Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
Dwemer are never making into ESO, heck they are not making into TES futher than they already have - they are to remain a mystery and never to be seen again.
As for the rest - not opposed to new lines or classes but I don't see any coming until after the class refresh. Would be pointless to add now.
I think they'd have to be careful about how they introduce new classes being too unusual. I don't recall anything like a battle engineer (dwemer or otherwise) being something encountered in the games. There's definitely scholars and automata. But someone who is building turrets and contraptions out on the field feels too steampunk to be introduced as a class archetype that would be seen all over tamriel, in my opinion. Usually encounters with dwemer technology by non-dwemer, non-tribunal are people being only able to influence or slightly modify an already existing technology. For the most part, it's still a large mystery and difficult to control. So to see people masterfully controlling dwemer technology all over tamriel, as if it was a knowledge akin to conjuration magics, feels like it would only further separate ESO from its elder scrolls roots.
I think how they did the arcanist was poorly done because of a similar reason– being specifically aligned with the realm of apocrypha. It's oddly niche, and I don't recall even seeing people asking for that, like ZOS claimed. I'd definitely seen more requests for unarmed and one-handed magic skill lines, because those have long been in the franchise.
Seraphayel wrote: »We will not see any new classes and we will not see any more skill lines. That's what Scribing and Subclassing are for. If we'll ever get new skills, it will be via Scribing.
valenwood_vegan wrote: »They're now doing a class refresh that sounds like it could take years so... yeah probably going to be a while.
Anilahation wrote: »Dwemer engineer would be any race but be a class focused on using Dwemer technology
Dagoth_Rac wrote: »Seraphayel wrote: »We will not see any new classes and we will not see any more skill lines. That's what Scribing and Subclassing are for. If we'll ever get new skills, it will be via Scribing.
I would be shocked if we don't get new classes. It will be such a big selling point for any season if it includes a new class. I never created a Warden when I bought Morrowind or a Necro when I bought Elsweyr. Why go through the hassle of creating a new char and leveling them up and getting all those skyshards and guild passives and blah blah blah? The juice rarely seemed worth the squeeze unless you were some min/maxer. But I would be a lot more likely to want to own a new class if I meant I could pick and choose certain skill lines from that class to use on my existing characters.
valenwood_vegan wrote: »They're now doing a class refresh that sounds like it could take years so... yeah probably going to be a while.
They've said over several updates. We got 4/5 updates a year before their new update model.
Seraphayel wrote: »They're not doing Chapter anymore which means new classes would be Crown Store exlusives. Do you want that? Because for sure we ain't getting classes with the new season model.
Seraphayel wrote: »We got exactly four updates per year for a decade. Each per quarter. There are 7 classes. Arcanist might not be part of the class revamp, so this means it will take at least 1.5 years for them to finish if they do one class per update as announced.
Seraphayel wrote: »They're not doing Chapter anymore which means new classes would be Crown Store exlusives. Do you want that? Because for sure we ain't getting classes with the new season model.
Eh? The ONLY difference between the Chapters and Season Model is the length of time it takes to role out completely. That doesn't stop new classes being included.Seraphayel wrote: »We got exactly four updates per year for a decade. Each per quarter. There are 7 classes. Arcanist might not be part of the class revamp, so this means it will take at least 1.5 years for them to finish if they do one class per update as announced.
Yes, making 5 in a 12 month period. Hence 4/5. So yes, it may take just over a year IF they only do one per update.
SYSTEMIZED THAUMATURGY
Let's start with a brief aside on organizational arcanum. If like me you've had the chance to talk to a number of adventurers in the last several years, no doubt you've heard terms thrown about that made you wonder if you missed a university flyer or two. "Templar, warden, nightblade." Fancy titles that in the end mean precious little to the educator on the ground.
In an era when any kind of agreement on what magic "is" seems damned near impossible, why are these terms relevant at all? Well, that's the point, isn't it? You need only look to the free-form nature of arcane thought that rules the day to see how tempting, how seductive, any kind of compartmentalization at all can be!
You need only look to a recent interview with fellow Mages Guild member Dhulef, when trying to talk about what a warden "is," to see how rife with potential these titles can be for a learned citizen of the world.
(As an aside, I would invite readers to revisit my "Schools of Magic" proposal based on my time at the Shad Astula Academy. While this ever-growing stack of rejection letters from Vanus Galerion likely means he still sees no interest in the subject, perhaps one of you will.)
Anilahation wrote: »Dwemer engineer would be any race but be a class focused on using Dwemer technology
Which would require understanding said technology, which would require putting lore in about it - that isn't going to happen. Sotha Sil is as close as anyone has come to understanding Dwemer tech, and still falls short, and he's a living god and he doesn't share his secrets.
licenturion wrote: »If u want classes on a regular basis you are better off playing Diablo 4. The game released midway 2023 with 5 classes and we already got 2 extra classes and another one coming within 3 months and another on the horizon announced at Blizzcon.
Compare this with ESO and wellllll...
licenturion wrote: »If u want classes on a regular basis you are better off playing Diablo 4. The game released midway 2023 with 5 classes and we already got 2 extra classes and another one coming within 3 months and another on the horizon announced at Blizzcon.
