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Rate Season of the Worm Cult on a scale 1-10

Cooperharley
Cooperharley
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What are some things you enjoyed? What would you have done differently with the content that was released? What did you really dislike?
Edited by Cooperharley on December 25, 2025 8:34PM

Rate Season of the Worm Cult on a scale 1-10 181 votes

1
29%
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2
13%
moutonAlinielkojouDelgenthondelinkJigsaw5LylithgortackEnemy-of-ColdharbourRagnarok0130Parasaurolophusemilyhyoyeoncoop500ApollosipodJinxxy85tomofhyruleL_Nicio_Primate_oZodiarkslayerTaggund 25 votes
3
17%
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4
9%
Kikazaruvailjohn_ESOMasterSpatulaGorbazzurkOhtimbarFroilOnomosspartaxoxotwisttop138RanthukRkindaleftSpiritKittenSoarorazenonukxXCJsniperXx7dcrushYORKSHIRE76Cooperharley 18 votes
5
11%
driosketchdinger57_ESOLonePirateNemesis7884flizomicaTendrielleSilverBridePersonofsecretsDalsinthusEvil_RurounicarthalisFabresFourlaniakea_0bmnobleedward_frigidhandsAzuraFangusthermopylealternatelderDoofusMaxJaxontheUnfortunate 20 votes
6
7%
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7
3%
LumsdenmlAliyavanaCazadorLunaFloraArtem_gigSJK87 6 votes
8
6%
Number_51Elric_665EliahnusMelivarKaGaOriSilverStreekWaits_Behind_WallsellmariePDarkBHoodLykeionTazzyPrism_ADC 12 votes
9
0%
10
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Pops_ND_Irish 1 vote
  • Radiate77
    Radiate77
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    1
    Wasn’t a fan of the zone, questline, or event.

    The only redeeming factor this year for me was Subclassing, and even that could have cooked a bit more before releasing.
  • Radiate77
    Radiate77
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    1
    New systems have really been carrying my enjoyment of ESO these past few years.
  • metheglyn
    metheglyn
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    6
    I enjoyed the new Argonian lore (though I would have loved more of it) and there were several really very good side quests. While I thought the concept of the island of Solstice was interesting enough (remote island, buffeted by stormy seas, somewhat mysterious) I think ZOS fumbled the execution of it. It never really felt isolated and unknown, and too many locals seemed to just pop over to the mainland on the regular, which makes it hard for me to believe hardly anyone knew about the island. I also would have liked to find out more of why the Worm Cult chose this island for their plans.

    I wish they wouldn't have split the content in two like they did.

    The main quest wasn't anything spectacular. Though I enjoyed traveling and working with Raz and Darien, there was too much of a sequel/repeat feel to the theme and the quests. If the Worm Cult was somehow going to be back, I would have preferred them to have something more interesting going on than just planemeld redux.

    I did like the way the zone looked, and the delves were all interesting places to explore--the art/graphics team did a great job.

    I enjoyed most of the random zone encounters with the various npcs--eastern Solstice had a better crop of those than western, I think.

    I didn't hate it, but I didn't love it, either.
  • Cooperharley
    Cooperharley
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    4
    I feel that with subclassing being the main focus & this being a "transitional year,"" a lot of things were sacrificed. Even though so much time for the devs was spent on subclassing, it still felt incredibly rushed and very superficial. Rather than us going on really cool & unique quests to unlock the skill lines to understand the origins of each class and how to harness their power, we just talked to someone in Dune. On top of that, this was a hugely missed opportunity to release class-specific skill styles for free along with this, so rather than a nightblade using an arcanist beam, they could use a shadow or blood magic themed beam (fire for dk, ice for warden or nature, etc). This would've helped greatly with class fantasy and even though many feel forced to use a beam build in PvE to stay relevant in content, this would've at least spiced up the look of things.

    Outside of an immersion standpoint, while it felt more Elder Scrolls esque, this is an MMO, and having no modifiers to balance with pure classes was a huge miss.

