Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Jan 12 Player Experience Livestream live tweet thread

  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    AScarlato wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.

    I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.

    Indeed. I destroy all base game and many dlc zone maps. So, cool I guess. Just saying, as with the antiquity leads times, that hasn't been the complaint really.

    Though it's still nice for some of us that have been silently suffering with unstackable inventory issues - especially for things that plop our inventory like maps or the surveys that they already fixed.

    It wasn't serious enough that I wanted to crusade against it, but even this small thing is appreciated for someone like me.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Back bar will gain exp. Will check about Oakensoul.

    Edit
    In twitch chat Bethesda said that back bar experience will not work with Oakensoul.
    Edited by spartaxoxo on January 12, 2026 5:05PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wish they had addressed the treasure maps from Infinite Archive. Those containers are awful to grab because you can only have one in your inventory.
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    I wish they had addressed the treasure maps from Infinite Archive. Those containers are awful to grab because you can only have one in your inventory.

    I was wondering about those as well, they really fit the criteria of stackable items like Unknown Surveys.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    lillybit wrote: »
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    Respec scrolls will be sellable for gold at vendors. Have also stop selling them for crowns. There will also be bonus sourcing until this change occurs. You can keep them for your memory if you want or sell them for gold. Can still use them now

    Did they say if subclassing will be included in the free respecs?

    I don't recall
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Will be able to add a guild nameplate to your title so you can rep a guild without the tabbard. Tabbard will override choice of nameplate. Per character basis.

    This was a fulfillment from guild summit
    It mean i can show my title and guild name same time or not?
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Will be able to add a guild nameplate to your title so you can rep a guild without the tabbard. Tabbard will override choice of nameplate. Per character basis.

    This was a fulfillment from guild summit
    It mean i can show my title and guild name same time or not?

    IDK looked like you could. Guildname plate was a separate menu option so I would assume it works similar to the tabbard but without having to wear it.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭✭
    I like the back bar gaining experience change. I don't like the way surveys stack, so I'm not thrilled with the treasure map stacking, but that's a small thing.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraFan wrote: »
    I like the back bar gaining experience change. I don't like the way surveys stack, so I'm not thrilled with the treasure map stacking, but that's a small thing.

    I'll be thrilled with it if it applies the infinite archives containers.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    lillybit wrote: »
    AScarlato wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.

    I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.

    Yeah but now instead of buying the specific map you need for 20k you'll have to buy 100 for 2k to maybe get the one you want. Then you'll have 99 slots of rubbish you have to deal with

    I'm guessing there were probably some technical reasons for why they chose this approach to Surveys, Master Writs, and Treasure Maps. As far as I can remember, the only non-stackable items which they've ever made stackable were Outfit Style pages, and that change required an actual update to the database (that is, to the properties of specific items in the database), which I think required a longer-than-normal downtime, whereas this approach avoids that sort of painfully-long downtime-- as well as avoiding any risk of disaster if any unforeseen issues should arise while the database is being modified.

    And there were probably some logistical reasons as well for doing it this way. For instance, if the "known" or "identified" item were stackable, most players would just eventually end up with many dozens of stacks of specific surveys, master writs, and treasure maps, which would partially negate the whole reason for letting them stack in the first place.

    As far as buying and selling things at Guild Traders, I would think it's going to be up to the playerbase to decide how things should be listed and priced, as is currently the case with already-refined materials versus raw materials (which can potentially yield bonus materials such as tempering or trait materials), already-fileted fish versus unfileted fish, etc. Players may still want to list specific treasure maps which are in high demand, so they can charge more for them, than listing an unopened map which might potentially yield a map that usually sells for practically nothing. The pricing will be something that needs to be worked out between buyers and sellers, just like anything else that is sold through Guild Traders.
    I've fought mudcrabs more fearsome than me!
  • G1Countdown
    G1Countdown
    ✭✭✭✭✭
    I thought I read that eso plus would increase housing limits in addition to the housing limits changes Zos is implementing. Did they touch on that?
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    ✭✭✭
    I thought I read that eso plus would increase housing limits in addition to the housing limits changes Zos is implementing. Did they touch on that?

    The houses that get increased limits (Staple & Classic) will continue to have the doubled limit for ESO Plus subscribers. So if it's at least 50 additional slots for non-subs, it will be 100 for subs.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    AScarlato wrote: »
    AScarlato wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.
    spartaxoxo wrote: »
    You can respec directly from character sheet/skill screen for free. Small cooldown so it can apply and be easier on server.

    Champion points not included due to time constraints but may look at in the future. Kira, the player experience improvements lead also wants champion points to be faster and easier to reassign.

    Currently no limitations on outside of stuff like in-combat but they don't want people to feel the need to constantly respec in-between encounters. So, they may add restrictions to respec to dungeons/trials/etc but right now there's no plan to do so. They don't want this to be a micromanaging runs thing.

    This scares me a bit.

