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No new dungeons?

  • SaintJohnHM
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    I really don't know what my guild is going to focus on for this year without new four person dungeons.

    This is a huge drag. This is going to cause another exodus.





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  • Rkindaleft
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    Seraphayel wrote: »
    Seraphayel wrote: »
    They didn’t announce any new dungeons and they were not part of the roadmap either, so obviously there are no new dungeons coming. A new trial was announced though.

    And honestly, I’m glad we are not getting another slop of four dungeons this year, we already have more than enough of them.

    To me it seems like the usually dungeon rewards can get earned by other types of content (like these new dynamic events they had twice in the road map).

    Some people like to work together on group content. Dungeons have a predictable, repeatable format and come with all sorts of fun achievements. We do not have enough dungeons because the point is to keep doing them. Some of us have been doing dungeons with the same crew for a long time.

    There are like 50 dungeons in the game, I think there are enough already. What we do not have, is something like a second Craglorn - which we‘re about to get now.

    I'm sorry but this is the equivalent of saying we don't need more Overland questing because there's already hundreds of hours of questing in the game. Just because you don't care about dungeons doesn't mean they should stop making them.
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  • Soarora
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    I really don't know what my guild is going to focus on for this year without new four person dungeons.

    This is a huge drag. This is going to cause another exodus.

    I understand your concern, from one dungeon guild to another, but I really think not having dungeons for a year is not on the level of AWA and U35. It will suck to not have the boom of activity new dungeon releases bring but in order for dungeon endgame to survive, we need a happy overall playerbase. Post-AWA, the lifeblood of dungeons is new people coming in and sweeping all the dungeon tris. What will help us more than new dungeons is a better overall game that will keep people active and potentially funnel them to us.

    That said, I do wish we at least got one or updates to dungeon achievements (new side achievements, new rewards for old content, etc.). Just something to show ZOS didn’t forget about us. Ideally also bug fixes.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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  • LunaFlora
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    Personally,
    i am looking forward to future Dungeons because of the announced changes and features.

    - Story Mode difficulty is finally getting added, which makes a new Dungeon less frustrating for many players.
    - Old Dungeons get Solo versions, gives players a reason to rerun them (just like with Story Mode).

    - Classes and Werewolf get refreshed and ZOS have said they want to make combat less floaty.
    - We get a new zone (though not always available, but could become permanent in future) and a new trial.
    Both will undoubtedly have Item Sets that, like refreshes, could make combat more fun (including in future Dungeons).


    just my personal view on it.
    Dungeons are already good, but as the game is getting improved in other ways i believe future Dungeons will be better, importantly for more players than before.

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  • Syldras
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    I'm someone who had always wished for a story mode or solo mode for some harder dlc dungeons and trials, so I could play through the story at least. But still, I don't like that they replaced actual new group dungeon with that this year. I never wanted anything to be taken away from group PvE people. It's not a good solution.
    @Syldras | PC | EU
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  • Soarora
    Soarora
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    Syldras wrote: »
    I'm someone who had always wished for a story mode or solo mode for some harder dlc dungeons and trials, so I could play through the story at least. But still, I don't like that they replaced actual new group dungeon with that this year. I never wanted anything to be taken away from group PvE people. It's not a good solution.

    I’m honestly not at all surprised that’s what they did. I expected it, even, considering they said it’d be like adding a whole new difficulty mode. The team can only do so many things at once. Hopefully they can streamline the process of solo-izing dungeons to let them solo-ize but also add new dungeons in the future.

    On the bright side, I came to the realization that a new mode of older dungeons may let us see the dungeons refreshed to current standards in the higher difficulty mode. Even if it’s solo, it would be nice to see the mechanics again.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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  • wolfie1.0.
    wolfie1.0.
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    just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone. it is possible (maybe not probable) that new dungeons could be added.
  • msgeek
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    Based on everything I've read I think the dungeons will be catered for at some point.

    The biggest issue seems to be U49 not landing until April, historically, we'd have had a patch end of Jan, so we're basically skipping the Jan update entirely (which would historically have been a dungeon update).

    Going forward, it sounds like we will be getting an update (or more!) per season, but for this initial implementation we're losing out on one updates worth of content :(

    For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.

    Hopefully this is a one-off and not used again to reduce the amount of content coming to us.
  • Seraphayel
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    Gabriel_H wrote: »
    Seraphayel wrote: »
    There are like 50 dungeons in the game, I think there are enough already. What we do not have, is something like a second Craglorn - which we‘re about to get now.

    We need a well designed group overland zone - not Craglorn.

    And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.
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  • Seraphayel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Instead of a dungeon you’ll have the Night Market, which seems to be like a dungeon, just open world. Basically it‘s just Craglorn reloaded, but they are not calling it adventure zone just yet.

