gusthermopyle wrote: »That said, the aforementioned housing community have long asked for additions such as harvestable plants, fishing in lakes/rivers, sleeping in beds (perhaps even with a small boost in stamina as a result of spending a few seconds sleeping well in your own cozy bed.
Sadly most of the things asked for by dedicated housing folks are never realised. We still don't even have basic weapons/armour furnishings. The more voices raised the better!
gusthermopyle wrote: »That said, the aforementioned housing community have long asked for additions such as harvestable plants, fishing in lakes/rivers, sleeping in beds (perhaps even with a small boost in stamina as a result of spending a few seconds sleeping well in your own cozy bed.
Sadly most of the things asked for by dedicated housing folks are never realised. We still don't even have basic weapons/armour furnishings. The more voices raised the better!
These suggestions came up from all kinds of people since housing was implemented; there were threads about this in the main forum all the time. The ability to use beds (and maybe gain a little xp buff for it) was one that came up very often, as well as having harvestable plants for alchemy. So it's not just the exclusive endgame housing community that asked for these functions, but many more people. Still, ZOS hasn't reacted on it yet.
Also, I don't have the impression that OP wants to become part of a bigger more specialized community with visitors and competitions. Some people just want to use their house to roleplay with it a bit themselves, or with a few friends at most.
Cooperharley wrote: »While I appreciate the love players have for housing, they have so much work to do in repairing the game itself outside of housing that I’d be pretty sad if they took development time to work on anything with housing. They unfortunately work pretty slowly when it comes to most things, and that’s not necessarily the devs fault, but more higher up people causing problems. Because of that, if they devoted time to housing, the rest of the game, which is doing poorly currently, would suffer. That’s my two cents
Cooperharley wrote: »While I appreciate the love players have for housing, they have so much work to do in repairing the game itself outside of housing that I’d be pretty sad if they took development time to work on anything with housing. They unfortunately work pretty slowly when it comes to most things, and that’s not necessarily the devs fault, but more higher up people causing problems. Because of that, if they devoted time to housing, the rest of the game, which is doing poorly currently, would suffer. That’s my two cents
Sleeping in your own bed could grant an XP boost or another temporary buff. This idea comes from the single-player games and has been suggested many times. I’d love to see it implemented.
Sleeping in your own bed could grant an XP boost or another temporary buff. This idea comes from the single-player games and has been suggested many times. I’d love to see it implemented.
SilverBride wrote: »I'd like repair kits for broken structures, or a way to remove them. I've used walls and columns to repair small defects in some houses, but this tower in the new Julianos house is so big and so broken I hesitate to tackle such a big job. Plus it would use a lot of my slots.
Cooperharley wrote: »While I appreciate the love players have for housing, they have so much work to do in repairing the game itself outside of housing that I’d be pretty sad if they took development time to work on anything with housing. They unfortunately work pretty slowly when it comes to most things, and that’s not necessarily the devs fault, but more higher up people causing problems. Because of that, if they devoted time to housing, the rest of the game, which is doing poorly currently, would suffer. That’s my two cents
I also think the things you care about in this game aren't as important as the things I value, so I'm also hoping they don't work on your pain points and focus on mine instead. I am also of the opinion it's okay if the things you value suffer if it helps the things I value.
Housing is a huge revenue generator for Zenimax for very little upfront investment. No gameplay translates directly into profit the way housing does. Every individual furnishing a decorator purchases is cash in the bank for Zenimax. Every water trough, every wedding pergola. Every crown house is a hundred dollars per decorator who buys it, and decorating communities are thousands of players strong if you check out the housing guilds and housing discords. Meanwhile, everything combat-related in game can be earned in game. You don't have to spend five dollars to get a gold quality chest piece. You realistically can't do that even if you wanted to.
To a huge degree, even the in game economy is hinged on decorators propping it up. To fully equip a character with good gear, there is a set number of materials you need. Decorators have no limit on the materials they need for their projects.
The audacity on display here. The housing community subsidizes the entire game for we raiders, pvpers, and soloers, and you think decorators don't deserve a pittance of development time. You don't "appreciate" anything. You don't even appreciate how games are developed, if you think housing developers can be shuffled to and from combat and gameplay without needing serious training.
DenverRalphy wrote: »Bound Trophies that grant buffs/bonuses while they're on display on your primary. ie.. increased pickpocket chance, increased furnishing mat drop rate, reduced listing fees at traders, reduced outfit station costs, etc..
Erickson9610 wrote: »DenverRalphy wrote: »Bound Trophies that grant buffs/bonuses while they're on display on your primary. ie.. increased pickpocket chance, increased furnishing mat drop rate, reduced listing fees at traders, reduced outfit station costs, etc..
I don't want to trash my primary with decorations I don't want to display just to get passive buffs I do want to have.
DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Bound Trophies that grant buffs/bonuses while they're on display on your primary. ie.. increased pickpocket chance, increased furnishing mat drop rate, reduced listing fees at traders, reduced outfit station costs, etc..
I don't want to trash my primary with decorations I don't want to display just to get passive buffs I do want to have.
Then don't.
Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Bound Trophies that grant buffs/bonuses while they're on display on your primary. ie.. increased pickpocket chance, increased furnishing mat drop rate, reduced listing fees at traders, reduced outfit station costs, etc..
I don't want to trash my primary with decorations I don't want to display just to get passive buffs I do want to have.
Then don't.
Think of this like Subclassing. You can't just tell people not to ruin their characters with Subclassing when they're trying to be competitive in PvE and PvP.
Instead of ruining our characters for a tactical advantage, this suggestion is asking us to ruin our houses — using up valuable furnishing slots — for passive buffs.
Of course, you could just not Subclass or put these furnishings in your home, but then you'd have to live with being at a major disadvantage.
DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Bound Trophies that grant buffs/bonuses while they're on display on your primary. ie.. increased pickpocket chance, increased furnishing mat drop rate, reduced listing fees at traders, reduced outfit station costs, etc..
I don't want to trash my primary with decorations I don't want to display just to get passive buffs I do want to have.
Then don't.
Think of this like Subclassing. You can't just tell people not to ruin their characters with Subclassing when they're trying to be competitive in PvE and PvP.
Instead of ruining our characters for a tactical advantage, this suggestion is asking us to ruin our houses — using up valuable furnishing slots — for passive buffs.
Of course, you could just not Subclass or put these furnishings in your home, but then you'd have to live with being at a major disadvantage.
Oh c'mon.. it's nowhere near the same thing. Don't want to "ruin" your prize home build? Don't. Put them in one of a bajillion other inn rooms if you wish. Want the buffs? Just change your primary for the duration.