Will AI ever be implemented

  • Alphawolf01A
    Alphawolf01A
    ✭✭✭✭✭
    whitecrow wrote: »
    The only "AI" I would want to see in a game is for NPCs so you could have conversations on the fly with them.

    Ask Fortnite how well that worked out for them.
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    A human still has to make the final say of what goes in the game and approve it, I think bethesda/zenimax using ai is inevitable, and they probably already are using it in development, and just would never tell us.

    It can only be a benefit at this point, might be necessary especially with their downsizing. People need to stop using AI as their latest boogeyman, you've been enjoying AI slop for years, you just didn't know it was AI slop and that's the point.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    whitecrow wrote: »
    The only "AI" I would want to see in a game is for NPCs so you could have conversations on the fly with them.

    Ask Fortnite how well that worked out for them.

    Fortnite is a pretty bad example lol, a better one would be Arc Raiders, and the best example is still to come, with Divinity Original Sin 3.

    Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.

    edit: Or atari, super nintendo etc, whatever you grew up with lol.
    Edited by BardokRedSnow on December 25, 2025 1:14PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭
    Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.

    Technology evolves and things change, but it doesn’t mean we need to shove new tech into old games. We are already struggling in ESO with spaghetti code and poor quality assurance.

    I don’t have a ton of faith that the QA team would catch even half of the errors an AI coding agent would produce.
  • whitecrow
    whitecrow
    ✭✭✭✭✭
    ✭✭✭
    whitecrow wrote: »
    The only "AI" I would want to see in a game is for NPCs so you could have conversations on the fly with them.

    Ask Fortnite how well that worked out for them.

    I have no idea what Fortnite did but as Syldras expounded above it would involve a great deal of customisation.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    A human still has to make the final say of what goes in the game and approve it, I think bethesda/zenimax using ai is inevitable, and they probably already are using it in development, and just would never tell us.

    It can only be a benefit at this point, might be necessary especially with their downsizing. People need to stop using AI as their latest boogeyman, you've been enjoying AI slop for years, you just didn't know it was AI slop and that's the point.

    So much this, and it merits repeating. I'd also argue that they could perhaps stand to lean on AI a bit more in an effort to clean up their development process.

    The extreme anti AI sentiment currently burning through the gamer society is mainly propoganda perpetuated by big budget AAA studios. A kneejerk reaction to the rise in indie/lower-budget studios outperforming and releasing superior products at a more consumer friendly price point.

    If a studio uses generative ai to create assets and develop their products, all I really care about as the end user is whether I like the final product or not. I don't care whether it was created by humans, an artificial intelligence, or even monkeys banging away random keys at a workstation.
  • Lucasl402
    Lucasl402
    ✭✭✭✭
    AI isn't this catch all omnipotent technology. It's only as smart as the people writing the algorithms. For example: Grok going nuts and making all kinds of crazy racist statements and claims.

    AI has a lot of potential, but most of that potential is far from realized at this time. AI does not think for itself. It's just a program, just an algorithm.

    In addition, ZOS has already shown us how bad AI is at monitoring chat in context, which wouldn't be so bad in itself. But ZOS gave their AI the ability to ban people without human verification the act is actually warranted, and as a result a lot of innocent people have been banned. Few are permanently banned, but an innocent person being "put in jail", even temporarily, for a "crime" they did not commit is not something the "authorities" will ever be forgiven for, nor should they be.

    Edited by Lucasl402 on December 26, 2025 2:29AM
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .
    PC NA(no Steam), PvE, mostly solo
  • Lucasl402
    Lucasl402
    ✭✭✭✭
    I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .

    Maybe try playing with some human companions? This is an MMO after all.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    The extreme anti AI sentiment currently burning through the gamer society is mainly propoganda perpetuated by big budget AAA studios. A kneejerk reaction to the rise in indie/lower-budget studios outperforming and releasing superior products at a more consumer friendly price point.