    The zone itself was fine, nothing special and nothing that I was excited for before, during or after. It felt like a random tropical paradise kinda? Nothing really drew me to it personally. It was a cool looking zone, but definitely will go down as one of my least favorites personally. Good quality by the art team! Bravo to that! Just nothing I personally would really seek out typically.

    Because of subclassing, all other systems were largely ignored - nothing new with companions, nothing new with IA, no change to itemization, no real list of QOL changes that have been asked for for forever, etc. etc.

    4/10 for me. Huge bummer, especially considering it was more expensive than normal. Dungeons were dope, but they're done after a week. Until they give you reasons in end-game to really revisit these cool dungeons after you get some gear from it, they'll just be done for me after a week-ish. Really would love something like WoW's Mythic+.
  • Syldras
    Syldras
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    3
    While the arts/assets/location-building team did a good job (as usual!) and many places looked awesome and I also enjoyed the Worm Cult furnishings, sadly the rest of the content wasn't on par with that.

    To start with locations: They might look pretty, but everything felt empty with all buildings closed off and most town npcs not having any voice lines.

    I found the main story to be formulaic and boring. It was a story that didn't feel worth telling, the way it was. Much more could have been made of Mannimarco's return. I'm actually sad about the wasted opportunity, as this theme is most probably checked off the list now, so we will not see any meaningful lore additions to that anymore.

    And also most side quests weren't notable at all. I actually mainly enjoyed three of them: Corelanya Manor in the West (huge compliments to the writer of that one!), and Aldwilne Citadel and Xor-Hist in the East. That's not much. Generally, this release had a very limited number of quests - for the same price as earlier chapters, of course - and many of those are even very short and simple fetch quests.

    Lore-wise, there wasn't much this chapter, which was also a huge disappointment for me as a narration- and lore-focused player who joined ESO out of interest for this fictional world and its cultures, myths and stories.

    Another problem was that the whole release felt rushed and unfinished. There were masses of bugs, typos, problems with missing or inaccurate translations. Also the one-time event was a huge letdown. Writing also had its problems, and by that I don't only mean the lack of lore, but also lots of plotholes and inconsistencies.

    And then, we didn't get new companions either. Also: No new ToT deck. The main problem for me is not even that some aspects might not be added anything new to in a year - the problem is if the purchase price doesn't reflect that.

    I'm honestly not sure how to rate this. Some parts were entertaining at least, but on the other hand, there were also problems that are, for me, sadly inexcusable. From my point of view, a product should never be released in such a buggy state.

    I really hope next year will be better.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • AScarlato
    AScarlato
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    6
    I give it a 6. I like subclassing as it unlocked RP potential and fun character concepts.

    I like dialogue options and the attempt at romance that a lot of players asked for over the years.

    Liked the cast of returning characters.

    Liked that they moved time ahead at least a bit.

    Zone is pretty.

    Took away points for the year being overall light on content and some bad immature writing.
  • agelonestar
    agelonestar
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    1
    My main issue: it just wasn’t value for money.

    The first attempt at a “Season Pass” model was objectively a bit of a disaster. The main event was a bug-fest and poorly designed, but more than that….. where was the content?

    No skill line. No class. No companion. No combat changes. No new anything. No significant QoL changes. A single very small zone. Incredibly repetitive quests. But more expensive than the year before.

    Absolute daylight robbery.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • LunaFlora
    LunaFlora
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    7
    beautiful new zone in Solstice.

    Nice quests and characters.
    one of my favourite characters, Cariel, finally returned after last appearing in the base game.

    i enjoy that Solstice' story is a sequel to the base game story. i am looking forward to more sequels to old stories and finally time moving forward in ESO.


    7/10, i love Solstice and it is not perfect, but no zone is perfect.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • katanagirl1
    katanagirl1
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    6
    I’ve still got one more quest in the storyline to finish. I really like the new Argonian character Jeetra, and the story having everyone going back to learn some history in order to try to defeat the Worm Cult is very interesting. After a terrible start, I am enjoying it now.

