It’s clear that ZOS isn’t lying when they said that the chapter system was like a train that couldn’t stop, making it hard to make changes and rushing their staff. By slowing down and showing an effort to be more communicative, there’s cautious hope that there will finally be a dialogue between ZOS and the playerbase. And who knows, maybe with more time to cook, we’ll get better writing. We’ll have to see if they pull it off.
Raimondo111 wrote: »So I previosly posted this in one of the threads but it went totaly ignored so I've decided to make a new one out of it.<snip>

It’s clear that ZOS isn’t lying when they said that the chapter system was like a train that couldn’t stop, making it hard to make changes and rushing their staff. By slowing down and showing an effort to be more communicative, there’s cautious hope that there will finally be a dialogue between ZOS and the playerbase. And who knows, maybe with more time to cook, we’ll get better writing. We’ll have to see if they pull it off.
When ZOS says stuff like this, it's spin to take the spotlight away from the fact Chapters stopped being profitable. If they could have kept that cash cow going, they obviously would have.
It's all spin. They're trying to protect their revenue while delivering less to players because they have fewer resources.
The hype comes from their most ardent fans. ZOS has made the mistake of soliciting feedback from those who haven't quit instead of the majority who did. So we're going to have a game of rebranded Arcanists and Golden Pursuits in addition to the occasional new zone build with previously developed art assets.
Yes, I know it’s all marketing, but I don’t think they’re lying. The quality they were pumping out wasn’t as good as it should have been and logically if you walk through each of the quarters, the teams would have been working on projects back-to-back.
Edit: adding on, I really would rather them deliver less but listen more. We’ve been spoiled by constant updates. Other games don’t do that. Less doesn’t always mean less, less can mean more time spent on quality over quantity. This also affects my main content (dungeons, which we went from 4 a year, to 2, to 4 last year, to 0 this year), so I understand the growing pains.
Yes, I know it’s all marketing, but I don’t think they’re lying. The quality they were pumping out wasn’t as good as it should have been and logically if you walk through each of the quarters, the teams would have been working on projects back-to-back.
It's EXACTLY what they said last year when announcing the 2025 content pass, and we saw how it came to pass with the wall event turning into a debacle most players didn't even bother to attend.Edit: adding on, I really would rather them deliver less but listen more. We’ve been spoiled by constant updates. Other games don’t do that. Less doesn’t always mean less, less can mean more time spent on quality over quantity. This also affects my main content (dungeons, which we went from 4 a year, to 2, to 4 last year, to 0 this year), so I understand the growing pains.
I don't think we've been spoiled at all. The chapters were very expensive expansion packs that they sold for as long as they possibly could in addition to a sub, a cash store and crates! If anything, it is ZOS who was spoiled by the golden egg that is the Elder Scrolls IP and the good will and enthusiasm of its fans.
I think to a large degree, ESO is a victim of its success, resulting in an inefficient back end with too much administrative and technical overhead compared to more agile studios.
Raimondo111 wrote: »So I previosly posted this in one of the threads but it went totaly ignored so I've decided to make a new one out of it. It's about the new ESO's approach to content and how I don't understand why people are so hyped for it as in my opinion is the absolute opposite of what I love this game for. I'm sorry guys but I don't see it. Maybe there is something I don't understand so pls explain it to me (and by all means I'm not sarcastic rn). A lot of people are quite optimistic for all of it and seem to genuinely be happy with this announcement. But the way I see it right now is... no new zone, no new big chunk of story, no new corner of Tamriel to explore, probably very little lore to uncover. From my point of view what I saw today was just patch notes with some extra steps and Darkmoon Faire + (if you don't know, it's from World of Warcraft). I've played ESO since launch and my favorite thing about the game is the scale of the world, ability to visit every province of Tamriel. And for me the perfect time was since the launch of Orsinium till Blackwood. And I felt like a child with a new toy each time I've laid my hands on a new Chapter or DLC. Then there were a little bit of something I've felt like fillers than actual content. (Don't get me wrong, I was still having a lot of fun with Legacy of the Bretons but it also had some vibes of burnout in worldbuilding). Then I regained hope with Gold Road, Oblivion was my favorite childhood game and as a lorefan as well I just adore everything that is in Cyrodil. And then again from an ecstasy all the way to the bottom with Season of the Worm Cult. That was the first time I haven't bought an ESO Chapter / DLC. (Gold Road was my last purchase). When I saw this Summerset add-on (as I like call it) with some reused lore of The Worm Cult I was disgusted, and from what I've heard that was some pretty good idea to abandon that ship at the time. Then I thought "Hey, maybe Zenimax just needs a year of easy to make filler content to make some good piece of an expansion every second year" so I've waited for today, crossing my fingers for some next great adventure in tamriel. I was hoping for Hammerfell as it was so little of it covered so far, or even wouldn't mind visiting central Skyrim one more time. And what I was given is... well I've already written above how I see these new announcements. Again, if I'm not seeing something please tell me what I'm missing and explain why do people seem hyped for what's coming.
