ESO´s Population is lowered to 2017 level

  • Gabrielzavadski
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    lmao some loud minority getting angry because others are pointing facts hahahahaha

    Sadly the game is dying faster than it should, and way faster than any "natural mmo lifespan" bs people like to lie to themselves lol
    Glory for the Pact!
  • SilverBride
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    fizzybeef wrote: »
    I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.

    So its just sticking head in the sand and ignoring the only data we have.

    But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.

    This is my bottom line.

    I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.

    Threads claiming that the population is dropping, and the worlds are empty, and ESO is dying have been appearing regularly for years now... yet we are still here. So I'm not sticking my head in the sand. I'm just going by past experience.
    Edited by SilverBride on December 21, 2025 2:13AM
    PCNA
  • Rkindaleft
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    Just saying the population is dropping doesn't address any underlying problems. If the population is dropping then that is a symptom. The individual problems are what need to be addressed.

    For the record, I am not happy with the direction the game has taken over the past couple of years. Scribing and subclassing and content rather than chapters, then the Writhing Wall debacle have me wondering what will be next, but not in a good way. Instead of looking forward to what next year will bring I am apprehensive, especially concerning rebalancing the pure classes and overland difficulty. So far some of the ideas that could have been good ended up being implemented in a less than favorable way and I worry that could happen again.

    So I do see that there are problems with the game but I think that addressing them will be a lot more beneficial than just saying the population is dropping, especially when it's not as noticable on some platforms and servers.

    But threads about underlying problems already exist in the hundreds or thousands. They just rarely get recognized by ZOS. Them not being recognized by ZOS is not a player problem.

    How many threads were made about the problems with the Writhing Wall event?
    How many threads were made about the Anniversary event last year?
    While it might not be on the front page, that lag/performance thread still gets posts in it and it's at 130 pages.
    How many threads were made about Update 35 killing what endgamers enjoyed about the combat/game?
    How many threads were made about Subclassing?
    How many threads get made about the decreasing quality of the story writing?
    How many threads get made about how every update comes out a buggy broken mess?
    That overland difficulty thread is still popular and is at 320 pages.
    How many threads were made about the AI/false bans fiasco?
    How many threads have been made about the lacking communication?
    How many times have people cried out on the PTS trying to get literally ANYTHING broken or buggy fixed before it hits live?

    If those aren't going to be acknowledged as problems *by the developers*, people are going to talk about the general downtrend of the player count, because there's nothing left to talk about that hasn't been talked about.
    Edited by Rkindaleft on December 21, 2025 3:26AM
    Runeblades enjoyer https://youtube.com/@rkindaleft
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  • Parasaurolophus
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    fizzybeef wrote: »
    I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.

    So its just sticking head in the sand and ignoring the only data we have.

    But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.

    This is my bottom line.

    I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.

    Threads claiming that the population is dropping, and the worlds are empty, and ESO is dying have been appearing regularly for years now... yet we are still here. So I'm not sticking my head in the sand. I'm just going by past experience.

    Maybe it is because, at some point, the player attrition became critical?
    PC/EU
  • LPapirius
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    fizzybeef wrote: »
    I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.

    So its just sticking head in the sand and ignoring the only data we have.

    But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.

    This is my bottom line.

    I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.

    Threads claiming that the population is dropping, and the worlds are empty, and ESO is dying have been appearing regularly for years now... yet we are still here. So I'm not sticking my head in the sand. I'm just going by past experience.

    The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.

    You're simply refusing to accept the viable data we have access to in favor of your feelings. You're also making it clear you don't have a long friends list or play group content, or else you would see first hand how drastically the player numbers have gone down in the last 2 years; you'd see it on your friends list of players who haven't logged on in years or more and how hard it is to find groups for trials or PvP now days. That's why your feelings aren't aligning with the data.
  • SilverBride
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    LPapirius wrote: »
    You're simply refusing to accept the viable data we have access to in favor of your feelings. You're also making it clear you don't have a long friends list or play group content, or else you would see first hand how drastically the player numbers have gone down in the last 2 years; you'd see it on your friends list of players who haven't logged on in years or more and how hard it is to find groups for trials or PvP now days. That's why your feelings aren't aligning with the data.

