SilverBride wrote: »I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.
So its just sticking head in the sand and ignoring the only data we have.
But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.
SilverBride wrote: »Just saying the population is dropping doesn't address any underlying problems. If the population is dropping then that is a symptom. The individual problems are what need to be addressed.
For the record, I am not happy with the direction the game has taken over the past couple of years. Scribing and subclassing and content rather than chapters, then the Writhing Wall debacle have me wondering what will be next, but not in a good way. Instead of looking forward to what next year will bring I am apprehensive, especially concerning rebalancing the pure classes and overland difficulty. So far some of the ideas that could have been good ended up being implemented in a less than favorable way and I worry that could happen again.
So I do see that there are problems with the game but I think that addressing them will be a lot more beneficial than just saying the population is dropping, especially when it's not as noticable on some platforms and servers.
SilverBride wrote: »SilverBride wrote: »I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.
So its just sticking head in the sand and ignoring the only data we have.
But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.
This is my bottom line.
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.
Threads claiming that the population is dropping, and the worlds are empty, and ESO is dying have been appearing regularly for years now... yet we are still here. So I'm not sticking my head in the sand. I'm just going by past experience.
SilverBride wrote: »SilverBride wrote: »I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.
So its just sticking head in the sand and ignoring the only data we have.
But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.
This is my bottom line.
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.
Threads claiming that the population is dropping, and the worlds are empty, and ESO is dying have been appearing regularly for years now... yet we are still here. So I'm not sticking my head in the sand. I'm just going by past experience.
You're simply refusing to accept the viable data we have access to in favor of your feelings. You're also making it clear you don't have a long friends list or play group content, or else you would see first hand how drastically the player numbers have gone down in the last 2 years; you'd see it on your friends list of players who haven't logged on in years or more and how hard it is to find groups for trials or PvP now days. That's why your feelings aren't aligning with the data.
SilverBride wrote: »You're simply refusing to accept the viable data we have access to in favor of your feelings. You're also making it clear you don't have a long friends list or play group content, or else you would see first hand how drastically the player numbers have gone down in the last 2 years; you'd see it on your friends list of players who haven't logged on in years or more and how hard it is to find groups for trials or PvP now days. That's why your feelings aren't aligning with the data.
It's not my feelings. It's my opinion based on what hasn't happened despite the many threads predicting ESO's demise.
I don't know where the idea came from that I have no friends and don't group with others but it is not correct.
I do have a friend's list and sure some have quit playing after 11 years, but new ones have also come. This is what happens in MMO's.
And I do play group content. I even built a house specifically to hold my trophies and busts that I had to add rooms on to twice now to hold them all.
Interesting. Not even 2/3rd's of the trophies and busts will even fit into the largest homes in ESO. That's why I quit housing. They don't even give us a house with enough storage for the games trophies and busts awarded from just dungeons and trials. If I can't show off all my trophies in one space why bother?
The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.
Given the rest of the industry's struggles after the COVID bump faded, we ask about how the game is doing now, and Firor says the numbers have returned to the trajectory they had been on before the pandemic, which he's happy with.
"It's nothing out of the ordinary," he says. "We're still very successful. We just announced we're about to cross the $2 billion lifetime for the game, which is frankly amazing and a huge milestone. It's going great."
That's not to say the game's experiencing a hockey stick curve or even continuous growth.
"It's cyclical," Firor says. "Once you get to this point, there are times when the player base goes and plays other games, and there are times when they come back. And we designed ESO to be that way. We wanted to make ESO the easiest game to leave and come back to as possible.
spartaxoxo wrote: »Console also has less competing MMOs.
spartaxoxo wrote: »Console also has less competing MMOs.
With New World EOS, it would be safe to assume that on console we would have a lot of returning players next Expansion, or Season? Idk.
SilverBride wrote: »SilverBride wrote: »I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.
So its just sticking head in the sand and ignoring the only data we have.
But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.
This is my bottom line.
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.
spartaxoxo wrote: »The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.
The Steam Charts aren't actually a representative sample because they don't come randomly from all the platforms. The Steam charts tell us specifically what Steam users are doing. They're good for understanding general trends that are unlikely to have anything to do with platform. So we can say that it's most likely that other platforms are doing the same thing. But it's also important to remember that it's also specifically Steam users. Console users, for example, may be more likely to be sticking around than Steam users. IIRC, the devs have talked before about how console is a little more casual iirc this even influenced some development. I think I remember that but it's been a while idk. Console also has less competing MMOs. One of them relatively recently announced it was ceasing updates.
