I even go one step further: I think it's a problem that real world morals are even applied to this fictional world which has its completely different cultural norms and morals. There's no arguing that some aspects that are seen as normal in some of Tamriel's cultures are horrible from a real world perspective - no matter if we look at slavery, writs of lawful assassination, Altmer eugenics, or whatever - but I want to look at this fictional world and learn about their cultures, including all "good" and "bad" aspects, without it becoming a moral lecture. And if I interact with npcs in this world, I want to see them written in a way that reflects Tamriel's ideas of morality and lawfulness, not the real world's.
Really? That kind of a story is boring because you're doing the thinking for me. I don't want to be told which side is good or bad, I want to be able to see it for myself. I like the moral quandries. I like needing to consider which side is best to support... and to live with my decision.“I love the Worm Cult because they’re over-the-top bad guys,” says Baker. “As they say, every villain is the hero of their own story, however misguided it might be. However, the Worm Cult is a different kind of villain. They’re irredeemable, power-mad megalomaniacs. You never have to ask yourself if it’s right for you to stop them, because they want bad things for bad reasons. That’s fun!”
spartaxoxo wrote: »And if I interact with npcs in this world, I want to see them written in a way that reflects Tamriel's ideas of morality and lawfulness, not the real world's.
Same. I'm cool with their being some differences in the morals compared to the mainline games going on right now because of the alliances, personally. So, I actually do like that there's an anti-slavery thing happening because of them. But I don't get why other things like taking artifacts would be a problem.
Let's take a look at Bandits/Cultists, for example.With Bastian, he hates killing civilians but likes hunting down bandits. I've seen people consider that inconsistent. And I think it would be in the real world. But in Tamriel, bandits are bounties and they're legal kills. This is generally viewed as a morally good thing because bandits kill civilians and merchants. This is an example of actually depicting a character as good based off the morals of Tamriel rather then IRL.
And then, let's look at Solstice. There's an plainly evil cultist who you have to interrogate for evidence. If you rough him a bit, you immediately get a lecture about how it's evil from a respected NPC. Why? Jailers are seen in ES games with devices intended for hurting prisoners, presumably for information. The little harm you do him completely pales in comparison to official practices. Yet, your character doing this is treated as shockingly awful. This seems much more grounded in RL than Tamriel.
tomofhyrule wrote: »
This also really makes it so "bad guys" are irredeemable and are clownishly over-the-top evil while the "good guys" are paragons of light and virtue, so there's no nuance anymore. The shades of grey is what makes stories like this interesting.
tomofhyrule wrote: »
This also really makes it so "bad guys" are irredeemable and are clownishly over-the-top evil while the "good guys" are paragons of light and virtue, so there's no nuance anymore. The shades of grey is what makes stories like this interesting.
I guess it depends on the game. Over in XIV we are presently discussing how all of the villains are actually just misunderstood and there are no outright evil characters lately, and how that is also boring at this point.
tomofhyrule wrote: »
This also really makes it so "bad guys" are irredeemable and are clownishly over-the-top evil while the "good guys" are paragons of light and virtue, so there's no nuance anymore. The shades of grey is what makes stories like this interesting.
I guess it depends on the game. Over in XIV we are presently discussing how all of the villains are actually just misunderstood and there are no outright evil characters lately, and how that is also boring at this point.
spartaxoxo wrote: »Same. I'm cool with their being some differences in the morals compared to the mainline games going on right now because of the alliances, personally. So, I actually do like that there's an anti-slavery thing happening because of them. But I don't get why other things like taking artifacts would be a problem.
tomofhyrule wrote: »Unfortunately, this is not strictly a ZOS problem, it's more of a "writing anything after the mid-2010s" problem. It seems that every entertainment industry has pivoted to a "we need to lecture our audience on morality in the modern age" regardless of what setting the specific story is.
It is unfortunate that nobody seems to be able to differentiate between "these are the ideals of the fantasy culture" and "these are the ideals of modern humans" anymore.
tomofhyrule wrote: »It's when you end up with - exactly what the Solstice story was advertised as - that it becomes disappointing.“I love the Worm Cult because they’re over-the-top bad guys,” says Baker. “As they say, every villain is the hero of their own story, however misguided it might be. However, the Worm Cult is a different kind of villain. They’re irredeemable, power-mad megalomaniacs. You never have to ask yourself if it’s right for you to stop them, because they want bad things for bad reasons. That’s fun!”