    Craglorn isn't a dungeon, bastion nymics aren't dungeons, trials aren't dungeons, and the writhing fortress wasn't a dungeon either.

    What do you want to tell me?

    You cited the night market and craglorn as "like dungeons" and I'm pointing out that people who have dedicated groups specifically for dungeons (which is a LOT OF PEOPLE) will not be satisfied without them. The night market isn't a dungeon. Anything open world has uncontrolled variables such as other people. That was a big problem with Writhing Fortress-- It was almost impossible to see the whole thing on one run through because there was too many people, it took me several tries to see some of those bosses, nevermind get a decent look at any of the mechanics.

    I mean... that's fine. But that's how it will be this year. The Night Market seems to be your big new group content this year besides the new trial. There are also coming several new types of events, at least two of them also being group content. It might not be what you want, but it's what we get. It's something new and personally it's way more exciting than just another slate of two new dungeons - I'm saying this as someone that was mostly left bored by the dungeon DLCs. I think it's fair for us other players to get some kind of diversity in that regard when the dungeon crowd got four new dungeons for ten years in a row.
    Edited by Seraphayel on January 8, 2026 9:03AM
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  • Jaimeh
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    msgeek wrote: »

    For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.

    Hopefully this is a one-off and not used again to reduce the amount of content coming to us.

    The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.
  • Gabriel_H
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    Jaimeh wrote: »
    msgeek wrote: »

    For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.

    Hopefully this is a one-off and not used again to reduce the amount of content coming to us.

    The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.

    Flawed premise. Chapters and the 2025 content pass released in June. Meaning the 12 month-period (TMP) ran June to May.

    Season 0 is releasing in March, meaning it falls into the 2025 TMP.

    Season 1 releases in June being the 2026 TMP, there will then be 1 more season this year, and 4 next year (one every three months), being 4 in total for the 2026 TMP.
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  • Ph1p
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    Gabriel_H wrote: »
    Jaimeh wrote: »
    msgeek wrote: »

    For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.

    Hopefully this is a one-off and not used again to reduce the amount of content coming to us.

    The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.

    Flawed premise. Chapters and the 2025 content pass released in June. Meaning the 12 month-period (TMP) ran June to May.

    Season 0 is releasing in March, meaning it falls into the 2025 TMP.

    Season 1 releases in June being the 2026 TMP, there will then be 1 more season this year, and 4 next year (one every three months), being 4 in total for the 2026 TMP.

    Why would you define 12-month periods that way? Chapters and the 2025 content pass generally started with the Q1 dungeon DLC, then ended with a Q4 update. You can therefore just go by calendar year or count from March to the following February if you really want, but picking a “2025 TMP” that excludes Fallen Banners while including Season 0 makes no logical sense to me.

    I will say however that comparing 3 seasons with 4 updates doesn’t make much sense either. Seasons are more like the evolution of the previous year-long storyline, like “Season of the Dragon” or “Legacy of the Bretons”. Each might comprise a single update or more.
  • Gabriel_H
    Gabriel_H
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    Ph1p wrote: »
    Gabriel_H wrote: »
    Jaimeh wrote: »
    msgeek wrote: »

    For for 2026 we'll likely be at 3 seasons not 4. 75% of intended rate content rate.

    Hopefully this is a one-off and not used again to reduce the amount of content coming to us.

    The trend of content amount that we got in the past few years indicates this won't be a one-off, but I also hope that's not the case.

    Flawed premise. Chapters and the 2025 content pass released in June. Meaning the 12 month-period (TMP) ran June to May.

    Season 0 is releasing in March, meaning it falls into the 2025 TMP.

    Season 1 releases in June being the 2026 TMP, there will then be 1 more season this year, and 4 next year (one every three months), being 4 in total for the 2026 TMP.

    Why would you define 12-month periods that way? Chapters and the 2025 content pass generally started with the Q1 dungeon DLC, then ended with a Q4 update. You can therefore just go by calendar year or count from March to the following February if you really want, but picking a “2025 TMP” that excludes Fallen Banners while including Season 0 makes no logical sense to me.

    I will say however that comparing 3 seasons with 4 updates doesn’t make much sense either. Seasons are more like the evolution of the previous year-long storyline, like “Season of the Dragon” or “Legacy of the Bretons”. Each might comprise a single update or more.

    Why would I define 12 month period the way it is?

    New content previously released once a year - in June - lasting 12 months until the next release the following June. We, right now, until June are still in the 2025 Content release period.

