The validation of steam data was already proved a hundred times also.
I see every attempt of negating this fact as an attempt to derail the discussion about the player population and as an attempt to create smoke and mirrors and to create white noise.
If steam data isn't accurate, then please explain to me why Valve is wasting resources on providing this data.
To be fair MMO-Population stats are just estimates based on social signals and aren't accurate.
However Steam data is an undeniable industry standard used by investors and analysts to track real-time engagement trends independently from people disbelieving.
(yet none of my stupid & simple questions have been answered. It's becoming kind of amusing to me)
CatoUnchained wrote: »Last year Firor worked for ZOS, so not sure how relevant the quote is when even the games creator and lead dev has left the studio.
SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
SilverBride wrote: »lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
Even if I were to concede and agree that Steam charts are accurate, it still doesn't tell us if the population is at a lower point due to game issues or just normal fluctuations. That is an important bit of information to know what, if anything, needs to be done.
licenturion wrote: »
All these cross play/game dying/player numbers/subclassing/vengeance threads are always started by the same handful of PvP-centric people and always go back to the same point.
licenturion wrote: »Why are people always so focused on player numbers these days? ZOS has committed to a long-term plan for ESO, so their projections on actual live data probably shows this is a sound plan financially and engagement wise, otherwise they wouldn't have done that.
I bet if the player numbers decrease by 50 percent most regular players won't even notice the difference the way they play the game. The only thing where player numbers have an effect on is PvP, because for all the other modes like trials, dungeons, world bosses, battlegrounds, tribute and world events you technically need at max 16 players. (BGs)
All these cross play/game dying/player numbers/subclassing/vengeance threads are always started by the same handful of PvP-centric people and always go back to the same point.
licenturion wrote: »Why are people always so focused on player numbers these days? ZOS has committed to a long-term plan for ESO, so their projections on actual live data probably shows this is a sound plan financially and engagement wise, otherwise they wouldn't have done that.
I bet if the player numbers decrease by 50 percent most regular players won't even notice the difference the way they play the game. The only thing where player numbers have an effect on is PvP, because for all the other modes like trials, dungeons, world bosses, battlegrounds, tribute and world events you technically need at max 16 players. (BGs)
All these cross play/game dying/player numbers/subclassing/vengeance threads are always started by the same handful of PvP-centric people and always go back to the same point.
spartaxoxo wrote: »What? I don't care about PvP. Other people are important for group PvE content such as trials. I primarily prefer to play with pugs as my schedule isn't conducive to prog teams at set times. Less pugs means less opportunities to engage in content I enjoy. Not to mentioned, even when questing, I want to see other people around because that's what makes a zone feel lively. Also, there's even overland content that is simply far better in groups such as siege camps. Low population also impacts the quantity and quality of new content we can get.
Player population effects everyone. We should all want it to stop declining.
licenturion wrote: »spartaxoxo wrote: »What? I don't care about PvP. Other people are important for group PvE content such as trials. I primarily prefer to play with pugs as my schedule isn't conducive to prog teams at set times. Less pugs means less opportunities to engage in content I enjoy. Not to mentioned, even when questing, I want to see other people around because that's what makes a zone feel lively. Also, there's even overland content that is simply far better in groups such as siege camps. Low population also impacts the quantity and quality of new content we can get.
Player population effects everyone. We should all want it to stop declining.
I play solo and pugs exclusively too. But people recently are totally overreacting these days like the end is near. Queue times and group finder times are still pretty good. Even when I play during weird hours the morning or in the middle of the night. (PC)
Only thing we can hope is that they announce great new content in January that will attract or bring back more players. I am also basically waiting for new content because I finished everything this year so there isn't anything to do anymore for me now and I also play way less.
spartaxoxo wrote: »I don't think people are overreacting. It's important to respond to these trends before it comes a big problem. Once the game is actually dead, it's too late. ZOS can still turn things around. It wouldn't be the first time that they have. But they need to release new stuff and fix up the experience with older stuff.
licenturion wrote: »spartaxoxo wrote: »I don't think people are overreacting. It's important to respond to these trends before it comes a big problem. Once the game is actually dead, it's too late. ZOS can still turn things around. It wouldn't be the first time that they have. But they need to release new stuff and fix up the experience with older stuff.
That was my point. They are!
- Overland difficulty
- Vengeance
- Class rebalance
- New release model
- 2016 reveal in January
- much better communication since recently
- ...
A big cruising ship can't turn in 5 seconds, they are working on it.
spartaxoxo wrote: »I didn't say they weren't. But we need more than we've seen. The class rebalance going 1 at a time leaves me concerned that they don't consider this urgent. Vengeance seems really divisive and new PvP content is coming but that's an inherently niche piece of content for this game because they neglected it for years. I fear they are going to be placing too much emphasis on PvP content that PvP players don't even seem interested in while neglecting PvE.
licenturion wrote: »spartaxoxo wrote: »I didn't say they weren't. But we need more than we've seen. The class rebalance going 1 at a time leaves me concerned that they don't consider this urgent. Vengeance seems really divisive and new PvP content is coming but that's an inherently niche piece of content for this game because they neglected it for years. I fear they are going to be placing too much emphasis on PvP content that PvP players don't even seem interested in while neglecting PvE.
That is also my biggest fear. That 2026 will be 'reimagined old content'. Class overhauls, new quests in old zones, a companion, a tribute deck, a new PvP feature, 2 dungeons. But nothing big and substantial.
