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Shield - Blocking all directions

  • htoncic
    htoncic
    ✭✭✭
    I already gave you an explanation.
    htoncic wrote: »
    Since you like referring to ancient magic, imagine that anyone holding down RMB gets an invisible anciently magical sphere around them which blocks attacks. There, problem solved.

    What more do you want? I invented this with the same authority anyone has when discussing a work of fiction. It doesn't make any sense, but it doesn't have to. You know why we keep coming back to invisibility? Because it's stupid. So are lightning bolts shooting from your fingertips. And that's fine. It's allowed to be dumb, because it's a game set in a fictional world. Things don't have to make sense.
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    also if you think about it 180°block would lead to *** circle strafing extravaganza.
    making blocking totally useless, or rather useless in melee on range it would be usable more or less, but you could be kited forever.

    Wrong. Kiting forces you to walk (more or less) straight away from your target to be successful, thus beeing easy to block. If you would try to kite while walking in a circle, the distance would not increase fast enough, thus the shield wearer is able to attack.

    yeah you could block but never kill the kiter, therefor be kited forever, just as i said

    That is exactly the way it works now. I hope you have some skills to use besides blocking to catch up to any kiter.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    Lox wrote: »
    Lox wrote: »
    If they were to implement 360 NPC / 180 for players then they would also have to implement collision detection for all players, otherwise it is far too easy to get around the angle limitations.

    Unfortunately, the inherent problems with player collision detection (griefing, blocking doors / content etc) far outweighs any reason to implement it in my opinion.

    Well that's true. IMO this game should not have a lock system at all, just like in Skyrim. Ofc that is hard to implement and bad Players would cry, but that's a whole different story I dont want to talk about in this thread.

    It seems like this feature is a little bit more complex than I thought..

    This is a good example of how forums are good, when you get a few people 'discussing' a concept / perception or idea :) Really broadens the horizons. I hadn't even considered this 'anomaly' until I read your post.

    Any change / mechanic will have good and bad points, some like them, other don't. It's the endless balancing act that is the hardest part to do.

    Indeed, although many people feel attacked if an issue / Feature gets addressed. Anyways, a shieldbreaker ability would totally get rid of that problem. Dark Brotherhood.. maybe? Please?
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    htoncic wrote: »
    I already gave you an explanation.
    htoncic wrote: »
    Since you like referring to ancient magic, imagine that anyone holding down RMB gets an invisible anciently magical sphere around them which blocks attacks. There, problem solved.

    What more do you want? I invented this with the same authority anyone has when discussing a work of fiction. It doesn't make any sense, but it doesn't have to. You know why we keep coming back to invisibility? Because it's stupid. So are lightning bolts shooting from your fingertips. And that's fine. It's allowed to be dumb, because it's a game set in a fictional world. Things don't have to make sense.

    You need to learn how to differenciate between skills and mechanics. Blocking is not a skill. It is a mechanic. Without using skills, our melee attacks and ranged attacks follow the rules of the Real World physics. Why would it be special for a block?
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • Kililin
    Kililin
    ✭✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    also if you think about it 180°block would lead to *** circle strafing extravaganza.
    making blocking totally useless, or rather useless in melee on range it would be usable more or less, but you could be kited forever.

    Wrong. Kiting forces you to walk (more or less) straight away from your target to be successful, thus beeing easy to block. If you would try to kite while walking in a circle, the distance would not increase fast enough, thus the shield wearer is able to attack.

    yeah you could block but never kill the kiter, therefor be kited forever, just as i said

    That is exactly the way it works now. I hope you have some skills to use besides blocking to catch up to any kiter.

    whatever, i explicitly said that it still would make sense vs. ranged.

    My argument was that it would be senseless in melee!
    The ranged part was a limitation to the statement of blocking being useless...

    It is about the stupidity of other games where bunny hopping and circle strafing are regularly used, it would be the same here, it is so easy to get around the 180° zone.
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    Kililin wrote: »
    also if you think about it 180°block would lead to *** circle strafing extravaganza.
    making blocking totally useless, or rather useless in melee on range it would be usable more or less, but you could be kited forever.

