With Console/PC patch releases being in sync finally, I do believe that fixing/balancing gameplay features/mechanics should be more feasible going forward in a more real-time way. Of course, we haven't gotten there yet, but with the way Season 0 is shaking things up and more content is being bundled into the Base Game I do believe active balancing and tweaking in response to feedback/combat performance analytics will be easier. As of right now, Skill Lines are definitely not balanced in line with each other and if Class Refreshes end up shaking things up (either over or underperform) I can't see this being much different than how it is right now. At least, the apparent move away from FOMO ZOS is showing us gives me faith that new classes/refreshed skills won't be released for marketing purposes. PTS and testing will still be crucial to make sure class re-balances are released in a fun/healthy state. I don't personally see issues here, as I can't see how it can be more of an issue than Subclassing currently is.First of all massive shout out to ZOS on putting out the DK rework article.
My question for discussion is as following, and if any devs see this and want to reply that would be great:
If it turns out that the new reworked classes are either incredibly powerful OR incredibly weak, we may end up in a situation where viable choice of classes become smaller and smaller as we get more reworks (since they are happening over time, looking to be 2-3 years worth of work). Do you think ZOS will do compensatory buffs/nerfs to the unreworked classes as this process continues? Do people foresee this being an issue?
First of all massive shout out to ZOS on putting out the DK rework article.
My question for discussion is as following, and if any devs see this and want to reply that would be great:
If it turns out that the new reworked classes are either incredibly powerful OR incredibly weak, we may end up in a situation where viable choice of classes become smaller and smaller as we get more reworks (since they are happening over time, looking to be 2-3 years worth of work). Do you think ZOS will do compensatory buffs/nerfs to the unreworked classes as this process continues? Do people foresee this being an issue?