This would be a mistake. The only type of player they haven't disappointed greatly are the people who love new places and stories to play. I am curious to see if this will be another segment of players they will cut lose or not on the 7th. But we will have to see.
baltic1284 wrote: »licenturion wrote: »spartaxoxo wrote: »I didn't say they weren't. But we need more than we've seen. The class rebalance going 1 at a time leaves me concerned that they don't consider this urgent. Vengeance seems really divisive and new PvP content is coming but that's an inherently niche piece of content for this game because they neglected it for years. I fear they are going to be placing too much emphasis on PvP content that PvP players don't even seem interested in while neglecting PvE.
That is also my biggest fear. That 2026 will be 'reimagined old content'. Class overhauls, new quests in old zones, a companion, a tribute deck, a new PvP feature, 2 dungeons. But nothing big and substantial.
This would be a mistake. The only type of player they haven't disappointed greatly are the people who love new places and stories to play. I am curious to see if this will be another segment of players they will cut lose or not on the 7th. But we will have to see.
The 2026 reveal stream whatever you wanna call it will be the make it or break it moment if they don't do go hard and with absolute urgency to fix things then it will be bleed more players for time to do it instead of just getting it done and with urgency on it. Changes won't happen right away takes a bit of time for changes have an impact and most gamers now this, but at the same time if urgency to fix things and make it right and stop cutting parts of the community and look at all the community no matter how they play as broken and needing immediate fixing ASAP then it will just be seen and felt as same as before, no change no fix why wait. that's where I am at with the game changes need to be done and but urgency behind the change's realization that yes, we messed up and that's on us, so all hands-on deck to make changes for the better of the game all around.
SilverBride wrote: »lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
Even if I were to concede and agree that Steam charts are accurate, it still doesn't tell us if the population is at a lower point due to game issues or just normal fluctuations. That is an important bit of information to know what, if anything, needs to be done.
SilverBride wrote: »No one has proven that these fluctuations are due to game issues or if they are just normal fluctuations. In light of all the other similar threads throughout the years that didn't happen, I'm not worried.
lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
licenturion wrote: »Why are people always so focused on player numbers these days? ZOS has committed to a long-term plan for ESO, so their projections on actual live data probably shows this is a sound plan financially and engagement wise, otherwise they wouldn't have done that.
I bet if the player numbers decrease by 50 percent most regular players won't even notice the difference the way they play the game. The only thing where player numbers have an effect on is PvP, because for all the other modes like trials, dungeons, world bosses, battlegrounds, tribute and world events you technically need at max 16 players. (BGs)
All these cross play/game dying/player numbers/subclassing/vengeance threads are always started by the same handful of PvP-centric people and always go back to the same point.
licenturion wrote: »spartaxoxo wrote: »I don't think people are overreacting. It's important to respond to these trends before it comes a big problem. Once the game is actually dead, it's too late. ZOS can still turn things around. It wouldn't be the first time that they have. But they need to release new stuff and fix up the experience with older stuff.
That was my point. They are!
- Overland difficulty
- Vengeance
- Class rework
- New release model
- 2016 reveal in January
- much better communication since recently
- ...
A big cruising ship can't turn in 5 seconds, they are working on it. But the same people talking about player numbers usually don't find any of these changes to their liking either.
baltic1284 wrote: »licenturion wrote: »spartaxoxo wrote: »I didn't say they weren't. But we need more than we've seen. The class rebalance going 1 at a time leaves me concerned that they don't consider this urgent. Vengeance seems really divisive and new PvP content is coming but that's an inherently niche piece of content for this game because they neglected it for years. I fear they are going to be placing too much emphasis on PvP content that PvP players don't even seem interested in while neglecting PvE.
That is also my biggest fear. That 2026 will be 'reimagined old content'. Class overhauls, new quests in old zones, a companion, a tribute deck, a new PvP feature, 2 dungeons. But nothing big and substantial.
This would be a mistake. The only type of player they haven't disappointed greatly are the people who love new places and stories to play. I am curious to see if this will be another segment of players they will cut lose or not on the 7th. But we will have to see.
The 2026 reveal stream whatever you wanna call it will be the make it or break it moment if they don't do go hard and with absolute urgency to fix things then it will be bleed more players for time to do it instead of just getting it done and with urgency on it. Changes won't happen right away takes a bit of time for changes have an impact and most gamers now this, but at the same time if urgency to fix things and make it right and stop cutting parts of the community and look at all the community no matter how they play as broken and needing immediate fixing ASAP then it will just be seen and felt as same as before, no change no fix why wait. that's where I am at with the game changes need to be done and but urgency behind the change's realization that yes, we messed up and that's on us, so all hands-on deck to make changes for the better of the game all around.
lostineternity wrote: »I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.
licenturion wrote: »Why are people always so focused on player numbers these days? ZOS has committed to a long-term plan for ESO, so their projections on actual live data probably shows this is a sound plan financially and engagement wise, otherwise they wouldn't have done that.
I bet if the player numbers decrease by 50 percent most regular players won't even notice the difference the way they play the game. The only thing where player numbers have an effect on is PvP, because for all the other modes like trials, dungeons, world bosses, battlegrounds, tribute and world events you technically need at max 16 players. (BGs)
All these cross play/game dying/player numbers/subclassing/vengeance threads are always started by the same handful of PvP-centric people and always go back to the same point.