Alphawolf01A wrote: »
BardokRedSnow wrote: »Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.
Alphawolf01A wrote: »
BardokRedSnow wrote: »A human still has to make the final say of what goes in the game and approve it, I think bethesda/zenimax using ai is inevitable, and they probably already are using it in development, and just would never tell us.
It can only be a benefit at this point, might be necessary especially with their downsizing. People need to stop using AI as their latest boogeyman, you've been enjoying AI slop for years, you just didn't know it was AI slop and that's the point.
AcadianPaladin wrote: »I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .
DenverRalphy wrote: »The extreme anti AI sentiment currently burning through the gamer society is mainly propoganda perpetuated by big budget AAA studios. A kneejerk reaction to the rise in indie/lower-budget studios outperforming and releasing superior products at a more consumer friendly price point.
AcadianPaladin wrote: »I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .
Maybe try playing with some human companions? This is an MMO after all.
It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.
Alphawolf01A wrote: »
I have no idea what Fortnite did but as Syldras expounded above it would involve a great deal of customisation.
It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.
I have enough human interaction forced upon me in my daily life, I don't need more in my freetime. AI companions are entertainment for me, a specific type of narration, and possibly helpful for playing group content on my own (which is nothing new - even in the 1990s, some multiplayer games already had computed players to fill slots not taken by a human player, after all). Nothing more. It's not replacing human interaction, it's more akin to reading a book or watching a movie.
I could understand that, I know how it is to need to have a break from people. That said, while it’s clear that you’re able to keep an emotional disconnect from an AI, I’ve seen plenty of stories of people who can’t. Perhaps this statement is similar to banning lawn darts because some people were foolish with them, but in the grand scheme of things I wonder 1) if AI increases risk of being sued and 2) if the majority of people are capable of not forming an unhealthy connection with an AI.
*The “AI” I speak of is chat-bot style. Using AI to implement character names, create an interactive story, or to make NPCs smarter with how they move around isn’t new. Really, the basics of anything AI does isn’t new, just how it’s done…?
(Interactive Story: Facade
Image creation: This Person/Fursona Does Not Exist)
It’s concerning how fast AI is replacing interpersonal relationships… and how quickly it’s been noticed to damage personal development. “AI” will never accurately replace a real, living human. We need each other.
I have enough human interaction forced upon me in my daily life, I don't need more in my freetime. AI companions are entertainment for me, a specific type of narration, and possibly helpful for playing group content on my own (which is nothing new - even in the 1990s, some multiplayer games already had computed players to fill slots not taken by a human player, after all). Nothing more. It's not replacing human interaction, it's more akin to reading a book or watching a movie.
I could understand that, I know how it is to need to have a break from people. That said, while it’s clear that you’re able to keep an emotional disconnect from an AI, I’ve seen plenty of stories of people who can’t. Perhaps this statement is similar to banning lawn darts because some people were foolish with them, but in the grand scheme of things I wonder 1) if AI increases risk of being sued and 2) if the majority of people are capable of not forming an unhealthy connection with an AI.
*The “AI” I speak of is chat-bot style. Using AI to implement character names, create an interactive story, or to make NPCs smarter with how they move around isn’t new. Really, the basics of anything AI does isn’t new, just how it’s done…?
(Interactive Story: Facade
Image creation: This Person/Fursona Does Not Exist)
AcadianPaladin wrote: »I look forward to a time when companions are not limited to 'if A, then B' behavior and a limited repertoire of prerecorded lines. Rather, a time when companions adapt, respond and comment with self-generated lines, address you by name and know your combat strengths and weaknesses (that my character is a healer for example), as well as adapting their behavior to the actions of the character they are traveling with. Are we there or close? Nope but someday. . . .
Maybe try playing with some human companions? This is an MMO after all.
