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It's time for better deconstruction & character change

AdiraLynn
AdiraLynn
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I'm pretty psyched about the coming changes. As a solo player, the idea of solo dungeons and increased difficulties in overland is awesome. But I also think it's time for players be able to deconstruct anything in their inventory, and I mean anything, even treasure maps, furnishings, writs, stuff from crown store, etc and get a random mat. I also think it's time for us to be able to change a character's class. You keep all skill points but obviously will need to level up skills. You can do this at an alter using gold or do a mini quest. Hope a dev sees this. I really think these will be great.
  • Turtle_Bot
    Turtle_Bot
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    With the incoming class reworks, a way to change classes does seem more important than ever now (even if only possible once) for the sake of peoples sanity over their mains getting reworked into a way they won't enjoy, but iirc ZOS has stated in the past there's some technical difficulties implementing this due to how the game/architecture was coded in the past and is probably why we got sub-classing in the way that we did (it was their answer to "switching classes" using the existing game code/architecture).
  • Gabriel_H
    Gabriel_H
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    Sub-classing is ZOS' answer to character change.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Blkadr
    Blkadr
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    Speaking of deconning, I want to be able to decon the bound furnishings that I have to keep deleting. Getting anything at all would save time and effort and feel like they are actually useful for something. Or just let us vendor them.

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