Seraphayel wrote: »Reginald_leBlem wrote: »Seraphayel wrote: »They didn’t announce any new dungeons and they were not part of the roadmap either, so obviously there are no new dungeons coming. A new trial was announced though.
And honestly, I’m glad we are not getting another slop of four dungeons this year, we already have more than enough of them.
To me it seems like the usually dungeon rewards can get earned by other types of content (like these new dynamic events they had twice in the road map).
Some people like to work together on group content. Dungeons have a predictable, repeatable format and come with all sorts of fun achievements. We do not have enough dungeons because the point is to keep doing them. Some of us have been doing dungeons with the same crew for a long time.
There are like 50 dungeons in the game, I think there are enough already. What we do not have, is something like a second Craglorn - which we‘re about to get now.
SaintJohnHM wrote: »I really don't know what my guild is going to focus on for this year without new four person dungeons.
This is a huge drag. This is going to cause another exodus.
I'm someone who had always wished for a story mode or solo mode for some harder dlc dungeons and trials, so I could play through the story at least. But still, I don't like that they replaced actual new group dungeon with that this year. I never wanted anything to be taken away from group PvE people. It's not a good solution.
Seraphayel wrote: »There are like 50 dungeons in the game, I think there are enough already. What we do not have, is something like a second Craglorn - which we‘re about to get now.
We need a well designed group overland zone - not Craglorn.
Reginald_leBlem wrote: »Seraphayel wrote: »Reginald_leBlem wrote: »Seraphayel wrote: »Instead of a dungeon you’ll have the Night Market, which seems to be like a dungeon, just open world. Basically it‘s just Craglorn reloaded, but they are not calling it adventure zone just yet.
Craglorn isn't a dungeon, bastion nymics aren't dungeons, trials aren't dungeons, and the writhing fortress wasn't a dungeon either.
What do you want to tell me?
You cited the night market and craglorn as "like dungeons" and I'm pointing out that people who have dedicated groups specifically for dungeons (which is a LOT OF PEOPLE) will not be satisfied without them. The night market isn't a dungeon. Anything open world has uncontrolled variables such as other people. That was a big problem with Writhing Fortress-- It was almost impossible to see the whole thing on one run through because there was too many people, it took me several tries to see some of those bosses, nevermind get a decent look at any of the mechanics.
For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.
Hopefully this is a one-off and not used again to reduce the amount of content coming to us.
For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.
Hopefully this is a one-off and not used again to reduce the amount of content coming to us.
The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.
For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.
Hopefully this is a one-off and not used again to reduce the amount of content coming to us.
The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.
Flawed premise. Chapters and the 2025 content pass released in June. Meaning the 12 month-period (TMP) ran June to May.
Season 0 is releasing in March, meaning it falls into the 2025 TMP.
Season 1 releases in June being the 2026 TMP, there will then be 1 more season this year, and 4 next year (one every three months), being 4 in total for the 2026 TMP.
For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.
Hopefully this is a one-off and not used again to reduce the amount of content coming to us.
The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.
Flawed premise. Chapters and the 2025 content pass released in June. Meaning the 12 month-period (TMP) ran June to May.
Season 0 is releasing in March, meaning it falls into the 2025 TMP.
Season 1 releases in June being the 2026 TMP, there will then be 1 more season this year, and 4 next year (one every three months), being 4 in total for the 2026 TMP.
Why would you define 12-month periods that way? Chapters and the 2025 content pass generally started with the Q1 dungeon DLC, then ended with a Q4 update. You can therefore just go by calendar year or count from March to the following February if you really want, but picking a “2025 TMP” that excludes Fallen Banners while including Season 0 makes no logical sense to me.
I will say however that comparing 3 seasons with 4 updates doesn’t make much sense either. Seasons are more like the evolution of the previous year-long storyline, like “Season of the Dragon” or “Legacy of the Bretons”. Each might comprise a single update or more.
wolfie1.0. wrote: »just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone.
Seraphayel wrote: »And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.
wolfie1.0. wrote: »just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone.
How probable is it that this leads to getting more content unplanned, vs. simply meaning that they don't need to release things if they don't get them ready by the planned deadline, which means less content?
And yes, of course that means less content altogether, if one thing planned for, let's say, November just gets finished in February because of some problems they took a lot of time to understand and fix - the things that were planned for December, January and February will also move to a later date on the schedule then.Seraphayel wrote: »And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.
Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.
Is there no new normal zone coming to Elder Scrolls Online in 2026?
Nick Giacomini: We're not quite ready to talk about that right now. There might be.
SaintJohnHM wrote: »I really don't know what my guild is going to focus on for this year without new four person dungeons.
This is a huge drag. This is going to cause another exodus.
I understand your concern, from one dungeon guild to another, but I really think not having dungeons for a year is not on the level of AWA and U35. It will suck to not have the boom of activity new dungeon releases bring but in order for dungeon endgame to survive, we need a happy overall playerbase. Post-AWA, the lifeblood of dungeons is new people coming in and sweeping all the dungeon tris. What will help us more than new dungeons is a better overall game that will keep people active and potentially funnel them to us.
That said, I do wish we at least got one or updates to dungeon achievements (new side achievements, new rewards for old content, etc.). Just something to show ZOS didn’t forget about us. Ideally also bug fixes.
spartaxoxo wrote: »Yeah. They called it an event zone and said it will have story.
Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.
agelonestar wrote: »I’m amazed they think anyone will pay for this after last year’s rubbish.
spartaxoxo wrote: »Yeah. They called it an event zone and said it will have story.
The question will be the size of that zone. Fargrave is also a zone, after all.
wolfie1.0. wrote: »just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone.
How probable is it that this leads to getting more content unplanned, vs. simply meaning that they don't need to release things if they don't get them ready by the planned deadline, which means less content?
And yes, of course that means less content altogether, if one thing planned for, let's say, November just gets finished in February because of some problems they took a lot of time to understand and fix - the things that were planned for December, January and February will also move to a later date on the schedule then.Seraphayel wrote: »And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.
Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.
There are already way too many dungeons with way too many sets in this game.
Seraphayel wrote: »There are already way too many dungeons with way too many sets in this game.
I just counted how many dungeons were added in the last 11 years and it's 34. I also think this is more than enough and one "gap year" without a new dungeon is no problem at all. And don't forget, we're still getting a new trial and several types of new group content that's just not an instanced dungeon.
Seraphayel wrote: »There are already way too many dungeons with way too many sets in this game.
I just counted how many dungeons were added in the last 11 years and it's 34. I also think this is more than enough and one "gap year" without a new dungeon is no problem at all. And don't forget, we're still getting a new trial and several types of new group content that's just not an instanced dungeon.
wolfie1.0. wrote: »I guess the question is this. Would you rather have a repeat of last years quality of content at the same price or higher? Or would you rather have a lighter year of content that you dont have to pay for?