Here is a ridiculous build . See the >40K damage in 1.4 seconds below from a stealthed player in back of a zerg.
All that is required is Recuperative treatise (Arcanist herald of tome) Crystal weapon (Sorc Dark magic) on a NB with Winterborn. I don't know the other sets but possibly jerrals.
This is a hugely amped up version of the old Winterborn gank build
Use one attack: stealth heavy attack bow cancelled by Crushing Shock.
I survived only because I immediately blocked after the first GCD and my concentrated barrier kicked in.
This is NOT the player's name. My faction had about 15 players vs the 60 on the other faction. This attack came from stealth from somewhere in the huge zerg .
96.071s] (redacted stealthed zergling) hits you with Recuperative Treatise for 1958.
[96.074s] (redacted stealthed zergling) hits you with Crystal Weapon for 3298.
[96.079s] (redacted stealthed zergling) hits you with Heavy Attack (Bow) for 3206.
[96.082s] (redacted stealthed zergling) critically hits you with Fiery Weapon for 2859.
[96.084s] (redacted stealthed zergling) critically hits you with Sundered for 1428.
[96.090s] (redacted stealthed zergling) critically hits you with Burning for 1323.
[96.360s] (redacted stealthed zergling) hits you with Crushing Shock for 1323.
[96.362s] (redacted stealthed zergling) critically hits you with Poisoned Weapon for 2201.
[96.365s] (redacted stealthed zergling) critically hits you with Crushing Shock for 2459.
[96.365s] (redacted stealthed zergling) hits you with Crushing Shock for 1359.
[96.368s] (redacted stealthed zergling) hits you with Burning for 710.
[96.372s] (redacted stealthed zergling) critically hits you with Poisoned for 1433.
[96.438s] (redacted stealthed zergling) hits you with Winterborn for 2071.
[96.571s(redacted stealthed zergling) critically hits you with Crystal Weapon for 2839.
[96.575s] (redacted stealthed zergling) critically hits you with Light Attack (Lightning) for 3338.
[97.420s] (redacted stealthed zergling) hits your block with Crushing Shock for 0 (Absorbed: 1543).
[97.423s] (redacted stealthed zergling) hits your block with Crushing Shock for 705.
[97.424s] (redacted stealthed zergling) hits your block with Crushing Shock for 707.
97.427s] (redacted stealthed zergling) critically hits you with Burning for 533 (Absorbed: 957).
[97.431s] (redacted (redacted stealthed zergling) Player hits your block with Concussion for 435.
[97.748s] (redacted stealthed zergling) hits your block with Light Attack (Lightning) for 538.
I hear a lot of newer players claim "he cheated, he hit me with (3-5) abilities at once". This is how its done, with cancelling you can make all your attacks hit at once. Here Fifteen damaging abilities hit at once (in .5 seconds). Note the second light attack that procced the second crystal weapon hit in the first GCD (but its cancelled ability hit in the second GCD). I found that interesting
This makes a mockery of PvP in my opinion, especially when outnumbered and playing solo
I hear a lot of newer players claim "he cheated, he hit me with (3-5) abilities at once". This is how its done, with cancelling you can make all your attacks hit at once. Here Fifteen damaging abilities hit at once (in .5 seconds). Note the second light attack that procced the second crystal weapon hit in the first GCD (but its cancelled ability hit in the second GCD). I found that interesting






OP clearly stated it's NOT cheating, but acknowledged seeing 15 "abilities" in 1.5 seconds can look like cheating to uninformed players. The wording was awkward but it's not misinformation, it's a decent breakdown of what's actually happening during an instant kill combo.While it is frustrating, don't spread misinformation about "cheaters" and cancelled abilities, cancelled damage and so on. At least this example is absolutely fine to me.
ssewallb14_ESO wrote: »The other set is probably Draugrkin, as it scales up in burst potential with number of things that hit at the same time. I'm really surprised flat damage done sets haven't received the spreadsheet treatment yet.
Lightning Staff LA has travel time, so if you go normal sequence LA -> Skill -> LA -> Skill, you will see in CMX that skill lands before LA, because skill is almost instant and LA has long travel time.
LA first, then Crushing Shok -> Crushing Shock applied 0.18s b4 LA landedIt is consistentBow backbar HA + bar swap + Staff LA is also OK, just tested. 0,5s apart from each other. Bow HA has even lower travel speed, so at distance it makes them look like they are out of GCD, but they actually were fired exactly at GCD windows and landed 0.5s apart only because of different speed.
That would indicate a bug in Crushing Shock, which should be subject to the same travel time.
It isn't instant. There is an in-built delay of 400ms
It probably even has travel speed, but it is very high, I never tested for it. Anyway, it is much faster than LA, that is why it reaches the target faster even if casted after the LA. The main point is it works like that by design, not because it is bugged.
