spartaxoxo wrote: »I'm an American and was taught that stuff in public school. The Odyssey, Beywolf, Gilgamesh, Shakespeare, etc. Dating myself a bit but I remember reading Romeo and Juliet and then watching the movie in class. Education level varies greatly by state.
spartaxoxo wrote: »The more complex stories are mostly moreso in smaller stuff from smaller games. Elder Scrolls massive success has been both a blessing and a curse for its writing. On the one hand, they can make grander games than they could before. On the other hand, since they're no longer niche, there are more obvious attempts to make the writing appeal to a broader audience. Stuff like the cannibalism of the wood elves is downplayed for more broadly relatable stories, and those stories are being executed with varying quality.
twisttop138 wrote: »spartaxoxo wrote: »I'm an American and was taught that stuff in public school. The Odyssey, Beywolf, Gilgamesh, Shakespeare, etc. Dating myself a bit but I remember reading Romeo and Juliet and then watching the movie in class. Education level varies greatly by state.
Very good point. I grew up in Southern California, and went to a very large high school. Shakespeare was taught, yes, I guess I spaced on that. It's been awhile. But many of the things mentioned were absent from my curriculum. I know our teachers work very hard, and I look forward to seeing what my sons highschool curriculum is.
twisttop138 wrote: »spartaxoxo wrote: »I'm an American and was taught that stuff in public school. The Odyssey, Beywolf, Gilgamesh, Shakespeare, etc. Dating myself a bit but I remember reading Romeo and Juliet and then watching the movie in class. Education level varies greatly by state.
Very good point. I grew up in Southern California, and went to a very large high school. Shakespeare was taught, yes, I guess I spaced on that. It's been awhile. But many of the things mentioned were absent from my curriculum. I know our teachers work very hard, and I look forward to seeing what my sons highschool curriculum is.
Where I grew up, I was fortunate to have been tested into our district's very small "gifted" program, where a small group of 5 of us were removed from the rest of the school a few hours a day to learn things from Aesop's Fables as first graders to more advanced ancient readings and Shakespeare by graduation.
For the hundreds of other students, our school had more emphasis on basic life skills and there was a huge disparity in what was being learned in both literature and mathematics.
I live in California now, and my friends who are parents are outraged at the quality of some public school systems here and it is known that some students leave the system barely literate at all.
https://californiapolicycenter.org/the-reading-crisis-why-illiteracy-threatens-californias-future-and-what-we-can-do-now/ - here is an organization claiming a shocking 35% of students are leaving schools proficient in reading.
It doesn’t seem common based on recent writing not just in games, but in other media as well. If anything, it’s starting to feel the opposite. But that could just be me. As for your first paragraph, much of that depends heavily on the country, current climate, both political and societal as well as personal (not just agenda, but what kind of writer they are/aspire to be as well as their personal life experiences). There’s also huge influence from other works too.
What I meant was that people were generally aware of the value that classical literature has for education and personal development - as a way to broaden the horizon, to learn about human nature, etc. It might depend on the country, of course, but where I live, it's a normal part of the school curriculum from elementary school on. Perhaps the focus was even bigger a few generations ago; at least I knew several elderly people who grew up very rurally and only received minimum education since they were supposed to inherit their family's farm anyway, but even they had read classical works at school and knew the Odyssey, the Iliad, the Song of the Nibelungs, and so on. It's also still very common to learn Latin or Ancient Greek here. It's basically impossible here to finish school without having read literature from all eras.
Which is also the reason the banality of the current ESO writing leaves me a little perplexed - surely these people must have read narrations beyond mass entertainment novels from the past decade, fanfiction and memes before, especially if they chose to become writers for a living (which, I'd assume, people do out of love for literature - it's not a job typically chosen out of financial interest alone, after all)? So why do the stories feel so uninspired then?But why? I think much of it is an attempt to make characters, especially villains relatable.