    I’ll update when I get that last quest done.
    Khajiit Stamblade main
    Dark Elf Magsorc
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    Dark Elf Necromancer
    Dark Elf Magden
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    Khajiit Stamina Arcanist

    PS5 NA
  • Soarora
    Soarora
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    4
    Started at 5 because I feel meh about the whole thing. I loved the dungeons this year and yay for Darien but overall I just... I haven't finished questing. It's not drawing me into doing questing. Last time I tried to quest I got mad at unclear directions, which is a general problem to be fair. The discussions here are really why I knocked a point off. There's too many questions about the plot and now that the plot is over, we'll never get a redo to better bridge the gap between ESO Mannimarco and Daggerfall Mannimarco.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • driosketch
    driosketch
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    5
    I don't have much interest in dlc dungeons, so that didn't really add much value for me for the content pass. The zone was nice, delves, main city, ect. As for the main event, I wasn't a fan of the dailies being both phase 1 & 2, especially the fetch quests. I did have fun running the phase 3 public dungeon, but wasn't a fan of the plan to delete it after a week. If you do fix the issues and bring it back, I'll bump the rating to at least a 6.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Lucasl402
    Lucasl402
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    1
    This year was like ESO reverted to alpha testing. After a year Solstice is still a bug ridden frustration to play. Subclassing is half baked and the WW event was nothing but a massive grind fest with lore/story that doesn't fit with the rest of the game. It seems very much like the 2025 content was created by a totally different team than previous years, and the new devs are not familiar with ESO. Course, maybe I should go back to U35 with this assertion judging by the new jabs animation included in that update.

    ....and then there is the vengeance bait and switch. The future does not look very promising for what at one time was the best game ever created.

    Edited by Lucasl402 on December 26, 2025 2:24AM
  • tomofhyrule
    tomofhyrule
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    2
    Caveat: I still haven't done the other half of Solstice.
    ...but the fact that I am utterly uninspired to do so should make it clear how compelling the story is.

    There is a lot to unpack here, but I'll just go bit by bit:

    The Zone:
    Meh. I'm personally not really a huge fan of Argonian or Altmer styles or tropical anything, so this was never going to be a huge hit for me in the first place. But even taking my personal feelings out of the equation, it still wasn't impressive. So much of this just looked recycled from before, to the extent that there's really no difference between the Solstice inn room and the Alinor one. And then we get to the other half of Solstice, and it's a copy/paste of a lot of Coldharbour stuff.

    My biggest issue with the zone was just "why?" Really, why is this story set on an island which has never been listed on any maps for the series ever? This was completely fabricated from whole cloth, and now we get the excuse justifications of "oh, well the entire world just forgot about this place despite it being super important as a staging ground during the Three Banners War where all of the alliances came together." If we brought that into an IRL circumstance, that would be like Europe completely forgetting that Istanbul exists and not drawing it on any maps after the Ottomans captured it in 1453 (which is about the same time difference between ESO and Morrowind, when we have Anthology maps where the island of Solstice is nowhere whatsoever).
    Let's also not forget that Stirk, an island on the other side of the continent, is used as a staging ground instead of Lilmoth, a neutral city that is quite close by. Also let's ignore the excuse plot of "oh, we can't sail around the Wall" when it's actually easier for the EP side to come to Eastern Solstice, since them coming down normally from Morrowind would require them to circle the island to get to Sunport. So what, they sail through the impassible rough seas to safely get to Sunport? Or do they go up through the Sea of Ghosts and all the way around High Rock to get here? What?

    WHY did we not choose a better locale? Seriously, Cespar and Herne or the islands of the Chain are right there. And then, it'd have made sense for Stirk as a staging ground since it's closer, and they could have made the zone be two islands, which makes it so the other island could be completely encircled by the Wall to take care of that question, and it's something that's on maps but has never been developed so the same story would have worked and it would have made more sense for the Corelanyas to have ended up there since they left from Hammerfell and it's close. Heck, they could have even still copypasta'd the setting as an Altmer mashup, but just with Redguards here (who have been starved for content).

    All of that just made Solstice just feel like "uhh, let's just throw something in there while the lore people aren't looking. Here, go be distracted by options to flirt with Raz and Darien."

