OccultNerd wrote: »and Esoteric Environment Greaves leads....sigh... I gave up ages ago but it still bugs me...Farmed Graven Deep Side bosses soooo maaannnyyyy times and no lead! Sload secret Boss in Coral Aerie....no one does this dungeon, no one wants to do this dungeon, even when you find a group...they don't want to do secret bosses, when you do find a group that want to do the Sload and do multiple runs...no drop.
"What has caused you to quit the game or barely play anymore? What would bring you back?"
I haven’t quit ESO. Not yet. I still subscribe to ESO+, and I still buy every DLC, chapter, and release from ZOS. That hasn’t changed.
But do I still love the game the way I once did? No.
I keep playing ESO for one simple reason: Only because I can’t find another game I truly enjoy. After almost 40 years of PC gaming, only two franchises ever really held me, The Elder Scrolls Series and Diablo. And Diablo 4… is terrible. Blizzard made the same mistake ZOS is making now: they focused on monetization and numbers first, and love for the game became a long-term afterthought.
If I ever find another game that can take the same amount of time, dedication, and passion that ESO once demanded from me, I’ll leave immediately. And when I do, I’ll be done with The Elder Scrolls forever, just like I was done with Blizzard.
What I hate about ESO today: This is not ESO anymore. It simply isn’t.Everything that once made ESO feel like an Elder Scrolls game has been diluted or removed. In my opinion, the game today is nothing like what it used to be, and not in a good way.
- There is no meaningful lore for solo players.
- There is no real class identity anymore.
- There is no challenge in overland content.
PvE multiplayer are no better. PvE multiplayer has lost its soul.This is not what ESO was supposed to be. I don’t believe this was ZOS’s vision at launch.
- We can fake roles.
- We can ignore mechanics.
- All that matters now is beam and raw DPS.
Today, only one thing matters: DPS. Show high numbers, or go home.
- You can’t play the class you enjoy, others won’t allow it.
- You can’t use the sets you like or feel comfortable with, others won’t allow it.
- You can’t even use Oakensoul to join vSS, or other trial, through the group finder to learn mechanics, because others won’t allow it. Mechanics don’t matter anymore. Learning doesn’t matter anymore. All that matters now are numbers.
Why? Because ESO has turned into nothing but DPS checks.
So where is the fun?
Where is the passion?
Where is The Elder Scrolls in all of this?
What would keep me playing? I still play, as I said before. But I would enjoy the game so much more if I could:
- Play any class I like
- Use any sets I enjoy
- Focus on gameplay, mechanics, and immersion
- Stop being judged purely by numbers, logs, and parses
To make that possible, ZOS would need to remove, the importance of DPS sharing, log culture, and number-driven gatekeeping, so players could actually enjoy the game again.
But we all know that will never happen.
It seems there are more important things than fun now.
And that, more than anything else, is why ESO no longer feels like ESO.
I still play ESO, and I still pay ZOS. Not because I love the game anymore, and certainly not because they deserve my support, but because there is nothing else on the market that truly replaces ESO. And that is the real problem: ZOS knows this and they take full advantage of it.
Lack of new content.
Veinblood1965 wrote: »I was just reading about the change to IC in Update 49 that is upcoming.
Removal of Fast Porting: A major change in U49 is that players can no longer use the campaign menu to instantly teleport out of the Imperial City to Cyrodiil. This "fixes" a long-standing behavior, forcing players to use the physical exit in their alliance's sewer base.