    Can you link an example for this "propoganda"? The most criticism I see comes from artists - single individuals, freelancers, small studios. People afraid their job will become obsolete because big companies will most probably go for the cheapest solution - which is AI, compared to real artists - because for many, as commercial enterprises, profit matters more than artistic value.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucasl402 wrote: »
    I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .

    Maybe try playing with some human companions? This is an MMO after all.

    It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.

    I have enough human interaction forced upon me in my daily life, I don't need more in my freetime. AI companions are entertainment for me, a specific type of narration, and possibly helpful for playing group content on my own (which is nothing new - even in the 1990s, some multiplayer games already had computed players to fill slots not taken by a human player, after all). Nothing more. It's not replacing human interaction, it's more akin to reading a book or watching a movie.

    Edited by Syldras on December 25, 2025 4:58PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Alphawolf01A
    Alphawolf01A
    ✭✭✭✭✭
    whitecrow wrote: »
    whitecrow wrote: »
    The only "AI" I would want to see in a game is for NPCs so you could have conversations on the fly with them.

    Ask Fortnite how well that worked out for them.

    I have no idea what Fortnite did but as Syldras expounded above it would involve a great deal of customisation.

    Fortnite tried using AI with an interactive NPC, and players quickly found ways to get the AI to say offensive things. Google "Fortnite Darth Vader AI".

    The thing is, AI isn't perfect, nor are people and people cannot be trusted to behave themselves and not try to abuse something like a gullible AI.

    Funny side story on AI. The Wall Street Journal got an interactive AI operated vending machine to field test for the maker company. The employees managed to convince it to order and stock Playstations and even live fish. They then convinced it that it was in Soviet Russia and that due to socialism, all the items it stocked should be free and it gave away thousands of dollars worth of merch. The maker company is now adding an AI "boss" to the vending machines' system to make sure the vending AI stays on task.
    Edited by Alphawolf01A on December 25, 2025 5:06PM
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think more concentration on facts would help; I see extreme exaggerations on both "sides": People treating AI as a huge miracle and vastly overestimating its capabilites, as well as people treating it like the end of the world, afraid of it like some people were afraid of the first trains and cars (they believed riding one would impossible, the movement speed would be unnatural for the human body and would most probably cause the human brain to rip and the human to die just from the velocity). Both doesn't help.

    When it comes to the question of being "pro or anti AI", I can understand both sides. I see the wonderful things that would be possible for a truly interactive narration with dynamically generated dialogues. At the same time, as someone who lived off art commissions for a while in his youth, I see the risks it might pose, when profit-focused companies use the easiest, cheapest way (and AI is much cheaper than actually hiring and paying writers and designers) instead of real artists and creativity. For me, it looks like ethics is the main problem here.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    Soarora wrote: »
    It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.

    I have enough human interaction forced upon me in my daily life, I don't need more in my freetime. AI companions are entertainment for me, a specific type of narration, and possibly helpful for playing group content on my own (which is nothing new - even in the 1990s, some multiplayer games already had computed players to fill slots not taken by a human player, after all). Nothing more. It's not replacing human interaction, it's more akin to reading a book or watching a movie.

    I could understand that, I know how it is to need to have a break from people. That said, while it’s clear that you’re able to keep an emotional disconnect from an AI, I’ve seen plenty of stories of people who can’t. Perhaps this statement is similar to banning lawn darts because some people were foolish with them, but in the grand scheme of things I wonder 1) if AI increases risk of being sued and 2) if the majority of people are capable of not forming an unhealthy connection with an AI.

