Elephant in the Room - The End-Game PVP Culture is Declining. How Can ZOS Mitigate This?

  • moo_2021
    moo_2021
    ✭✭✭✭✭
    What if they just disable healing others and group buffing in PVP? Might even improve performance



    We are mostly self healers anyway, and not organized enough to have any specific role filled.
  • RaidingTraiding
    RaidingTraiding
    ✭✭✭
    moo_2021 wrote: »
    What if they just disable healing others and group buffing in PVP? Might even improve performance



    We are mostly self healers anyway, and not organized enough to have any specific role filled.

    There's a lot more organization than you think in cyro. Team work, playing selflessly, and building a group with specific roles and comps shouldn't be punished in an mmo.

    That being said, the defensive power in a group setting is absurdly overtuned currently and has been getting increasingly worse for a few years now. Definitely needs to be balanced. group play should be rewarding but not to the point its at now. A few years ago a ball group could full wipe another ball group and even as a small group you could do that. ive seen videos of gvgs now that last for half an hour and first half neither side gets a kill. they usually can only get 1 kill at a time, most ive seen was 3, and at that point they just immediately rez ulted. so if a fully comped min maxed 12 man can only kill 1 or none on average with a full ult dump then there's a problem for sure.

    As far as performance goes, players shouldn't be punished for servers being not up to par.
    Edited by RaidingTraiding on December 17, 2025 4:51PM
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    moo_2021 wrote: »
    What if they just disable healing others and group buffing in PVP? Might even improve performance



    We are mostly self healers anyway, and not organized enough to have any specific role filled.

    There's a lot more organization than you think in cyro. Team work, playing selflessly, and building a group with specific roles and comps shouldn't be punished in an mmo.

    That being said, the defensive power in a group setting is absurdly overtuned currently and has been getting increasingly worse for a few years now. Definitely needs to be balanced. group play should be rewarding but not to the point its at now. A few years ago a ball group could full wipe another ball group and even as a small group you could do that. ive seen videos of gvgs now that last for half an hour and first half neither side gets a kill. they usually can only get 1 kill at a time, most ive seen was 3, and at that point they just immediately rez ulted. so if a fully comped min maxed 12 man can only kill 1 or none on average with a full ult dump then there's a problem for sure.

    As far as performance goes, players shouldn't be punished for servers being not up to par.

    The addition of Scribing shields and long-duration buff access are what really poured Nitrous on survivability.

    IMO, it was a HUGE mistake to allow the Scribing shields to scale off of Max HP. And I say that as a long-time user of those same shields. The shields stacking is fine and disallowing that would break fundamental game rules but players should at least players have to make actual trade-offs if they want those shields to be worth anything.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    xylena wrote: »
    For instance running netch with crit surge
    xR3ACTORx wrote: »
    For example Runeguard of Freedom on Arcanist and Resolving Vigor
    Why would you build like that? Don't do that. You're cutting your skills in half.

    netch and critsurge are mainly chosen for their ability not the overlapping major buff.

    For stamsorc setups in subclassing you drop dark magic dark deal and replace it with animal. So netch fills the roll of your dark deal, without risking being bashed and while giving %regen from animal passives. Skills are far too bloated now to care about an overlapping major buff.

    Personally I don't run netch anymore because i dont run any sustain other than imperial and bear haunch. Even in nocp conditions you dont need any these days its still easy enough to swap between tripots and effect pots.
    Zos should hire pvp consultants
  • Theignson
    Theignson
    ✭✭✭✭✭
    imPDA wrote: »
    Theignson wrote: »
    Run speed is 100%, sprint is 140%. The speed cap is 200%.

    It is almost impossible to get to the speed cap without sprinting: Major= 30%, minor 15%, 3 swift 21%, celerity 10%. Without spring you are at 176%, not capped even with those build concessions (sacrificing 3 enchants and one red CP) But these players are at 200%.

    Ring of the Wild Hunt
    (1 item) Increases your movement speed by 15% while in combat. Increases your movement speed by 45% while out of combat.
    +
    Hunter's Eye (Wood Elf)
    Increases your Movement Speed by 5% and ...

    Done. 196% in combat, full 200% out of combat without sprinting.

    Marauder's Haste
    (5 items) When you apply a damage shield to yourself or an ally, increase your Movement Speed by 20% for 9 seconds.

    It is Wild Hunt + Wood Elf combined and very easy to uptime.

    Wilderqueen's Arch
    (5 items) Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds.

    Easy to uptime for bow players.

    So, it is very easy to create troll speed build, choose any combination you like, but they are not damage efficient, so they are just for fun.

    Problem with Wild hunt is it drops to 15% in combat and also you can't sprint. So then you need Major/minor/3 swift/celerity to get to 191-- therefore you are wasting a mythic, 3 enchants and a CP . I used to use wild hunt on my nB but eventually realized you lost way too much.

    In contrast the people I am talking about are running max speed, have huge resists, do huge damage-- they have it all-- and you can be sure they are not equipping Marauder's haste or Wildequeens in Cyrodil to get these builds!
    4 GOs, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Theignson wrote: »
    imPDA wrote: »
    Theignson wrote: »
    Run speed is 100%, sprint is 140%. The speed cap is 200%.

    It is almost impossible to get to the speed cap without sprinting: Major= 30%, minor 15%, 3 swift 21%, celerity 10%. Without spring you are at 176%, not capped even with those build concessions (sacrificing 3 enchants and one red CP) But these players are at 200%.

    Ring of the Wild Hunt
    (1 item) Increases your movement speed by 15% while in combat. Increases your movement speed by 45% while out of combat.
    +
    Hunter's Eye (Wood Elf)
    Increases your Movement Speed by 5% and ...

    Done. 196% in combat, full 200% out of combat without sprinting.

    Marauder's Haste
    (5 items) When you apply a damage shield to yourself or an ally, increase your Movement Speed by 20% for 9 seconds.

    It is Wild Hunt + Wood Elf combined and very easy to uptime.

    Wilderqueen's Arch
    (5 items) Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds.

    Easy to uptime for bow players.

    So, it is very easy to create troll speed build, choose any combination you like, but they are not damage efficient, so they are just for fun.

    Problem with Wild hunt is it drops to 15% in combat and also you can't sprint. So then you need Major/minor/3 swift/celerity to get to 191-- therefore you are wasting a mythic, 3 enchants and a CP . I used to use wild hunt on my nB but eventually realized you lost way too much.

    In contrast the people I am talking about are running max speed, have huge resists, do huge damage-- they have it all-- and you can be sure they are not equipping Marauder's haste or Wildequeens in Cyrodil to get these builds!

    Wild Hunt does not prevent the ability to sprint. Only Snow Treaders has that downside.
  • merevie
    merevie
    ✭✭✭✭✭
    'Population Decline Is Real' -well, everyone is still gaming...

    Just only not on ESO. 10+ yr together friend groups migrate around other games together.

    Everyone else is reachable viable Discord or old school streamer chats.

    If ESO continues to tank the remaining people will just migrate too.
    Edited by merevie on December 19, 2025 6:26AM
Sign In or Register to comment.