Since when does having the option for other to group a dungeon force anybody to do the same. The people who are saying they shouldn't allow people to group up for these dungeons seem to think they will be denied entry by themselves. Nobody is suggesting that. So what is your real problem with the idea of allowing people to group in these if they want? Certainly nothing I have heard on this thread yet. Give me one valid reason why it would hurt anybody's game play.
So what is your real problem with the idea of allowing people to group in these if they want? Certainly nothing I have heard on this thread yet. Give me one valid reason why it would hurt anybody's game play.
I speak five languages, and english is not my native one ;-)starkerealm wrote: »I just read the rest of the Thread and Im actually to furious to answer to anyone in particular.
Lets just say, people like the ones in this thread are the reason why every single mmo in the last couple of years is getting easier and easier.
Really, ESO for instance is pretty easy, be it the soloquest, the open world or the veterandungeons. And still people cry that its too hard like a bunch of [snip].
I think Im gonna puke now.......
You're going "to furious"? Not "too furious", perhaps?The solochallenges are soooooo few. Its like 0,1% of the whole content. I really dont see the issue of having to fight alone this few times.Anyway, I'll take a hard game, this, is just broken. And saying, "no you can't have any fun with your friends until you face tank these three bosses," is just stupid. What is this? Homework? I thought I was paying $15 a month for an MMO, not a sub-par version of Skyrim.
getty.adam_ESO wrote: »It's not so much that it's -more- lore-friendly by design, but rather that lore-friendliness is... enforced is probably the best word.
When an NPC says that you're the only one who can save the world... well, yeah, you are. Not you and a buddy. You don't arrive at the end to save the village; along with seventeen other people. It's just you, being awesome.
Yeah, you and the six hundred thousand other "only" vestiges.
Not buying what you're selling. Sorry.
getty.adam_ESO wrote: »
Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.
You don't have to buy it.
EDIT: There's actually, also, a second issue. Some builds get invalidated randomly. Take a single target, high damage, Dual Wielding Nightblade into a Harvester fight (except Drosha), and you'll find your otherwise completely viable build smeared all over the walls, with pretty much no recourse. And, it's not a skill issue, in building towards Assassination and or Shadow you can easily end up without any viable tools to deal with the fight. And the game doesn't provide any feedback telling you this, until you simply hit a boss you can't touch.
getty.adam_ESO wrote: »
Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.
You don't have to buy it.
And you don't have to group to do the quest if you don't want. People who DO want to group aren't given the option. Your disbelief won't be suspended by other people who need a little extra help to push through. You won't even know they're doing it.
getty.adam_ESO wrote: »Yeah, Lyris's clone... that was a nasty fight (I play Dual Wielding Nightblade). I died a lot... But a little strategy revision did the trick. It didn't require a respec and rebuild, just a shift of perspective and tactic. But, yeah, hell of a fight.
getty.adam_ESO wrote: »Don't get me wrong here, I'm not saying everyone has to play my way, or even that foks are wrong that some fights are too hard. Some of these fights are -really- challenging. If Zos decides to make it groupable, cool, whatever; I don't care.
getty.adam_ESO wrote: »My issue with the OP is that he was having a tough time with it and his wife (on whose behalf he was complaining) hadn't even tried it yet and he was already at the forums screaming that it's too hard.
Die three dozen times after numerous new approaches and strategy changes without success-- Sure, that encounter might be too hard.
Watch someone else struggle then cry that you'll never have a chance without even trying it-- You'll get no sympathy from me.
The MMO purist in me wants to yell L2P, but...
There are two obvious school of thoughts here...
The idea that people should not be restricted to progression and content based on skill.
AND
The idea that the content should remain challenging and games in general should be based on some level of skill.
In a typical MMO environment, these ideas are incompatible by default. After all, you can't make content accessible to all without reducing complexity and difficulty. ESO isn't, or at least - shouldn't, be a typical MMO. It is a byproduct of their success in the single player market. Wouldn't introducing more single player elements eliminate this entire problem?
Yep. Let people choose a difficulty like they can in single player games. Scale their rewards accordingly, and offer incentives to complete it on harder difficulties.