    The Quests:
    I am getting tired of seeing the same. people. over. and over. again. Honestly, ZOS should make a list of which characters show in which zones, and it should be a "three strikes and you're out" thing. And if the character dies in that story, that's two strikes right there. STOP BRINGING CHARACTERS BACK FROM THE DEAD. There is no emotion at all in any of these stories, since all we say is "huh, I wonder when this character's coming back." I'm surprised we still have any spirits for the Old Life quest anymore.

    But let's face it, the writing has been on a severe downswing since the days of Wrothgar-Summerset. There were some - well, not high points, but some less-bad points - in some of the sidequests (notably Corelanya Manor), but mostly it was all very forgettable point-and-click quests. And, as has been noted, there are so many fewer than we used to have.

    And on the topic of the writing... there's a lot of consistency that seems to have been overlooked. "Solstice is such an isolated island... but it's just as diverse as the mainland and we all have friends and family there." "The western half of the island is secretive and mysterious, except for the fact that one of the three colleges is headquartered there." "The Worm Cult has been building everything there in secret and it suddenly showed up, even though many of those things are large enough that it'd surely be obvious for miles."

    Oh, and one more thing: ROMANCE IS NOT AN END GOAL FOR EVERYONE. Please don't assume that all of us are the kinds of people who will think "I can flirt with Raz!" is our entire life's goal for this game. Sure, there are some players for whom it is. But there are just as many people who see this trend of "instituting romance with a fan-favorite as a cover for good writing" as nothing more than eye-rollingly cringe, on the same level as "early 2010s Whedon-esque snarky humor from everyone instead of good writing."

    The Feature:
    Look. If something goes on PTS and the general consensus is "this is not thought out at all; this will be bad for the game if it releases in this way," that's probably a sign there that it needs to cook longer. I still remember that 2024's end-of-year letter said "Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June," and what we got was precisely the team rushing to launch a half-baked mess in time for a June release date when it should have been polished longer.

    Let's just say that there's probably a reason that soon after this feature released, we got: a forum thread asking for our general feelings on it, a massive survey on balance and identity, a massive survey on PTS feelings, a deep dive on an upcoming Class total refresh (which the ESOLive said started soon after the release of said feature), and more than one dev admission of "this did not land as we had hoped."

    Oh, and this new Class refresh coming up isn't a final answer if it's going to take 2+ years to finish. BALANCE THE [SNIP] GAME. Don't drop a nuke on endgame and then spend the next two patches saying "yeah, we don't want to change much about combat because we didn't see this coming despite all warnings to the contrary still want to see how this shakes out. That's a great way to ensure that everyone loses all faith in the combat team.

    The Dungeons:
    aka the one bright point in this year.

    Ok, I'm a huge sucker for dungeons. Exiled was a fun story and had a few interesting fights, Lep was actually a lot more fun than I'd expected (I had previously decided that if something involves Gryphons, it is a horrible slog) and the final boss was great, Naj had a really fun side event, and BGF is now my new favorite dungeon because of the incredible HM mechanics on all three bosses.

    However... it still does feel bad that ESO+ subscribers were already getting them, and now we're supposed to be excited to pay $10 more for them in the Pass? Why not just pay the $40 for the Pass sans dungeons since we're already getting them with the sub?

    The Trial:
    Ossein was okay, but Lucent's final encounter was so fresh and interesting that a return to the same-old setup (but this time with entirely too much trash between bosses) was a bit of a let down. Plus, can we discuss another Lore implication in Lord Low Warden being pulled back into service when his Animus is currently trapped in my shield? I have mine saved and locked and he still talks to me from time to time, so I know he's still in there... so how is he able to pop back out into the trial?

    The other major issue here is what relates to the above: the horrific balance that decimated endgame again, drove off a significant number of raiders, and crystallized the meta to one single setup that does over 50% more than any other build. That just put a damper on the entire thing since raiding in general has been so un-fun since June.