    It's not my feelings. It's my opinion based on what hasn't happened despite the many threads predicting ESO's demise.

    I don't know where the idea came from that I have no friends and don't group with others but it is not correct.

    I do have a friend's list and sure some have quit playing after 11 years, but new ones have also come. This is what happens in MMO's.

    And I do play group content. I even built a house specifically to hold my trophies and busts that I had to add rooms on to twice now to hold them all.
    Edited by SilverBride on December 21, 2025 4:54AM
    PCNA
  • LPapirius
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    LPapirius wrote: »
    You're simply refusing to accept the viable data we have access to in favor of your feelings. You're also making it clear you don't have a long friends list or play group content, or else you would see first hand how drastically the player numbers have gone down in the last 2 years; you'd see it on your friends list of players who haven't logged on in years or more and how hard it is to find groups for trials or PvP now days. That's why your feelings aren't aligning with the data.

    It's not my feelings. It's my opinion based on what hasn't happened despite the many threads predicting ESO's demise.

    I don't know where the idea came from that I have no friends and don't group with others but it is not correct.

    I do have a friend's list and sure some have quit playing after 11 years, but new ones have also come. This is what happens in MMO's.

    And I do play group content. I even built a house specifically to hold my trophies and busts that I had to add rooms on to twice now to hold them all.

    Interesting. Not even 2/3rd's of the trophies and busts will even fit into the largest homes in ESO. That's why I quit housing. They don't even give us a house with enough storage for the games trophies and busts awarded from just dungeons and trials. If I can't show off all my trophies in one space why bother?



    Edited by LPapirius on December 21, 2025 5:09AM
  • SilverBride
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    LPapirius wrote: »
    Interesting. Not even 2/3rd's of the trophies and busts will even fit into the largest homes in ESO. That's why I quit housing. They don't even give us a house with enough storage for the games trophies and busts awarded from just dungeons and trials. If I can't show off all my trophies in one space why bother?

    I'm not saying that I have every trophy and bust in game. I'm saying that I built a house specifically to hold my trophies and busts... the ones I currently have.

    I have collected 103 so far and will move all my trial trophies and busts into a separate house just for them when I run out of room. But these really should all be placeable in the same house.
    Edited by SilverBride on December 21, 2025 3:53PM
    PCNA
  • spartaxoxo
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    LPapirius wrote: »
    The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.

    The Steam Charts aren't actually a representative sample because they don't come randomly from all the platforms. The Steam charts tell us specifically what Steam users are doing. They're good for understanding general trends that are unlikely to have anything to do with platform. So we can say that it's most likely that other platforms are doing the same thing. But it's also important to remember that it's also specifically Steam users. Console users, for example, may be more likely to be sticking around than Steam users. IIRC, the devs have talked before about how console is a little more casual iirc this even influenced some development. I think I remember that but it's been a while idk. Console also has less competing MMOs. One of them relatively recently announced it was ceasing updates.

    Things like that are why it's better not to sample all from one source.

    That being said a lot of the reasons people are citing in Steam reviews applies to other platforms as well. And the devs themselves confirmed they were back down to pre-covid numbers a while back iirc. So I do not disagree that the population is declining

    Edit

    Google Fu found me the comment on population last year
    Given the rest of the industry's struggles after the COVID bump faded, we ask about how the game is doing now, and Firor says the numbers have returned to the trajectory they had been on before the pandemic, which he's happy with.

    "It's nothing out of the ordinary," he says. "We're still very successful. We just announced we're about to cross the $2 billion lifetime for the game, which is frankly amazing and a huge milestone. It's going great."

    That's not to say the game's experiencing a hockey stick curve or even continuous growth.

    "It's cyclical," Firor says. "Once you get to this point, there are times when the player base goes and plays other games, and there are times when they come back. And we designed ESO to be that way. We wanted to make ESO the easiest game to leave and come back to as possible.

