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you have got to be freaking kidding me??

  • FENGRUSH
    FENGRUSH
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    epoling wrote: »
    Since when does having the option for other to group a dungeon force anybody to do the same. The people who are saying they shouldn't allow people to group up for these dungeons seem to think they will be denied entry by themselves. Nobody is suggesting that. So what is your real problem with the idea of allowing people to group in these if they want? Certainly nothing I have heard on this thread yet. Give me one valid reason why it would hurt anybody's game play.

    They wouldnt group it themselves then solely for the sake of the challenge. Theyd burn through it with a full group.

    Then itd all be easy. These players wont handicap themselves for a challenge. Thats not how they approach the game.
  • GreySix
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    epoling wrote: »
    So what is your real problem with the idea of allowing people to group in these if they want? Certainly nothing I have heard on this thread yet. Give me one valid reason why it would hurt anybody's game play.

    The usual sad and sorry excuses are a variation of these:
    • You need solo-only instancing to learn how to play, in case you wanna group with others later
    • Its part of the lore, and you're the only hero - so [snip] and accept what is
    • Grouping will make it easy for you, and harder for those who get their sense of life-accomplishment from soloing content.
    There are others, but those are the most common variations.

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 1, 2024 6:56PM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • epoling
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    Fengrush - how does what you say affect anybody else? If I have enough challenges in real life so don't need to seek them in a game, why does it change how you play? I want to relax, have fun, etc., and I often find what passes for a "challenge" in a game is just the opposite. But you can still have your hard solo fight. So how does it affect you?

    GreySix - LOL - I agree, the answers people will give are a bunch of nonsense that really doesn't address the central question. Number Three there is the real answer, even though a lot of folks won't admit it.
  • starkerealm
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    Uviryth wrote: »
    Uviryth wrote: »
    I just read the rest of the Thread and Im actually to furious to answer to anyone in particular.

    Lets just say, people like the ones in this thread are the reason why every single mmo in the last couple of years is getting easier and easier.
    Really, ESO for instance is pretty easy, be it the soloquest, the open world or the veterandungeons. And still people cry that its too hard like a bunch of [snip].

    I think Im gonna puke now.......

    You're going "to furious"? Not "too furious", perhaps?
    I speak five languages, and english is not my native one ;-)
    Anyway, I'll take a hard game, this, is just broken. And saying, "no you can't have any fun with your friends until you face tank these three bosses," is just stupid. What is this? Homework? I thought I was paying $15 a month for an MMO, not a sub-par version of Skyrim.
    The solochallenges are soooooo few. Its like 0,1% of the whole content. I really dont see the issue of having to fight alone this few times.

    See... I was going to cut you slack, but as someone who speaks three languages (badly), and for whom English is my native language; "I really don't see the issue with having to" keep too, to, and two straight.

    ...and, that's the problem. You're assuming everyone else must participate exactly at your level. No one can have a different opinion, different tastes, or a different skill level. Everyone else must be you, or... you're going to vomit. Wonderful. :|

    No one can play the game because they enjoy interacting with friends who they don't get to see anymore, because they're 5k miles away. No, everyone must participate in this solo, "epic," quest-line about running into a cave and saving the world in secret, like we're all 8 years old again. And, we can't bring anyone with us, because that would subvert the... what? Immersion? I don't even know.

    Again, I'm all for challenges in an MMO, that's fine. But, this isn't, it's a random build check with no warning, that serves no purpose beyond shoving people out of the game and breaking up groups of friends.

    If you want an MMO with serious, vicious, casual clearing barriers on the way in, The Secret World's over there with it's ~10k remaining players. Sure, most of them, entirely willing to eviscerate you at the first sign of weakness. But, I'm sure that game has all the "challenge" you can stomach. Of course, by "challenge," I mean "gear checks," but that's a different issue.

    EDIT: There's actually, also, a second issue. Some builds get invalidated randomly. Take a single target, high damage, Dual Wielding Nightblade into a Harvester fight (except Drosha), and you'll find your otherwise completely viable build smeared all over the walls, with pretty much no recourse. And, it's not a skill issue, in building towards Assassination and or Shadow you can easily end up without any viable tools to deal with the fight. And the game doesn't provide any feedback telling you this, until you simply hit a boss you can't touch.

    For a player, that's not "challenge", that's just terrible design. If there were warnings that, "hey, maybe you should have some of these abilities over here," and we were ignoring that, then, okay, great. But, instead it's simply an unrecoverable failstate.

