ESO_Nightingale wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
Isnt eso really hamstrung by the game being supported on now-ancient platforms?
Seraphayel wrote: »They're not doing Chapter anymore which means new classes would be Crown Store exlusives. Do you want that? Because for sure we ain't getting classes with the new season model.
Eh? The ONLY difference between the Chapters and Season Model is the length of time it takes to role out completely. That doesn't stop new classes being included.Seraphayel wrote: »We got exactly four updates per year for a decade. Each per quarter. There are 7 classes. Arcanist might not be part of the class revamp, so this means it will take at least 1.5 years for them to finish if they do one class per update as announced.
Yes, making 5 in a 12 month period. Hence 4/5. So yes, it may take just over a year IF they only do one per update.
tomofhyrule wrote: »spartaxoxo wrote: »tomofhyrule wrote: »ESO's also done several patches of "just QoL and bugfixes." We know there are a lot of people on these forums who vote "ESO should just stop releasing new stuff and focus on fixing things!" like it'll solve all the problems. Well, they did. Several times. U39 was specifically said to be the "taking the time during this development cycle to focus on polishing existing in-game systems and addressing some longstanding requests" patch, and then U43 (Home Tours) patch was also mainly QoL features. Note that they did not fix all of the problems, and also they didn't really do anything to bring people in or back to the game.
I'm low-key kind of dreading that overland difficulty will be used as the big new system and not a QOL change, and that it being launched without new stuff will lead it to flopping and people blaming it for that. I'm just getting a bad feeling vibe about that.
QOL changes are really important for keeping a live service game good and people happy. But they aren't the main attraction.
They're like icing on the cake.
This.
I'm actually fearing that this is exactly what's going to happen: the big "feature" will be the long-awaited Overland Difficulty whatever, and that will in itself be the replacement for whatever we'd normally get. I can see two ways that could go:I'm sure a lot of people are hoping for #2... but how long can the game go without adding new things instead of just revamping old things. And especially as someone who thinks that the Dungeons are the best content this game puts out, I'm really scared that part of this reveal event is going to be "no Dungeons this year! Go play solo instead!"
- A Self-Nerf slider, which nobody wants, but would be an easy implementation and leads credence to the difficulty thing being more of a Quality-of-Life thing so we could get something else.
- Going back and adding new mechanics to old fights, but if the Encounters team is spending their time revamping old stuff, then that's less time they have to make new stuff like new Dungeons. Essentially what we're already talking about with the Class refresh vs. new Classes
The one thing that makes me think that Overland Difficulty won't be the "new feature" is that revamping old content is unlikely to be the big monetized feature. They could do like an OG Craglorn-esque zone to monetize a single vet-level area, but people will rightfully riot if the only way for them to have harder story bosses in the basegame is to pull out their wallets.
ESO has always offerred one major tentpole system a year since Chapters (or more, as it was pre-Elsweyr): the Warden Class, Battlegrounds, the Psijic Skill Line, Jewelry Crafting, the Necromancer Class, Antiquities, Companions, Tales of Tribute, the Arcanist Class, and Scribing. And that's not even considering that you could consider the DB and TG lines as new Systems as well, along with the PvPvE area of the IC.
This year's Subclassing was supposed to be the big feature, but it's less of a "new" thing and more of a "mix the old things together" thing... and it was also free (so it in itself didn't drive Pass purchases, and indeed many people hate that it was 'foisted' on them whether they wanted it or not). We've also seen several of those above things also now go free as well (IC, BGs, Companions, and Scribing) and others are included in ESO+ (DB, TG, Psijic, JC, Antiquities, ToT).
It all comes down to what they're about to reveal on Wednesday. A lot of players have already decided to 'transition' their wallets after the transitional year that was 2025. Are they going to be able to offer something that inspires people to open their wallets back up? Will they be able to stop the player exodus that they have now? Or just slow down the flow... but it's still bleeding out?
Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
SwordOfSagas wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
maybe because of old gen consoles? Not sure but it could be as factor.
twisttop138 wrote: »SwordOfSagas wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
maybe because of old gen consoles? Not sure but it could be as factor.
Kevin told us it was indeed last gen consoles. They changed 900 animations, to much dismay due to how many animations looked not right or stuttered etc. They said they had to do this to free up memory for new systems and content coming because they're constrained by the memory of last gen consoles. This led to more then a couple threads here about ditching support for last gen. I'm sure you could find them if you're interested. It's a tough situation.
wolfie1.0. wrote: »We wont get more weapons because zos doesn't want to have to redo all of the prior motif and style pages.
We wont get new classes until zos fixes the ones we have (allegedly)
twisttop138 wrote: »SwordOfSagas wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
maybe because of old gen consoles? Not sure but it could be as factor.