    Wrong. Kiting forces you to walk (more or less) straight away from your target to be successful, thus beeing easy to block. If you would try to kite while walking in a circle, the distance would not increase fast enough, thus the shield wearer is able to attack.

    yeah you could block but never kill the kiter, therefor be kited forever, just as i said

    That is exactly the way it works now. I hope you have some skills to use besides blocking to catch up to any kiter.

    whatever, i explicitly said that it still would make sense vs. ranged.

    My argument was that it would be senseless in melee!
    The ranged part was a limitation to the statement of blocking being useless...

    It is about the stupidity of other games where bunny hopping and circle strafing are regularly used, it would be the same here, it is so easy to get around the 180° zone.

    I am sorry, I didn't read it with full concentration then, it seems. You're right about the melee part, but hopping wouldn't allow anything going past the shield. So it's only the running around thing. But if you imagine it to be that way in the game, I can't imagine it to be so bad honestly. I mean, go try and run around someone while getting bashed by a shield ^^. You could only run around someone while he can't spot you.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • EdonilTebaun
    EdonilTebaun
    ✭✭
    I'm not sure how blocking works in PvP, but I'm pretty sure its not 360 in PvE. I've gotten hit from the flank and behind plenty of times on my DK. Most of the time it's in packs of NPC's where there's a range or two standing off and their melee buddies come rushing up.

    Of course it could just be lag from my connection that's allowing attacks to get through. Might have to go try this and see what really happens.
  • Nidwin
    Nidwin
    ✭✭✭
    Lox wrote: »
    If they were to implement 360 NPC / 180 for players then they would also have to implement collision detection for all players, otherwise it is far too easy to get around the angle limitations.

    Unfortunately, the inherent problems with player collision detection (griefing, blocking doors / content etc) far outweighs any reason to implement it in my opinion.

    Running through the blocker, good point.

    Collision detection can't be implemented in the actual stage of the game in AvA, because you need
    a) a very specific design, server and client wise, to avoid overload -> lag -> crash.
    b) a set of skills to counter it at choke-points, blocking points.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    I'm not sure how blocking works in PvP, but I'm pretty sure its not 360 in PvE. I've gotten hit from the flank and behind plenty of times on my DK. Most of the time it's in packs of NPC's where there's a range or two standing off and their melee buddies come rushing up.

    Of course it could just be lag from my connection that's allowing attacks to get through. Might have to go try this and see what really happens.

    I only noticed it once, in PvP. I do not know if it is like that in PvE.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • Duckfather
    Duckfather
    ✭✭
    I'm not sure how blocking works in PvP, but I'm pretty sure its not 360 in PvE. I've gotten hit from the flank and behind plenty of times on my DK. Most of the time it's in packs of NPC's where there's a range or two standing off and their melee buddies come rushing up.

    Of course it could just be lag from my connection that's allowing attacks to get through. Might have to go try this and see what really happens.

    I can definitely say that blocking in PvE works in 360 degrees. I've been attacked many times by multiple mobs from many different directions at once. If there's one behind me (because I stuffed up my own position), and I see the animation for a 'charged' attack coming, blocking will stop that attack and stun the attacker, even though it is behind me (note : I play in 3rd person)

  • gerbo78ub17_ESO
    gerbo78ub17_ESO
    Soul Shriven
    I see the need for an explanation, however, I also see the need to fix an inconsistency. Why should position matter to some but not all? For example, a NB need to be positioned at least on a flank, if not completely behind, for their skills to work. Why shouldn't a shield need to be positioned in the direction of the attack? If a defensive skill or mechanic is 360 degrees, then all offensive mechanics should also be the same. Having positioning for one but not the other needs to be addressed.
  • Minnus
    Minnus
    ✭✭

    Something like that. I do not see, why blocking should be so surreal without giving a honest hint as why it is that way. Now it just looks like lazyness on the programmers side.

    It seems like this feature is a little bit more complex than I thought..

    I'm glad you realize that it is more complex than you initially thought (especially for calling it laziness).

    There are a lot of limitations in the background that is not obvious at first. How does one account for network latency? How long does it take to calculate the position of an attack and the position of the shield (and how taxing is it of a calculation and data stream)?

    To give an idea as to similar limitations in other games, FF14 has a like .25 second positioning delay in the world at all times. This is extremely obvious in AoE situations where you move out of an AoE, but the server sees you from .25 seconds ago where you were still in the AoE and applies the damage to you. They said this was done to optimize performance. This is the trade off they decided for you - delayed positioning but better performance.