Waits_Behind_Walls wrote: »Also loving Raz, I appreciated the opportunity to flirt back, but really had to force myself to click the 'playing games' line to continue with it because I think only Jakarn would have appreciated it. I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity. These lines are the kind of things people regret saying at bar time when they're desperate to go home with someone and they (mistakenly) think they haven't been clear enough about it.
Either they need to make these lines good enough that no one is going to be embarrassed to use them, or maybe they offer branching options from romance to choose the flirty line you want for your character. These aren't voiced lines, so I wouldn't think it would be too burdensome.
Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
I'm fine with everything that fits the depicted world, which of course also includes societal changes or the current political situation in Tamriel. It's clear that the Three Banners War and the new alliances have changed a few things. They haven't forbidden slavery in general, by the way - only the enslavement of people who belong to the Ebonheart Pact. So now House Dres trades Khajiit, non-Nord humans and goblins instead of Argonians. And we know there are hypocrites who still enslave their official allies - in Mourhold, there's an Indoril household that still has an Argonian slave, for example. I remember there was even a base game quest where a Dunmer noblewoman was searching for a Breton woman and while at first it sounded like she was searching for a missing friend, it turned out it was her slave who ran away. The player character even had the choice to either let her go or bring her back. I don't think we'd see anything like that - all that - anymore with their current tendencies in writing.
SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
I wasn't even sure what was supposed to be funny about it. Was it a butt joke?
SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
I wasn't even sure what was supposed to be funny about it. Was it a butt joke?
SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
I wasn't even sure what was supposed to be funny about it. Was it a butt joke?
WhiteCoatSyndrome wrote: »SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
I wasn't even sure what was supposed to be funny about it. Was it a butt joke?
+1, the best interpretation I could make was that it was supposed to be a reference to the sheer amount of destruction that follows the player around and vice-versa. And even that didn’t fit very well based on the Prince’s reaction. It was just clunky dialogue all around.
SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
I wasn't even sure what was supposed to be funny about it. Was it a butt joke?
spartaxoxo wrote: »Yes. I'm think that's what it's supposed to be.
That’s why exposure to global myth and classical texts matters so much. Reading works like Gilgamesh, The Ramayana, The Mahabharata, Journey to the West, The Aeneid, Oedipus Rex, King Lear, or even comparative works like The Hero with a Thousand Faces trains actors and writers to think in mythopoeic, worldbuilding structure that is common in Elder Scrolls. Religious texts also help, though that’s obviously a personal choice.
Different cultures tell different stories, but there’s a connective tissue running through them—a shared mythic spine that shapes how people understood identity, duty, morality, and the cosmos long before modern Western norms existed.
WhiteCoatSyndrome wrote: »SpiritKitten wrote: »Waits_Behind_Walls wrote: »
I chose the "fissure" response to Prince Azah, but purely out of morbid curiosity.
Same. I was in disbelief that I was reading that in an Elder Scrolls game. Just pure cringe and also offensive. Absolutely immersion-breaking.
I wasn't even sure what was supposed to be funny about it. Was it a butt joke?
+1, the best interpretation I could make was that it was supposed to be a reference to the sheer amount of destruction that follows the player around and vice-versa. And even that didn’t fit very well based on the Prince’s reaction. It was just clunky dialogue all around.
That’s why exposure to global myth and classical texts matters so much. Reading works like Gilgamesh, The Ramayana, The Mahabharata, Journey to the West, The Aeneid, Oedipus Rex, King Lear, or even comparative works like The Hero with a Thousand Faces trains actors and writers to think in mythopoeic, worldbuilding structure that is common in Elder Scrolls. Religious texts also help, though that’s obviously a personal choice.
Different cultures tell different stories, but there’s a connective tissue running through them—a shared mythic spine that shapes how people understood identity, duty, morality, and the cosmos long before modern Western norms existed.
That's common knowledge. Or at least it was once.
