTS server."
Buccaneer Bay doesn't have an exit! There's nothing to interact with to leave. You can Go To Exit through the house menu but still can't leave

- As you can see, these are ENORMOUS!
It was hard to even screenshot them all together! Hide an entire house in just 1 slot! 😹
Fantastic for reskins & custom builds.- Beautiful textures, as expected from the overland models.
- Versatile pieces with interesting features! ... lots of creative uses for all!
1. Some walls are paper-thin, flat, perfectly straight.
Disappointing because:
A. There are such wonderfully-chunky, uneven, crumbling, bumpy, round-edged pieces throughout Solstice that would have been amazing for ruins & adventure builds (+ other creative uses)!
B. Hard to work with thin walls, everything clips through them.
It’s likely impossible to change these 3D models now. But it’d be wonderful if we could get more of these partial walls, chunky, bumpy, uneven and ruined pieces in a future update. Examples shown in post. (& Druidic structural pieces are a nice example of this.)
2. Door – The entire thing swings open like a hinged door.
Argonian stone doors slide open, no? Given how the model is made (fused), it’s probably impossible to change. Just strange.
4. Would love more building parts, like the rounded roofs / pergolas, windows, etc. in future updates: [examples shown in post]


Buccaneer Bay is awesome looking, but has two major problems that I noted pretty early. First, there's no exit. You can get in easily enough, but there's nothing interactable to get out, at least not anywhere around the point where you zone in. Second, if you jump/fall into the water on the side with the ship (inaccessible - questionable design choice, IMO), there's no way out of the water other than swimming with the slaughterfishies and rezzing on the dock.