Now, if people use AI chat bots to share their personal problems and sorrows - is the AI chat bot the problem or the lack of a real social support network in which that person could talk honestly with real people? I'd say someone who has a good social environment will not get the idea to search a substitute in some machine.
tomofhyrule wrote: »And yet a few posts above, we have someone talking about wanting AI to be better than players. Essentially "I want to have AI simulate people as much as possible specifically so I don't have to interact with real people."
tomofhyrule wrote: »This is a major problem in the first place: there have been so many studies showing that there's a massive loneliness epidemic
tomofhyrule wrote: »and a lot of it comes from people desiring less and less actual human interaction because they can customize a virtual one to be exactly what they want in every possible way. It's "human interaction" without the "other human" requirement.
tomofhyrule wrote: »Even now that the pandemic shutdowns have ended, how many people are trying desperately to hold onto work-from-home, or grocery-delivery-service, or buy-everything-online, or any of the like that specifically removes "human interaction" from the equation? Sure, each of those has individual benefits, but it's undeniable that the people who are still living like it's mid-2020 are not getting as much socialization as others.
tomofhyrule wrote: »As for an MMO like ESO (yes, it is still an MMO, as much as you want to pretend it's not!), there's a really really good reason to encourage socialization: hooks to keep people playing... and therefore spending money. Would ESO be better if we didn't have to see other people? If we didn't need to join guilds to trade? If we could do everything from player housing and never go to town? If we could do all group content specifically with Companions? If we had private servers? Yeah, there are benefits to each of those scenarios... but none are healthy for the game.
SummersetCitizen wrote: »BardokRedSnow wrote: »Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.
Technology evolves and things change, but it doesn’t mean we need to shove new tech into old games. We are already struggling in ESO with spaghetti code and poor quality assurance.
I don’t have a ton of faith that the QA team would catch even half of the errors an AI coding agent would produce.
BardokRedSnow wrote: »SummersetCitizen wrote: »BardokRedSnow wrote: »Technology doesn't stop improving overall, if people decided to go against gaming in its early days because it didn't look like Witcher 3 or Baldur's Gate 3, etc during ps1 days, we wouldn't be having this conversation.
Technology evolves and things change, but it doesn’t mean we need to shove new tech into old games. We are already struggling in ESO with spaghetti code and poor quality assurance.
I don’t have a ton of faith that the QA team would catch even half of the errors an AI coding agent would produce.
If the game is already full of bugs and errors which a quick forum search for anyone new can confirm everyone agrees there is, we're already at the floor. AI at worst might match where we're at and unlike humans, you can at least count on the tech improving.
Kelenan7368 wrote: »I was curious if the ZOS team has any plans to implement AI for development of new content and also to help solve some of the illusive bugs like the game crashing or combat bug?
Kelenan7368 wrote: »We AI is a wonderful tool. They could put the entirety of the game into it and it could far quicker than a human decern were the bugs first started. And run simulations to see what addition actually caused the bug. Testing is still a must, and humans still needed.
What examples of AI doing poorly in this game do you have to share? Could you please share some examples.
Because ZOS has recently admitted they are perplexed with most of these bugs and have no timeline if any for a fix.
Do all of you wish the bugs just go unresolved?
AI could also help speed up development, True it's only as good as its source information given but it learns quickly and is capable of self learning.
randconfig wrote: »There's a growing body of evidence that reliance on "AI", like large language models, cripples your critical thinking and problem solving skills. Just like apps like TikTok cripple your ability to regulate your focus/attention.
randconfig wrote: »There's a growing body of evidence that reliance on "AI", like large language models, cripples your critical thinking and problem solving skills. Just like apps like TikTok cripple your ability to regulate your focus/attention.
Tools themselves are neutral. A video platform is, first of all, a site to publish and/or watch videos. These will be as intelligent or as stupid as their users are. AI is also just a tool that can be used in different ways. Same applies to the internet as a whole: People can use it to get access on scientific writings and all kinds of classical literature, they can learn about distant cultures and places, they can look at art from museums on the other side of this planet that they might never get the occasion to visit in person, ever, in their whole life. The internet can be used for personal development and learning. Or people can use it to spread dumb gossip and watch brain-corroding nonsense on whatever streaming site. But that's not the fault of the tool, that lies entirely in the hands of the individuals who use it. That's the crucial point: How to use a tool? Hopefully in a non-harmful way.
It's an old saying, but still relevant:
"Garbage in. Garbage out."
If the algorithm is garbage it will do nothing but produce garbage. The AI auto bans from in game language has been reduced since implementation, but the problem is not solved by any means over a year after implementation.