    How are you expected to deal with that fight? Roll up a new character. :|
    Edited by starkerealm on May 16, 2014 9:00PM
  • ShedsHisTail
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    GreySix wrote: »
    It's not so much that it's -more- lore-friendly by design, but rather that lore-friendliness is... enforced is probably the best word.

    When an NPC says that you're the only one who can save the world... well, yeah, you are. Not you and a buddy. You don't arrive at the end to save the village; along with seventeen other people. It's just you, being awesome.

    Yeah, you and the six hundred thousand other "only" vestiges.

    Not buying what you're selling. Sorry.

    Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.

    You don't have to buy it. :)
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • ciannait
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    Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.

    You don't have to buy it. :)

    And you don't have to group to do the quest if you don't want. People who DO want to group aren't given the option. Your disbelief won't be suspended by other people who need a little extra help to push through. You won't even know they're doing it.
  • ShedsHisTail
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    Uviryth wrote: »
    EDIT: There's actually, also, a second issue. Some builds get invalidated randomly. Take a single target, high damage, Dual Wielding Nightblade into a Harvester fight (except Drosha), and you'll find your otherwise completely viable build smeared all over the walls, with pretty much no recourse. And, it's not a skill issue, in building towards Assassination and or Shadow you can easily end up without any viable tools to deal with the fight. And the game doesn't provide any feedback telling you this, until you simply hit a boss you can't touch.

    Yeah, Lyris's clone... that was a nasty fight (I play Dual Wielding Nightblade). I died a lot... But a little strategy revision did the trick. It didn't require a respec and rebuild, just a shift of perspective and tactic. But, yeah, hell of a fight.

    Same with the dude in Skuldrafen... That guy destroyed me until I took a step back and tried something new.

    Don't get me wrong here, I'm not saying everyone has to play my way, or even that foks are wrong that some fights are too hard. Some of these fights are -really- challenging. If Zos decides to make it groupable, cool, whatever; I don't care.

    My issue with the OP is that he was having a tough time with it and his wife (on whose behalf he was complaining) hadn't even tried it yet and he was already at the forums screaming that it's too hard.

    Die three dozen times after numerous new approaches and strategy changes without success-- Sure, that encounter might be too hard.

    Watch someone else struggle then cry that you'll never have a chance without even trying it-- You'll get no sympathy from me.

    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • ShedsHisTail
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    ciannait wrote: »

    Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.

    You don't have to buy it. :)

    And you don't have to group to do the quest if you don't want. People who DO want to group aren't given the option. Your disbelief won't be suspended by other people who need a little extra help to push through. You won't even know they're doing it.

    I agree. I'm not against making the encounters group-able.
    In fact, I'd rather they do that than make them easier.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Minnus
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    The MMO purist in me wants to yell L2P, but...


    There are two obvious school of thoughts here...

    The idea that people should not be restricted to progression and content based on skill.

    AND

    The idea that the content should remain challenging and games in general should be based on some level of skill.

    In a typical MMO environment, these ideas are incompatible by default. After all, you can't make content accessible to all without reducing complexity and difficulty. ESO isn't, or at least - shouldn't, be a typical MMO. It is a byproduct of their success in the single player market. Wouldn't introducing more single player elements eliminate this entire problem?

    Yep. Let people choose a difficulty like they can in single player games. Scale their rewards accordingly, and offer incentives to complete it on harder difficulties.

    Problem solved?
  • starkerealm
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    Yeah, Lyris's clone... that was a nasty fight (I play Dual Wielding Nightblade). I died a lot... But a little strategy revision did the trick. It didn't require a respec and rebuild, just a shift of perspective and tactic. But, yeah, hell of a fight.

    I'd take a respec... if I could afford one. Unfortunately, I'd already been hit by the deterioration bug, and hadn't noticed my repair costs were through the roof until after respeccing was well out of my price range. So... now, I could log in, run around Shadow Fen hoping to get enough skyshards to kinda limp past my issue, or throw my hands up and say bjork it.
    Don't get me wrong here, I'm not saying everyone has to play my way, or even that foks are wrong that some fights are too hard. Some of these fights are -really- challenging. If Zos decides to make it groupable, cool, whatever; I don't care.

    I do care. I've got Dark Souls in my backlog if I want a good single player game... well, actually, I've been playing it while hoping TESO pulls it's head out of it's own... anyway.