But to be relatable, they don't need to exact copies of the current modern world. People can read the Epic of Gilgamesh, the Metamorphoses of Ovid, or Tristan and Iseult today and still relate with many of the characters, despite these stories having a completely different setting compared to whichever 21st century western society.But anyways, with this nuanced writing often comes with adding in personal life experiences and views. Mainly because it’s a gateway to making a character relatable. Statistically speaking, one person’s struggle-whether it’s environmental, political, gender, health-is something many (maybe millions?) can relate to, given there are billions of us. This in turn, can lead to modern day sentiments in storytelling. Which I agree isn’t best for Elder Scrolls.
But why aren't they aware that their personal struggles as a 20/30-something 21st century western human citydweller might just not fit into a story about feudal-Asia-inspired elves living under the rule of three powerful godkings (or tree-venerating tribal lizard people living in swamps, or cannibalistic forest-dwelling miniature elves,...) in a pseudo-medieval, magic world threatened by dragons, demonic forces, pestilence and war?
Sometimes it almost feels like some people today revolve around their own personal issues so much they can't barely comprehend that other people might live (or have lived) a completely different life (especially in other cultures and eras) where none of that matters.
spartaxoxo wrote: »I wanted to add an example of humor done correctly, just as a contrast because I don't dislike humor or moments of levity in the game. It wouldn't feel like an ES game to me if there's none.
So I want to show an example for it being done right. In the Solstice quest for Corelayna Manor. First of all the moments of levity aren't rapid fire non-stop humor but rather sprinkled in throughout the quest in moments that feel appropriate rather than making things anti-climatic.
Second of all, part of it is that one of the ghost hunters wants to just punch the ghosts. This is presented as both humorous and also something she sincerely wants to do.
This is a nice callback to older Elder Scrolls titles. Ghosts weren't able to be harmed by every attack. In Oblivion, one of the attacks that did work were unarmed attacks from Journeyman or higher.
This is humor that not only fit the situation but also humor rooted in the world of Tamriel.
spartaxoxo wrote: »And if I interact with npcs in this world, I want to see them written in a way that reflects Tamriel's ideas of morality and lawfulness, not the real world's.
Same. I'm cool with their being some differences in the morals compared to the mainline games going on right now because of the alliances, personally. So, I actually do like that there's an anti-slavery thing happening because of them. But I don't get why other things like taking artifacts would be a problem.
Let's take a look at Bandits/Cultists, for example.With Bastian, he hates killing civilians but likes hunting down bandits. I've seen people consider that inconsistent. And I think it would be in the real world. But in Tamriel, bandits are bounties and they're legal kills. This is generally viewed as a morally good thing because bandits kill civilians and merchants. This is an example of actually depicting a character as good based off the morals of Tamriel rather then IRL.
And then, let's look at Solstice. There's an plainly evil cultist who you have to interrogate for evidence. If you rough him a bit, you immediately get a lecture about how it's evil from a respected NPC. Why? Jailers are seen in ES games with devices intended for hurting prisoners, presumably for information. The little harm you do him completely pales in comparison to official practices. Yet, your character doing this is treated as shockingly awful. This seems much more grounded in RL than Tamriel.
tomofhyrule wrote: »I even go one step further: I think it's a problem that real world morals are even applied to this fictional world which has its completely different cultural norms and morals. There's no arguing that some aspects that are seen as normal in some of Tamriel's cultures are horrible from a real world perspective - no matter if we look at slavery, writs of lawful assassination, Altmer eugenics, or whatever - but I want to look at this fictional world and learn about their cultures, including all "good" and "bad" aspects, without it becoming a moral lecture. And if I interact with npcs in this world, I want to see them written in a way that reflects Tamriel's ideas of morality and lawfulness, not the real world's.
PREACH
Unfortunately, this is not strictly a ZOS problem, it's more of a "writing anything after the mid-2010s" problem. It seems that every entertainment industry has pivoted to a "we need to lecture our audience on morality in the modern age" regardless of what setting the specific story is.