    *The “AI” I speak of is chat-bot style. Using AI to implement character names, create an interactive story, or to make NPCs smarter with how they move around isn’t new. Really, the basics of anything AI does isn’t new, just how it’s done…?
    (Interactive Story: Facade
    Image creation: This Person/Fursona Does Not Exist)
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    I could understand that, I know how it is to need to have a break from people. That said, while it’s clear that you’re able to keep an emotional disconnect from an AI, I’ve seen plenty of stories of people who can’t. Perhaps this statement is similar to banning lawn darts because some people were foolish with them, but in the grand scheme of things I wonder 1) if AI increases risk of being sued and 2) if the majority of people are capable of not forming an unhealthy connection with an AI.
    *The “AI” I speak of is chat-bot style. Using AI to implement character names, create an interactive story, or to make NPCs smarter with how they move around isn’t new. Really, the basics of anything AI does isn’t new, just how it’s done…?
    (Interactive Story: Facade
    Image creation: This Person/Fursona Does Not Exist)

    I had to look up "lawn darts" - well, they're not forbidden where I live. In the end it's a question of how much self-responsibility one believes to be reasonable for a society.

    I know and have used AI chat bots, by the way. Not too often, as the phrasing does get too repetative after a while, but just sometimes, every few months, it is fun for me. Not sure how other people use them, but I basically use them like those "Choose your own adventure" roleplay books from the 1980s - just that it's even more interactive and interesting because my character is not limited to choosing between option A, B and C, but I can play out whatever comes to my mind, and the AI will adapt accordingly. It basically creates the environment, npcs and random encounters for me, it keeps track of my inventory, and other characters might even react on that (I can remember the awkward situation where my character had stolen some uniform to infiltrate a fortress, and never threw the uniform away, and then suddenly a town guard wanted to control my backpack upon entering some town and found that stupid thing I had long forgotten about :D ). It's just text roleplay, and for that, it functions really well.

    Now, if people use AI chat bots to share their personal problems and sorrows - is the AI chat bot the problem or the lack of a real social support network in which that person could talk honestly with real people? I'd say someone who has a good social environment will not get the idea to search a substitute in some machine.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • LootAllTheStuff
    LootAllTheStuff
    ✭✭✭✭✭
    Soarora wrote: »
    Syldras wrote: »
    Soarora wrote: »
    It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.

    I have enough human interaction forced upon me in my daily life, I don't need more in my freetime. AI companions are entertainment for me, a specific type of narration, and possibly helpful for playing group content on my own (which is nothing new - even in the 1990s, some multiplayer games already had computed players to fill slots not taken by a human player, after all). Nothing more. It's not replacing human interaction, it's more akin to reading a book or watching a movie.

    I could understand that, I know how it is to need to have a break from people. That said, while it’s clear that you’re able to keep an emotional disconnect from an AI, I’ve seen plenty of stories of people who can’t. Perhaps this statement is similar to banning lawn darts because some people were foolish with them, but in the grand scheme of things I wonder 1) if AI increases risk of being sued and 2) if the majority of people are capable of not forming an unhealthy connection with an AI.

    *The “AI” I speak of is chat-bot style. Using AI to implement character names, create an interactive story, or to make NPCs smarter with how they move around isn’t new. Really, the basics of anything AI does isn’t new, just how it’s done…?
    (Interactive Story: Facade
    Image creation: This Person/Fursona Does Not Exist)

    My concern with implementing something like that in a multiplayer on-line game - and specifically ESO - would be the added server load. I suppose if only the player heard those interactions, it could *possibly* be done client side, but that would put considerable strain on older hardware (see other thread about deprecating older console generations and equivalent spec PCs).My suspicion is that the existing game engine couldn't really handle the extra work, so you;d be looking at a possible ESO successor or V.2.

  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucasl402 wrote: »
    I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .

    Maybe try playing with some human companions? This is an MMO after all.

    I have done some of that and prefer my NPC companion. It takes zero coordination to set up a play session, she stays in character 100% of the time, she doesn't mind a bit if I go have a pee or make a sandwich while we're playing. That ESO is multiplayer is a drawback I readily live with due to the beauty, mass & scale and dynamic world - and the fact that it is very solo friendly. :)
    PC NA(no Steam), PvE, mostly solo
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    Now, if people use AI chat bots to share their personal problems and sorrows - is the AI chat bot the problem or the lack of a real social support network in which that person could talk honestly with real people? I'd say someone who has a good social environment will not get the idea to search a substitute in some machine.