    People are already at the point where they're micromanaging your skill lines in high-level content. There's no way that free respecs won't lead to even more micromanaging toxicity.

    Something to think about. Though we've left the trial to respec or use the armory assistant.

    True, but now even that opportunity cost is gone.

    For treasure maps, I think the major pain point was bad RNG for leads and other stuff. Not how they stack. But hey, if we pile enough Qol...

    For the opportunity cost, you're very right. Im fortunate in my raid teams, there isn't really any toxicity or hard core micromanaging. I can see this being a problem.

    I think the point is a lot of people don't bother with maps at all, and would find ourselves having a good amount of inventory taken by them, and regularly destroying them since we can't share them was annoying. Now it's one slot I can ignore until I'm ready to deal with them.

    Indeed. I destroy all base game and many dlc zone maps. So, cool I guess. Just saying, as with the antiquity leads times, that hasn't been the complaint really.

    Though it's still nice for some of us that have been silently suffering with unstackable inventory issues - especially for things that plop our inventory like maps or the surveys that they already fixed.

    It wasn't serious enough that I wanted to crusade against it, but even this small thing is appreciated for someone like me.

    Definitely appreciated. I think many of us suffer, even with ESO plus. Any inventory help is welcome.
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    I thought I read that eso plus would increase housing limits in addition to the housing limits changes Zos is implementing. Did they touch on that?

    They went in to that on last week's stream. ESO+ will still be double whatever the new limits end up being
    PS4 EU
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Will be able to add a guild nameplate to your title so you can rep a guild without the tabbard. Tabbard will override choice of nameplate. Per character basis.

    This was a fulfillment from guild summit
    It mean i can show my title and guild name same time or not?

    IDK looked like you could. Guildname plate was a separate menu option so I would assume it works similar to the tabbard but without having to wear it.

    I'm a game like swtor they had similar. You're title and name and below in a separate bar, your guild name. This would be cool and so far out of all the screen shots of your play by play, this is getting traction.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.

    Ah, never mind. Looks like it actually is being done right.
    aapfv4v76lpr.png

    Removal of the "unique" flag was legit all that people needed for that.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.

    Ah, never mind. Looks like it actually is being done right.
    aapfv4v76lpr.png

    Removal of the "unique" flag was legit all that people needed for that.

    I haven't checked the Patch Notes yet, but I thought they showed unknown treasure maps in the stream? If they're still doing that in addition to removing the "unique" flag on the known maps, that will be an awesome win-win scenario! :)
    I've fought mudcrabs more fearsome than me!
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.

    Ah, never mind. Looks like it actually is being done right.
    aapfv4v76lpr.png

    Removal of the "unique" flag was legit all that people needed for that.

    I haven't checked the Patch Notes yet, but I thought they showed unknown treasure maps in the stream? If they're still doing that in addition to removing the "unique" flag on the known maps, that will be an awesome win-win scenario! :)

    That's awesome! I'm glad to see that. I was quite nervous it would get overlooked and then never fixed for years
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    SeaGtGruff wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.

    Ah, never mind. Looks like it actually is being done right.
    aapfv4v76lpr.png

    Removal of the "unique" flag was legit all that people needed for that.

    I haven't checked the Patch Notes yet, but I thought they showed unknown treasure maps in the stream? If they're still doing that in addition to removing the "unique" flag on the known maps, that will be an awesome win-win scenario! :)

    Yes, they're doing both.

    As well as that, you won't now consume a map just digging it up. It won't go until you open the chest
    PS4 EU
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    nightblade classic pen/crit passive bug fixed,I will miss this
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    nightblade classic pen/crit passive bug fixed,I will miss this

    What do you mean?
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    spartaxoxo wrote: »
    nightblade classic pen/crit passive bug fixed,I will miss this

    What do you mean?

    a stat visual error bug since 2014 never fixed ,for me(a nb main) like a old friend
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    lillybit wrote: »
    SeaGtGruff wrote: »
    spartaxoxo wrote: »
    Treasure maps will now be stackable in unopened treasure map containers. When you use it, you'll get one. Unopened Stack up to 200.

    Also completely misses the point...

    I was scared that this would be how they did it. People don't need random maps stackable, they usually want to target maps in specific zones (for leads or something), so now having them unopened doesn't help in the slightest.

    Ah, never mind. Looks like it actually is being done right.
    aapfv4v76lpr.png

    Removal of the "unique" flag was legit all that people needed for that.

    I haven't checked the Patch Notes yet, but I thought they showed unknown treasure maps in the stream? If they're still doing that in addition to removing the "unique" flag on the known maps, that will be an awesome win-win scenario! :)

    Yes, they're doing both.

    As well as that, you won't now consume a map just digging it up. It won't go until you open the chest

    Oh, my! That sounds like a good change, because sometimes disconnects or power failures happen.
    I've fought mudcrabs more fearsome than me!
  • c363b
    c363b
    ✭✭✭
    Will any of the changes be implemented before Update 49?
Sign In or Register to comment.