    This was said last year

    https://www.gamesindustry.biz/a-decade-in-tamriel-takeaways-as-elder-scrolls-online-turns-ten
    Edited by spartaxoxo on December 21, 2025 6:22AM
  • Radiate77
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    spartaxoxo wrote: »
    Console also has less competing MMOs.

    With New World EOS, it would be safe to assume that on console we would have a lot of returning players next Expansion, or Season? Idk.
  • spartaxoxo
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    Radiate77 wrote: »
    spartaxoxo wrote: »
    Console also has less competing MMOs.

    With New World EOS, it would be safe to assume that on console we would have a lot of returning players next Expansion, or Season? Idk.

    Possibly. Anecdotal, but I have seen more new people on PS5 and I saw this game being recommended as a replacement for that one by the new world community.
  • xR3ACTORx
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    The validation of steam data was already proved a hundred times also.

    I see every attempt of negating this fact as an attempt to derail the discussion about the player population and as an attempt to create smoke and mirrors and to create white noise.

    If steam data isn't accurate, then please explain to me why Valve is wasting resources on providing this data.

    Please explain to me why investment companies, which make millions every year, use steam data to validate their investments.

    Please explain to me why steam data was valid in court when investors sued CD Project in a class action lawsuit.

    Please also explain to me why steam wishlists are important for investors,when steam data isn't legit.

    If you can't explain this to me with cold true facts instead of explaining this with anecdotal evidence based on "feelings" and "opinions" straight out of fantasyland, then I see this debate as ended.

    Personal insults (ad hominem attacks) also just shine a light on what kind of person certain users in this thread are.

    Maybe I'm just too stupid to follow your arguments, so please enlighten me.
    I also apologize if my use of English language isn't perfect, since English is only the seventh language that I speak.

    Thank you.
    Edited by xR3ACTORx on December 21, 2025 1:56PM
  • Ph1p
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    fizzybeef wrote: »
    I can't give real facts that I don't have because that would have to come from ZoS, and they haven't released that.

    So its just sticking head in the sand and ignoring the only data we have.

    But i agree there is no point and i have no benefit trying to convince you, be happy you cant notice the decrease yet.

    This is my bottom line.

    I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam. I wondered just how many that was and made a poll of just PC players a few years ago when one of these threads came up, and the majority said they don't. And of course those on console don't, so Steam players are definitely the minority. Steam also doesn't take into account that some players changed to using the ESO launcher instead, but it counts them as players that quit.

    You put more trust into your unscientific and thoroughly non-representative forum poll of at most a few dozen or hundred players over longitudinal data from hundreds of thousands of players on Steam? That‘s… certainly an option…
    Edited by Ph1p on December 21, 2025 8:38AM
  • Malyore
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    I truly wonder how this game would be doing if it did not have the Elder Scrolls IP attached to it.
  • CatoUnchained
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    spartaxoxo wrote: »
    LPapirius wrote: »
    The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.

    The Steam Charts aren't actually a representative sample because they don't come randomly from all the platforms. The Steam charts tell us specifically what Steam users are doing. They're good for understanding general trends that are unlikely to have anything to do with platform. So we can say that it's most likely that other platforms are doing the same thing. But it's also important to remember that it's also specifically Steam users. Console users, for example, may be more likely to be sticking around than Steam users. IIRC, the devs have talked before about how console is a little more casual iirc this even influenced some development. I think I remember that but it's been a while idk. Console also has less competing MMOs. One of them relatively recently announced it was ceasing updates.

    Things like that are why it's better not to sample all from one source.

    That being said a lot of the reasons people are citing in Steam reviews applies to other platforms as well. And the devs themselves confirmed they were back down to pre-covid numbers a while back iirc. So I do not disagree that the population is declining

    Edit

    Google Fu found me the comment on population last year
    Given the rest of the industry's struggles after the COVID bump faded, we ask about how the game is doing now, and Firor says the numbers have returned to the trajectory they had been on before the pandemic, which he's happy with.