    And yet a few posts above, we have someone talking about wanting AI to be better than players. Essentially "I want to have AI simulate people as much as possible specifically so I don't have to interact with real people."

    This is a major problem in the first place: there have been so many studies showing that there's a massive loneliness epidemic, and a lot of it comes from people desiring less and less actual human interaction because they can customize a virtual one to be exactly what they want in every possible way. It's "human interaction" without the "other human" requirement. Even now that the pandemic shutdowns have ended, how many people are trying desperately to hold onto work-from-home, or grocery-delivery-service, or buy-everything-online, or any of the like that specifically removes "human interaction" from the equation? Sure, each of those has individual benefits, but it's undeniable that the people who are still living like it's mid-2020 are not getting as much socialization as others.

    As for an MMO like ESO (yes, it is still an MMO, as much as you want to pretend it's not!), there's a really really good reason to encourage socialization: hooks to keep people playing... and therefore spending money. Would ESO be better if we didn't have to see other people? If we didn't need to join guilds to trade? If we could do everything from player housing and never go to town? If we could do all group content specifically with Companions? If we had private servers? Yeah, there are benefits to each of those scenarios... but none are healthy for the game.

    The fact that we can make actual friends in an MMO is something that will tie us to the game, because then we'll want to come back to the MMO to see our friends again. That will keep the population up. Even if there's something that ESO does that we don't like much, we'll still want to come back to play with our friends. We're tied to the game. If we play ESO strictly solo (which is possible!), then we don't really have anything tying us to the game so as soon as it makes a 'bad' decision, we're out. It's marketing.
    And let's face it: unlike Skyrim, ESO's not going to be able to survive without a lot of players, and preferably those players interacting with each other. Once Microsoft decides that ESO's not worth the server space anymore, it's gone forever like Legends.
    Edited by tomofhyrule on December 25, 2025 6:20PM
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    And yet a few posts above, we have someone talking about wanting AI to be better than players. Essentially "I want to have AI simulate people as much as possible specifically so I don't have to interact with real people."

    I'd want AI companions in games to be as reactive and "realistic" as possible, too. Why? The same reason I want a well-written story: Immersion into a fictional narration.
    This is a major problem in the first place: there have been so many studies showing that there's a massive loneliness epidemic

    This problem should be tackled by better and more social communities so people who want to experience community and human interaction can easily find a place to go. My country actually does that: There are many open and free of charge spaces where people can meet, indoors and outdoors, talk with each other, partake in different activities and hobbies, cook and eat together, etc. People seeking out machines is not a cause for loneliness, it's a symptome of loneliness that's already present.
    and a lot of it comes from people desiring less and less actual human interaction because they can customize a virtual one to be exactly what they want in every possible way. It's "human interaction" without the "other human" requirement.

    How is this related to loneliness? It looks more like a certain mindset: Entitlement, and the belief that everyone needs to bow to one's whims and be available 24/7 without actually being human, meaning being unavailable, tired, not in the best mood themselves, etc, ever. The question I'd ask here would be: Where does this entitlement come from?
    Even now that the pandemic shutdowns have ended, how many people are trying desperately to hold onto work-from-home, or grocery-delivery-service, or buy-everything-online, or any of the like that specifically removes "human interaction" from the equation? Sure, each of those has individual benefits, but it's undeniable that the people who are still living like it's mid-2020 are not getting as much socialization as others.

    This leads to the question: Why do these people dislike human interaction? If the desinterest is innate, nothing can be done about it. If it's the fact they find society so repulsive they don't want to interact, shouldn't this society be changed?
    As for an MMO like ESO (yes, it is still an MMO, as much as you want to pretend it's not!), there's a really really good reason to encourage socialization: hooks to keep people playing... and therefore spending money. Would ESO be better if we didn't have to see other people? If we didn't need to join guilds to trade? If we could do everything from player housing and never go to town? If we could do all group content specifically with Companions? If we had private servers? Yeah, there are benefits to each of those scenarios... but none are healthy for the game.