    I play MMOs to play a game with my girlfriend. Solo play is something that happens either on other characters or when the game forces it on us. The Lyris fight is a roadblock for me because I don't have access to any tools that would allow me to advance. On it's own, the difficulty doesn't bother me that much, or her... given she spent most of yesterday learning and clearing the Red Dragon fight in NWN2 for the first time.

    But, not being able to play together does raise serious questions of, why is this an MMO?
    My issue with the OP is that he was having a tough time with it and his wife (on whose behalf he was complaining) hadn't even tried it yet and he was already at the forums screaming that it's too hard.

    Die three dozen times after numerous new approaches and strategy changes without success-- Sure, that encounter might be too hard.

    Watch someone else struggle then cry that you'll never have a chance without even trying it-- You'll get no sympathy from me.

    Ironically, what got her to leave Secret World was me getting pissed at the Scenarios. Not that they were too difficult, that was a side issue, but that they were just *** pointless. Too much effort for little to no payout.

    Stuff like this can easily result in a point where a player makes the, entirely reasonable decision that, "bjork this, it's just not worth it."

    It's not that they aren't willing to try, it's that they've made a decision that their time is more valuable than yours.
    Edited by starkerealm on May 16, 2014 9:31PM
  • ShedsHisTail
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    Yeah, see, I appreciate a challenge.

    Not everyone does, and that's cool, but I do.
    Some of these bosses are like puzzles. You have to get in there, figure out what your working with and how best to solve it with little or no guidance. That's fun to me, trying to figure it out, and gratifying when I do.

    But yeah, I totally get the, "I'm doing this to relax, not pull my hair out." attitude. Which is why I say, if they make the encounters groupable, that's just fine with me.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • starkerealm
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    Minnus wrote: »
    The MMO purist in me wants to yell L2P, but...


    There are two obvious school of thoughts here...

    The idea that people should not be restricted to progression and content based on skill.

    AND

    The idea that the content should remain challenging and games in general should be based on some level of skill.

    In a typical MMO environment, these ideas are incompatible by default. After all, you can't make content accessible to all without reducing complexity and difficulty. ESO isn't, or at least - shouldn't, be a typical MMO. It is a byproduct of their success in the single player market. Wouldn't introducing more single player elements eliminate this entire problem?

    Yep. Let people choose a difficulty like they can in single player games. Scale their rewards accordingly, and offer incentives to complete it on harder difficulties.

    Problem solved?

    No, because there's two separate issues. Part of the problem are elitists. These are the guys who are in here bragging about how they had no issues on Molag Bal or Lyris' Dopple, or whatever, and that we should suffer through it the way they did. Sometimes it's the same ones saying, "no, MMOs need challenge", because then they can turn around and feel that they are, in fact, better than the rest of us. Over time it leads to toxic forums, and with games, it shoves new players out, and chokes a game over time. For the Elitists, allowing other players to clear this content undermines them. If they did a thing solo, but other players hit it with a group, and cleared it, then they're no longer special. They can keep saying, "oh yeah, but I did it alone," but it produces less of a kick in their lizard brain than saying, "oh yeah, that thing? No problem."

    Part of the problem is that the game is about as well balanced as an inebriated circus clown. Fight difficulty is random. Hit the Lyris Dopple on a Sorc with negate magic, and the fight is a complete joke. Hit it on an Assassination focused Nightblade, and prepare to cry. There's no rhyme, no reason, difficulty is completely random in this game.
  • ShedsHisTail
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    The Lyris Dopple really isn't -that- bad once you figure it out.
    Get in, get a few shots off... get away and kill the orbs. The orbs refill your health when you kill them. using aoe like Whirling Blades helps a lot because you can just run past the orb and kill it without the aggravation of of trying to target it. So yeah, kite her around (makes it harder for the orbs to catch up with her if she's moving) and make a point of hunting the orbs.

    It takes a little while, but it's not super hard once you learn the gimmick.

    Oh, Hidden Blade is a good orb killer too if you have it; think it even snares them so they don't move so fast.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Minnus
    Minnus
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    No, because there's two separate issues. Part of the problem are elitists. These are the guys who are in here bragging about how they had no issues on Molag Bal or Lyris' Dopple, or whatever, and that we should suffer through it the way they did. Sometimes it's the same ones saying, "no, MMOs need challenge", because then they can turn around and feel that they are, in fact, better than the rest of us. Over time it leads to toxic forums, and with games, it shoves new players out, and chokes a game over time. For the Elitists, allowing other players to clear this content undermines them. If they did a thing solo, but other players hit it with a group, and cleared it, then they're no longer special. They can keep saying, "oh yeah, but I did it alone," but it produces less of a kick in their lizard brain than saying, "oh yeah, that thing? No problem."