It is unfortunate that nobody seems to be able to differentiate between "these are the ideals of the fantasy culture" and "these are the ideals of modern humans" anymore. This also really makes it so "bad guys" are irredeemable and are clownishly over-the-top evil while the "good guys" are paragons of light and virtue, so there's no nuance anymore. The shades of grey is what makes stories like this interesting.
I like to go back to Skyrim thinking about this: the Civil War has the two sides you can support, and - let's face it - both are bad choices. But both have reasons for supporting them: are you going to stand with an oppressed people who have been colonized and now their very religion is being banned against the very colonizers who are little more than puppets of a supremacist organization? Or are you going to fight with the army that has upheld peace for hundreds of years to bring these racist cult-of-personality rebels in line to be able to have the strength to repel the elven supremacists? Are both true? Are both false?
It's when you end up with - exactly what the Solstice story was advertised as - that it becomes disappointing.Really? That kind of a story is boring because you're doing the thinking for me. I don't want to be told which side is good or bad, I want to be able to see it for myself. I like the moral quandries. I like needing to consider which side is best to support... and to live with my decision.“I love the Worm Cult because they’re over-the-top bad guys,” says Baker. “As they say, every villain is the hero of their own story, however misguided it might be. However, the Worm Cult is a different kind of villain. They’re irredeemable, power-mad megalomaniacs. You never have to ask yourself if it’s right for you to stop them, because they want bad things for bad reasons. That’s fun!”
Another thing that a lot of fantasy settings are sanding off lately is the racial (ok fine, we'll say "species") upbringings and personality types. Again, a lot of this has to do with trying to make each of them acceptable to modern sensibilities. And the usual example is elves.
ESO's Altmer are shells of what Altmer should be. We got some feelings of it back in Summerset, but for the most part the Altmer of ESO are very generic - which I suspect has a lot to do with the idea of "oh [snip], they were modelled heavily after a certain political movement back in Skyrim, so we need to make them the opposite here!" And they overcorrected - where's the superiority come from? Where is the tension in the AD? Ayrenn herself is constantly seen in game as a competent fighter and proud beloved ruler... so where is the desire for Elven Supremacy that we see in the lorebooks, notably from her own Aincatar of Shimmerene, Sapiarch of Indoctrination?
About the only race that ESO shows consistently as their stereotype is the Nords, in that ESO has almost gone out of their way to make 90% of them Rigurt. Which is just as bad.
Basically, I have no hope that this will change in the near future. I only hope that TES6 spends long enough in production that this "Social Media centric" style of storytelling is over before they write that one.
Thanks for the interesting insights. I truly mean it, as it helps me understand what might be one reason for ESO's changed writing - both younger writers possibly not being familiar with older literature anymore, as well as possibly the mindset it could be too complicated or not appeal to the current main target group anymore. Now out of curiosity I'd be interested to learn how it's in other countries - maybe someone will also add their account on that.
In my county, literature and also learning about the myths and history of other regions of the world is a huge part of the school curriculum - of bog-standard public schools, nothing specialized. I also can remember we learnt about Aesop's Fables in first grade, and about (some more child-friendly) myths and beliefs (especially pantheons) of different cultures the following years; I think the first was Ancient Egypt, then a bit about different Mesopotamian peoples, after that some lessons on the Celts and Germanic people, and I can remember we had a huge focus on Greece and Rome in about 5th and 6th grade. I do think we also did a bit on the native people of North and South America and a bit on the Aboriginal people in Australia, but I think that was already in 7th grade, during English lessons. Generally, our language courses also always involved learning not only the language itself but also the culture of the countries where it's spoken, so in English lessons we also learnt a bit of the history of Great Britain, the USA, Australia, Canada, and I think we even had a bit on Hong Kong when it was British until 1997.
