In more than half of my fights, I have to deal with someone running Assassination, Animal Companion, Aedric Spear, or either of those combinations. It's not even that I can't counter them, it's that these builds are far better than the rest, which makes it pretty annoying and flat out lame now. Sub-classing promised hundreds of combinations but let's be real, anybody with an ounce of theory-crafting knew only a few combinations are worth running while the rest are mediocre. You pretty much cannot drop either of those 3 lines because they are simply TOO GOOD compared to other lines (even Storm Calling which is another amazing utility line).
Either buff other lines or nerf those 3 please.
Right, it's like there's not enough freedom to really "play how you want" with RP theme builds, yet there's way too much freedom to run busted skill combos without drawback. Still can't believe they allowed the switching of passives, imo that's what really breaks it both mechanically and thematically. Class identity wouldn't be as weakened if everyone kept their passives.SUBCLASSING is a messed up, half-assed sort of system to me. Either develop pure classes & allow us to make them unique or get rid of classes altogether and just let us build our toons from a scratch creationtemplate using whatever skills and passives we want.
Right, it's like there's not enough freedom to really "play how you want" with RP theme builds, yet there's way too much freedom to run busted skill combos without drawback. Still can't believe they allowed the switching of passives, imo that's what really breaks it both mechanically and thematically. Class identity wouldn't be as weakened if everyone kept their passives.SUBCLASSING is a messed up, half-assed sort of system to me. Either develop pure classes & allow us to make them unique or get rid of classes altogether and just let us build our toons from a scratch creationtemplate using whatever skills and passives we want.
Warframe's version of subclassing only allows switching 1 specially designated active skill, and nerfs the subclassed version of that skill if needed, so then only the pure class gets the full power version of it. Subclassing Assassination wouldn't break the meta if it was only limited to active skills, no passives, and subclassed spectral bows do 20% less damage or whatever.
Not mutually exclusive, Assassination is absolutely busted, and Storm Calling causes the same problems as Animals, with a similarly overloaded package of both damage and utility.Assassination isn't the issue, Animal companions is
Turtle_Bot wrote: »Animal Companions is definitely it's own issue, but that doesn't mean Assassination isn't a massive issue as well.
1. It's the only line to grant massive crit chance bonuses that pushes already strong lines such as animal companions and aedric spear (that have massive crit damage bonuses but no crit chance) and storm calling (that has good procs off dealing crit damage but no way to buff crit chance) over the top.
2. Assassination's buffs to crit chance not only buff damage, but also massively buffs healing at the same time in ways that no other line can buff healing (the passives are not limited to crit damage only, but works for both crit damage and crit healing).
These 2 factors are why Assassination is so absurdly strong (not only for damage, but healing as well), and it's also why, pre-sub-classing, healthy offering was so much stronger in practice than HtD, and other class burst heals, despite having the same tooltips, it's because none of those class heals had access the levels of crit buffs that Assassination granted to Offering.
Heal soul is also another issue, allowing for the ability to mix 3 damage lines while keeping a strong and reliable burst heal, but that also doesn't excuse just how problematic Assassination is for the game with how much it buffs crit chance that buffs both damage and healing in ways that are completely unmatched by anything else/any other line in the game.
Even if Assassination only granted access to it's active abilities when sub-classed, it would still be one of the strongest lines available in sub-classing thanks having one of the the strongest class spammables an amazing ST ultimate that has the strongest single DPS debuff in the game, and the hardest hitting ability in the game, but at least it would only be a DPS line, not a buff everything line due to how crit chance works in ESO and how unrestricted the crit chance buffs in Assassination are.