The great mystery for me is why the writers nowadays seem to believe that players want to see the blunt repetition of current modern sentiments and mundane themes (while ironically still talking about "epic stories" and "mystic heroes") in a fantasy narration taking place in a completely different world. Or do the masses actually want that now?
There's one point I disagree about, though - I don't think that individual psychology is out of place in a fantasy narration. But this psychological depiction must fit the setting - the world, the era, the cultures depicted. What makes it feel out of place is when these factors get ignored and someone just applies their own (modern, first world, western, etc) sentiments to a character living under completely different circumstances.
Also, they still do take other real-world eras and cultures as an "inspiration" for this game: Many furnishings in ESO are just copies of real world furnishings they've probably seen in a museum (or online). There's over a dozen where I can clearly identify the original.
It doesn’t seem common based on recent writing not just in games, but in other media as well. If anything, it’s starting to feel the opposite. But that could just be me. As for your first paragraph, much of that depends heavily on the country, current climate, both political and societal as well as personal (not just agenda, but what kind of writer they are/aspire to be as well as their personal life experiences). There’s also huge influence from other works too.
But why? I think much of it is an attempt to make characters, especially villains relatable.
But anyways, with this nuanced writing often comes with adding in personal life experiences and views. Mainly because it’s a gateway to making a character relatable. Statistically speaking, one person’s struggle-whether it’s environmental, political, gender, health-is something many (maybe millions?) can relate to, given there are billions of us. This in turn, can lead to modern day sentiments in storytelling. Which I agree isn’t best for Elder Scrolls.
It doesn’t seem common based on recent writing not just in games, but in other media as well. If anything, it’s starting to feel the opposite. But that could just be me. As for your first paragraph, much of that depends heavily on the country, current climate, both political and societal as well as personal (not just agenda, but what kind of writer they are/aspire to be as well as their personal life experiences). There’s also huge influence from other works too.
What I meant was that people were generally aware of the value that classical literature has for education and personal development - as a way to broaden the horizon, to learn about human nature, etc. It might depend on the country, of course, but where I live, it's a normal part of the school curriculum from elementary school on. Perhaps the focus was even bigger a few generations ago; at least I knew several elderly people who grew up very rurally and only received minimum education since they were supposed to inherit their family's farm anyway, but even they had read classical works at school and knew the Odyssey, the Iliad, the Song of the Nibelungs, and so on. It's also still very common to learn Latin or Ancient Greek here. It's basically impossible here to finish school without having read literature from all eras.
Which is also the reason the banality of the current ESO writing leaves me a little perplexed - surely these people must have read narrations beyond mass entertainment novels from the past decade, fanfiction and memes before, especially if they chose to become writers for a living (which, I'd assume, people do out of love for literature - it's not a job typically chosen out of financial interest alone, after all)? So why do the stories feel so uninspired then?But why? I think much of it is an attempt to make characters, especially villains relatable.
But to be relatable, they don't need to exact copies of the current modern world. People can read the Epic of Gilgamesh, the Metamorphoses of Ovid, or Tristan and Iseult today and still relate with many of the characters, despite these stories having a completely different setting compared to whichever 21st century western society.But anyways, with this nuanced writing often comes with adding in personal life experiences and views. Mainly because it’s a gateway to making a character relatable. Statistically speaking, one person’s struggle-whether it’s environmental, political, gender, health-is something many (maybe millions?) can relate to, given there are billions of us. This in turn, can lead to modern day sentiments in storytelling. Which I agree isn’t best for Elder Scrolls.
But why aren't they aware that their personal struggles as a 20/30-something 21st century western human citydweller might just not fit into a story about feudal-Asia-inspired elves living under the rule of three powerful godkings (or tree-venerating tribal lizard people living in swamps, or cannibalistic forest-dwelling miniature elves,...) in a pseudo-medieval, magic world threatened by dragons, demonic forces, pestilence and war?
Sometimes it almost feels like some people today revolve around their own personal issues so much they can't barely comprehend that other people might live (or have lived) a completely different life (especially in other cultures and eras) where none of that matters.
spartaxoxo wrote: »Works of art often reflect the culture, problems, and the values of the population that makes them and the USA is not an exception. Additionally, corporate interests have ensured that the art being produced is more broad (not less) specifically so it can be marketed to global audiences. The stories selected are generally more universal in themes (friendship is good, hurting people is bad), unlikely to offend the sensibilities of a global audience, and suited to a mass audience. The Marvel Effect is because Marvel movies are some of the biggest money makers in the world. The top grossing franchises in the world is stuff like super heroes and Pokemon.