Generally, from what would be middle school on, literature (with a shift from myths to other literary works) and history were mostly taught as a part of their respective language courses when possible; we also had general history lessons (and also seperate courses for geography, politics/economics and philosophy which also often touched upon similar topics), but where it was possible to move a topic to its respective language course it was done. You learn your first foreign language here from 3rd grade on (usually English), second language from 7th grade on (usually French; Spanish in some regions), Latin or Ancient Greek starts in 8th grade, and it's possible to learn another language, but not mandatory, from 11th grade on. So what were the language lessons about? Apart from learning the basics of the language and the mentioned cultural aspect, the main focus (after the basics - grammar, common vocabulary - were learnt within the first years) was literature - reading, discussing and interpreting it (reading at home, discussion in lessons). English-language literature in English lessons, French-language literature in French lessons, German-language literature in German lessons,... you get it. And what meant works from all eras; in English we had, among many other things, Beowulf, some poetry by Edmund Spenser, Christopher Marlowe, Jonathan Swift, Lord Byron, Edgar Allen Poe, I think also a bit of poetry from William Blake, and for sure we also had Oscar Wilde, H.G. Wells, Huxley and Bradbury of course (with Brave New World and Fahrenheit 451), Arthur Miller, Peter Shaffer, Paul Auster. At least that's the ones I still remember. We also had a young teacher who wanted to be the "modern cool young guy" and discuss rap lyrics with us, but most students actually perceived that as a silly, unpleasant attempt at pandering and laughed about him.
And while within the "living" languages, it was about interpreting and discussing works, in Latin we also discussed them, of course, but the main focus was translation. Which could be everything from myths, ancient comedies and tragedies, philosophical texts, political and law texts. It was something I enjoyed a lot - except for Julius Caesar's Commentaries on the Gallic War, which was horribly boring (but easy to translate, at least). But I generally liked it so I chose to study history and philology at university (and learnt another few historic languages there in both subjects, and had even more philosophical and ancient political texts to translate and discuss in the Antiquity part of my history studies, now not only in Latin, but also in Ancient Greek - Aristotle, Draco, Solon, Cleisthenes, Thucydides, all that; and when it came to the Middle Ages, I focused on epic poems and bardic verse).
But anyway, I never had the impression that students were overchallenged with that. Especially in elementary school many loved to learn about ancient cultures, even the students who were struggling with reading or maths enjoyed hearing interesting stories at least - and many ancient myths and epics are stories that, in their core, appeal to lots of people, with their common themes. I think they can even motivate students to improve their reading skills because they make them curious to learn more about them, and for that, they need to be able to read.
katanagirl1 wrote: »That’s a good point. American companies tend to focus on younger audiences. Do European companies make content more for mature audiences?
katanagirl1 wrote: »I agree with a lot of what you wrote. US companies are pivoting from older age groups to newer, younger ones because of their increasing buying power too, I believe.
Thanks for the interesting insights. I truly mean it, as it helps me understand what might be one reason for ESO's changed writing - both younger writers possibly not being familiar with older literature anymore, as well as possibly the mindset it could be too complicated or not appeal to the current main target group anymore. Now out of curiosity I'd be interested to learn how it's in other countries - maybe someone will also add their account on that.
In my county, literature and also learning about the myths and history of other regions of the world is a huge part of the school curriculum - of bog-standard public schools, nothing specialized. I also can remember we learnt about Aesop's Fables in first grade, and about (some more child-friendly) myths and beliefs (especially pantheons) of different cultures the following years; I think the first was Ancient Egypt, then a bit about different Mesopotamian peoples, after that some lessons on the Celts and Germanic people, and I can remember we had a huge focus on Greece and Rome in about 5th and 6th grade. I do think we also did a bit on the native people of North and South America and a bit on the Aboriginal people in Australia, but I think that was already in 7th grade, during English lessons. Generally, our language courses also always involved learning not only the language itself but also the culture of the countries where it's spoken, so in English lessons we also learnt a bit of the history of Great Britain, the USA, Australia, Canada, and I think we even had a bit on Hong Kong when it was British until 1997.