    Wait, I see the confusion. The Q1 release previously was part of the story, but not the paid for expansion - that released in June.
    Edited by Gabriel_H on January 8, 2026 12:17PM
    PC EU
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  • spartaxoxo
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    Quarter 1 and Season 0 are the same time period. Quarter 1 used to be dungeons. Now the big thing for this quarter is Night Market. It's too early to tell if NM is going to be roughly equivalent in playtime as 2 dungeons but it will be group content.
    Edited by spartaxoxo on January 8, 2026 12:33PM
  • Syldras
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    wolfie1.0. wrote: »
    just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone.

    How probable is it that this leads to getting more content unplanned, vs. simply meaning that they don't need to release things if they don't get them ready by the planned deadline, which means less content?

    And yes, of course that means less content altogether, if one thing planned for, let's say, November just gets finished in February because of some problems they took a lot of time to understand and fix - the things that were planned for December, January and February will also move to a later date on the schedule then.
    Seraphayel wrote: »
    And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.

    Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
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    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
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  • spartaxoxo
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    Syldras wrote: »
    wolfie1.0. wrote: »
    just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone.

    How probable is it that this leads to getting more content unplanned, vs. simply meaning that they don't need to release things if they don't get them ready by the planned deadline, which means less content?

    And yes, of course that means less content altogether, if one thing planned for, let's say, November just gets finished in February because of some problems they took a lot of time to understand and fix - the things that were planned for December, January and February will also move to a later date on the schedule then.
    Seraphayel wrote: »
    And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.

    Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.

    Yeah. They called it an event zone and said it will have story.
    Is there no new normal zone coming to Elder Scrolls Online in 2026?

    Nick Giacomini: We're not quite ready to talk about that right now. There might be.

    They also said this in the WCC interview that I posted about.
  • SaintJohnHM
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    Soarora wrote: »
    I really don't know what my guild is going to focus on for this year without new four person dungeons.

    This is a huge drag. This is going to cause another exodus.

    I understand your concern, from one dungeon guild to another, but I really think not having dungeons for a year is not on the level of AWA and U35. It will suck to not have the boom of activity new dungeon releases bring but in order for dungeon endgame to survive, we need a happy overall playerbase. Post-AWA, the lifeblood of dungeons is new people coming in and sweeping all the dungeon tris. What will help us more than new dungeons is a better overall game that will keep people active and potentially funnel them to us.

    That said, I do wish we at least got one or updates to dungeon achievements (new side achievements, new rewards for old content, etc.). Just something to show ZOS didn’t forget about us. Ideally also bug fixes.

    The exodus won't be as bad as their previous severe missteps, but I know people who are already planning on playing different games. This will be a huge loss to the dungeoning communities. Maybe they'll get new players to replace many longtime loyal players, but it seems like a bad gamble.
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  • Syldras
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    spartaxoxo wrote: »
    Yeah. They called it an event zone and said it will have story.

    The question will be the size of that zone. Fargrave is also a zone, after all.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Gabriel_H
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    Syldras wrote: »
    Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.

    "The Night Market

    The Night Market is a brand-new type of zone we’re dubbing an “Event Zone” that is debuting with Season Zero. The Night Market is a new area in the Oblivion realm of Fargrave that opens April 29, 2026, and it is available for a seven-week period until June 17, 2026. There you can choose one of three unique factions, pledging your service in a gauntlet of challenging PvE encounters.

    Team up in the first ever Event Zone

    With new stories to experience, characters to meet, and quests to complete, the Night Market is the first of our experimental zones. Don’t forget, as part of Season Zero, access to this new zone and adventure is free for all ESO players, including a new in-game home earned only via gameplay.

    While access to the Night Market closes in June, don’t fret; Event Zones are intended to return in later Seasons. Future appearances of the Market will allow you to choose a different faction and explore this weird and wonderful realm in an all-new way.

    Look for more information on the Night Market, how it works, and its rewards closer to when it opens on April 29. "

    Sounds like a zone to me, with some extra panache.

    PC EU
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  • agelonestar
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    Nothing new here - only the promise of maybe-something later.

    I’m amazed they think anyone will pay for this after last year’s rubbish.
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  • Gabriel_H
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    I’m amazed they think anyone will pay for this after last year’s rubbish.

    People aren't being asked to pay for it.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • spartaxoxo
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    Syldras wrote: »
    spartaxoxo wrote: »
    Yeah. They called it an event zone and said it will have story.

    The question will be the size of that zone. Fargrave is also a zone, after all.