Kevin told us it was indeed last gen consoles. They changed 900 animations, to much dismay due to how many animations looked not right or stuttered etc. They said they had to do this to free up memory for new systems and content coming because they're constrained by the memory of last gen consoles. This led to more then a couple threads here about ditching support for last gen. I'm sure you could find them if you're interested. It's a tough situation.
ESO_Nightingale wrote: »twisttop138 wrote: »SwordOfSagas wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
maybe because of old gen consoles? Not sure but it could be as factor.
Kevin told us it was indeed last gen consoles. They changed 900 animations, to much dismay due to how many animations looked not right or stuttered etc. They said they had to do this to free up memory for new systems and content coming because they're constrained by the memory of last gen consoles. This led to more then a couple threads here about ditching support for last gen. I'm sure you could find them if you're interested. It's a tough situation.
Its definitely time for it if its constraining the game that much.
twisttop138 wrote: »SwordOfSagas wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
maybe because of old gen consoles? Not sure but it could be as factor.
Kevin told us it was indeed last gen consoles. They changed 900 animations, to much dismay due to how many animations looked not right or stuttered etc. They said they had to do this to free up memory for new systems and content coming because they're constrained by the memory of last gen consoles. This led to more then a couple threads here about ditching support for last gen. I'm sure you could find them if you're interested. It's a tough situation.
I'm sorry to Kevin but I simply do not buy that explanation. It's a bit too generalised and lacking some nuance. We know that animations are loaded into client memory, so presumably whatever is coming will also be loaded into client memory.
We know that the minimum system requirements for the PC version is 4GB of Ram, and the recommended is 8GB; minimum of 1GB of VRAM, and recommended 4GB of VRAM.
Firstly, and as I said, on my PC ESO never gets above 3.5GB of RAM use - which is odd and I'd love to hear from others on it.
Secondly, XBox One more than meets the recommended requirements.
This leaves PS4 which is a touch more nuanced. It only has 1GB of RAM (for interal operations), but 8GB of shared RAM/VRAM. The point of the shared memory is to be a resource depending on what's needed. So if ESO needs the 8GB of RAM, that then leaves only 0GB for the VRAM - so below minimum spec. Or if it needs 4GB of RAM - at minimum spec, this leaves 4GB for the VRAM at highest recommended. Surely there is a happy middle in there? 6GB for RAM, 2GB for VRAM putting it middle of the road, so that the minimum spec is exceeded?
But this brings me back to the first point - My 32GB rig only uses 3.5GB of RAM to run ESO. It's never exceeding the stated minimum requirement, it's never hitting the recommended requirement. If that recommended requirement is nonsense, and you do only need 4GB of RAM, then even the more sluggy PS4 easily meets the minimum specs and then some. So how can it be the problem?
Edit: Typos
twisttop138 wrote: »SwordOfSagas wrote: »Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.
maybe because of old gen consoles? Not sure but it could be as factor.
Kevin told us it was indeed last gen consoles. They changed 900 animations, to much dismay due to how many animations looked not right or stuttered etc. They said they had to do this to free up memory for new systems and content coming because they're constrained by the memory of last gen consoles. This led to more then a couple threads here about ditching support for last gen. I'm sure you could find them if you're interested. It's a tough situation.
I'm sorry to Kevin but I simply do not buy that explanation. It's a bit too generalised and lacking some nuance. We know that animations are loaded into client memory, so presumably whatever is coming will also be loaded into client memory.
We know that the minimum system requirements for the PC version is 4GB of Ram, and the recommended is 8GB; minimum of 1GB of VRAM, and recommended 4GB of VRAM.
Firstly, and as I said, on my PC ESO never gets above 3.5GB of RAM use - which is odd and I'd love to hear from others on it.
Secondly, XBox One more than meets the recommended requirements.
This leaves PS4 which is a touch more nuanced. It only has 1GB of RAM (for interal operations), but 8GB of shared RAM/VRAM. The point of the shared memory is to be a resource depending on what's needed. So if ESO needs the 8GB of RAM, that then leaves only 0GB for the VRAM - so below minimum spec. Or if it needs 4GB of RAM - at minimum spec, this leaves 4GB for the VRAM at highest recommended. Surely there is a happy middle in there? 6GB for RAM, 2GB for VRAM putting it middle of the road, so that the minimum spec is exceeded?
But this brings me back to the first point - My 32GB rig only uses 3.5GB of RAM to run ESO. It's never exceeding the stated minimum requirement, it's never hitting the recommended requirement. If that recommended requirement is nonsense, and you do only need 4GB of RAM, then even the more sluggy PS4 easily meets the minimum specs and then some. So how can it be the problem?
Edit: Typos
tomofhyrule wrote: »but how long can the game go without adding new things instead of just revamping old things. And especially as someone who thinks that the Dungeons are the best content this game puts out, I'm really scared that part of this reveal event is going to be "no Dungeons this year! Go play solo instead!"