    I am often sad when people assume laziness without understanding system limitations.

    Not that I am saying Zenimax is 'not' lazy in some respects, but I do not think that this falls under such a category. It would not surprise me if a more realistic blocking system was tested, but was deemed not practical.
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    Minnus wrote: »

    Something like that. I do not see, why blocking should be so surreal without giving a honest hint as why it is that way. Now it just looks like lazyness on the programmers side.

    It seems like this feature is a little bit more complex than I thought..

    I'm glad you realize that it is more complex than you initially thought (especially for calling it laziness).

    There are a lot of limitations in the background that is not obvious at first. How does one account for network latency? How long does it take to calculate the position of an attack and the position of the shield (and how taxing is it of a calculation and data stream)?

    To give an idea as to similar limitations in other games, FF14 has a like .25 second positioning delay in the world at all times. This is extremely obvious in AoE situations where you move out of an AoE, but the server sees you from .25 seconds ago where you were still in the AoE and applies the damage to you. They said this was done to optimize performance. This is the trade off they decided for you - delayed positioning but better performance.

    I am often sad when people assume laziness without understanding system limitations.

    Not that I am saying Zenimax is 'not' lazy in some respects, but I do not think that this falls under such a category. It would not surprise me if a more realistic blocking system was tested, but was deemed not practical.

    Of course, I am not able to think about every possible detail in such a small timespan since I've created that post here. Latency-reduction might sure play a certain role in this scenario.

    I didn't mean to insult anyone by using the word 'lazyness'. I'm just saying that lazyness would've been my motivation in this case. LOL
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • czar
    czar
    ✭✭✭✭
    isn't it like this in many games? i thought it was just a programming thing. easier to program probably
    stam scrub
  • BSGDevastator
    BSGDevastator
    ✭✭✭
    schip wrote: »
    isn't it like this in many games? i thought it was just a programming thing. easier to program probably

    That's what I thought too..
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • felixgamingx1
    felixgamingx1
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    Man I'm sure glad my shield protects my arse rar rar rah
  • Volla
    Volla
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    probably you saw that you were behind him but in the US on the EU server you were in front because of the lagg. Another issue with having the Server over seas.
  • Shillen
    Shillen
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    They can't change this because making your character turn around is almost impossible with the game's engine. Just try it sometime. Your character will just walk backwards or sideways instead of turning.
    Edited by Shillen on May 16, 2014 10:16PM
    Please LOL my comments. I'm an aspiring comedian.
  • Dagoth_Rac
    Dagoth_Rac
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    The entire game really ignores location of attack details. For example, you don't get bonus damage for head shots. It seems like all attacks are based on relative position between players, not the place on the opponent where the attack landed. So the idea that if you hit the person in the back, there is no shield there, so no blocking, is at odds with overall combat mechanics. You don't hit a player in the back/head/chest/knee/wherever. You just hit them or you don't hit them.
  • newbeeritter01
    newbeeritter01
    Soul Shriven
    Block in PvE is 100% not 360 degrees you have to face the attecking npc
  • Arsenic_Touch
    Arsenic_Touch
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    I see the need for an explanation, however, I also see the need to fix an inconsistency. Why should position matter to some but not all? For example, a NB need to be positioned at least on a flank, if not completely behind, for their skills to work. Why shouldn't a shield need to be positioned in the direction of the attack? If a defensive skill or mechanic is 360 degrees, then all offensive mechanics should also be the same. Having positioning for one but not the other needs to be addressed.

    Ding ding ding, we have a winner. I wonder how many people would be whining about nightblades and other stealth builds if we could smack them from stealth at any angle and get a massive damage boost. It's the same principal. If they're going to have mechanics based on position then they need to apply them realistically to other mechanics, such as blocking. But I doubt the people that support the current incarnation of blocking would be that consistent.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • MasterSpatula
    MasterSpatula
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    I'll confess, I had just assumed that blocking only worked from the front and hadn't yet figured out it worked from other directions. Even though it's not very immersive, I'll admit that I'm glad to learn this. I had been assuming that block wasn't very effective vs. multiple mobs, since they always employ flanking. Now, I'll be a lot more likely to block in these situations.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Dekkameron
    Dekkameron
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    On my shield user. the shield i use (Breton) almost curves around my tiny character anyway hehe.
    - Veteran Combat Librarian -
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