    Yeah I imagine it will be light on both story and size. My personal guess is probably just a bit bigger than the writhing fortress
    and that there will be a handful of quests just enough to make you care about the factions. I suspect that the total amount of quests in the zone will be significant but you won't get to experience all of them on 1 character because of the faction thing. But that's just a shot in the dark. I have nothing I'm basing that on than gut instinct.
    Edited by spartaxoxo on January 8, 2026 3:22PM
  • joergino
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    There are already way too many dungeons with way too many sets in this game.
  • madman65
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    I would rather have the game fixed and have better quality of life than to add another dungeon that will aggravate me due to the problems. I have always wanted a good running game and this one has not ran that good since U35. Between the lag, stuttering and invisible objects can be stressful.
  • wolfie1.0.
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    Syldras wrote: »
    wolfie1.0. wrote: »
    just remember that Seasons are supposed to be flexible, and they did indicate that the roadmap is what they have planned but is not set in stone.

    How probable is it that this leads to getting more content unplanned, vs. simply meaning that they don't need to release things if they don't get them ready by the planned deadline, which means less content?

    And yes, of course that means less content altogether, if one thing planned for, let's say, November just gets finished in February because of some problems they took a lot of time to understand and fix - the things that were planned for December, January and February will also move to a later date on the schedule then.
    Seraphayel wrote: »
    And that exactly might be what we‘re getting. The Night Market just seems to be an evolution of what they tried to do with Craglorn 12 years ago.

    Did they call it an actual zone? I somehow suspect it to be just something like the Writhing Fortress again, in terms of size. A dungeon with "dungeon-difficulty bosses" which you don't need to group for, but you still need to cooperate somehow. The only difference seems to be that there are different questgivers/factions and you need to choose one and the whole thing is a competition about which faction gets the objectives done the fastest.

    I guess the question is this. Would you rather have a repeat of last years quality of content at the same price or higher? Or would you rather have a lighter year of content that you dont have to pay for?
  • Seraphayel
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    joergino wrote: »
    There are already way too many dungeons with way too many sets in this game.

    I just counted how many dungeons were added in the last 11 years and it's 34. I also think this is more than enough and one "gap year" without a new dungeon is no problem at all. And don't forget, we're still getting a new trial and several types of new group content that's just not an instanced dungeon.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • tomofhyrule
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    Seraphayel wrote: »
    joergino wrote: »
    There are already way too many dungeons with way too many sets in this game.

    I just counted how many dungeons were added in the last 11 years and it's 34. I also think this is more than enough and one "gap year" without a new dungeon is no problem at all. And don't forget, we're still getting a new trial and several types of new group content that's just not an instanced dungeon.

    "I just counted how many non-repeatable story quests were added in the last 11 years and it's 569. I think this is more than enough and one "gap year" where we don't have to deal with new quests and only new group content is added would be no problem at all. Besides, if they made new dungeons, they'd come with some stories anyway so it's not even like we wouldn't get some lore, it's just in something that people would have to group to see."

    Huh, minimizing certain playerbases' main playstyles is a fun way to make arguments.

    Look, Dungeons are the main content for a bunch of people in this game. Trials are not comparable - those are much bigger and there's a lot more pressure to optimize your build for the group (I seem to remember ESO trying to claim "build how you want," but in trials there is an expectation to build to cover what the group needs. Dungeons are a lot lighter on those restrictions since you can bring off-meta builds and still clear trifectas. The non-instanced 'event zones' are also not a solution since it's inherently chaotic. The Writhing fortress, while a wonderfully-designed set piece, was completely unsatisfying since you ran in and watched things get zerged down without a single narrative going into any of it. And then it disappeared. Trading a permanent instance with narrative flow for a temporary free-for-all is not the same in the slightest.
    That's kind of like coming by and saying "but Tales of Tribute is totally something that the PvP community wants since you play against someone else!" Literally true. But completely missing the point.
  • SaintJohnHM
    SaintJohnHM
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    Seraphayel wrote: »
    joergino wrote: »
    There are already way too many dungeons with way too many sets in this game.

    I just counted how many dungeons were added in the last 11 years and it's 34. I also think this is more than enough and one "gap year" without a new dungeon is no problem at all. And don't forget, we're still getting a new trial and several types of new group content that's just not an instanced dungeon.

    No. You may not want many of us to have fun this year, but it's fair that we ask for more of the content we like to play.

    Overland/event content is not fun for us, it doesn't have the same challenges we prefer.

    No new dungeons means many people will leave the game because there is nothing new for them.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Syldras
    Syldras
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    wolfie1.0. wrote: »
    I guess the question is this. Would you rather have a repeat of last years quality of content at the same price or higher? Or would you rather have a lighter year of content that you dont have to pay for?

    If the choice is only between "bad quality paid content" or "meager content of unknown quality but at least it's free", what does that tell about a game? Just a content reduction doesn't necessarily mean better quality.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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