Compare this with ESO and wellllll...
tomofhyrule wrote: »ESO's also done several patches of "just QoL and bugfixes." We know there are a lot of people on these forums who vote "ESO should just stop releasing new stuff and focus on fixing things!" like it'll solve all the problems. Well, they did. Several times. U39 was specifically said to be the "taking the time during this development cycle to focus on polishing existing in-game systems and addressing some longstanding requests" patch, and then U43 (Home Tours) patch was also mainly QoL features. Note that they did not fix all of the problems, and also they didn't really do anything to bring people in or back to the game.
spartaxoxo wrote: »tomofhyrule wrote: »ESO's also done several patches of "just QoL and bugfixes." We know there are a lot of people on these forums who vote "ESO should just stop releasing new stuff and focus on fixing things!" like it'll solve all the problems. Well, they did. Several times. U39 was specifically said to be the "taking the time during this development cycle to focus on polishing existing in-game systems and addressing some longstanding requests" patch, and then U43 (Home Tours) patch was also mainly QoL features. Note that they did not fix all of the problems, and also they didn't really do anything to bring people in or back to the game.
I'm low-key kind of dreading that overland difficulty will be used as the big new system and not a QOL change, and that it being launched without new stuff will lead it to flopping and people blaming it for that. I'm just getting a bad feeling vibe about that.
QOL changes are really important for keeping a live service game good and people happy. But they aren't the main attraction.
They're like icing on the cake.
Seraphayel wrote: »Seraphayel wrote: »They're not doing Chapter anymore which means new classes would be Crown Store exlusives. Do you want that? Because for sure we ain't getting classes with the new season model.
Eh? The ONLY difference between the Chapters and Season Model is the length of time it takes to role out completely. That doesn't stop new classes being included.Seraphayel wrote: »We got exactly four updates per year for a decade. Each per quarter. There are 7 classes. Arcanist might not be part of the class revamp, so this means it will take at least 1.5 years for them to finish if they do one class per update as announced.
Yes, making 5 in a 12 month period. Hence 4/5. So yes, it may take just over a year IF they only do one per update.
Huh? We don't even know how they're doing the season model. And moving away from the Chapter model means they won't continue the same just with a new name. And this will definitely mean no new classes as part of the season model. It wouldn't even make sense to have new classes attached to seasons. As I said, you might get them as a Crown Store buy, but for sure not as part of the season. Otherwise they could've continued with Chapters without all the hassle.
And what do you mean making 5 in a 12 month period? They do 4 updates per year. There's no "hence 4/5". If we get the first class done for Q1, then Q2, then Q3, then Q4, then Q1 and Q2 again we might be finished with this revamp in June/July 2027. So 1.5 years, as I've said above.
I also highly doubt they're doing more than one class per update. We had patches in the past where they didn't even do any class changes at all besides some bug fixing. They ain't revamping two classes in one update while also having to make other adjustments, lol.
spartaxoxo wrote: »tomofhyrule wrote: »ESO's also done several patches of "just QoL and bugfixes." We know there are a lot of people on these forums who vote "ESO should just stop releasing new stuff and focus on fixing things!" like it'll solve all the problems. Well, they did. Several times. U39 was specifically said to be the "taking the time during this development cycle to focus on polishing existing in-game systems and addressing some longstanding requests" patch, and then U43 (Home Tours) patch was also mainly QoL features. Note that they did not fix all of the problems, and also they didn't really do anything to bring people in or back to the game.
I'm low-key kind of dreading that overland difficulty will be used as the big new system and not a QOL change, and that it being launched without new stuff will lead it to flopping and people blaming it for that. I'm just getting a bad feeling vibe about that.
QOL changes are really important for keeping a live service game good and people happy. But they aren't the main attraction.
They're like icing on the cake.
spartaxoxo wrote: »tomofhyrule wrote: »ESO's also done several patches of "just QoL and bugfixes." We know there are a lot of people on these forums who vote "ESO should just stop releasing new stuff and focus on fixing things!" like it'll solve all the problems. Well, they did. Several times. U39 was specifically said to be the "taking the time during this development cycle to focus on polishing existing in-game systems and addressing some longstanding requests" patch, and then U43 (Home Tours) patch was also mainly QoL features. Note that they did not fix all of the problems, and also they didn't really do anything to bring people in or back to the game.
I'm low-key kind of dreading that overland difficulty will be used as the big new system and not a QOL change, and that it being launched without new stuff will lead it to flopping and people blaming it for that. I'm just getting a bad feeling vibe about that.
QOL changes are really important for keeping a live service game good and people happy. But they aren't the main attraction.
They're like icing on the cake.
That makes 5 updates in a 12 month period.
Considering they're cutting animations I dont think we'll get any new classes any time soon or weapons. We've been wanting that for years. The issue is console limitations.
The issue is ESO runs on way less memory than it needs to.
Login, check your Task Manager and see just how little memory it uses. The recommended spec is 8GB, my rig actually has 32GB - ESO doesn't even use 4GB.