Anilahation wrote: »
Anilahation wrote: »
we had never been able to control Dwemer mechanisms in the series
...so "they've never done this in the series, except for the time they did."with the exception of Skyrim.
tomofhyrule wrote: »let's address the "we don't have any examples of normal people building and using automata or other Dwemer technology themselves!" thing.Of course, Divayth Fyr shows that he knows everything about everything, but we'll not count him as "normal people." Also Telenger the Artificer is an Artificer, but we never see him playing with Dwemer artifacts specifcially.
- Neramo in Stros m'Kai, who builds a Dwarven Spider named Clanker as a pet and eventually upgrades it to a Centurion by the time you make it to Sentinel. He also is involved in tuning the resonator in Greystone Quarry in Wrothgar, has his animunculi control rod as a MacGuffin in Nchuleftingth in Vvardenfell which is said to give control to the user over any constructs, and uses it again in the Scraps delve in Greymoor.
- Neramo's brother Rulorn in Stros also makes a sphere centurion from parts, but it doesn't go as well as his brother's.
- Vimy LaCroix, Neramo's associate in Nchuleftingth also is shown to be able to deactivate Dwemer traps.
- The enemy of the Nchuleftingth quest, Artisan Lenarmen, is also shown to be able to control automata and wears Dwemer armor.
- Kireth and Raynor Vanos have been shown to have some knowledge of the Dwemer as well. Her notes are more about the construction and metalwork and his focus on the soul gems they use. They also use a control rod in Bthanual in Deshaan, receive a trove of information on the Dwemer in Mzulft in Eastmarch (either their locations or an explanation of how the Dwemer used Soul Gems to power their constructs), collect information and a power core from the constructs in Zthenganaz in Wrothgar which he uses to make a Sphere Centurion.
- Malsia, a minor NPC in the Rift who uses Dwemer artifacts to explore the outer realms. It doesn't exactly go as planned for her.
- Revus Demnevanni, who can activate and adjust the Dwemer Tonal Resonator in the Gnisis Egg Mine and knows how tonal magic can influence others.
- Tharayya, who knows how to contain her ex-husband's soul in a Dwemer Pneumeria Chamber in Malatar and also can program a skeevaton to collect soul gems and use that to power a Dwarven Cannon in Frostvault.
But wait, you want pre-ESO people who also dabble in Dwemer technology? Bet.Of course, we still have Divayth Fyr (and the Last Living Dwemer himself), but they're not exactly normal. We also have come Creation Club NPCs who are Dwemer researchers themselves, which also allow you to control some automata and eventually build your own horse Vamidium.
- Erasmo in Redguard, who was sent to fix Dwemer devices and also uses a Dwemer wheelchair to get around
- Hasphat Antabolis in Morrowind, who is a scholar of the Dwemer despite being a member of the Fighters Guild. You retrieve the Dwemer Puzzle Box for him which he can decrypt into a key, and is a person who can help with the Mystery of the Dwarves quest for Trebonius.
- Edwinna Elbert, another scholar of the Dwemer who has you do several quests for her to collect Dwemer artifacts for her research. She is very close to being able to make her own Centurion.
- Aengoth the Jeweler in Ald'ruhn gives a Thieves Guild quest to collect Dwemer Scrap Metal to build constructs for protection. After the quest, two tame Spiders are present, implying that they were built using the Scrap Metal you found.
- Llunela Hleran, the Telvanni sorceress who helps build your Stronghold. She envisions your stronghold protected by Dwemer guardians and does so once you bring her an instruction manual.
- The Nerevarine, the player character, can also be an Artificer by obtaining the book Secrets of Dwemer Animunculi from Galom Daeus, which gives you the Summon Centurion Sphere spell, allowing you to build and use your own constructs.
- Bothiel from Oblivion, a mage who can rebuild and run the Imperial Orrery, which is of Dwemer make.
- Calcelmo from Skyrim, court mage of Markarth and a scholar of the Dwemer who studies Dwemer artifacts and has an entire Dwemer museum.
- Aicantar, his nephew, who has a Spider of his own that can be controlled with a useable Control Rod.
- Arniel Gane, a mage from the College of Winterhold who is researching Dwemer to the point where he uses one of Kagrenac's Tools and gets a first-had look at what may have caused their disappearance.
- From-Deepest-Fathoms, an Argonian in Riften who has a lexicon of the knowledge of the Dwemer, and the quest reward allows your smithing of Dwemer arms and armor to be better.
- The Dragonborn also can gain the knowledge of how to craft Dwemer arms and armor by smelting existing Dwemer alloys. It is also heavily suggested in the mainline games that Dwemer Armor is related to the outer plating of Centurions or allows people to act as centurions (as seen by the Visage of Mzund giving the player a steam breath attack).
- Legends also allowed the player to summon and control Dwemer automata.
And this is not an exhaustive list. Point is that "Knowing and Using Dwemer Technology" is not exactly a rare thing in the mainline games, and is certainly seen more often than "shoot a green laser beam."