robwolf666 wrote: »The point of the game is Elder Scrolls. The more they lean into that, the happier Elder Scrolls fans will be.
Now, I might be way off the mark, but trying to attract more ES fans into ESO is only a good thing. We're very loyal fans of the series, and generally speaking, once we're here, we stay.
MMO fans... if they get bored, will just move on to the next "big" thing.
Now, which base would be more attractive to ZoS?
My friend, with all due respect, if the chapters format was no longer profitable (and for good reason - empty zones with FOMO overpowered mythics to string along metachasers ain't stable), I am exceedingly happy that they have done the logical thing and tried something new. New leadership and new philosophy on the backend has motivated the team to enrich the base game package (and to continue to expand it) to encourage new players to join in! Legacy/vaulted cosmetics coming back for all to earn is a huge win for players who weren't around to experience those events/offerings. Solstice has shown us that zone drops with the usual non-BIS sets and FOMO mythics is stale content and a better system is sorely needed. Playing the game should be rewarding and running dungeons for sets that don't come close to effective compared to what is already in the game (False God, Rallying Cry, etc. in their respective environments).It's all spin. They're trying to protect their revenue while delivering less to players because they have fewer resources.
There’s a substantial group of people who are here only because TES6 hasn’t come out yet. Will they come back?
...resulting in an inefficient back end with too much administrative and technical overhead compared to more agile studios.
There’s a substantial group of people who are here only because TES6 hasn’t come out yet. Will they come back?
If ESO provides interesting TES lore and stories typical for the series, why would they not? TES6 will most likely be set in the future, taking place after Skyrim, so Nirn is in a completely different state compared to the 2nd era. Also, like any other of the TES singleplayer games, TES6 will have an end. There's only a certain number of times you'd want to repeat that limited number of quests until you look for something else, even with mods existing.
About efficiency. Only company owners care about that. You are a customer. You care about effectiveness not efficiency. You want a good product that delivers what you want. You do not care if the profit margins are thin for company owners. You do not care if it costs 10¢ to make and run ESO for every $1 of profit or 75¢ for every $1 of profit.
...resulting in an inefficient back end with too much administrative and technical overhead compared to more agile studios.
I am having so much trouble understanding this part.
What do you mean by "back end"? I know what I would mean by 'back end' in the context of an information technology service, but I see no indication you meant the thing that I know about, so what are you talking about here?
Also, this might just be an accident on your part, but "agile" as an adjective in software development is overloaded. So I again ask what you meant by this? What, specifically, did ZoS not do that some other studio was capable of?
The developers can only do one thing: either a new, large-scale location or improve the base game. For now, they've decided to improve the base game. New locations will still be coming, so there's no need to rush things.
tomofhyrule wrote: »About efficiency. Only company owners care about that. You are a customer. You care about effectiveness not efficiency. You want a good product that delivers what you want. You do not care if the profit margins are thin for company owners. You do not care if it costs 10¢ to make and run ESO for every $1 of profit or 75¢ for every $1 of profit.
I mean... there is a point we should care a bit about profit margin, even as consumers. After all, ask the players of New World how they think that game is doing right now.
