
I absolutely loathe the new visuals. We asked for BALANCE and numerical tweaks, passives, buffs, nerfs, balance. Class identity is about the classes bringing something to the team. Not about having flashy new visuals to masquerade as a concept.
Anilahation wrote: »I absolutely loathe the new visuals. We asked for BALANCE and numerical tweaks, passives, buffs, nerfs, balance. Class identity is about the classes bringing something to the team. Not about having flashy new visuals to masquerade as a concept.
Except they did both... did you not go to YouTube and see the actual changes to the skill lines?
Anilahation wrote: »I absolutely loathe the new visuals. We asked for BALANCE and numerical tweaks, passives, buffs, nerfs, balance. Class identity is about the classes bringing something to the team. Not about having flashy new visuals to masquerade as a concept.
Except they did both... did you not go to YouTube and see the actual changes to the skill lines?
My point is the priorities should be only on the actual numeric, not flashy visuals.
Anilahation wrote: »I absolutely loathe the new visuals. We asked for BALANCE and numerical tweaks, passives, buffs, nerfs, balance. Class identity is about the classes bringing something to the team. Not about having flashy new visuals to masquerade as a concept.
Except they did both... did you not go to YouTube and see the actual changes to the skill lines?
My point is the priorities should be only on the actual numeric, not flashy visuals.
BardokRedSnow wrote: »Anilahation wrote: »I absolutely loathe the new visuals. We asked for BALANCE and numerical tweaks, passives, buffs, nerfs, balance. Class identity is about the classes bringing something to the team. Not about having flashy new visuals to masquerade as a concept.
Except they did both... did you not go to YouTube and see the actual changes to the skill lines?
My point is the priorities should be only on the actual numeric, not flashy visuals.
Everyones entitled to their opinion but as a dk main since beta, hard disagree, the core classes need an upgrade if theyre gonna bring in classes with all the flash.
Fire should look badass not flat. They could maybe tone down the brightness though but otherwise, no this was a much needed change Ive been begging for since forever.
Btw good to see you still around bud, doubt you remember me from the forums back in the day for bethesda, was ColonelKillaBee then long time ago. Your hevnoraak rp was awesome lol.
BardokRedSnow wrote: »Anilahation wrote: »I absolutely loathe the new visuals. We asked for BALANCE and numerical tweaks, passives, buffs, nerfs, balance. Class identity is about the classes bringing something to the team. Not about having flashy new visuals to masquerade as a concept.
Except they did both... did you not go to YouTube and see the actual changes to the skill lines?
My point is the priorities should be only on the actual numeric, not flashy visuals.
Everyones entitled to their opinion but as a dk main since beta, hard disagree, the core classes need an upgrade if theyre gonna bring in classes with all the flash.
Fire should look badass not flat. They could maybe tone down the brightness though but otherwise, no this was a much needed change Ive been begging for since forever.
Btw good to see you still around bud, doubt you remember me from the forums back in the day for bethesda, was ColonelKillaBee then long time ago. Your hevnoraak rp was awesome lol.
Yep I remember, good old days of debates on the civil war. Even if we didn't agree on everything, we agreed that Skyrim does not belong to the Imperials!
Like I said I wouldn't mind it, if legacy stuff was kept as an option. You have to think how much unnecessary man/thought-power is being used on "visual refresh" instead of just ironing out the massive balance mess that has been accumulating for years.
BardokRedSnow wrote: »The change I like the most? DK wings being a warden wings equivalent, thats gonna be soooo awesome just for basic enjoyment of playing DK. Knockback, cc and snare removal/immunity and major expedition will be a lot of fun and have a lot of different use cases. That skills been dead for so long.