    People who don't feel any desire to play with others more than neccessary in ESO won't do it. It's not a choice between "human interaction or bot interaction" and if there's no bot they'll go for humans instead. The "choice" is: Either I have a bot to do group content with (that I can't solo sufficiently) or I don't do that content at all. It's as simple as that.

    Also, it sounds a bit sad if the only reason for people to play with others is that there's no good enough bot. I'd expect people to seek out their friends for other reasons, and assume that no one would ever want to swap a friend for a bot, no matter how well-programmed. Otherwise I'd question that "friendship".

    Edited by Syldras on December 25, 2025 6:51PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    While AI conversations can be mildly entertaining, I don't consider that to be all that substantial. I'd rather have quality writing for characters than have the dialogue be procedurally generated. That's not to mention how much the vocal performance of the spoken lines matters.

    As for Companions specifically, I consider them to be more like fictional characters, rather than "real people" I just strike up a conversation with. If I want to talk to someone with actual intelligence, then I have guildmates and friends I can talk to. I use Companions for several reasons, but forming an interpersonal relationship with them is not one of those reasons.
    Edited by Erickson9610 on December 25, 2025 7:26PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SwordOfSagas
    SwordOfSagas
    ✭✭✭
    Hopefully, it might help tbh.
  • LootAllTheStuff
    LootAllTheStuff
    ✭✭✭✭✭
    This one would be grateful if more key characters would recognise one's race in conversations. If Razamdur calls this one "Walker" or "Five Claw" one more time... Let this one show you their claws. THERE. ARE. NOT. FIVE!! Would you like this one to demonstrate further? No? Then by Jone and Jode stop calling this one that!

    Hrrrrumph.
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.

    Technology evolves and things change, but it doesn’t mean we need to shove new tech into old games. We are already struggling in ESO with spaghetti code and poor quality assurance.

    I don’t have a ton of faith that the QA team would catch even half of the errors an AI coding agent would produce.

    If the game is already full of bugs and errors which a quick forum search for anyone new can confirm everyone agrees there is, we're already at the floor. AI at worst might match where we're at and unlike humans, you can at least count on the tech improving.
    Edited by BardokRedSnow on December 25, 2025 9:43PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.

    Technology evolves and things change, but it doesn’t mean we need to shove new tech into old games. We are already struggling in ESO with spaghetti code and poor quality assurance.

    I don’t have a ton of faith that the QA team would catch even half of the errors an AI coding agent would produce.

    If the game is already full of bugs and errors which a quick forum search for anyone new can confirm everyone agrees there is, we're already at the floor. AI at worst might match where we're at and unlike humans, you can at least count on the tech improving.

    Considering it would likely be the same team using that AI that is currently developing the game, would AI really make any difference here at all considering it's the same people that created/released all those bugs and errors that would be using it?

    I highly doubt worst case scenario would be maintaining the status quo.
  • randconfig
    randconfig
    ✭✭✭✭✭
    I was curious if the ZOS team has any plans to implement AI for development of new content and also to help solve some of the illusive bugs like the game crashing or combat bug?

    Lol if by AI, you mean use of large language models and other generative AI slop algorithms that have objectively ruined the internet and that are not by any means intelligent, then no. That would be a disaster.
  • randconfig
    randconfig
    ✭✭✭✭✭
    We AI is a wonderful tool. They could put the entirety of the game into it and it could far quicker than a human decern were the bugs first started. And run simulations to see what addition actually caused the bug. Testing is still a must, and humans still needed.
    What examples of AI doing poorly in this game do you have to share? Could you please share some examples.

    Because ZOS has recently admitted they are perplexed with most of these bugs and have no timeline if any for a fix.

    Do all of you wish the bugs just go unresolved?

    AI could also help speed up development, True it's only as good as its source information given but it learns quickly and is capable of self learning.