    The Wall:
    The next time you consider a FOMO event as content, do us all a favor and write that idea down, and then douse it in gasoline and toss it in a bonfire.

    The Wall event was impossibly overhyped the whole year. Anyone who knows what's possible in this game already knew there was no way that it was ever going to measure up, and then it dropped on PTS so we could see first-hand that it was all just a series of dailies to grind. I still remember trying to puzzle out the timing of everything and read between the lines of what they announced (more on that below) and when things would release, and it looked like they were planning something like grinding this event for a month and a half or so?

    And then it was finally announced: an indeterminate time of grinding dailies on repeat. Except with one additional thing I didn't even foresee - bugs out the wazoo. "Catastrophe" doesn't even begin to describe how it went.

    It was obvious that the percentages were manipulated several times behind the scenes (I can only imagine some poor devs sitting there crying "please, just let it end"), only for the climactic endstage to fizzle out due to literal gamebreaking bugs. Which was honestly a shame - the Fortress itself was really cool and a great setpiece... but you couldn't help looking at it and wondering how much dev time was sunk into a fun experience that was going to be deleted from the game forever and how that dev time could have been better spent doing literally anything else.

    The Communication:
    Ok, it does seem to be getting better... but we're seriously at the point of "anyone can say words, it's time to show us you mean it."

    Still, an entire year of "we can't wait to show you what's coming!" was maddening. There comes a point when it feels like we're being led on and we start tuning it out. We crossed that point quite a while ago. It's nice to hear that we are getting a reveal, and quite soon at that. But it needs to actually reveal things. And at this point, it needs to reveal quite a few concrete things that was can get hyped about, not just say "hey, here's a preview of the Q1 PTS, but the rest of the year is (tee-hee) a mYsTeRy! LmAo!1!1!

    The Value:
    NEXT.

    More expensive than a Chapter, for mathematically less content? And what did we get otherwise? Stuff that we get with ESO+ anyway. And where are the expansions on old things (new Companions, new Tribute decks, new Grimoires) or the exclusive features (new Classes)? Nonexistent.

    This has absolutely inspired me to wait to buy any other Season/Content Passes for ESO. Unless there's going to be an Artificer Class involved, I can't imagine ESO in its current state being able to make something that's worth full-price, and more than a Chapter was at that. I thought 2025 was the make-or-break year after the rough latter half of 2024 we had... and then 2025 came by and said "hold my beer."

    Final Thoughts:
    Yes, the Microsoft layoffs in March were devastating. But... pretty much the entirety of 2025 was planned by that point, so I can't blame all of 2025's problems on that.

    I do expect that the team's morale was in the toilet after that, not to mention that the cancellation of the NA anniversary event in fall 2024 suspiciously coincides with the standard US fiscal year turnover, which makes me think that ZOS got a huge budget cut for FY25, which also could explain a lot of the lacking issues we had this year.

    But at the end of the day, this is a business. If ZOS (and Microsoft) intend to make a profit, they need to deliver. We, as customers, should not be expected to continue to finance sub-par goods if the quality we expect is not there. And there are a lot of big fans (and supporters) of ESO that have decided to cut back on or stop spending entirely because of how this year went.

    A lot of us on the forum have a lot to say about this year. But that is because we all really do love this game. We don't want Microsoft to pull a surprise New World on us. But if the quality and direction of ESO continues on the trajectory it's on, well eventually see Microsoft decide that it is no longer profitable, at which point ESO will go the way of Legends.

    Let's not see that happen. The devs want a 30+ year game. We want a 30+ year game. But that means the game needs to deliver.
  • Waits_Behind_Walls
    Waits_Behind_Walls
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    8
    8 - I really enjoyed the theme, the lore, and the design of the new zone. The characters and story were engaging for me. There were bugs and the buildup to the wall coming down became more tedious than exciting in the second phase, but overall I had a good time and it's a zone I enjoy returning to.
    Edited by Waits_Behind_Walls on December 26, 2025 4:50AM
  • SilverBride
    SilverBride
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    5
    One thing I really didn't like were the first 2 stages of the Writhing Wall event. I did enjoy the Writing Fortress, though.