Generally, from what would be middle school on, literature (with a shift from myths to other literary works) and history were mostly taught as a part of their respective language courses when possible; we also had general history lessons (and also seperate courses for geography, politics/economics and philosophy which also often touched upon similar topics), but where it was possible to move a topic to its respective language course it was done. You learn your first foreign language here from 3rd grade on (usually English), second language from 7th grade on (usually French; Spanish in some regions), Latin or Ancient Greek starts in 8th grade, and it's possible to learn another language, but not mandatory, from 11th grade on. So what were the language lessons about? Apart from learning the basics of the language and the mentioned cultural aspect, the main focus (after the basics - grammar, common vocabulary - were learnt within the first years) was literature - reading, discussing and interpreting it (reading at home, discussion in lessons). English-language literature in English lessons, French-language literature in French lessons, German-language literature in German lessons,... you get it. And what meant works from all eras; in English we had, among many other things, Beowulf, some poetry by Edmund Spenser, Christopher Marlowe, Jonathan Swift, Lord Byron, Edgar Allen Poe, I think also a bit of poetry from William Blake, and for sure we also had Oscar Wilde, H.G. Wells, Huxley and Bradbury of course (with Brave New World and Fahrenheit 451), Arthur Miller, Peter Shaffer, Paul Auster. At least that's the ones I still remember. We also had a young teacher who wanted to be the "modern cool young guy" and discuss rap lyrics with us, but most students actually perceived that as a silly, unpleasant attempt at pandering and laughed about him.
And while within the "living" languages, it was about interpreting and discussing works, in Latin we also discussed them, of course, but the main focus was translation. Which could be everything from myths, ancient comedies and tragedies, philosophical texts, political and law texts. It was something I enjoyed a lot - except for Julius Caesar's Commentaries on the Gallic War, which was horribly boring (but easy to translate, at least). But I generally liked it so I chose to study history and philology at university (and learnt another few historic languages there in both subjects, and had even more philosophical and ancient political texts to translate and discuss in the Antiquity part of my history studies, now not only in Latin, but also in Ancient Greek - Aristotle, Draco, Solon, Cleisthenes, Thucydides, all that; and when it came to the Middle Ages, I focused on epic poems and bardic verse).
But anyway, I never had the impression that students were overchallenged with that. Especially in elementary school many loved to learn about ancient cultures, even the students who were struggling with reading or maths enjoyed hearing interesting stories at least - and many ancient myths and epics are stories that, in their core, appeal to lots of people, with their common themes. I think they can even motivate students to improve their reading skills because they make them curious to learn more about them, and for that, they need to be able to read.
katanagirl1 wrote: »American companies tend to focus on younger audiences. Do European companies make content more for mature audiences?
On the american side we got games like Dragon Age - The Veilguard, Starfield, Outer Worlds 2, Mass Effect Andromeda, Diablo 4 and ESO, which all displayed writing issues.
All of those games narratives follows the good vs bad scheme, which is very common for american culture. This often leads to a predictable storytelling (we just had 2 decades of trashy Marvel movies). It feels like the writers are afraid to let the player exist in a morally ambiguous space.
Now let's have a look at Europes RPGs:
There we have Cyberpunk 2077, The Witcher, Baldurs Gate 3, Clair Obscur: Expedition 33 and Kingdom Come for example.
All of them got rich stories & deep morale decisions and narratives.
Instead of good vs bad worlds these games respect the players intelligence by presenting choices where there isn't always a right answer. This writing style creates a much more immersive and mature experience, because it reflects the complexity of real life.
katanagirl1 wrote: »You know I honestly can’t remember much about elementary school except that I read Andre Norton’s Iron Cage from the library there, we covered a fiction book named Forgotten Door in middle school and discussed Greek Mythology there too, and Brave New World and 1984 in high school because it was 1984, lol.
katanagirl1 wrote: »We had requirements to read a certain number of books there too, so many of us read Kafka’s Metamorphosis because it was so short, but man was a that a weird book!
I've been thinking about all this for a bit (well, and I've been busy with a few others things, too).katanagirl1 wrote: »American companies tend to focus on younger audiences. Do European companies make content more for mature audiences?