    1) There's a growing body of evidence that reliance on "AI", like large language models, cripples your critical thinking and problem solving skills. Just like apps like TikTok cripple your ability to regulate your focus/attention.

    2) These "AI" models are not actually intelligent, hallucinate frequently (meaning they just make stuff up), and they're far too agreeable when you push back on an answer they provide, even when they are giving you the right answer.

    3) The amount of freshwater resources contaminated to cool large data centers and electricity consumed is a disaster. All the fuel burned to meet the demand for more electricity means more air pollution harming local communities, and the added greenhouse gases further exacerbate climate change on a global scale, but something people don't realized is the electricity moving through power lines is also generating heat... We cannot afford to be generating more heat when we haven't even addressed the thing trapping heat in the atmosphere causing climate change (all the greenhouse gasses).

    4) And then there's the financial impact. Beyond the insane increase in electricity costs, the average person is losing the ability to afford computer hardware (e.g. graphics cards, RAM). This is partly due to inflation, but primarily due to these AI tech companies buying them up all of the computer components and burning through them to generate slop. For a gaming company like ZOS that relies on it's players being able to afford computers to play their game, adopting the use of "AI" would be like biting the hand that feeds.

    All that to say, this would be a very bad idea. Maybe this would work if we ever developed true AI, but then we would have a whole list of other major problems and concerns with real AI.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    randconfig wrote: »
    There's a growing body of evidence that reliance on "AI", like large language models, cripples your critical thinking and problem solving skills. Just like apps like TikTok cripple your ability to regulate your focus/attention.

    Tools themselves are neutral. A video platform is, first of all, a site to publish and/or watch videos. These will be as intelligent or as stupid as their users are. AI is also just a tool that can be used in different ways. Same applies to the internet as a whole: People can use it to get access on scientific writings and all kinds of classical literature, they can learn about distant cultures and places, they can look at art from museums on the other side of this planet that they might never get the occasion to visit in person, ever, in their whole life. The internet can be used for personal development and learning. Or people can use it to spread dumb gossip and watch brain-corroding nonsense on whatever streaming site. But that's not the fault of the tool, that lies entirely in the hands of the individuals who use it. That's the crucial point: How to use a tool? Hopefully in a non-harmful way.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Lucasl402
    Lucasl402
    ✭✭✭✭
    Syldras wrote: »
    randconfig wrote: »
    There's a growing body of evidence that reliance on "AI", like large language models, cripples your critical thinking and problem solving skills. Just like apps like TikTok cripple your ability to regulate your focus/attention.

    Tools themselves are neutral. A video platform is, first of all, a site to publish and/or watch videos. These will be as intelligent or as stupid as their users are. AI is also just a tool that can be used in different ways. Same applies to the internet as a whole: People can use it to get access on scientific writings and all kinds of classical literature, they can learn about distant cultures and places, they can look at art from museums on the other side of this planet that they might never get the occasion to visit in person, ever, in their whole life. The internet can be used for personal development and learning. Or people can use it to spread dumb gossip and watch brain-corroding nonsense on whatever streaming site. But that's not the fault of the tool, that lies entirely in the hands of the individuals who use it. That's the crucial point: How to use a tool? Hopefully in a non-harmful way.

    It's an old saying, but still relevant:

    "Garbage in. Garbage out."

    If the algorithm is garbage it will do nothing but produce garbage. The AI auto bans from in game language has been reduced since implementation, but the problem is not solved by any means over a year after implementation.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucasl402 wrote: »
    It's an old saying, but still relevant:
    "Garbage in. Garbage out."
    If the algorithm is garbage it will do nothing but produce garbage. The AI auto bans from in game language has been reduced since implementation, but the problem is not solved by any means over a year after implementation.

    I was specifically replying on "AI makes people uncritical". No, AI doesn't make critical people uncritical. If someone believes every nonsensical AI output without doublechecking or blindly relies on what some random automaton tells them, they've never been critical beforehand.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
Sign In or Register to comment.