Recuperative Treatise is Arcanist > Herald of the Tome skill, it is casted beforehand and it proc on damage from class abilities, automatically, so it is out of GCD.
Crystal Weapon is the same, Sorcerer > Dark Magic, but it proc on LA/HA, so it is out of GCD too.
Heavy Attack (Bow) - there is GCD between LA/HA.
Fiery Weapon - glyph from bow, obviously. Glyphs as out of GCD, it has separate CD.
Sundered, Burning - status effects, out of GCD.
Crushing Shock x3 x2 - two casts, 1 second of GCD between them. Each Crushing Shock generates 3 damages, because it hits with 3 different damages. (696 Flame Damage 696 Frost Damage, and 696 Shock Damage)
Poisoned Weapon - poison glyph from lightning staff, procced when hit by crushing shock from the front bar.
Crystal Weapon again - second charge (one skill has 2 charges, second is also much weaker, and we can see it clearly from log) (The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage)
Light Attack (Lightning) - ~0.5s after bow HA probably because of travel time. Not a surprise.
Winterborn - proc set, out of GCD, it has its own CD.
Burning, Concussion - status effects, out of GCD.
So, what is the problem? They charged HA from bow from backbar with Crystal Weapon and Recuperative Treatise casted in advance, then switched to front bar and pressed Crushing Shock twice with LA in between. It is not 15 abilities,
1) initial bow HA procced Recuperative Treatise, Crystal Weapon, Heavy Attack (Bow), Fiery Weapon (glyph), Sundered (from HA) and Burning (from glyph), then
2) then Crushing Shock (x3) and it triggered Burning and Winterborn
3) LA from front bar triggered Poisoned Weapon, Poisoned (from poison glyph), Light Attack (Lightning) and second Crystal Weapon
4) then Crushing Shock (x3) and it triggered Burning and Concussion
5) and final Light Attack (Lightning)
Every LA is 1.2s apart from each other -> OK
Every Crushing Shock ~1.1s apart of each other -> OK
HA is 0.5s apart from first LA -> travel time, also not sus
While I can understand frustration from this combat system, it was not always like this and stacking big amount of damage in short time window was much harder 10 or 20 patches ago, but everyone was less tough as well. While it is frustrating, don't spread misinformation about "cheaters" and cancelled abilities, cancelled damage and so on. At least this example is absolutely fine to me.Here is a ridiculous build . See the >40K damage in 1.4 seconds below from a stealthed player in back of a zerg.
All that is required is Recuperative treatise (Arcanist herald of tome) Crystal weapon (Sorc Dark magic) on a NB with Winterborn. I don't know the other sets but possibly jerrals.
This is a hugely amped up version of the old Winterborn gank build
Use one attack: stealth heavy attack bow cancelled by Crushing Shock.
I survived only because I immediately blocked after the first GCD and my concentrated barrier kicked in.
This is NOT the player's name. My faction had about 15 players vs the 60 on the other faction. This attack came from stealth from somewhere in the huge zerg .
96.071s] (redacted stealthed zergling) hits you with Recuperative Treatise for 1958.
[96.074s] (redacted stealthed zergling) hits you with Crystal Weapon for 3298.
[96.079s] (redacted stealthed zergling) hits you with Heavy Attack (Bow) for 3206.
[96.082s] (redacted stealthed zergling) critically hits you with Fiery Weapon for 2859.
[96.084s] (redacted stealthed zergling) critically hits you with Sundered for 1428.
[96.090s] (redacted stealthed zergling) critically hits you with Burning for 1323.
[96.360s] (redacted stealthed zergling) hits you with Crushing Shock for 1323.
[96.362s] (redacted stealthed zergling) critically hits you with Poisoned Weapon for 2201.
[96.365s] (redacted stealthed zergling) critically hits you with Crushing Shock for 2459.
[96.365s] (redacted stealthed zergling) hits you with Crushing Shock for 1359.
[96.368s] (redacted stealthed zergling) hits you with Burning for 710.
[96.372s] (redacted stealthed zergling) critically hits you with Poisoned for 1433.
[96.438s] (redacted stealthed zergling) hits you with Winterborn for 2071.
[96.571s(redacted stealthed zergling) critically hits you with Crystal Weapon for 2839.
[96.575s] (redacted stealthed zergling) critically hits you with Light Attack (Lightning) for 3338.
[97.420s] (redacted stealthed zergling) hits your block with Crushing Shock for 0 (Absorbed: 1543).
[97.423s] (redacted stealthed zergling) hits your block with Crushing Shock for 705.
[97.424s] (redacted stealthed zergling) hits your block with Crushing Shock for 707.
97.427s] (redacted stealthed zergling) critically hits you with Burning for 533 (Absorbed: 957).
[97.431s] (redacted (redacted stealthed zergling) Player hits your block with Concussion for 435.