I'm not sure about the situation in other countries, but the average gamer's age in Germany, for example, is about 40 (+/- few years). Many started gaming in the late 1990's or early 2000's and are still playing today. So while studios produce content for all age groups, I think it's possible that also older players are kept in mind as one central target group, and the focus isn't solely on teens or young adults.On the american side we got games like Dragon Age - The Veilguard, Starfield, Outer Worlds 2, Mass Effect Andromeda, Diablo 4 and ESO, which all displayed writing issues.
All of those games narratives follows the good vs bad scheme, which is very common for american culture. This often leads to a predictable storytelling (we just had 2 decades of trashy Marvel movies). It feels like the writers are afraid to let the player exist in a morally ambiguous space.
Now let's have a look at Europes RPGs:
There we have Cyberpunk 2077, The Witcher, Baldurs Gate 3, Clair Obscur: Expedition 33 and Kingdom Come for example.
All of them got rich stories & deep morale decisions and narratives.
Instead of good vs bad worlds these games respect the players intelligence by presenting choices where there isn't always a right answer. This writing style creates a much more immersive and mature experience, because it reflects the complexity of real life.
I've also been wondering whether cultural differences might play a role there:
There's this big notion in my country that moral stories are for children (and for fairytales; but though there are people who still enjoy them as adults, they're also seen mostly as a medium that has the main purpose to teach children lessons about the world). It is understood that children can't follow too complex narrations yet and that therefore they need clear depictions of "good" and "evil" and clear lessons. You teach kids about what's good and what's bad behavior and don't have philosophic discussions about moral ambiguity yet, after all (at least until they're in their teens).
In contrast to that, in stories for adults, moral lessons are frowned upon because the opinion is that adults are able to think for themselves and come to their own conclusions. It's even seen as insulting to tell a mentally capable adult what to feel or what opinion to have about a situation. Adults are entitled to having their own ideas.
Also, we generally have less taboo topics. People discuss things like politics, religion, social topics and history all the time here. It's not only accepted, it's generally expected that adults have enough knowledge about these topics to form a well-grounded opinion and to be able to discuss them with other adults. So, coming from that background, I've been astonished more than once when I just stated some harmless historical fact on an international website and someone felt insulted by that - and it wasn't even modern history, but something about antiquity or the middle ages! So, to put short: The danger of insulting someone by touching certain topics, even if it might be in fiction, is much lower here. I do think some US studios might shy away from some topics on principle because they fear some people would draw real-life conclusions and make a scandal out of it.
And since superhero stories came up: They're not really popular here. The first movies from that new superhero "wave" that started in the early 2010s, I think, were still a success, because it was something new for the people here, but when the novelty wore off, they lost interest again fast. In general, people here barely read any comics. Kids read Mickey Mouse, but that's it. Reading comics outside of childhood is a rare "nerdy" thing here, and even then, it's normally not American comics, but Japanese manga, or, but that's even rarer, Europeans ones (mostly French, Belgian, some Italian perhaps). If people know any superheroes, it's from Hollywood movies, and until the 2010's, it was just three that had become general knowledge: Batman, Spiderman and Superman (probably because those had some bigger movies in the 90s). And even if most people knew their names and how they look like, most usually didn't know anything about their stories.katanagirl1 wrote: »You know I honestly can’t remember much about elementary school except that I read Andre Norton’s Iron Cage from the library there, we covered a fiction book named Forgotten Door in middle school and discussed Greek Mythology there too, and Brave New World and 1984 in high school because it was 1984, lol.
I'm a bit younger (one of these horrible millenials), so it's not that long ago for me and I still remember more details. Not sure if I'll still remember them anymore in 20 years, though.
katanagirl1 wrote: »We had requirements to read a certain number of books there too, so many of us read Kafka’s Metamorphosis because it was so short, but man was a that a weird book!
I actually like Kafka. His works might be often a bit peculiar, but they were quite unique for his time, and they bring across his personality and world view in an interesting symbolic way. He had always felt alienated from society and struggled with recognition from his family, and especially Metamorphosis showed that quite well.