It’s really not a question of too weak/strong, it’s only an issue cause of subclassing.
Pure DK before subclassing was fine.
But if they’re shooting to rebalance lines based on dmg/tank/heal then Earthen Heart would be the outlier as far as competitiveness goes compared to other healing skill lines like green balance.
It’s really not a question of too weak/strong, it’s only an issue cause of subclassing.
Pure DK before subclassing was fine.
But if they’re shooting to rebalance lines based on dmg/tank/heal then Earthen Heart would be the outlier as far as competitiveness goes compared to other healing skill lines like green balance.
Yet, before Subclassing, Dragonknights were ran over as Damage Dealers by Arcanist, and they were practically non-existent in the Sorc/Nightblade PvP meta we had the few patches prior.
Earthen Heart is the skill line I picked too, so we agree on that!
It’s really not a question of too weak/strong, it’s only an issue cause of subclassing.
Pure DK before subclassing was fine.
But if they’re shooting to rebalance lines based on dmg/tank/heal then Earthen Heart would be the outlier as far as competitiveness goes compared to other healing skill lines like green balance.
Yet, before Subclassing, Dragonknights were ran over as Damage Dealers by Arcanist, and they were practically non-existent in the Sorc/Nightblade PvP meta we had the few patches prior.
Earthen Heart is the skill line I picked too, so we agree on that!
Well it sounds like they want every class to be as powerful as an Arcanist in PvE, I dunno…
adding*
Sorcs/NBs have been the best pure classes in PvP you can run for a long long time. And it’s not because of “the trinity” it’s because of the utility (mobility/stealth) they have.
DaveMoeDee wrote: »Ugh. I hate this as a DK main since the game launched. I don't want to learn completely revamped skills. I still don't understand the new Champion point constellations.
DaveMoeDee wrote: »Ugh. I hate this as a DK main since the game launched. I don't want to learn completely revamped skills. I still don't understand the new Champion point constellations.
Change can be good though!
Now that we know Dragonknight will be our first class on the chopping block, what Skill Line do you guys feel is too strong, too weak, or too weird?
I am curious to hear any reasons!
Ex. Corrosive Armor should be Corrosive Weapons because of XYZ… ect
Also want to remind people, that a Rework could be as simple as changing the animation for a skill.
IE: Dragon Blood & morphs no longer make your character translucent.
It’s really not a question of too weak/strong, it’s only an issue cause of subclassing.
Pure DK before subclassing was fine.
But if they’re shooting to rebalance lines based on dmg/tank/heal then Earthen Heart would be the outlier as far as competitiveness goes compared to other healing skill lines like green balance.
frogthroat wrote: »ZOS says their aim is not to nerf subclassing. Therefore I predict Ardent Flame, as one of the very few meta subclassing DD skill lines, will be nerfed. The same will happen to Assassination and Herald of the Tome. Probably Aedric Spear and Grave Lord, too.
James-Wayne wrote: »So longs they make abilities stronger by ensuring the more class lines you have the stronger you are. And make sure class sets fit that would as well.
I'm glad DK is first because it's not my main 😂
Ingel_Riday wrote: »All that would do is force players to sub-class. If my Ardent Flame tree is ground into the dirt, I'll have to replace it or be left even further in the dust by the sub-class meta. If Aedric Spear is nerfed into the ground because too many sub-classers are taking it, they'll just move on to another skill tree. Meanwhile, my pure-class Templar will be gutted by the whack-a-mole attempts at "balancing."
But if they’re shooting to rebalance lines based on dmg/tank/heal then Earthen Heart would be the outlier as far as competitiveness goes compared to other healing skill lines like green balance.
Zodiarkslayer wrote: »They specifically stated, that they want every skill line to be able to contribute something to every build, so that there aren't any skill lines that are left out for good, because they focus too strongly on one type of playstyle.