    "It's nothing out of the ordinary," he says. "We're still very successful. We just announced we're about to cross the $2 billion lifetime for the game, which is frankly amazing and a huge milestone. It's going great."

    That's not to say the game's experiencing a hockey stick curve or even continuous growth.

    "It's cyclical," Firor says. "Once you get to this point, there are times when the player base goes and plays other games, and there are times when they come back. And we designed ESO to be that way. We wanted to make ESO the easiest game to leave and come back to as possible.

    This was said last year

    https://www.gamesindustry.biz/a-decade-in-tamriel-takeaways-as-elder-scrolls-online-turns-ten

    What data from where should we be using then? Or do you concede that steam charts are the best we've got to work with because ZOS is so tight lipped they won't even tell us what the pop caps are in Cyrodiil?
  • Cooperharley
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    AScarlato wrote: »

    But I'm not going to say that our guilds are losing members when they aren't.

    Well, glad your guild is in a probably fairly unique bubble where not a single one has left the game lol.

    Players come and go like they do in any guild, and we purge inactive players regularly, but we have no problem filling our slots again.

    But why are we saying something needs to be done about a population decline when they have announced they are working on crossplay?

    Crossplay is a bandaid fix for fundamental issues with the game. It'll be great for sure, and it may bring some back, but people are not leaving because crossplay isn't here lol.
    PS5-NA. For The Queen!
  • CatoUnchained
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    spartaxoxo wrote: »
    LPapirius wrote: »
    The steam charts are a statistically viable subsample. You seem to be insisting that a statistically viable sample is not relevant sampling when every statistician in the world will point out this is how most all sampling is done.

    The Steam Charts aren't actually a representative sample because they don't come randomly from all the platforms. The Steam charts tell us specifically what Steam users are doing. They're good for understanding general trends that are unlikely to have anything to do with platform. So we can say that it's most likely that other platforms are doing the same thing. But it's also important to remember that it's also specifically Steam users. Console users, for example, may be more likely to be sticking around than Steam users. IIRC, the devs have talked before about how console is a little more casual iirc this even influenced some development. I think I remember that but it's been a while idk. Console also has less competing MMOs. One of them relatively recently announced it was ceasing updates.

    Things like that are why it's better not to sample all from one source.

    That being said a lot of the reasons people are citing in Steam reviews applies to other platforms as well. And the devs themselves confirmed they were back down to pre-covid numbers a while back iirc. So I do not disagree that the population is declining

    Edit

    Google Fu found me the comment on population last year
    Given the rest of the industry's struggles after the COVID bump faded, we ask about how the game is doing now, and Firor says the numbers have returned to the trajectory they had been on before the pandemic, which he's happy with.

    "It's nothing out of the ordinary," he says. "We're still very successful. We just announced we're about to cross the $2 billion lifetime for the game, which is frankly amazing and a huge milestone. It's going great."

    That's not to say the game's experiencing a hockey stick curve or even continuous growth.

    "It's cyclical," Firor says. "Once you get to this point, there are times when the player base goes and plays other games, and there are times when they come back. And we designed ESO to be that way. We wanted to make ESO the easiest game to leave and come back to as possible.

    This was said last year

    https://www.gamesindustry.biz/a-decade-in-tamriel-takeaways-as-elder-scrolls-online-turns-ten

    Last year Firor worked for ZOS, so not sure how relevant the quote is when even the games creator and lead dev has left the studio.
  • Cooperharley
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    Then we should be making threads about the core issues and addressing them directly.

    Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol

    This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol
    PS5-NA. For The Queen!
  • SilverBride
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    Then we should be making threads about the core issues and addressing them directly.

    Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol

    This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol

    This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..

    IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.
    PCNA
  • baltic1284
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    Then we should be making threads about the core issues and addressing them directly.

    Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol

    This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol

    This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..

    IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.

    Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
    https://mmo-population.com/game/the-elder-scrolls-online
    granted that is only in the last week but guess what happened when i did the last year
    the player pop dropped by quite a bit more than the week to weeks just in the last year it dropped by Dec 2025 closed at 149,066 players (-12.0% vs prior month). and that is the month to month in just the last year.
    when o looked back as far back as the site allows and found the highest point to the lowest point which gives a trend of a product.
    total highest population found in the game as the site will allow.
    2024-01 just last year was 8 387 500
    2025-12 current time was 149 066

    So yes, the community is correct the player population has died and decreased quite a massive amount, best felt threw guilds, dungeons, and trials as it takes longer and longer and longer to get those done on all of theme not just the most current. Total Player lose in just the last year itself was 8 238 434 declines in population in just the last year lets see if the worlds most used game app shows the same for the game on just PC
    Steam in the year highest ever point was Match 2020 longer than provided site 49 061 to current 13 031 that is a lose of
    36 030 over all lose on Steam that is just the PC the prior site shows all.
    So yes players are leaving the game and a very fast pace so yes, the game is dyeing sort of speak is it dead no, but approaching very fast. Even the staff have finally admitted what the players have known for quite some time the game is losing its player base, it is just normal ups and downs that MMOs experience it is a issue and trend main causes for this is graphics being poor, class identity, PVE performance and PVP performance, Over Land problems, over monetization is also an issue, launcher problems that are still there, lack of good updates, since Morrowind launches on updates chapter wise have gotten smaller and smaller and with plagued bugs and issues, Dragon uproar in Elyswere that the community tore ZOS up on, is it just one thing no it is a lot of things that caused this.
    Also when the new heads of the company say yeah this year ha been bad especially you know it was a trend and they new it but didn't want to face it and they finally did.
    SO facts being pure facts no I think it is and don't feel it is the players are leaving and it is causing problems for the company and the community over you dont get bought out by another company Microsoft bought out Zenimax parent company to ZOS and Bethesda cause you are doing good rather the other way around you are doing bad so sell the company to stay in business. All in all yes the game and just ESO for this conversation is suffering for many issues not just one many the company itself can and have to address some they cant.
  • Cooperharley
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    Then we should be making threads about the core issues and addressing them directly.

    Dude. People are making threads about core issues trying to address them. Have you seen the forums? Lol

    This is a thread about population decline. Solutions are proposed in other threads? What is going on here lol

    This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..

    IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.

    Yep. Glad you've come to this solution lol. Your arguments in this thread have slowly come to that of the average ESO player, which i'm very happy about.

    People are simply saying - the game is not dead, but population has gone down quite a bit (PAST the normal fluctuations you've discussed above) and we can see this data via TRENDS on steam, not objective numbers, but trends, which is absolutely true.

    Now, go look at a variety of threads that are posted consistently discussing what many players think are fundamental reasons for why this is happening. Welcome to the show. Some players post these threads as, "here is my solution to what i think the problems are" and some just flat out say "this is the issue."

    What we need, and what we have seen with this new leadership team, is acknowledgement of recent struggles, a promise to improve and then ACTION behind those words.

    Why are players not staying long term? Well probably because veteran player retention is pretty poor across the game.

    Why are new players leaving? Frustration and complication of game systems and a lack of willing veteran players to help

    Not that this is how it is across the board, but definitely common sentiments. We all have people and guilds we know that break this mold, that's obvious, but just go to reddit and these forums and you'll see the frustration.
    PS5-NA. For The Queen!
  • SilverBride
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    baltic1284 wrote: »
    Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
    https://mmo-population.com/game/the-elder-scrolls-online

    Numbers are estimates from public signals (Reddit, Steam, Twitch)

    Not what I would consider accurate.
    PCNA
  • KalevaLaine
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    And WOW has today 8k players. Haha, sure.
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  • baltic1284
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    baltic1284 wrote: »
    Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
    https://mmo-population.com/game/the-elder-scrolls-online

    Numbers are estimates from public signals (Reddit, Steam, Twitch)

    Not what I would consider accurate.