Things like that are why it's better not to sample all from one source.
That being said a lot of the reasons people are citing in Steam reviews applies to other platforms as well. And the devs themselves confirmed they were back down to pre-covid numbers a while back iirc. So I do not disagree that the population is declining
Edit
Google Fu found me the comment on population last yearGiven the rest of the industry's struggles after the COVID bump faded, we ask about how the game is doing now, and Firor says the numbers have returned to the trajectory they had been on before the pandemic, which he's happy with.
"It's nothing out of the ordinary," he says. "We're still very successful. We just announced we're about to cross the $2 billion lifetime for the game, which is frankly amazing and a huge milestone. It's going great."
That's not to say the game's experiencing a hockey stick curve or even continuous growth.
"It's cyclical," Firor says. "Once you get to this point, there are times when the player base goes and plays other games, and there are times when they come back. And we designed ESO to be that way. We wanted to make ESO the easiest game to leave and come back to as possible.
This was said last year
https://www.gamesindustry.biz/a-decade-in-tamriel-takeaways-as-elder-scrolls-online-turns-ten
SilverBride wrote: »SilverBride wrote: »
But I'm not going to say that our guilds are losing members when they aren't.
Well, glad your guild is in a probably fairly unique bubble where not a single one has left the game lol.
Players come and go like they do in any guild, and we purge inactive players regularly, but we have no problem filling our slots again.
But why are we saying something needs to be done about a population decline when they have announced they are working on crossplay?
spartaxoxo wrote: »The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.
The Steam Charts aren't actually a representative sample because they don't come randomly from all the platforms. The Steam charts tell us specifically what Steam users are doing. They're good for understanding general trends that are unlikely to have anything to do with platform. So we can say that it's most likely that other platforms are doing the same thing. But it's also important to remember that it's also specifically Steam users. Console users, for example, may be more likely to be sticking around than Steam users. IIRC, the devs have talked before about how console is a little more casual iirc this even influenced some development. I think I remember that but it's been a while idk. Console also has less competing MMOs. One of them relatively recently announced it was ceasing updates.
Things like that are why it's better not to sample all from one source.
That being said a lot of the reasons people are citing in Steam reviews applies to other platforms as well. And the devs themselves confirmed they were back down to pre-covid numbers a while back iirc. So I do not disagree that the population is declining
Edit
Google Fu found me the comment on population last yearGiven the rest of the industry's struggles after the COVID bump faded, we ask about how the game is doing now, and Firor says the numbers have returned to the trajectory they had been on before the pandemic, which he's happy with.
"It's nothing out of the ordinary," he says. "We're still very successful. We just announced we're about to cross the $2 billion lifetime for the game, which is frankly amazing and a huge milestone. It's going great."
That's not to say the game's experiencing a hockey stick curve or even continuous growth.
"It's cyclical," Firor says. "Once you get to this point, there are times when the player base goes and plays other games, and there are times when they come back. And we designed ESO to be that way. We wanted to make ESO the easiest game to leave and come back to as possible.
This was said last year
https://www.gamesindustry.biz/a-decade-in-tamriel-takeaways-as-elder-scrolls-online-turns-ten
SilverBride wrote: »Then we should be making threads about the core issues and addressing them directly.
Cooperharley wrote: »SilverBride wrote: »Then we should be making threads about the core issues and addressing them directly.
Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol
This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol
SilverBride wrote: »Cooperharley wrote: »SilverBride wrote: »Then we should be making threads about the core issues and addressing them directly.
Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol
This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol
This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..
IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.
SilverBride wrote: »Cooperharley wrote: »SilverBride wrote: »Then we should be making threads about the core issues and addressing them directly.
Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol
This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol
This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..
IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.
baltic1284 wrote: »Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
SilverBride wrote: »baltic1284 wrote: »Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
Numbers are estimates from public signals (Reddit, Steam, Twitch)
Not what I would consider accurate.
KalevaLaine wrote: »And WOW has today 8k players. Haha, sure.
baltic1284 wrote: »SilverBride wrote: »baltic1284 wrote: »Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
Numbers are estimates from public signals (Reddit, Steam, Twitch)
Not what I would consider accurate.
You stating the numbers are estimates is just as bad as you saying that Steam isn't viable cause whatever reason you say. Are they estimates to a point yes but the numbers they get are not they come from the sources themselves, and those sources won't disclose absolute facts, no source does.
To be fair MMO-Population stats are just estimates based on social signals and aren't accurate.
However Steam data is an undeniable industry standard used by investors and analysts to track real-time engagement trends independently from people disbelieving.