    Part of the problem is that the game is about as well balanced as an inebriated circus clown. Fight difficulty is random. Hit the Lyris Dopple on a Sorc with negate magic, and the fight is a complete joke. Hit it on an Assassination focused Nightblade, and prepare to cry. There's no rhyme, no reason, difficulty is completely random in this game.

    To me, your first issue is a personal problem. You're telling me why you believe people want a challenge. How you receive this... 'toxic' environment is entirely on you. For me (cause once again... your issue is a personal one), I accept that there are people better than myself at various tasks - and I view this as a valuable resource. That is why there are raid leaders in PvE and PvP. That is why people seek the advice of others. I accept this to be so. I am not looking at it from the perspective that they are trying to rub their 'success' in my face.

    Second, it seems to me that you understand the nature of dynamic content, but you are not happy with it? There is both rhyme and reason, and it is of no fault of anyone if you cannot derive it. To put it in layman terms, you're complaining that scissors cuts paper but not rock. Your example implies that you want Negate Magic to have an equally effective impact on an Assassination focused Nightblade.

    From reading your post, I am honestly not sure what it is you DO want...do you?
  • Alphashado
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    For anyone saying "L2P". Are you suggesting that someone shouldn't play pool unless they are good at it? Are suggesting that even though someone put their money into a pool table that they shouldn't be able to play unless they play in the expert league where they stand no chance?

    This is the same thing. These casual players are not asking for nerfed dungeons or raids. They are asking for some way to be able to progress and enjoy the game they paid for without having to be an expert gamer. Some people don't have the time and dedication required to theory craft and min max. Some people simply don't have the same hand/eye coordination.

    Let then invite a friend to help them with hard fights. What is the big deal? Why do you care so much about something that doesn't effect you?

    You think there are enough elite players to support this game without casual players? Better think again.

    There is a gigantic number of players that haven't even hit 50 yet. Once these casual players start to see VR content, this issue is just going to get more and more attention. And for the sake of preventing this game from going f2p, zos better address it soon.

    Allow people to help each other.
  • ShedsHisTail
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    Alphashado wrote: »
    For anyone saying "L2P". Are you suggesting that someone shouldn't play pool unless they are good at it? Are suggesting that even though someone put their money into a pool table that they shouldn't be able to play unless they play in the expert league where they stand no chance?

    Difference is; if someone doesn't know how to play pool, they practice and learn, or take advice/training from people who do know. They don't say, "Let's make this game easier. Make the table smaller, the pockets bigger, and the cue wider so I don't miss."

    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Alphashado
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    Alphashado wrote: »
    For anyone saying "L2P". Are you suggesting that someone shouldn't play pool unless they are good at it? Are suggesting that even though someone put their money into a pool table that they shouldn't be able to play unless they play in the expert league where they stand no chance?

    Difference is; if someone doesn't know how to play pool, they practice and learn, or take advice/training from people who do know. They don't say, "Let's make this game easier. Make the table smaller, the pockets bigger, and the cue wider so I don't miss."

    Sorry that does not apply. Nobody complains that pool is too hard unless they are forced to play someone that is out of their league.
    Two casual pool players can have immense fun playing people of the same skill lvl. And if they put money in the table, that is their right to do so.

    Nowhere in the description for ESO does it say "Requires elite lvl gaming".
    In fact it says quite the opposite of that.

    Again, letting people duo quest content WOULD NOT EFFECT YOU.
  • ShedsHisTail
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    Never said it would, I'm not against it. In fact, I'm pro-Duo-Questing.
    Just saying your argument is flawed.


    You're saying that there's no need to change the game, people should just play at their skill level and stay away from the pros. Stick with the people who are playing in your league. That's actually a more abrasive argument than I'm making.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • starkerealm
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    Minnus wrote: »

    No, because there's two separate issues. Part of the problem are elitists. These are the guys who are in here bragging about how they had no issues on Molag Bal or Lyris' Dopple, or whatever, and that we should suffer through it the way they did. Sometimes it's the same ones saying, "no, MMOs need challenge", because then they can turn around and feel that they are, in fact, better than the rest of us. Over time it leads to toxic forums, and with games, it shoves new players out, and chokes a game over time. For the Elitists, allowing other players to clear this content undermines them. If they did a thing solo, but other players hit it with a group, and cleared it, then they're no longer special. They can keep saying, "oh yeah, but I did it alone," but it produces less of a kick in their lizard brain than saying, "oh yeah, that thing? No problem."