[97.748s] (redacted stealthed zergling) hits your block with Light Attack (Lightning) for 538.
I hear a lot of newer players claim "he cheated, he hit me with (3-5) abilities at once". This is how its done, with cancelling you can make all your attacks hit at once. Here Fifteen damaging abilities hit at once (in .5 seconds). Note the second light attack that procced the second crystal weapon hit in the first GCD (but its cancelled ability hit in the second GCD). I found that interesting
This makes a mockery of PvP in my opinion, especially when outnumbered and playing solo
MGGA - Make Ganking Great Again
Sorry you almost got bursted while you were 15x’ing.
Ganking has been nerfed to oblivion cause everyone is a burst tank healbot now. Good for “redacted stealth zergling” for putting more effort into his/her playstyle than running the oh so boring meta. We need more players like this, not more “omg my meta bubble almost got bursted”.
Yes, I am sorry for misunderstanding, but you also mentioned "cancelling", but this recap is possible without any cancelling. There is no cancelling at all I would say: you can skip some stupid animations, but it will not change nor number of skills casted per second, nor their order, nor make it fire faster, nor will allow to cast multiple skills with GCD at the same GCD windows. The only way to make them fire at a rapid succession is to capture internet packets from the game and then send them all at one. You can find in on YT and ZOs did nothing to these cheats. These cheaters are rare tho, it is either not very profitable to cheat, or they are banned pretty fast.
BTW gankers were worse old days, there was a lot of bow gankers and Lethal Arrow was pain in the ass, sometimes you could do nothing if you ride a horse and you died with almost 99% chance. Nowadays these bow gankers are simply annoying, but some of them who gank in melee with huge prebuff and BfB are the real problem.
ssewallb14_ESO wrote: »The other set is probably Draugrkin, as it scales up in burst potential with number of things that hit at the same time. I'm really surprised flat damage done sets haven't received the spreadsheet treatment yet.
That's what I was thinking. This setup is very similar to the status-effect DK build I ran a couple years ago. Basically, stack as many damage sources that can all proc simultaneously regardless of how little damage it looks like on paper. Combine it with a strong heavy attack at startup and most people are down to 25% hp by the time their client even registers that they are under attack.
EDIT: What made it even worse was that most status effects are direct damage so using this with corrosive would just melt some people. Now that we can do that on a high crit chance NB that is coming out of invisibility.... yowsa.
ssewallb14_ESO wrote: »The other set is probably Draugrkin, as it scales up in burst potential with number of things that hit at the same time. I'm really surprised flat damage done sets haven't received the spreadsheet treatment yet.
That's what I was thinking. This setup is very similar to the status-effect DK build I ran a couple years ago. Basically, stack as many damage sources that can all proc simultaneously regardless of how little damage it looks like on paper. Combine it with a strong heavy attack at startup and most people are down to 25% hp by the time their client even registers that they are under attack.
EDIT: What made it even worse was that most status effects are direct damage so using this with corrosive would just melt some people. Now that we can do that on a high crit chance NB that is coming out of invisibility.... yowsa.
Yes Draukrkin might work, I was wondering about Shattered fate. Likely also they run simmering frenzy since there is no risk of low health in the back of a zerg. It might even be an oakensoul build
I hear a lot of newer players claim "he cheated, he hit me with (3-5) abilities at once". This is how its done, with cancelling you can make all your attacks hit at once. Here Fifteen damaging abilities hit at once (in .5 seconds). Note the second light attack that procced the second crystal weapon hit in the first GCD (but its cancelled ability hit in the second GCD). I found that interesting
I've tidied up your log somewhat. The logging in game can be a bit meh, and sometimes the microsecond delays make things appear out of order. I've also rounded the timestamps to ignore those same microsecond delays. That gives us this:
Green are weapon attacks. Blue are skills. Pink is procs. Purple is secondary procs.
Attack 1 is a weapon attack. No problem here.
Attack 6 is a pulse on a pre-cast skll. No problem here
Attack 7 - 9 all being the same skill cast. No problem here. It's at 0.300s - which is fine as GCD from Attack 1 was already up as it was a heavy.
Attack 14 - 15 is a weapon attack. Big problem here. It's only 0.200s after the skill cast.
Cancelling stops the weapon animation and allows an immediate skill cast. It does not allow a skill cast then an immediate weapon attack. Attack 14 should not have come this early. It would have to be at least at 1.300s.
Attack 16 - 18 all being the same skill cast. No problem here
Attack 21 is a weapon attack. This comes 1.000s after the weapon attack at 14 which is right, but again it comes only 0.150s after the skill cast. That's a problem.
Now this could be the result of de-sync or it could be the result of something else.
I agree with React and can't really add much. I've long been adamant that instakills are bad for game health, that "low risk high reward" tactics are bad for game health (especially when performed from range), and that the GH build system can not be salvaged.