    I also found the amount of bugs to be the worst I've ever seen.
    PCNA
  • MissNoir
    MissNoir
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    2
    Zone is beautiful and I love the new furnishings. Story was better than I expected. But the release of subclassing ruined it all for me.
  • Pops_ND_Irish
    Pops_ND_Irish
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    10
    Great stuff
  • Cooperharley
    Cooperharley
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    4
    Great stuff

    Interesting rank! If you don't mind me asking, have you been playing for a while? Glad you enjoyed it so much!
  • DarkStrifeYT
    DarkStrifeYT
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    1
    It was horrible, unbalanced, poor writing on a story, horrid event that was just a generic event, none of it was good.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • zenonuk
    zenonuk
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    4
    Pros:

    Gets a 4 on the basis of the new group dungeons, which I felt were good and really enjoyable, plus a small bonus for the Writhing Fortress itself (not the event which was dismal, and I'm glad they're bringing back the Fortress in 2026).

    But everything else I felt was poor value for the price.


    Didn't like:

    The new zone felt out of place, a mash-up of other assets which didn't really resonate with me - like running over the grassy hills to find random Stranglers - which really should be in marshy/jungle regions - surrounded by Senches. I always felt the environment/world designs in ESO were pretty decent... Solstice fell short of past high standards in my opinion, and in many cases contradicted what we've come to know/learn.

    The format of splitting the main zone story into two updates also didn't work for me. The result: I finished the first half of the zone quite quick and then lacked content until the Writhing Wall event... at which point we got hit with a rush of content (multiple events in parallel and in quick succession, plus the second half of the zone story) all landing right before New Life event. Pushing all that content to the back-end of the year removed the ability to play according to my schedule through-out the year.

    Other things I didn't like: The shear number of issues, bugs, drop in quality, exodus of players/empty guilds caused by this year's update, the dismal release of multi-classing (which I like as a concept, but the implementation was bad), and the ongoing change in art direction to fill the screen with neon disco - without any way to adjust or remove those effects from other players in the game settings.


    Would have changed:

    I would have preferred the zone to be released in full, allowing me to complete the full zone story in my own time before the end of year events. It would have been far better to incorporate the Writhing Fortress (which I did like) as some sort of public/group dungeon (needing multiple players, i.e. more difficult than current PDs, but allowing more players than regular GDs, and being in place forever) as part of the quest-line rather than a one-chance and done affair. The Writhing Wall event could have been something else to sit alongside this outside of the quest-line and Writhing Fortress (this could still have been the one-chance and done affair), perhaps having the event similar to a side-quest, still making use of the dolmens appearing, etc.

    To be fair to ZOS, I'd also have changed Microsoft's influence to avoid layoffs, etc. none of which would have helped ZOS deliver on their ideas/promises they highlighted earlier in the year and would have created a lot of churn and turmoil internally.


    So all that said... ultimately the key questions are these:
    1. Will I pre-order in 2026 on the basis of the reveal event (as I've done in previous years). The answer to that, on the basis of this year and the game's current state, is no.
    2. Will I buy the content later in 2026 if it looks like most of the issues are being addressed (even if those fixes are coming slowly, and once the acute bug fixes have also been released). The answer to that is probably, and more than likely if I can pick it up in the mid- or end-of-year sales. If the standard next year follows that of this year, it's likely to be the group dungeons which will be the saving grace.

    Edited by zenonuk on December 26, 2025 12:03PM
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    3
    Some of the side quests were okay and the main story was…generic and forgettable but not so bad that I regret touching it. While I understand why they recycled so many assets I’m not a fan of it.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
    Merry Christmas and Happy New Life!
  • laniakea_0
    laniakea_0
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    5
    contains story spoilers:

    part 1 showed potential, though almost nothing got even close to Corelanya Manor in terms of quality. but part 2 dropped the ball. I feel like they really ran out of time. I only started playing part 2 after the 2nd incremental patch and I filed about 30 bug and feedback reports before I was done with it. it also has basically no post-quest interactions. like all the main NPCs disappearing after the story. previously, you would've been able to come back and talk to them. part 2 is also lacking in detail. like, even though they are mentioned, there are no Soul Flayers in the outskirts of Mor Naril and even the one, which you can fall victim to in that area, doesn't even have any model placed there. you only see the visual effect when you trigger the AoE.
    and one thing that particularly bothers me: Where the hell did Rigurt go?! he shows up only once, in the first quest. it's indicated that he has another mission on the island and leaves to go do that but then never returns!
    Edited by laniakea_0 on December 26, 2025 8:33PM
  • Horace-Wimp
    Horace-Wimp
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    6
    It's another optional something else to do in the game. I did not pay for the cash grab and haven not been to Solstice and cannot comment on the zone. Eventually I expect to get there when it's added via ESO+ or by some other means. I have so many zones yet to do that can keep me busy until then.

    As for the Writhing Wall Event, that took too long to my mind. I enjoyed the daily quests for the first few days but then they got tedious and boring so I stopped doing them. Kind of like the current New Life Event daily quests - too time consuming and not worth the rewards. But I should do them while double XP is in effect. Not sure that I will. /shrug
  • Cooperharley
    Cooperharley
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    4
    It's another optional something else to do in the game. I did not pay for the cash grab and haven not been to Solstice and cannot comment on the zone. Eventually I expect to get there when it's added via ESO+ or by some other means. I have so many zones yet to do that can keep me busy until then.

    As for the Writhing Wall Event, that took too long to my mind. I enjoyed the daily quests for the first few days but then they got tedious and boring so I stopped doing them. Kind of like the current New Life Event daily quests - too time consuming and not worth the rewards. But I should do them while double XP is in effect. Not sure that I will. /shrug

    "Too time consuming and not worth the rewards.."

    This is how I've been feeling about the game ever since High Isle. I'm always pumped to start a new character or put a new build together and about 80% of the way through, I've been asking, "what's the point? So i can complete a dungeon slightly faster? For what?"

    There's a huge underlying incentivization issue and reward structure issue with this game that has pushed many vets away.
  • SilverBride
    SilverBride
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    5
    I forgot to mention one of the best things! The Tide-Born bench we can lay on and enjoy a cool drink! Now we need beds we can actually sleep in!
    PCNA
  • DoofusMax
    DoofusMax
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    5
    I'm going to have to go with "meh." In terms of story, it's not great. I was happy to hobnob with old NPC buddies from the alliance zones and very happy to see time moving forward (still waiting on an official declaration of a Dragon Break for the rest). Less fond of the story being split, but it's something which seems to mostly affect the June-November 2025 players, so maybe not as bad for those who came late or are waiting on it to go to ESO Plus next year.

    I'll stay on the tactful side of the line regarding Writhing Wall by noting that it was not the most well-conceived event I've seen and it left a pretty bad taste in a lot of players' mouths. Had it run for the normal couple of weeks as other events, then maybe not. If the goal was to give console players a shot at getting to new content without the two-week wait post-PC, then it could have been accomplished by simpler means. Toss in some general bugginess and WW is probably the major reason for the poor reception. Well, that and buy a zone where you can't access half of it for several months.

    The Solstice zone was very nicely done, however. It's visually gorgeous, had some nicely done explorations of Argonians, and I still think the sound team consistently gets the short end of the stick when it comes to handing out the "well done!" awards. I'm not in agreement with "OMG! Reused assets! Burn the witch!" but I do see the point, especially when the content came with a $10 price hike.

    On the whole, and ignoring WW, some expansions were better done and some were worse and all were $10 less. It's OK. I'm not going to get exceptionally bent out of shape over it, but some stockpiled goodwill has definitely been used up.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Pixiepumpkin
    Pixiepumpkin
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    1
    1 - It's so bad it caused my wife and I to quit. Have not logged in since I think may.

    The zone is boring, uninspiring. The elf/argonian architecure looks bad mixed together.

    The MSQ was forgettable.

    Subclassing plain killed any enthusiasm we had about playing our characters.