    Part of the problem is that the game is about as well balanced as an inebriated circus clown. Fight difficulty is random. Hit the Lyris Dopple on a Sorc with negate magic, and the fight is a complete joke. Hit it on an Assassination focused Nightblade, and prepare to cry. There's no rhyme, no reason, difficulty is completely random in this game.

    To me, your first issue is a personal problem. You're telling me why you believe people want a challenge. How you receive this... 'toxic' environment is entirely on you.

    Yes, clearly I am responsible for the actions of others... wait.

    Ironically, I could care less about elitist players. I'm quite prone to doing stupid things from time to time for an extra "challenge" or just bragging rights.
    Minnus wrote: »
    For me (cause once again... your issue is a personal one), I accept that there are people better than myself at various tasks - and I view this as a valuable resource.

    The issue isn't about me, uh... that's something you might want to think about in the future. I'm talking about things that affect other players. You... are comfortable with the idea of other people, right?

    The problem is when new players come in and say, "I've got a problem with this", and elitists respond with an unintelligible "l2p noob." That's when you have players leaving the game, you lose subscriptions, and the game chokes. Again, not a problem for me, per say, but over time it's an issue. How new players experience the "toxic environment" varies, but it usually happens when they go looking for help and get rejected and mocked.
    Minnus wrote: »
    That is why there are raid leaders in PvE and PvP. That is why people seek the advice of others. I accept this to be so. I am not looking at it from the perspective that they are trying to rub their 'success' in my face.

    Again, I'm not talking about the people who are genuinely helpful. Those guys are fine. Most of the time I am one of those guys. The problem is the didactic players who just spout off, "it's easy, just l2p", or, "that sounds like a personal problem," and offer no help. When they outnumber the former, then you have an issue. And, 90% of the time, elitists fall into the second category. Once they've passed the gauntlet, it must remain unblemished before the horde of casuals comes scampering in on their heels.
    Minnus wrote: »
    Second, it seems to me that you understand the nature of dynamic content, but you are not happy with it?

    I have issues with balance. I also have issues with forced solo content in MMOs. Feel free to mock me if you want, but the latter is something I just won't tolerate. I'm not paying $15 a month for a solo only experience. I'm paying to party up with friends and go have fun together.
    Minnus wrote: »
    There is both rhyme and reason, and it is of no fault of anyone if you cannot derive it. To put it in layman terms, you're complaining that scissors cuts paper but not rock. Your example implies that you want Negate Magic to have an equally effective impact on an Assassination focused Nightblade.

    No, I'm pretty sure I was talking about using Negate Magic on the Harvester, not on the Nightblade... you, uh, you got that, right?

    There's an issue where Negate Magic invalidates combat. There's no way someone can credibly pass off that off as well tuned, unless each class approaches the boss in a different way. If each player does have a different set of tools to deal with an enemy, that would be really neat. But, instead, some classes can face stomp some bosses, while others will be on the receiving end.

    Also, no, the extreme shutdown of negate magic is just ridiculous. Locking Harvesters into physical combat only, could be cool. So you're choosing to fight her a different way. Just shutting down a boss, so they can only stare at you while you pound them to death is bad design.
    Minnus wrote: »
    From reading your post, I am honestly not sure what it is you DO want...do you?

    Well, I want to have fun. Fun with my friends. If I was interested in just playing alone, I'd probably dig through my backlog and see what's appealing... oooh, Dark Souls.
  • mmark516
    mmark516
    Soul Shriven
    I cant think of a build that wouldent be able to win that fight, unless every point is in crafting maybe. Its not a hard fight, i just ran at him and attacked basically
  • ciannait
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    mmark516 wrote: »
    I cant think of a build that wouldent be able to win that fight, unless every point is in crafting maybe. Its not a hard fight, i just ran at him and attacked basically