Elder Scrolls is following the money. Many of its writers are from the US and making art that speaks to them within the world of Tamriel as a framework and for a global audience. Pretty normal for commercial art. It doesn't mean they never read Shakespeare.
It doesn’t seem common based on recent writing not just in games, but in other media as well. If anything, it’s starting to feel the opposite. But that could just be me. As for your first paragraph, much of that depends heavily on the country, current climate, both political and societal as well as personal (not just agenda, but what kind of writer they are/aspire to be as well as their personal life experiences). There’s also huge influence from other works too.
What I meant was that people were generally aware of the value that classical literature has for education and personal development - as a way to broaden the horizon, to learn about human nature, etc. It might depend on the country, of course, but where I live, it's a normal part of the school curriculum from elementary school on. Perhaps the focus was even bigger a few generations ago; at least I knew several elderly people who grew up very rurally and only received minimum education since they were supposed to inherit their family's farm anyway, but even they had read classical works at school and knew the Odyssey, the Iliad, the Song of the Nibelungs, and so on. It's also still very common to learn Latin or Ancient Greek here. It's basically impossible here to finish school without having read literature from all eras.
Which is also the reason the banality of the current ESO writing leaves me a little perplexed - surely these people must have read narrations beyond mass entertainment novels from the past decade, fanfiction and memes before, especially if they chose to become writers for a living (which, I'd assume, people do out of love for literature - it's not a job typically chosen out of financial interest alone, after all)? So why do the stories feel so uninspired then?But why? I think much of it is an attempt to make characters, especially villains relatable.
But to be relatable, they don't need to exact copies of the current modern world. People can read the Epic of Gilgamesh, the Metamorphoses of Ovid, or Tristan and Iseult today and still relate with many of the characters, despite these stories having a completely different setting compared to whichever 21st century western society.But anyways, with this nuanced writing often comes with adding in personal life experiences and views. Mainly because it’s a gateway to making a character relatable. Statistically speaking, one person’s struggle-whether it’s environmental, political, gender, health-is something many (maybe millions?) can relate to, given there are billions of us. This in turn, can lead to modern day sentiments in storytelling. Which I agree isn’t best for Elder Scrolls.
But why aren't they aware that their personal struggles as a 20/30-something 21st century western human citydweller might just not fit into a story about feudal-Asia-inspired elves living under the rule of three powerful godkings (or tree-venerating tribal lizard people living in swamps, or cannibalistic forest-dwelling miniature elves,...) in a pseudo-medieval, magic world threatened by dragons, demonic forces, pestilence and war?
Sometimes it almost feels like some people today revolve around their own personal issues so much they can't barely comprehend that other people might live (or have lived) a completely different life (especially in other cultures and eras) where none of that matters.
spartaxoxo wrote: »Works of art often reflect the culture, problems, and the values of the population that makes them and the USA is not an exception.
spartaxoxo wrote: »Additionally, corporate interests have ensured that the art being produced is more broad (not less) specifically so it can be marketed to global audiences. The stories selected are generally more universal in themes (friendship is good, hurting people is bad), unlikely to offend the sensibilities of a global audience, and suited to a mass audience. The Marvel Effect is because Marvel movies are some of the biggest money makers in the world. The top grossing franchises in the world is stuff like super heroes and Pokemon.
twisttop138 wrote: »I think you over estimate the current American education system. While I'm in my 40s, and I am well versed in some classical literature and some of the ancient texts a different poster mentioned, many of those were read on my own time. I grew up with a love of reading, but those weren't taught in school, not really. Beyond maybe homer. I also have teenage children and my 18 year old did not learn these in high school. We moved and my 13 year old is at a different school now and we'll see but I have my doubts.
This might work for stories set in modern times or perhaps some sci-fi. But does it also work for fantasy stories set in what looks like some past era or a completely different world? I wonder how the target group as a whole views ESO - in this forum at least there's a big consensus that writing went downhill for years now.