Problem solved?
starkerealm wrote: »
No, because there's two separate issues. Part of the problem are elitists. These are the guys who are in here bragging about how they had no issues on Molag Bal or Lyris' Dopple, or whatever, and that we should suffer through it the way they did. Sometimes it's the same ones saying, "no, MMOs need challenge", because then they can turn around and feel that they are, in fact, better than the rest of us. Over time it leads to toxic forums, and with games, it shoves new players out, and chokes a game over time. For the Elitists, allowing other players to clear this content undermines them. If they did a thing solo, but other players hit it with a group, and cleared it, then they're no longer special. They can keep saying, "oh yeah, but I did it alone," but it produces less of a kick in their lizard brain than saying, "oh yeah, that thing? No problem."
Part of the problem is that the game is about as well balanced as an inebriated circus clown. Fight difficulty is random. Hit the Lyris Dopple on a Sorc with negate magic, and the fight is a complete joke. Hit it on an Assassination focused Nightblade, and prepare to cry. There's no rhyme, no reason, difficulty is completely random in this game.
Alphashado wrote: »For anyone saying "L2P". Are you suggesting that someone shouldn't play pool unless they are good at it? Are suggesting that even though someone put their money into a pool table that they shouldn't be able to play unless they play in the expert league where they stand no chance?
getty.adam_ESO wrote: »Alphashado wrote: »For anyone saying "L2P". Are you suggesting that someone shouldn't play pool unless they are good at it? Are suggesting that even though someone put their money into a pool table that they shouldn't be able to play unless they play in the expert league where they stand no chance?
Difference is; if someone doesn't know how to play pool, they practice and learn, or take advice/training from people who do know. They don't say, "Let's make this game easier. Make the table smaller, the pockets bigger, and the cue wider so I don't miss."
starkerealm wrote: »
No, because there's two separate issues. Part of the problem are elitists. These are the guys who are in here bragging about how they had no issues on Molag Bal or Lyris' Dopple, or whatever, and that we should suffer through it the way they did. Sometimes it's the same ones saying, "no, MMOs need challenge", because then they can turn around and feel that they are, in fact, better than the rest of us. Over time it leads to toxic forums, and with games, it shoves new players out, and chokes a game over time. For the Elitists, allowing other players to clear this content undermines them. If they did a thing solo, but other players hit it with a group, and cleared it, then they're no longer special. They can keep saying, "oh yeah, but I did it alone," but it produces less of a kick in their lizard brain than saying, "oh yeah, that thing? No problem."
Part of the problem is that the game is about as well balanced as an inebriated circus clown. Fight difficulty is random. Hit the Lyris Dopple on a Sorc with negate magic, and the fight is a complete joke. Hit it on an Assassination focused Nightblade, and prepare to cry. There's no rhyme, no reason, difficulty is completely random in this game.
To me, your first issue is a personal problem. You're telling me why you believe people want a challenge. How you receive this... 'toxic' environment is entirely on you.
For me (cause once again... your issue is a personal one), I accept that there are people better than myself at various tasks - and I view this as a valuable resource.
That is why there are raid leaders in PvE and PvP. That is why people seek the advice of others. I accept this to be so. I am not looking at it from the perspective that they are trying to rub their 'success' in my face.
Second, it seems to me that you understand the nature of dynamic content, but you are not happy with it?
There is both rhyme and reason, and it is of no fault of anyone if you cannot derive it. To put it in layman terms, you're complaining that scissors cuts paper but not rock. Your example implies that you want Negate Magic to have an equally effective impact on an Assassination focused Nightblade.
From reading your post, I am honestly not sure what it is you DO want...do you?
... and I have no issue with one other standing next to me. Pretty sure I'm not alone (no pun intended).getty.adam_ESO wrote: »Yes, I'm clearly aware that other players are out there and that their back-stories are the same as mine... But it's easier to suspend disbelief if they aren't standing right next to me.
Well, you did seem to be selling your idea of defending forced-solo instances.getty.adam_ESO wrote: »You don't have to buy it.
starkerealm wrote: »
No, I'm pretty sure I was talking about using Negate Magic on the Harvester, not on the Nightblade... you, uh, you got that, right?