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Dragon knight rework

MXVIIDREAM
MXVIIDREAM
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I hope to god the put dots back to 10 seconds and keep the damage so dragon knights have somewhat of a chance against these subclass builds
And I hope they don’t just adjust skill lines so we see subclasses abusing what I assume will be a stronger ardent flame
Hope there will be like a bonus skill lines for pure classes unlocked if you have all 3 skill lines from your class active
  • Lord_Hev
    Lord_Hev
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    Their idea of class "rebalances" and "identity" is butchering existing animations and having more flashy bloaty visual effects.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Radiate77
    Radiate77
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    https://forums.elderscrollsonline.com/en/discussion/686045/dragonknight-rework#latest

    I’ve already got a thread going over the Dragonknight Reworks, and what we’re hoping out of them if you want to join in on the conversation.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Lord_Hev wrote: »
    Their idea of class "rebalances" and "identity" is butchering existing animations and having more flashy bloaty visual effects.

    This is what I fear.
    [Lie] Of course! I don't even worship Daedra!
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