Microsoft has made it clear that they expect their subsidiaries to have a 30% profit margin (which is very high). If a property is not meeting that profit margin, then Microsoft will be cutting it. That's not a hypothetical.
So unless ESO can get a 30% profit margin (which, considering them moving to make more and more stuff free means that that profit needs to come from somewhere, so be prepared to get purchaseable cosmetics shoved in your face), it's going to get canned. And remember: when ESO gets canned, it's not going to be something that we can all log back into 3 years from now and just not have any updates, it's going to be deleted from the internet, and all of your characters and stories and the money you spent on it will be gone forever.
I am theorizing this could be the case with ESO because to me, the value proposition is EXTREMELY poor. So poor that I wonder if they are charging so much because they have overhead that is too high.
It’s clear that ZOS isn’t lying when they said that the chapter system was like a train that couldn’t stop, making it hard to make changes and rushing their staff. By slowing down and showing an effort to be more communicative, there’s cautious hope that there will finally be a dialogue between ZOS and the playerbase. And who knows, maybe with more time to cook, we’ll get better writing. We’ll have to see if they pull it off.
When ZOS says stuff like this, it's spin to take the spotlight away from the fact Chapters stopped being profitable. If they could have kept that cash cow going, they obviously would have.
It's all spin. They're trying to protect their revenue while delivering less to players because they have fewer resources.
The hype comes from their most ardent fans. ZOS has made the mistake of soliciting feedback from those who haven't quit instead of the majority who did. So we're going to have a game of rebranded Arcanists and Golden Pursuits in addition to the occasional new zone build with previously developed art assets.
Yes, I know it’s all marketing, but I don’t think they’re lying. The quality they were pumping out wasn’t as good as it should have been and logically if you walk through each of the quarters, the teams would have been working on projects back-to-back.
I sent the DK changes to some friends (who were DK mains) who have quit and they seemed incredibly hyped, so…
Me, personally, I’m just glad they’re trying anything at all instead of bullheadedly pushing through with a failing system. I have hope after years of displeasure and wanting to quit, but I’m prepared to be disappointed.
Edit: adding on, I really would rather them deliver less but listen more. We’ve been spoiled by constant updates. Other games don’t do that. Less doesn’t always mean less, less can mean more time spent on quality over quantity. This also affects my main content (dungeons, which we went from 4 a year, to 2, to 4 last year, to 0 this year), so I understand the growing pains.
licenturion wrote: »As has been the case the past year with subclassing and vengeance:
- half of the community seem to extremely like it
- the other half seem to extremely dislike it
Same applies here. They always manage a 50/50 like ratio for everything they do. And in the end it doesn't seem to move the needle usually because they cater to 2 totally opposite crowds.
We will see if the half that does seem to like it spends lots of money on cosmetic battlepasses. Otherwise the new strategy would be seen as a failure for ZOS.
I won't spend a cent anymore unless there are new zones/new classes/new companions. So this year I will use up precious server space and bandwidth when there is a free drip feed drop , but they won't get money anymore from me going forward if there isn't anything shiny and big added to the game.
SummersetCitizen wrote: »The developers can only do one thing: either a new, large-scale location or improve the base game. For now, they've decided to improve the base game. New locations will still be coming, so there's no need to rush things.
This is a false choice. Improving the base game and delivering new locations are not mutually exclusive. Framing it this way only highlights ZOS’s limitations or priorities, not an unavoidable reality.
At this point, the decisions feel driven more by revenue and risk management than by strong stewardship of the Elder Scrolls IP.
When players eventually peel away to ES6, some will do so gladly… not just for a new game, but to escape ZOS and its endless navel-gazing.
The Elder Scrolls VI is being developed by Bethesda Game Studios, not ZeniMax Online Studios.But the problem with ES6 is that it will still be a ZOS game. ...if it's ever created.
SummersetCitizen wrote: »The Elder Scrolls VI is being developed by Bethesda Game Studios, not ZeniMax Online Studios.But the problem with ES6 is that it will still be a ZOS game. ...if it's ever created.
ZOS is a separate entity under that umbrella. They are tasked with developing/managing the live service game.
My hope is that they have very little to do with the ES6 game.