tomofhyrule wrote: »the people who move to TES6 will still need to come back to ESO to get what TES6 doesn't have. Which is group content.

zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
The only thing that really prevented that were arbitrary forced mechanics like needing two or more for a pressure plate or unbreakable CCs..
zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
zombievalen wrote: »It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
The only thing incredible is that some people think that 4 man content is "massively multiplayer" and that 4-man content set outside of the persistent world in its own instance is "MMORPG". It shows how far themepark "MMORPGs" have moved away from being actual MMORPGs in order to accommodate people who don't want an MMORPG, but want content more like a co-op game or normal multiplayer.
The only things somewhat MMORPG in this game are the economy, Cyrodiil/IC, open world, etc (except of course the open world in this game is laughable and "world bosses" are a joke that you can solo).
tomofhyrule wrote: »zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
I have. Those are a dry well by this point.
I am biding my time until Elder Scrolls 6 comes out. I've already played through all of the other games and have used the same character throughout. Since my character is currently in ESO, that's where I am, and have been for 5 years now.
This game also aims to support solo play through its quests. It's not strictly a multiplayer experience.
It is also an elder scrolls game. Don't forget that.
It's also an MMO.
Here's the fun part: when TES6 releases, a lot of the players who want the solo content will drop ESO like a hot potato and go over there. That means TES6's release will literally kill ESO.
If people want ESO to survive, then ESO needs to offer something that TES6 will not offer, and then the people who move to TES6 will still need to come back to ESO to get what TES6 doesn't have. Which is group content.
Your argument is actually a wonderful reason why ZOS should cater almost exclusively to the MMO crowd: you're only here until TES6 comes out (and because this is an Elder Scrolls game and TES6 is not out, they have you no matter what they do). But players who are here for the group content stuff are the ones who are not likely to leave contingent on a different game releasing.
(also I do note the number of people who seem to not understand that people can like the Elder Scrolls series and enjoy the multiplayer aspect of ESO since it's unique. And because of that, they necessarily need to have different mechanics.)
zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
tomofhyrule wrote: »zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
I have. Those are a dry well by this point.
I am biding my time until Elder Scrolls 6 comes out. I've already played through all of the other games and have used the same character throughout. Since my character is currently in ESO, that's where I am, and have been for 5 years now.
This game also aims to support solo play through its quests. It's not strictly a multiplayer experience.
It is also an elder scrolls game. Don't forget that.
It's also an MMO.
Here's the fun part: when TES6 releases, a lot of the players who want the solo content will drop ESO like a hot potato and go over there. That means TES6's release will literally kill ESO.
zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
zombievalen wrote: »I think they should focus on making players need to socialize and cooperate more...
Here's the fun part: when TES6 releases, a lot of the players who want the solo content will drop ESO like a hot potato and go over there. That means TES6's release will literally kill ESO.
I agree OP, but it's a dead horse.
The impact won't be felt right away, but down the road.
Over the years, I've heard countless anecdotes from players in the vet trial community about how they started ESO as Skyrim fans and played ESO as a single player game in a bubble until they pushed themselves into group content with dungeons. Stories like this are actually close to the norm than exceptions IMO. The same is true of PVP.
Many of those players would never have gotten over the hump if there was an option available to play dungeons solo.
So a year or two downstream from this change, the end game community will be smaller than it would have been otherwise because there was no nudge to push these players out of their comfort zone.
Why do some players feel that all content must be accessible to them? Why is it not okay for a minority of content to be appealing to only special interest groups like housing, cosmetics, ToT, etc are? I'm happy there are aspects of ESO that others enjoy but I don't. I wish they could feel the same about the things I enjoy.
But whatever, like I said, it is a total dead horse. ZOS will proceed and soon the players who demanded it will move on to the next things: PVE Cyrodiil, PVE IC, Trials and Dungeons with companion groups, etc.... They will never be satisfied if anything isn't ideal for them.