    I don't think there is any redeeming this failure. I see no reason to spend money going forward when Zenimax is ok with charging what they did for content of this calibre, not gonna get fooled again.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Erickson9610
    Erickson9610
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    Regarding all of the updates in 2025:

    Subclassing was an interesting addition. While I was excited to get more power on my Werewolf builds (we only care about the passive skills from our Class) several of us Werewolf players knew everyone else would be so much more powerful with those skill combinations that we cannot utilize ourselves.

    I was thrilled to see the Shared Burden set be introduced to the game. I had previously asked for a crafted set that automatically revived your Companion, and Eastern Solstice finally added one. I did actually make some of that equipment to go alongside the Telvanni Efficiency set, and I use those sets whenever I need to tackle a particularly challenging boss fight.

    We also got Infectious Claws, Verdant Green, the second Skill Style released for the Werewolf skill line. As with Roar, Verdant Green, I feel that these Skill Styles just made the skills easier to see in PvP and made them look less realistic/detailed. I still use these Skill Styles just to show off that I'm a dedicated Werewolf player, but I hope Werewolf gets better options soon.

    Werewolf Berserker in specific also received a balance update to the heavy attack splash damage. I know it's a nerf to single target damage, but I appreciate that the AoE component was buffed to compensate.

    Overall, I feel the content in 2025 was underwhelming compared to previous years. However, as far as communication goes...

    The Official Leadership AUA Thread on Reddit revealed several bits of information that I find inspiring. For instance, Philip Draven stated that there is still the potential for Vampire and Werewolf afflicted Companion characters. And Brian Wheeler stated that the team is currently talking about Werewolf adjustments.

    Brian's statement in the AUA was confirmed during the Class Identity Refresh livestream on Twitch where they say that Werewolf is on the roadmap, and is being worked on and considered.

    Additionally, in the Community Update for Vengeance Testing & Cyrodiil on the official ESO Forums, Jessica Folsom stated that the team would like to add both Werewolves and Vampires to Vengeance as resources are available.

    I can't understate how much more communication we've gotten this year compared to previous years. I understand this is a transition year, so I suppose I can understand why the actual content this year felt underwhelming. I have a lot of hope for the future though!
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • FabresFour
    FabresFour
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    5
    5/10

    The zone itself is painfully dull, by far the worst place I’ve set foot in across my 11 years of playing ESO. Sorry, ZOS, but I genuinely don’t think Solstice is a good piece of work.

    The first half of the story is weak as well. The side quests fail to convey any real sense of urgency, and the zone keeps trying to push this “tropical paradise” vibe when the narrative focus should clearly be on the colossal wall dividing the island. That contrast is never explored with the weight it deserves, and as a result the entire experience feels disconnected and unfocused.

    That said, I did raise my score. Initially, this would have been a 3. What improved it were the narrative choices surrounding the fates of certain characters. From the second half onward, the story stops being outright bad and becomes at least somewhat engaging. I appreciated how some characters were genuinely affected by the events, and for the first time in a while I felt a hint of real narrative boldness from ZeniMax.

    This is far from my favorite ESO storyline—hell, I can’t even say the overall result is positive—but they did manage to salvage a little of what I had major issues with.

    And yes, I was also lucky: I didn’t encounter a single bug during The Writhing Wall. Because of that, the event itself was actually really enjoyable for me.
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • DoofusMax
    DoofusMax
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    5
    I'm going to have to jump back in and note that I don't have any problem separating subclassing from Solstice. The zone itself didn't have anything to do with it any more than West Weald had anything to do with Scribing and even at-Hunding is only instanced in alliance zones. You could kind of make a different argument with High Isle and Tales of Tribute (Roister's Club in Gonfalon Bay), Antiquities in Greymoor (Antiquarian Circle), or Jewelry Crafting in Summerset, but those are still just the wrapper in which the mechanic was packaged rather than having anything to do with the mechanic itself. Maybe it's just my innate sense of "correlation is not causation" or seeing it as a form of post hoc error, but I'm not letting subclassing interfere with my "meh" feeling about the zone and story.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
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