    I also never said it was accurate I said it showed a trend and that is what I had posted and yet again denying facts the trend itself so yeah, you're in the group that screams it isn't doing that as even the company numbers show the trend. All the numbers do is show that trend you can't say the amount that has left is some inaccuracy in tracking you would have a point if it was a few hundred or thousand but not double digits from Steam and nearly 7 digits plus from a source that tracks ed all numbers in just one year. Till you find facts that prove it is just inaccuracy actual facts and not what you think or feel, then you may have that discission but till then you don't have much to counter it.
    I go by facts not feelings and what a single person may or may not think especially even when the company heads themselves admit there are issues. Is a single problem causing the current issue with play count no it is more complex than that as i said it is up to the company to do what they can with what they have control over and even then it is complex, gave a list of some of the problems that has come up over the years with the game and product. Some they can't control at the moment there is a massive down trend towards lock boxes in games and NFTs in general skins armor in a game being overpriced. That is something they can't control what the play trend is itself, but they can adapt to that. Not to mention the Expansions and updates have gotten worse and worse over the years also.
    You stating the numbers are estimates is just as bad as you saying that Steam isn't viable cause whatever reason you say. Are they estimates to a point yes but the numbers they get are not they come from the sources themselves, and those sources won't disclose absolute facts, no source does. But no matter what all the sources show a major decline in the community and numbers for ESO so it is a trend that the company is losing the community and the players, as to why is complex and may require more than a year to recover the numbers and start a trend of net gain in the population and return players to come back, for that to happen the company has to invest in fixing the complex issue then just hot air self-pats on one back. At this point I won't respond to any more messages on this subject till facts a presented from you proving your view beyond what you think. that acutely prove that the sheer numbers of players haven't left the game itself over all and a trend showing a net gain from week to week and year to year that offsets the current trend.
    Edited by baltic1284 on December 21, 2025 6:45PM
  • baltic1284
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    And WOW has today 8k players. Haha, sure.

    yeah, it has gone up slightly at least here in the USA 12,993 In-Game | 1,739 in Group still bad though if you ask me especially during a event that is supposed to increase the number of players in the game.
  • SilverBride
    SilverBride
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    baltic1284 wrote: »
    baltic1284 wrote: »
    Just cause you don't believe a thing doesn't mean it isn't happening so i found a 3rd party MMO population tracker for you since apparently the worlds most used game app isn't enough here you go from last week ESO lost 5.3 Percent of the population
    https://mmo-population.com/game/the-elder-scrolls-online

    Numbers are estimates from public signals (Reddit, Steam, Twitch)

    Not what I would consider accurate.

    You stating the numbers are estimates is just as bad as you saying that Steam isn't viable cause whatever reason you say. Are they estimates to a point yes but the numbers they get are not they come from the sources themselves, and those sources won't disclose absolute facts, no source does.

    I never started that those numbers are estimates... they did. I got that statement directly from the web site that was linked.

    Exactly how do Reddit and Twitch estimate population?
    Edited by SilverBride on December 21, 2025 7:01PM
    PCNA
  • xR3ACTORx
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    To be fair MMO-Population stats are just estimates based on social signals and aren't accurate.

    However Steam data is an undeniable industry standard used by investors and analysts to track real-time engagement trends independently from people disbelieving.

    (yet none of my stupid & simple questions have been answered. It's becoming kind of amusing to me :smiley: )
    Edited by xR3ACTORx on December 21, 2025 7:24PM
  • SilverBride
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    xR3ACTORx wrote: »
    To be fair MMO-Population stats are just estimates based on social signals and aren't accurate.

    However Steam data is an undeniable industry standard used by investors and analysts to track real-time engagement trends independently from people disbelieving.

    Steam doesn't say if these fluctuations are because of problems in the game, or if they are just normal trends that happen in MMO's due to world events (COVID, holidays) or game Events (Events, new content). So even if I did consider Steam to be accurate it still doesn't indicate that the game is failing.
    PCNA
  • xR3ACTORx
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    It's becoming even more amusing to me now :smiley:
    Edited by xR3ACTORx on December 21, 2025 7:26PM
  • SilverBride
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    There is no proof that these fluctuations indicate a problem.
    Edited by SilverBride on December 21, 2025 7:39PM
    PCNA
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