    There are a lot of broken skills and builds in this game.
  • DaLord
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    mmark516 wrote: »
    I cant think of a build that wouldent be able to win that fight, unless every point is in crafting maybe. Its not a hard fight, i just ran at him and attacked basically
    My Nuke mage build cant win that fight and i have taken on as many as 4 mobs 2 levels higher than me.
  • Ysne58
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    Very few people can run in and attack these bosses and survive.
  • DaLord
    DaLord
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    Nuke mage is all destruction only trade skill is provisioning BTW.
  • reggielee
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    in the end, what does it hurt if they allow two to run the content? I'm not going to do it but if they want to.. who cares? the game is over run by leveling bots and exploit lvl'd v10s, who cares if someone wants to pull in another to help with a quest? so long as the content itself is not changed so the soloist can do their own thang

    and for all those dark souls masochists....... more power to you but I'd rather pull my own teeth without novacain
    Mama always said the fastest way to a man's heart is through his chest.
  • DaLord
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    They acknowledged it is broken already (look at C/P on my earlier post) so we are now officially beating a dead horse. that's OK too since it keeps bumping the thread and makes for fun reading. so lets keep it going

    I did this quest with a *** mage built who is specked in underwater basket weaving and it ruled all the mobs cus all you noobs suck big time!!
    sll you have to do is throw wet baskets at the mobs and they short out. watch mu u-tube video and LTP Noobz!!!
  • GreySix
    GreySix
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    Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.
    ... and I have no issue with one other standing next to me. Pretty sure I'm not alone (no pun intended).
    You don't have to buy it. :)
    Well, you did seem to be selling your idea of defending forced-solo instances.

    I'm selling mine of allowing grouping. Here's the key: You and others would still be able to solo-only.

    Win-win.
    Edited by GreySix on May 17, 2014 2:23AM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Chirru
    Chirru
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    It is all about Durian. Now, for those who do not know what Durian is...a short explanation.

    "Regarded by many people in southeast Asia as the "king of fruits", the durian is distinctive for its large size, strong odour, and formidable thorn-covered husk."

    I dislike the fruit immensely to the point of vomiting. However, people who do like the fruit are telling me:

    It is not that bad. Have you tried it? ; Ah...yes...I still do not like it.

    Well, keep eating it until you like it. ; Ah...sorry... I vomit every time.

    You are just a wimp, that is why you do not like it. ; ah sorry... I do eat raw eggs, do you?

    Bad luck friend. Durian is all we have. Eat or starve. ; Ah sorry...that shop over there sells other fruit.

    Then go there, because that is where all the weakling go. ; Ah...sorry.... I do see many healthy and strong people over there. How come your durian shop has so few customers?

    You are wrong. I have many customers. The real skilled people come to me.
    Ah...sorry...why do you have a for Sale Sign placed in your window?

    It is all about CHOICE! right now there is NO choice.

    And if there is no CHOICE people who want a choice will leave and only those who prefer NO CHOICE will stay until the shop is closed.


    Fact of life is that all those who in this post argue so ardently against Choice are the first to cry LOUDEST if their personal choice is violated.

    One of the usual expression (there are many) for 'no choice' is Dictatorship.
    By refusing to listen to those who ask for a choice; by speaking against it; by bringing up all kind of silly and inferior arguments against choice...you who speak against the liberty of choice are declaring yourself Dictators.

    Did I say I vomit at the smell of Durian? Well, I also vomit encountering wannabe dictators. But then, even wannabe dictators have the freedom to speak. Just do not complain if I vomit all over you, if you are a dictator.

    Freedom of Choice = (equals) LIBERTY. In my opinion.

    I could go on...but I guess a put my point across sufficiently. However, to those who still not get it:

    Give people playing this game the choice to Solo or NOT to solo ALL the quests there are.














  • Minnus
    Minnus
    ✭✭

    No, I'm pretty sure I was talking about using Negate Magic on the Harvester, not on the Nightblade... you, uh, you got that, right?

    I'm not too sure if you're coherent at this point. There is too much to dissect, and I know a lost cause when I see one.

    Also, you caught me with a typo, thanks!

    "Your example implies that you want Negate Magic to have an equally effective impact on as an Assassination focused Nightblade."

  • DaLord
    DaLord
    ✭✭
    LOL Chirru
    I could not agree with you more. The reality, sadly, is even worse. Most people just regurgitate what they hear from someone they perceive as smart without ever actually reasoning it out for themselves. They are usually defending a cause that ultimately will relieve them of the right to do so. I have many times played devil’s advocate just to have someone defend a case I actually agree with in the hope that wile articulating their defense they will solidify their own views only to be disappointed at the outcome. Most people hear something from some seleb and assume that popular equals smart ( nothing could be further from the truth BTW) so they chant it like lemmings running towards a cliff and by the time it bites them in the ass they are so committed they have to defend the short comings with accusations, defamation and/ or violence. Humans are the most amazing creatures I have ever seen but I’m glad I don’t belong to that race.
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